' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' city level
'
' December 97, Ief Goossens

' intro/extro videos
Video=Capblast.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 3-06:^O MOVING ON UP,0
Title=^C08NIVEAU 3-06:^O VERS LE HAUT,1
Title=^C08LEVEL 3-06:^O WEITER NACH OBEN,2
Title=^C08LEVEL 3-06:^O DE WEG NAAR DE TOP,3
Title=^C08NIVEL 3-06:^O MOVIENDOSE HACIA ARRIBA,4
Title=^C08LEVEL 3-06:^O SALENDO ANCORA,5
IntroPic=moveup2.pcx
IntroMessage=MOVING ON UP,0
IntroMessage=VERS LE HAUT,1
IntroMessage=WEITER NACH OBEN,2
IntroMessage=DE WEG NAAR DE TOP,3
IntroMessage=MOVIENDOSE HACIA ARRIBA,4
IntroMessage=SALENDO ANCORA,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=MOVING ON UP LEVEL COMPLETED,0
EndMessage=VERS LE HAUT - NIVEAU BOUCLE,1
EndMessage=STUFE WEITER NACH OBEN^|GESCHAFFT,2
EndMessage=DE WEG NAAR DE TOP^|LEVEL VOLBRACHT,3
EndMessage=MOVIENDOSE HACIA ARRIBA^|NIVEL COMPLETADO,4
EndMessage=LIVELLO SALENDO ANCORA^|COMPLETATO,5


' linked level
NextLevelMap=city_i08.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city02.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=sewers.til
TileGroup=sv005.til
TileGroup=sv006.til
TileGroup=sv007.til
TileGroup=sv012.til
TileGroup=sv013.til
TileGroup=house.til

' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city.mix
PalMixLight=city.lit
PalMixSea=city.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=fallsign.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=subwback.map


' Level messages
AddMsg=GREAT YOU FOUND THE BATTLE DRONE!,0
AddMsg=T'AS TROUVE LE BATTLE DRONE,1
AddMsg=SUPER^|DU HAST DIE KAMPFDROHNE GEFUNDEN!,2
AddMsg=GEWELDIG! JE VOND DE BATTLE DRONE!,3
AddMsg=¡BIEN! ¡ENCONTRASTE EL DRONE DE COMBATE!,4
AddMsg=GRANDE HAI TROVATO IL BATTLE DRONE!,5
AddMsg=COOL! A SECRET AREA,0
AddMsg=UNE ZONE SECRETE,1
AddMsg=COOL! EIN GEHEIMES GEBIET,2
AddMsg=EEN VERBORGEN RUIMTE!,3
AddMsg=UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA SEGRETA,5
AddMsg=THIS IS YOUR LAST CHANCE! USE IT CHAP!,0
AddMsg=C'EST TA DERNIERE CHANCE! UTILISE-LE!,1
AddMsg=DAS IST DEINE LETZTE CHANCE! NUTZ SIE!,2
AddMsg=DIT IS JE LAATSTE KANS OM TE GAAN!^|GEBRUIK ZE!,3
AddMsg=¡ES TU ULTIMA OPORTUNIDAD! ¡USALA!,4
AddMsg=QUESTA E' LA TUA UNICA POSSIBILITA'!^|USALA RAGAZZO!,5