' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' city level
'
' August 97, Didier Dambrin

Video=seb.avi,0
CDTrack=3,0

' registration
Title=HIDDEN
IntroPic=ipcity01.pcx
IntroMessage=STORMY
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=STORMY LEVEL COMPLETED


' Put here the picture file containing the background screen/palette
Background=gbsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=skyscr.til
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=fat02.til
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=bridge.til
TileGroup=sewers.til
TileGroup=dope.til
TileGroup=bactrees.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=OFF
BonusEnabled=OFF


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=skyscr3.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=subwback.map
'LoadExtraMap=city02b.map
LoadExtraMap=city02b2.map


' Level messages
AddMsg=
