' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' user level template
' forest
' any further comment here


CDTrack=1,1


' registration
Title=
IntroPic=ipforest.pcx
IntroMessage=USER LEVEL
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etulogo.pcx
Comments=Eat This user map
EndPic=statsb01.lbm
EndMessage=USER LEVEL COMPLETED




' Put here the picture file containing the background screen/palette
Background=forbac04.lbm


' Foreground colors
ForegroundColors=174


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
TileGroup=tree01.til
TileGroup=tree02.til
TileGroup=tree00.til
TileGroup=pi2icons.til
TileGroup=tree03.til
TileGroup=tree04.til
TileGroup=fcship.til
TileGroup=tree05.til
TileGroup=fplane02.til
TileGroup=tree06.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=forest.mix
PalMixLight=forest.lit
PalMixSea=forest.sea


' Background & foreground procs
' forest 
BackgroundProc=4
ForegroundProc=4


' Level sprites
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=forest.spr
LoadSpriteGroup=fordoors.spr
LoadSpriteGroup=forbac00.spr
LoadSpriteGroup=forplat2.spr
LoadSpriteGroup=forplat.spr
LoadSpriteGroup=forbac02.spr


' Extra maps
LoadExtraMap=for02b00.map
LoadExtraMap=for02b01.map
LoadExtraMap=for02b02.map


' Level messages
AddMsg=
