' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
'
' August 97, Didier Dambrin


' CityViol CD Track
CDTrack=4,1


' registration
Title=^C08LEVEL 1-09:^O A BRIDGE GAME,0
Title=^C08NIVEAU 1-09:^O LE PONT,1
Title=^C08LEVEL 1-09:^O EIN BRIDGE SPIEL,2
Title=^C08LEVEL 1-09:^O DE BRUG,3
Title=^C08NIVEL 1-09:^O JUEGO EN EL PUENTE,4
Title=^C08LEVEL 1-09:^O UNA PARTITA DI BRIDGE,5
IntroPic=bridge.pcx
IntroMessage=A BRIDGE GAME,0
IntroMessage=LE PONT,1
IntroMessage=EIN BRIDGE SPIEL,2
IntroMessage=DE BRUG,3
IntroMessage=JUEGO EN EL PUENTE,4
IntroMessage=UNA PARTITA DI BRIDGE,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=BRIDGE GAME LEVEL COMPLETED,0
EndMessage=LE PONT - NIVEAU BOUCLE,1
EndMessage=STUFE BRIDGE SPIEL GESCHAFFT,2
EndMessage=DE BRUG - LEVEL VOLBRACHT,3
EndMessage=NIVEL JUEGO EN EL PUENTE^|COMPLETADO,4
EndMessage=LIVELLO PARTITA DI BRIDGE^|COMPLETATO,5



' linked level
NextLevelMap=hydro_01.map


' Put here the picture file containing the background screen/palette
Background=nightsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=cship.til
TileGroup=sven8.til
TileGroup=
TileGroup=sewers.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=sv008.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=sv014.til
TileGroup=
TileGroup=
TileGroup=sea01.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=night.mix
PalMixLight=night.lit
PalMixSea=night.sea


' Background & foreground procs
' city
BackgroundProc=13
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac03.spr
LoadSpriteGroup=fallsign.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=c_06b1.map


' Level messages