[BRIEFING]
TGA1=lvl2c.tga
TGA2=x.tga
TGA3=y.tga
MissionHeader=MISSION 1  militia training at foucault
TargetHeader=COMMAND INTELLIGENCE
Target2=turret
Target1=foucault
Target3=O2 recycler

 

[STATS]
NumTextures=95
ImpactPain=55
InitOxygen=300
CountKillsFor=2

[SOUND]
Song=4

[PHASE1]
Oxygen=0

[PHASE2]
Message=
Kill2=8


[PHASE3]
Message=all turrets destroyed   exit training center

[MONSTERS]
0=al96
1=lprob64
2=tur2


[MESSAGES]
1=locate red control panel for access
2=door opened
3=teleport access granted
4=you must destroy all turrets for access



[TEXTURES]

0=407w.tga
1=403w.tga
1R=5
1G=5
1B=5
2=400d.tga
3=403w.tga
3R=5
3G=5
3B=5
4=400l1.tga
4R=56
4G=89
4B=160
5=403w6.tga
6=wall004.tga
7=375NEWV.tga
8=roof13xn.tga
8R=50
8G=100
8B=200
9=375new.tga
10=375wlnew.tga
10R=-4
11=v1.tga
12=tp.tga
12R=-2
13=ty.tga
13R=-1
14=360f.tga
15=500wxxx.tga
16=500f4x.tga
16R=5
16G=5
16B=5
17=400b1.tga
18=400b2.tga
19=375wlnew.tga
19R=150
19G=150
19B=45
20=401vNEW.tga
21=402vnew.tga
22=408.tga
23=409new.tga
24=tp2.tga
24R=-2
25=401o.tga
26=406o.tga
27=400pnew.tga
28=410wnew.tga
29=403l.tga
29L=700
30=R13NEW.tga
31=409newx.tga
32=410wnewx.tga
33=xrow.tga
34=vaterk.tga
35=375wlnew.tga
35R=-3
36=375wlnew.tga
36R=-5
37=375wlnew.tga
37R=-6
38=375wlnew.tga
38R=-7
39=375wlnew.tga
39R=-8
40=375wlnew.tga
40R=-9

65=wall003X.tga
66=280f1new.tga
67=401d.tga
68=375new.tga
68R=5
68G=5
68B=5
69=413w2.tga
70=401PNEW.TGA
71=400x.tga
72=410x.tga
73=500f6.tga
74=403wx.tga
74R=35
74G=56
74B=100
75=403wx.tga
75R=0
75G=96
75B=178
76=403wx.tga
76R=198
76G=196
76B=10
77=375new.tga
77R=0
77G=75
77B=140
78=403wx.tga
78R=177
78G=68
78B=255

79=375NEWL.tga
80=403WL.TGA
81=403w.tga
81R=-10
82=280F1X.TGA
83=403wl2.tga
84=111cx.tga
84R=208
84G=255
84B=0
85=403w.tga
85R=200
85G=200
85B=200
86=403wx.tga
86R=100
86G=100
86B=100





90=black.tga
91=button3a.tga
92=button3b.tga
93=reforce2.tga
94=reforce1.tga
95=button1a.tga
96=button1b.tga

98=outside.tga
98R=10
98G=10
98B=10



[LIGHTS1]
Start1=0
HoldOn1=40
FadeOn1=30
HoldOff1=0
FadeOff1=10
OnR1=0
OnG1=0
OnB1=0
OffR1=0
OffG1=0
OffB1=0

Start2=0
HoldOn2=40
FadeOn2=35
HoldOff2=1
FadeOff2=10
OnR2=150
OnG2=150
OnB2=45
OffR2=0
OffG2=0
OffB2=0

Start3=0
HoldOn3=1
FadeOn3=0
HoldOff3=70
FadeOff3=15
OnR3=70
OnG3=70
OnB3=70
OffR3=0
OffG3=0
OffB3=0

Start4=0
HoldOn4=1000
FadeOn4=1
HoldOff4=1000
FadeOff4=1
OnR4=150
OnG4=150
OnB4=45
OffR4=150
OffG4=150
OffB4=45


Start5=3
HoldOn5=1
FadeOn5=0
HoldOff5=70
FadeOff5=15
OnR5=70
OnG5=70
OnB5=70
OffR5=0
OffG5=0
OffB5=0

Start6=6
HoldOn6=1
FadeOn6=0
HoldOff6=70
FadeOff6=15
OnR6=198
OnG6=196
OnB6=10
OffR6=0
OffG6=0
OffB6=0

Start7=9
HoldOn7=1
FadeOn7=0
HoldOff7=70
FadeOff7=15
OnR7=198
OnG7=196
OnB7=10
OffR7=0
OffG7=0
OffB7=0

Start8=12
HoldOn8=1
FadeOn8=0
HoldOff8=70
FadeOff8=15
OnR8=198
OnG8=196
OnB8=10
OffR8=0
OffG8=0
OffB8=0

Start9=15
HoldOn9=1
FadeOn9=0
HoldOff9=70
FadeOff9=15
OnR9=198
OnG9=196
OnB9=10
OffR9=0
OffG9=0
OffB9=0

Start10=0
HoldOn10=105
FadeOn10=350
HoldOff10=105
FadeOff10=175
OnR10=0
OnG10=235
OnB10=255
OffR10=0
OffG10=0
OffB10=0




[LIGHTS2]
Start1=0
HoldOn1=100
FadeOn1=35
HoldOff1=10
FadeOff1=10
OnR1=177
OnG1=68
OnB1=255
OffR1=50
OffG1=19
OffB1=73

Start4=0
HoldOn4=1000
FadeOn4=1
HoldOff4=1000
FadeOff4=1
OnR4=0
OnG4=0
OnB4=0
OffR4=0
OffG4=0
OffB4=0





