;
; [Shotgun]
;  Event	= <Event>
;  Settings	= <Capacity>,<MaxReloads>,<ArmTime>,<ReloadTime>,<VelocityIPS>,<HitVelocity>,<ExpireDistance>
;  Images	= <SightAnimDefine>,<ReloadingAnimDefine>,<AmmoAnimDefine>,<ReloadAnimDefine>,<IconAnimDefine>
;  Sounds	= <ArmSfxDefine>,<ShotSfxDefine>,<EmptySfxDefine>,<ReloadSfxDefine>
;
;


[Weapon Sounds]
Sound=-1,SND_NULL
;
Sound=0,SND_SG_SHOT,Weapons\Shotgun\SGShot.wav
Sound=1,SND_SG_EMPTY,Weapons\Shotgun\SGEmpty.wav
Sound=2,SND_SG_RELOAD,Weapons\Shotgun\SGReload.wav
;
Sound=3,SND_HG_SHOT,Weapons\Handgun\HGShot.wav
Sound=4,SND_HG_EMPTY,Weapons\Handgun\HGEmpty.wav
Sound=5,SND_HG_RELOAD,Weapons\Handgun\HGReload.wav
;
Sound=6,SND_MG_SHOT,Weapons\Machinegun\MGShot.wav
Sound=7,SND_MG_EMPTY,Weapons\Machinegun\MGEmpty.wav
Sound=8,SND_MG_RELOAD,Weapons\Machinegun\MGReload.wav
;
Sound=9,SND_PO_SHOT,Weapons\Pushover\POShot.wav


;*****************************************************************************
;*																			 *
;*							   Skeet Event									 *
;*																			 *
;*****************************************************************************

[Shotgun]
Event=1
Settings=10,-1,200,800
Images=ANIM_SG_SIGHT,ANIM_SG_RELOADING,ANIM_SG_AMMO,ANIM_SG_RELOAD,ANIM_SG_ICON
Sounds=SND_NULL,SND_SG_SHOT,SND_SG_EMPTY,SND_SG_RELOAD
Ammo=12000,6,ANIM_SG_BULLET

[Handgun]
Event=1
Settings=10,5,150,800
Images=ANIM_HG_SIGHT,ANIM_HG_RELOADING,ANIM_HG_AMMO,ANIM_HG_RELOAD,ANIM_HG_ICON
Sounds=SND_NULL,SND_HG_SHOT,SND_HG_EMPTY,SND_HG_RELOAD
Ammo=12000,3,ANIM_HG_BULLET

[Machinegun]
Event=1
Settings=50,3,50,200
Images=ANIM_MG_SIGHT,ANIM_MG_RELOADING,ANIM_MG_AMMO,ANIM_MG_RELOAD,ANIM_MG_ICON
Sounds=SND_NULL,SND_MG_SHOT,SND_MG_EMPTY,SND_MG_RELOAD
Ammo=12000,10,ANIM_MG_BULLET


;*****************************************************************************
;*																			 *
;*							   Range Event									 *
;*																			 *
;*****************************************************************************

[Handgun]
Event=2
Settings=10,-1,150,800
Images=ANIM_HG_SIGHT,ANIM_HG_RELOADING,ANIM_HG_AMMO,ANIM_HG_RELOAD,ANIM_HG_ICON
Sounds=SND_NULL,SND_HG_SHOT,SND_HG_EMPTY,SND_HG_RELOAD
Ammo=12000,3,ANIM_HG_BULLET

[Shotgun]
Event=2
Settings=10,5,200,800
Images=ANIM_SG_SIGHT,ANIM_SG_RELOADING,ANIM_SG_AMMO,ANIM_SG_RELOAD,ANIM_SG_ICON
Sounds=SND_NULL,SND_SG_SHOT,SND_SG_EMPTY,SND_SG_RELOAD
Ammo=12000,6,ANIM_SG_BULLET

[Machinegun]
Event=2
Settings=50,3,50,200
Images=ANIM_MG_SIGHT,ANIM_MG_RELOADING,ANIM_MG_AMMO,ANIM_MG_RELOAD,ANIM_MG_ICON
Sounds=SND_NULL,SND_MG_SHOT,SND_MG_EMPTY,SND_MG_RELOAD
Ammo=12000,10,ANIM_MG_BULLET


;*****************************************************************************
;*																			 *
;*							  Tipping Event									 *
;*																			 *
;*****************************************************************************

[Pushover]
Event=3
Images=ANIM_PO_SIGHT
Sounds=SND_PO_SHOT
Ammo=6000,10,ANIM_PO_BULLET


