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			DARK LEGIONS PATCH VERSION 1.1
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New Sound Board Support:

1)	Gravis Ultra Sound and Ultra Sound Max - Native Mode
2)	AWE32 Native Mode Support
3)	ESS 488/688 Chipset Support
4)	Ensoniq Native Soundscape Support

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Enhancements:
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1)	Optimized Digital Sound Routines:  HMI has optimized the digital
	sound play back which will reduce the number of lost packets during
	linked play.  This will mean that the game will be more stable when
	linked to another system.

2)	Modem Control Strings:  More characters can now be used in the modem
	init string to help cater for all modem commands.  The additional
	characters are: "%", "*","\", "/", and "$".

3)	A.I. Enhancement:  Merciless Level has been dramatically ramped up for
	those users who complained that the game was to easy to defeat.

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Bugs Fixes:
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1)	Fixed a bug which occurs when a user has their zombie illusionist killed,
	then has their vampire killed. This resulted in a lockup with music still
	playing.

2)	Zombie Seers no longer destroy illusions.

3)	Stabilized Charcter Maps Code.  This fixed some lockup bugs.

4)	Stabilized code with vampires which removed some game lockup problems.

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Known Problems:
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1) Trouble has been reported with Gravis Game Pads in combination with some
	hardware.  At this time not enough data is in to correct the problem.
	We do know that if you have problems with the Gravis Game pad a regular
	anolog joystick will work.

2)  Sound Scape Users:  In order to correctly configure Dark Legions for
	SoundScape you must set your board so that Sound Blaster emulation mode
	in on.  Once you have run sound you MUST set Sound Blaster emulation off.
	You will only have to this once.

Sorry for any inconviences that these problems may cause.

Denis Dyack
Silicon Knights

