' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' November 97, Didier Dambrin

' intro/extro videos
Video=Goodhart.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 1-05:^O THE BUTCHERY,0
Title=^C08NIVEAU 1-05:^O UNE VRAIE BOUCHERIE,1
Title=^C08STUFE 1-05:^O DAS SCHLACHTHAUS,2
Title=^C08LEVEL 1-05:^O DE SLACHTING,3
Title=^C08NIVEL 1-05:^O LA CARNICERIA,4
Title=^C08LEVEL 1-05:^O LA MACELLERIA,5
IntroPic=ipbutch.pcx
IntroMessage=THE BUTCHERY,0
IntroMessage=UNE VRAIE BOUCHERIE,1
IntroMessage=DAS SCHLACHTHAUS,2
IntroMessage=DE SLACHTING,3
IntroMessage=LA CARNICERIA,4
IntroMessage=LA MACELLERIA,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=BUTCHERY LEVEL COMPLETED,0
EndMessage=UNE VRAIE BOUCHERIE^|NIVEAU BOUCLE,1
EndMessage=STUFE SCHLACHTHAUS GESCHAFFT,2
EndMessage=DE SLACHTING - LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LA CARNICERIA^|COMPLETADO,4
EndMessage=LIVELLO MACELLERIA^|COMPLETATO,5


' linked level
NextLevelMap=granny.map


' Put here the picture file containing the background screen/palette
Background=gbsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=fat02.til
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=bridge.til
TileGroup=sewers.til
TileGroup=
TileGroup=bactrees.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=butchery.mix
PalMixLight=butchery.lit
PalMixSea=butchery.sea


' Background & foreground procs
BackgroundProc=12
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac02.spr,N
LoadSpriteGroup=
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=butchb.map
LoadExtraMap=butchb2.map
LoadExtraMap=


' Level messages
AddMsg=THIS CRATE COULD BE USEFUL,0
AddMsg=CETTE CAISSE POURRAIT M'ETRE UTILE,1
AddMsg=DIESE KISTE KÖNNTE HILFREICH SEIN,2
AddMsg=DEZE KIST KAN VAN PAS KOMEN,3
AddMsg=ESTA CAJA PODRIA SER UTIL...,4
AddMsg=QUESTA CASSA PUO' ESSERE UTILE,5
AddMsg=A SECRET PLACE,0
AddMsg=UNE ZONE SECRETE,1
AddMsg=EIN GEHEIMER PLATZ,2
AddMsg=EEN VERBORGEN RUIMTE,3
AddMsg=UN LUGAR SECRETO,4
AddMsg=UN LUOGO SEGRETO,5