' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' small one
' just going up before falling down
' November 97, Didier Dambrin


' intro/extro videos
Video=NYblast.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 2-10:^O FALLING DOWN,0
Title=^C08NIVEAU 2-10:^O MAUVAISE CHUTE,1
Title=^C08STUFE 2-10:^O RUNTERFALLEN,2
Title=^C08LEVEL 2-10:^O IN VRIJE VAL,3
Title=^C08NIVEL 2-10:^O CAYENDO,4
Title=^C08LEVEL 2-10:^O CADENDO,5
IntroPic=ipfall.pcx
IntroMessage=FALLING DOWN,0
IntroMessage=MAUVAISE CHUTE,1
IntroMessage=RUNTERFALLEN,2
IntroMessage=IN VRIJE VAL,3
IntroMessage=CAYENDO,4
IntroMessage=CADENDO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=FALLING DOWN LEVEL COMPLETED,0
EndMessage=MAUVAISE CHUTE - NIVEAU BOUCLE,1
EndMessage=STUFE RUNTERFALLEN GESCHAFFT,2
EndMessage=IN VRIJE VAL^|LEVEL VOLBRACHT,3
EndMessage=NIVEL CAYENDO COMPLETADO,4
EndMessage=LIVELLO CADENDO^|COMPLETATO,5


' starts dressed in alien
HeroClothes=1


NextLevelMap=cyborg.map


' Put here the picture file containing the background screen/palette
Background=gbsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=fallb.til
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=
TileGroup=sewers.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=butchery.mix
PalMixLight=butchery.lit
PalMixSea=butchery.sea


' Background & foreground procs
BackgroundProc=14
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac04.spr,N
LoadSpriteGroup=fallplat.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=fallb.map
LoadExtraMap=fallb2.map
LoadExtraMap=fallb3.map
LoadExtraMap=fallb4.map
LoadExtraMap=fallb5.map


' Level messages
AddMsg=DON'T MISS THE KEYS!,0
AddMsg=RATE PAS LES CLES!,1
AddMsg=VERGISS DIE SCHLÜSSEL NICHT!,2
AddMsg=VERGEET DE SLEUTELS NIET!,3
AddMsg=¡NO PIERDAS LAS LLAVES!,4
AddMsg=NON MANCARE LE CHIAVI!,5
AddMsg=GOIN UP...,0
AddMsg=ON MONTE...,1
AddMsg=NACH OBEN GEHEN...,2
AddMsg=WE STIJGEN...,3
AddMsg=ARRIBA ...,4
AddMsg=SALENDO...,5
AddMsg=GET READY FOR THE BIG JUMP,0
AddMsg=PREPARE TOI POUR LE GRAND SAUT,1
AddMsg=BEREITE DICH AUF DEN GROSSEN SPRUNG VOR,2
AddMsg=BEREID JE VOOR OP DE GROTE SPRONG,3
AddMsg=PREPARATE PARA EL GRAN SALTO,4
AddMsg=PREPARATI AL GRANDE SALTO,5
AddMsg=FOLLOW THE ARROWS,0
AddMsg=SUIS LES FLECHES,1
AddMsg=FOLG DEN PFEILEN,2
AddMsg=VOLG DE PIJLEN,3
AddMsg=SIGUE LAS FLECHAS,4
AddMsg=SEGUI LE FRECCE,5
AddMsg=- BROKEN -,0
AddMsg=- CASSE -,1
AddMsg=- GEBROCHEN -,2
AddMsg=- KAPOT -,3
AddMsg=- ROTO -,4
AddMsg=- ROTTO -,5

