' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' first level
' action/introducing the game
' highly detailed
' December 97, Didier Dambrin


' intro/extre videos
Video=flyout.avi,0
'Video=,1
'CDTrack=4,1
'(track set by lever action)


' registration
Title=^C08LEVEL 1-01:^O FIRST CONFRONTATION,0
Title=^C08NIVEAU 1-01:^O PREMIER CONTACT,1
Title=^C08STUFE 1-01:^O ERSTE KONFRONTATION,2
Title=^C08LEVEL 1-01:^O HET EERSTE CONTACT,3
Title=^C08NIVEL 1-01:^O PRIMERA CONFRONTACION,4
Title=^C08LEVEL 1-01:^O PRIMO CONFRONTO,5
IntroPic=ipruins.pcx
IntroMessage=FIRST CONFRONTATION,0
IntroMessage=PREMIER CONTACT,1
IntroMessage=ERSTE KONFRONTATION,2
IntroMessage=HET EERSTE CONTACT,3
IntroMessage=PRIMERA CONFRONTACION,4
IntroMessage=PRIMO CONFRONTO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=FIRST CONFRONTATION^|LEVEL COMPLETED,0
EndMessage=PREMIER CONTACT^|NIVEAU BOUCLE,1
EndMessage=STUFE ERSTE KONFRONTATION^|GESCHAFFT,2
EndMessage=HET EERSTE CONTACT^|LEVEL VOLBRACHT,3
EndMessage=PRIMERA CONFRONTACION ^|NIVEL COMPLETADO,4
EndMessage=LIVELLO PRIMO CONFRONTO^|COMPLETATO,5


' linked level
NextLevelMap=city01.map


' Put here the picture file containing the background screen/palette
Background=startbac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=neon01.til
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=
TileGroup=sewers.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=baclib0.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=start.mix
PalMixLight=start.lit
PalMixSea=start.sea


' Background & foreground procs
' city
BackgroundProc=16
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subway2.spr
LoadSpriteGroup=svnplat.spr
LoadSpriteGroup=truck.spr
LoadSpriteGroup=trucksh.spr,N


' Extra maps
LoadExtraMap=subwback.map
LoadExtraMap=startb.map
LoadExtraMap=startb2.map
LoadExtraMap=startb3.map
LoadExtraMap=startb4.map
LoadExtraMap=startb5.map
LoadExtraMap=startb6.map
LoadExtraMap=startb7.map
LoadExtraMap=baclib0.map
LoadExtraMap=startb8.map


' Level messages
AddMsg=DAMN THAT HURTS!,0
AddMsg=MERDE CA FAIT MAL,1
AddMsg=AUTSCH DAS TUT WEH!,2
AddMsg=VERDOMME DAT DOET ZEER!,3
AddMsg=¡DUELE!,4
AddMsg=MERDA FA MALE!,5
AddMsg=TIP: CLIMB THESE CRATES,0
AddMsg=UN CONSEIL: GRIMPE SUR CES CAISSES,1
AddMsg=TIP: KLETTER AUF DIE KISTEN,2
AddMsg=TIP: KLIM OP DEZE KISTEN,3
AddMsg=PISTA: ESCALA ESOS GANCHOS,4
AddMsg=CONSIGLIO: ARRAMPICATI SU QUESTE CASSE,5
AddMsg=TIP: USE THE UP KEY TO ENTER,0
AddMsg=UN CONSEIL: UTILISE LA TOUCHE DU HAUT^|POUR ENTRER,1
AddMsg=TIP: WEITER MIT DER HOCH-TASTE,2
AddMsg=TIP: GEBRUIK DE PIJLTOETS OMHOOG^|OM BINNEN TE GAAN,3
AddMsg=PISTA: USA LA TECLA ARRIBA^|PARA ENTRAR,4
AddMsg=CONSIGLIO: USA IL TASTO SU'^|PER ENTRARE,5
AddMsg=TIP: JUMP TO CLIMB THIS PIPE,0
AddMsg=UN CONSEIL: SAUTE POUR T'ACCROCHER^|A CE TUYAU,1
AddMsg=TIP: SPRING UM AN DIESEM ROHR^|ZU KLETTERN,2
AddMsg=TIP: OM LANGS DEZE PIJP OMHOOG TE KLIMMEN^|MOET JE SPRINGEN,3
AddMsg=PISTA: SALTA PARA ESCALAR ESTA TUBERIA,4
AddMsg=CONSIGLIO: SALTA PER SCALARE QUESTO TUBO,5
AddMsg=TIP: MOVE THIS ELEVATOR WITH THE DOWN KEY,0
AddMsg=UN CONSEIL: BOUGE CET ASCENCEUR^|AVEC LA TOUCHE DU BAS,1
AddMsg=TIP: BEWEG DEN FAHRSTUHL^|MIT DER RUNTER-TASTE,2
AddMsg=TIP: START DE LIFT^|MET DE PIJLTOETS OMLAAG,3
AddMsg=PISTA:^|MUEVE EL ASCENSOR CON LA TECLA ABAJO,4
AddMsg=CONSIGLIO: MUOVI QUESTO ASCENSORE CON^|IL TASTO GIU',5
AddMsg=TIP: USE THE UP KEY^|TO ACTIVATE THIS SWITCH,0
AddMsg=UN CONSEIL: UTILISE LA TOUCHE DU HAUT^|POUR ACTIVER CE LEVIER,1
AddMsg=TIP: AKTIVIERE DEN SCHALTER^|MIT DER HOCH-TASTE,2
AddMsg=TIP: GEBRUIK DE PIJLTOETS OMHOOG^|OM DEZE SCHAKELAAR TE BEDIENEN,3
AddMsg=PISTA: USA LA TECLA ARRIBA^|PARA ACTIVAR EL INTERRUPTOR,4
AddMsg=CONSIGLIO: USA IL TASTO SU'^|PER ATTIVARE QUESTO INTERRUTTORE,5
AddMsg=TIP: CLIMB THESE HOOKS,0
AddMsg=UN CONSEIL: ACCROCHE-TOI A CES CROCHETS,1
AddMsg=TIP: KLETTERE AN DEN HAKEN,2
AddMsg=TIP: GRIJP DE HAKEN,3
AddMsg=PISTA: ESCALA ESOS GANCHOS,4
AddMsg=CONSIGLIO: ARRAMPICATI SU QUESTI UNCINI,5
AddMsg=COOL! A HIDDEN AREA,0
AddMsg=COOL! UNE ZONE SECRETE,1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=GRAAF! EEN VERBORGEN RUIMTE,3
AddMsg=¡FANTASTICO! UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA NASCOSTA,5
AddMsg=TIP: TRY TO COLLECT ALL THE BIOS SPHERES,0
AddMsg=UN CONSEIL: ESSAYE DE COLLECTER^|TOUTES LES BIOS SPHERES,1
AddMsg=TIP: VERSUCH ALLE BIOSPÄHREN ZU SAMMELN,2
AddMsg=TIP: PROBEER ALLE BONUSSEN TE VERZAMELEN,3
AddMsg=PISTA:^|INTENTA RECOGER TODAS LAS BIOESFERAS,4
AddMsg=CONSIGLIO: PROVA A RACCOGLIERE TUTTE^|LE SFERE BIOS,5
AddMsg=FIND THE CORRECT ARRANGEMENT,0
AddMsg=TROUVE LA SUITE CORRECTE,1
AddMsg=FIND DIE RICHTIGE ANORDNUNG,2
AddMsg=ZOEK DE JUISTE COMBINATIE,3
AddMsg=ENCUENTRA LA DISPOSICION CORRECTA,4
AddMsg=TROVA LA DISPOSIZIONE CORRETTA,5
AddMsg=A SECRET AREA!,0
AddMsg=UN PASSAGE SECRET!,1
AddMsg=EIN GEHEIMES GEBIET!,2
AddMsg=EEN GEHEIME DOORGANG!,3
AddMsg=¡UN AREA SECRETA!,4
AddMsg=UN'AREA SEGRETA!,5