' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
' action/search/rainy ambiance
' August 97, Didier Dambrin


' intro/extro videos
Video=NYblast.avi,0
'Video=,1
CDTrack=3,0


' registration
Title=^C08LEVEL 1-04:^O STORMY,0
Title=^C08NIVEAU 1-04:^O UN TEMPS ORAGEUX,1
Title=^C08STUFE 1-04:^O STÜRMISCH,2
Title=^C08LEVEL 1-04:^O ONWEERACHTIG,3
Title=^C08NIVEL 1-04:^O TORMENTOSO,4
Title=^C08LEVEL 1-04:^O BURRASCOSO,5
IntroPic=ipstormy.pcx
IntroMessage=STORMY,0
IntroMessage=UN TEMPS ORAGEUX,1
IntroMessage=STÜRMISCH,2
IntroMessage=ONWEERACHTIG,3
IntroMessage=TORMENTOSO,4
IntroMessage=BURRASCOSO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=STORMY LEVEL COMPLETED,0
EndMessage=UN TEMPS ORAGEUX - NIVEAU BOUCLE,1
EndMessage=STUFE STÜRMISCH GESCHAFFT,2
EndMessage=ONWEERACHTIG - LEVEL VOLBRACHT,3
EndMessage=NIVEL TORMENTOSO^|COMPLETADO,4
EndMessage=LIVELLO BURRASCOSO^|COMPLETATO,5

' linked level
NextLevelMap=butchery.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=posters.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=sewers.til
TileGroup=etbonus.til
TileGroup=cship.til
TileGroup=sven8.til
TileGroup=concrete.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=skyscr3.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=
LoadExtraMap=cityrb01.Map
LoadExtraMap=city02b2.map


' Level messages
AddMsg=A NARROW SECRET PLACE,0
AddMsg=UN PASSAGE SECRET UN PEU ETROIT,1
AddMsg=EIN SCHMALER VERSTECKTER PLATZ,2
AddMsg=EEN KLEINE GEHEIME RUIMTE,3
AddMsg=UN ESTRECHO LUGAR SECRETO,4
AddMsg=UNO STRETTO PASSAGGIO SEGRETO,5