,   -   http://www.gamefactory.com/
    .

                                W A R  D I A R Y
				
                                      from 

                                The Game Factory


War Diary is a real-time strategy game based on actual events that took place
in the 16th century.

Towards the end of the 16th century, Toyotomi Hideyoshi, through conquest,
united Japan for the first time. A brilliant strategist, his appetite for
power was not satisfied with this achievement. He set his sites on something
bigger....

Hideyoshi requested that Korea allow passage of his troops on their  way to
invade China. Korea refused, and in 1592 Hideyoshi landed between 150,000 and
200,000 troops on Korean shores. The Japanese possessed a weapon the Koreans
had not encountered before -Guns. Using matchlock guns that had been copied
from the portuguese in 1542, the Japanese advanced quickly, seizing the
capital, Seoul, within
two weeks.

It is into this scenario that you are thrown in War Diary. As a Korean General,
you must crush this invading army in a series of campaigns that will challenge
your mind and make your heart  beat that little bit faster...

For more details on the history behind War Diary, please see the file
"history.txt" (in this folder or directory).


				     HOW TO PLAY

At the Main Menu:
		
		Start Game  	-starts a new game
		Load Game   	-loads a saved game
		Opening     	-not available in the demo.
				 In the full version, when you click here 
				 you get nearly 150 Megs of 3D animation
				 showing some of the background to War Diary. 
		Quit


The demo consists of two fully playable levels.


Stage 1 (of your campaign)

Your homeland is under attack. The enemy have landed in the south
of the country at Pusan Bay. There, they captured Dongrae castle, butchering
most of the inhabitants. They are now headed for the strategically important
castle of Saejae. It is your job to gather the royal forces in the area and
secure the castle.

This level is fairly easy and is intended for you to get used to
the controls etc. for the game.


The screen is divided into several areas:

In the lower left:

Map of the entire level. Unexplored areas are black. Your troops are in light
green, your buildings a darker green. The enemy's troops (when visible) are
red and their structures pink.


In the lower middle:

Status Indicator        shows health of person or building currently 
                        selected on the main screen. Also shows level
                        of experience (from 1 to 4) of character.

Options                 Available options for that person or structure.


In the lower right corner: 

Clock 			indicates the time of day or night. Enemy troops and 
			positions are not visible at night, except when your
                        men are near them (or a priest uses a magical power
			called Night Vision -only available in the full 
			version)
	

Weather Vane 		shows the direction the wind is blowing in


Very Top of Screen:

Resources		shows the amount of Money (M) you have, Food (F),
			Trees felled (T), and Iron (I)


Main Screen:

Here is where all the action takes place. You till the soil, harvest your
crops, fell the trees, smelt the iron, construct your buidings, make your
weapons, create characters, fight the enemy and more!

	Screen Mode:
	To get a wide view main screen just hit the "Tab" key.
	Once in the wide view screen you can call up the map by hitting
	the space bar.

        Scrolling:
	The screen scrolls as you move the mouse or use the arrow keys on
        your keyboard.

	Game Menu:
	Press the "F10" key to bring up the Game Menu.

	Save 		Save a game
	Load		Load previously saved game
	Set Up		Change game settings such as volume and speed
	Win		What you need to do to win this game
	<=		Return to the current game
	Quit		Quit and exit to title screen.

	Calling up the Game Menu will also Pause the game.


Resources:

Money		Needless to say, this is an essential resource. You need
		it for creating buildings, ships, troops etc. Food, Iron
		and Trees can be sold to raise money.

Food		Each day, depending on the number of troops, peasants etc.
		you have, a certain amount of food is consumed. You can
		obtain more food by either buying it or harvesting it.
		A peasant can harvest food only from farmland. When it is 
                first harvested, the farmland has a value of 100 (i.e. it
                produces a hundred units of food for each crop that the
                peasant carries back to the main hall). When crops are grown
                continuously, this value decreases (for each journey, the
                peasant carries back less and less food).  Letting the
                farmland lie fallow will restore the value to 100.

Trees		Required for building and certain weapons such as bows and
                arrows. Peasants fell trees and bring them back to the
		main hall.

Iron		Required for building and certain weapons such as swords 
		and cannons. Peasants working as Blacksmiths produce Iron.


Buildings:

Main Hall	This is the hub of your base. Here, you trade,
		importing or exporting raw materials, and construct
		buildings. 

		Trading: 
		Click on the Main Hall. There are three options
		available just to the right of the Status Indicator. The
		top right has a money symbol (looks like a doughnut with
		a square hole in the middle). By clicking on this, you
		are taken to the Trading Post screen.

		At the Trading Post:

		Offering Price     -the price offered for your raw materials.
				   The more often you sell your resources, the
				   lower the price will be each time you 
				   return to the Trading Post. Supply and 	
				   Demand. Holding on to the resource for
				   some time maximizes it's price.

		Buying Price      -the price at which you can purchase a
				   resource. Always higher than the Offering
				   Price.

		To trade, simply click on the red (for selling)or blue
		(for buying) arrows. Click "OK" for each time you want
		to complete a transaction.

		When you are finished trading, click on the Red stop 
		symbol in the lower right corner.


		Building: 
		The other icons to the right of the Status Indicator are 	
		for construction of buildings. Different types of 
		buildings are associated with each button. In the first
		level a Barracks, an Arms Works and a Guard Tower
		can be constructed. In the second level, a Blacksmith's
		and a Shipyard can also be built. In the full version
		there is a much wider range of buildings with everything
		from a Temple to a Stables. 

		To construct a building, just click on the building button,	
		choose a building, and if you have sufficient money, trees
		and iron, it will be built in the Main Hall (the cost of each 
		building is shown as you move the cursor over each icon). 

		When the building is finished, click on the
		Main Hall. A green box appears and with your mouse
		you can move the box to where you want the building
		to appear. If the box turns red or partly red, you cannot 
		place the building there. Make sure that you don't block
		any routes for peasants or access to other buildings.
				

Barracks	This is where you create your troops and peasants.
		There are three options -peasant, fighter and arm.


		Peasant:
		By clicking on the peasant button a peasant is created.
		He does not need to be equipped with anything and will
		appear beside the barracks once created.

		Fighter:
		A soldier is created by clicking on the fighter icon. Once
                created, he needs to be armed by clicking the Arm icon (hand
		holding a sword). He will not appear on the field until
		armed.

		Arm:
		Clicking on this icon, gives a list of troops waiting
		to be equipped with weapons. Clicking on a soldier will
		reveal a list of available weapons. Click on the weapon
		that you wish to arm the soldier with.
		
		On most levels, you are given a small stock of arms for
		your troops. However, these soon run out and you will have
		to create more in an Arms works.

Arms Works  	Here you create the weapons for your army. Only two
		types of swords and arrows are available in the demo.
		Click on either the sword or arrow icon to produce
		either one. The more powerful the weapon, the greater
		it's cost in terms of money and resources used in it's
		construction.

		Weapons get worn down with use. A sword may have to 
		be replaced or an archer may run out of arrows. When
		this happens a flashing red arrow will appear beside
		the soldier whose weapon needs to be replaced. 		

Guard Tower 	Shoots arrows at invading enemy troops.

Blacksmith's 	When manned by a peasant produces Iron.

Shipyard	In level two of the demo, this can produce
		a Transport raft. 

			Transport raft:
			Used for transporting troops. Can also be used
			as a Pontoon bridge. Wind direction effects how
			quickly it can move.
		
			In the full version, the shipyard also builds
			Battleships.



Characters:

		Characters and some structures such as Guard Towers
		and Battleships have different levels of experience. These
		range from 1 to 4, with 4 being the least experienced and
		1, the most experienced. Those with little experience (e.g.
		a soldier fresh from the barracks) need the most guidance.
		In a battle, they're actions often need to be directed. Those 
		with more experience can take care of themselves.

		All characters have three icons associated with them. A
		"run" icon (picture of a running man), a "stop" icon (picture
		of a man with a walking stick) and an "action" icon. The
                action icon, in the case of a footman is a sword (for
                attacking), an archer -a bow and arrow (for attacking), and
                for a peasant some farming tools (for harvesting etc.). After
                clicking on a character, you can order him to move to or
                attack a specific location by clicking on the icon and then
                clicking on the location on the main screen.

		You might also notice, a small question mark below the status
                indicator. This is for adding items such as a shield, ginseng
                for health etc. These items are only available in the full
                version.

		
Peasant		Harvests crops on farmland, cuts down trees, smelts 
		Iron in Blacksmiths.

Footman         Equipped with sword. Has strong stamina and fighting 
		power. 

Archer		Equipped with bow and arrow. Weak stamina and 
		fighting power. However, can inflict damage on the 
		enemy from a greater distance than Footman.

Gunner		Mans a powerful Cannon. Slow moving. Exploding 		
		cannonballs can injure your own troops who may 
		be near the enemy. (Full version only)	

Priest		Weak fighting power, but has a wide range of
		magical powers including shooting balls of
		fire, powers of healing and summoning Lightning. 
		(Full version only)

Knight		Mounted on horse and equipped with a sword. Strong
                stamina and fighting power. Moves quickly. Cannot
		be created until Stables are constructed. 
		(Full version only)

Specter		Summoned only at night by a Priest. Attacks the enemy 		
		with a sword. Daylight destroys him. 
		(Full version only)



Stage 2
			
The capital, Hanyang, is in grave danger. The King has dispatched his
son, Prince Imhae, to Kangwa island to try to block the enemy's 
advance. Unfortunately, the enemy has already arrived and the Prince
and his troops are in grave danger. You must command a relief force
that will find the Prince and return him to his father.

Additional buildings available on this level:

		Shipyard (can build Transport rafts)
		Blacksmith's