[Animation Defines]
Define=-1,ANIM_NULL
;
Define=1,ANIM_SG_SIGHT
Define=2,ANIM_SG_RELOADING
Define=4,ANIM_SG_AMMO
Define=5,ANIM_SG_RELOAD
Define=6,ANIM_SG_ICON
Define=8,ANIM_SG_BULLET
;
Define=16,ANIM_HG_SIGHT
Define=17,ANIM_HG_RELOADING
Define=19,ANIM_HG_AMMO
Define=20,ANIM_HG_RELOAD
Define=21,ANIM_HG_ICON
Define=22,ANIM_HG_BULLET
;
Define=32,ANIM_MG_SIGHT
Define=33,ANIM_MG_RELOADING
Define=35,ANIM_MG_AMMO
Define=36,ANIM_MG_RELOAD
Define=37,ANIM_MG_ICON
Define=38,ANIM_MG_BULLET
;
Define=48,ANIM_PO_SIGHT
Define=49,ANIM_PO_BULLET


[Sequence Defines]
Define=0,SEQ_WEAPON_SIGHT
;
Define=0,SEQ_WEAPON_RELOADING
;
Define=0,SEQ_WEAPON_ICON
Define=1,SEQ_WEAPON_ROTATE
;
Define=0,SEQ_BULLET_NORMAL
Define=1,SEQ_BULLET_HIT


[Surfaces]
Surface=1,SURF_SG_SIGHT,Weapons\ShotgunSight.bmp
Surface=2,SURF_SG_ICON,Weapons\ShotgunIcon.bmp
Surface=3,SURF_SG_BULLET,Weapons\ShotgunBullet.bmp
;
Surface=8,SURF_HG_SIGHT,Weapons\HandgunSight.bmp
Surface=9,SURF_HG_ICON,Weapons\HandgunIcon.bmp
Surface=10,SURF_HG_BULLET,Weapons\HandgunBullet.bmp
;
Surface=16,SURF_MG_SIGHT,Weapons\MachinegunSight.bmp
Surface=17,SURF_MG_ICON,Weapons\MachinegunIcon.bmp
Surface=18,SURF_MG_BULLET,Weapons\MachinegunBullet.bmp
;
Surface=32,SURF_PO_SIGHT,Weapons\HandSight.bmp
Surface=34,SURF_PO_BULLET,Weapons\HandBullet.bmp
;
Surface=48,SURF_RELOADING,Weapons\Reloading.bmp
;
Surface=64,SURF_AMMO,Weapons\Ammo.bmp
Surface=65,SURF_RELOAD,Weapons\Reload.bmp


;*****************************************************************************
;*																			 *
;*							     Shotgun									 *
;*																			 *
;*****************************************************************************

[Animation ANIM_SG_SIGHT]
Sequence=SEQ_WEAPON_SIGHT
Settings=SURF_SG_SIGHT,Loop,Forward,-1
Frame=0,0,64,64

[Animation ANIM_SG_RELOADING]
Sequence=SEQ_WEAPON_RELOADING
Settings=SURF_RELOADING,Loop,Forward,-1
;Frame=0,0,64,64
Frame=0,0,226,35

[Animation ANIM_SG_AMMO]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_AMMO,Loop,Forward,-1
Frame=0,0,32,32
;
;
Sequence=SEQ_WEAPON_ROTATE
Settings=SURF_AMMO,OneShot,Forward,1,33
AutoFrames=12,32,32,Y

[Animation ANIM_SG_RELOAD]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_RELOAD,Loop,Forward,-1
Frame=0,0,32,32
;
;
Sequence=SEQ_WEAPON_ROTATE
Settings=SURF_RELOAD,OneShot,Forward,1,33
AutoFrames=24,32,32,Y

[Animation ANIM_SG_ICON]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_SG_ICON,Loop,Forward,-1
Frame=0,0,92,48

[Animation ANIM_SG_BULLET]
Sequence=SEQ_BULLET_NORMAL
Settings=SURF_SG_BULLET,Loop,Forward,-1
Frame=0,0,5,5


;*****************************************************************************
;*																			 *
;*							     Handgun									 *
;*																			 *
;*****************************************************************************

[Animation ANIM_HG_SIGHT]
Sequence=SEQ_WEAPON_SIGHT
Settings=SURF_HG_SIGHT,Loop,Forward,-1
Frame=0,0,64,64

[Animation ANIM_HG_RELOADING]
Sequence=SEQ_WEAPON_RELOADING
Settings=SURF_RELOADING,Loop,Forward,-1
Frame=0,0,226,35

[Animation ANIM_HG_AMMO]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_AMMO,Loop,Forward,-1
Frame=0,0,32,32
;
;
Sequence=SEQ_WEAPON_ROTATE
Settings=SURF_AMMO,OneShot,Forward,1,33
AutoFrames=12,32,32,Y

[Animation ANIM_HG_RELOAD]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_RELOAD,Loop,Forward,-1
Frame=0,0,32,32
;
;
Sequence=SEQ_WEAPON_ROTATE
Settings=SURF_RELOAD,OneShot,Forward,1,33
AutoFrames=24,32,32,Y

[Animation ANIM_HG_ICON]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_HG_ICON,Loop,Forward,-1
Frame=0,0,92,48

[Animation ANIM_HG_BULLET]
Sequence=SEQ_BULLET_NORMAL
Settings=SURF_HG_BULLET,Loop,Forward,-1
Frame=0,0,5,5


;*****************************************************************************
;*																			 *
;*							     Machinegun									 *
;*																			 *
;*****************************************************************************

[Animation ANIM_MG_SIGHT]
Sequence=SEQ_WEAPON_SIGHT
Settings=SURF_MG_SIGHT,Loop,Forward,-1
Frame=0,0,64,64

[Animation ANIM_MG_RELOADING]
Sequence=SEQ_WEAPON_RELOADING
Settings=SURF_RELOADING,Loop,Forward,-1
Frame=0,0,226,35

[Animation ANIM_MG_AMMO]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_AMMO,Loop,Forward,-1
Frame=0,0,32,32
;
;
Sequence=SEQ_WEAPON_ROTATE
Settings=SURF_AMMO,OneShot,Forward,1,33
AutoFrames=12,32,32,Y

[Animation ANIM_MG_RELOAD]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_RELOAD,Loop,Forward,-1
Frame=0,0,32,32
;
;
Sequence=SEQ_WEAPON_ROTATE
Settings=SURF_RELOAD,OneShot,Forward,1,33
AutoFrames=24,32,32,Y

[Animation ANIM_MG_ICON]
Sequence=SEQ_WEAPON_ICON
Settings=SURF_MG_ICON,Loop,Forward,-1
Frame=0,0,92,48

[Animation ANIM_MG_BULLET]
Sequence=SEQ_BULLET_NORMAL
Settings=SURF_MG_BULLET,Loop,Forward,-1
Frame=0,0,5,5


;*****************************************************************************
;*																			 *
;*							     Pushover									 *
;*																			 *
;*****************************************************************************

[Animation ANIM_PO_SIGHT]
Sequence=SEQ_WEAPON_SIGHT
Settings=SURF_PO_SIGHT,Loop,Forward,-1
Frame=0,0,64,64

[Animation ANIM_PO_BULLET]
Sequence=SEQ_BULLET_NORMAL
Settings=SURF_PO_BULLET,Loop,Forward,-1
Frame=0,0,64,64


