' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
'
' November 97, Ief Goossens


' intro/extro videos
Video=Rushmore.avi,0
'Video=,1
CDTrack=4,1


' Level messages
Title=^C08LEVEL 3-06:^O BOMBING OUT,0
Title=^C08NIVEAU 3-06:^O UN AUTRE BOMBARDEMENT,1
Title=^C08LEVEL 3-06:^O AUSBOMBEN,2
Title=^C08LEVEL 3-06:^O BAAN JE WEG MET BOMMEN,3
Title=^C08NIVEL 3-06:^O BOMBARDEANDO,4
Title=^C08LEVEL 3-04:^O BOMBARDAMENTO,5
IntroPic=bombings.pcx
IntroMessage=BOMBING OUT,0
IntroMessage=UN AUTRE BOMBARDEMENT,1
IntroMessage=AUSBOMBEN,2
IntroMessage=BAAN JE WEG MET BOMMEN,3
IntroMessage=BOMBARDEANDO,4
IntroMessage=BOMBARDAMENTO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=BOMBING OUT LEVEL COMPLETED,0
EndMessage=UN AUTRE BOMBARDEMENT - NIVEAU BOUCLE,1
EndMessage=STUFE AUSBOMBEN GESCHAFFT,2
EndMessage=BAAN JE WEG MET BOMMEN^|LEVEL VOLBRACHT,3
EndMessage=NIVEL BOMBARDEANDO^|COMPLETADO,4
EndMessage=LIVELLO BOMBARDAMENTO^|COMPLETATO,5

' linked level
NextLevelMap=city_i00.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=pi2icons.til
TileGroup=sven7.til
TileGroup=sewers.til
TileGroup=neon00.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=skyscr3.spr
LoadSpriteGroup=svndoors.spr
'LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
'LoadExtraMap=subwback.map
'LoadExtraMap=city02b.map


' Level messages
AddMsg=COOL! A HIDDEN AREA,0
AddMsg=UN PASSAGE SECRET,1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=GEWELDIG! EEN VERBORGEN RUIMTE,3
AddMsg=¡BIEN! ¡UN AREA SECRETA!,4
AddMsg=GRANDE! UNA ZONA NASCOSTA,5
AddMsg=HAVE YOU FOUND THE BLUE KEYCARD?,0
AddMsg=T'AS TROUVE LA CLE BLEUE AU MOINS?,1
AddMsg=HAST DU DIE^|BLAUE SCHLÜSSELKARTE GEFUNDEN?,2
AddMsg=VOND JE DE BLAUWE SLEUTEL REEDS?,3
AddMsg=¿HAS ENCONTRADO LA TARJETA LLAVE AZUL?,4
AddMsg=HAI TROVATO LA KEYCARD BLU?,5
AddMsg=FIND THE KEYCARD TO THE NORTH EAST,0
AddMsg=TROUVE LA CLE AU NORD-EST,1
AddMsg=SUCH DIE SCHLÜSSELKARTE IM NORDOSTEN,2
AddMsg=ZOEK DE SLEUTEL IN HET NOORD-OOSTEN,3
AddMsg=ENCUENTRA LA TARJETA LLAVE HACIA^|EL NORESTE,4
AddMsg=TROVA LA KEYCARD A NORD-EST,5
AddMsg=CHECK THE POWER OF THESE BOMS OUT!,0
AddMsg=TESTE CES PUISSANTS EXPLOSIFS!,1
AddMsg=ÜBERPRÜF DIE KRAFT DIESER BOMBEN!,2
AddMsg=PROBEER DE KRACHT VAN DEZE BOMMEN^|EENS UIT!,3
AddMsg=¡COMPRUEBA LA POTENCIA DE ESAS BOMBAS!,4
AddMsg=PROVA UN PO' LA POTENZA^|DI QUESTE BOMBE!,5