' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' warehouse level
' action/levers
' August 97, Didier Dambrin

PlayRecord=City01.rec

' intro/extro videos
Video=Yorkstrt.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 1-02:^O SOME DISUSED WAREHOUSE,0
Title=^C08NIVEAU 1-02:^O UN HANGAR DESAFFECTE,1
Title=^C08STUFE 1-02:^O EIN UNGENUTZTES LAGERHAUS,2
Title=^C08LEVEL 1-02:^O EEN VERLATEN OPSLAGPLAATS,3
Title=^C08NIVEL 1-02:^O ALGUNOS ALMACENES ABANDONADOS,4
Title=^C08LEVEL 1-02:^O DEI MAGAZZINI ABBANDONATI,5
IntroPic=ipcity01.pcx
IntroMessage=SOME DISUSED WAREHOUSE,0
IntroMessage=UN HANGAR DESAFFECTE,1
IntroMessage=EIN UNGENUTZTES LAGERHAUS,2
IntroMessage=EEN VERLATEN OPSLAGPLAATS,3
IntroMessage=ALGUNOS ALMACENES ABANDONADOS,4
IntroMessage=DEI MAGAZZINI ABBANDONATI,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=WAREHOUSE LEVEL COMPLETED,0
EndMessage=HANGAR DESAFFECTE - NIVEAU BOUCLE,1
EndMessage=STUFE EIN UNGENUTZTES LAGERHAUS^|GESCHAFFT,2
EndMessage=EEN VERLATEN OPSLAGPLAATS^|LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LOS ALMACENES^|COMPLETADO,4
EndMessage=LIVELLO DEI MAGAZZINI ABBANDONATI^|COMPLETATO,5


' Linked level
NextLevelMap=city03.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Palette FX tables
PalMix=city01.mix
PalMixLight=city01.lit
'PalMixSea=city01.sea


' Default background & foreground procs
' city=1
BackgroundProc=0
ForegroundProc=0


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=
TileGroup=sven8.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=warehbc.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=city01b.map
LoadExtraMap=city01b2.map


' Level messages
AddMsg=IT WAS HIDDEN HERE...,0
AddMsg=ELLE ETAIT CACHEE ICI...,1
AddMsg=HIER WAR ES VERSTECKT...,2
AddMsg=HIER WAS ZE VERBORGEN...,3
AddMsg=ESTABA ESCONDIDO AQUÍ....,4
AddMsg=ERA NASCOSTO QUI...,5
AddMsg=COOL! A HIDDEN AREA,0
AddMsg=COOL UNE ZONE SECRETE,1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=GAAF! EEN VERBORGEN RUIMTE,3
AddMsg=¡BIEN! UN AREA OCULTA,4
AddMsg=GRANDE! UNA ZONA NASCOSTA,5
AddMsg=COOL! A SECRET DOOR,0
AddMsg=WOW UNE PORTE SECRETE,1
AddMsg=COOL! EINE GEHEIME TÜR,2
AddMsg=COOL! EEN GEHEIME DEUR,3
AddMsg=¡BIEN! ¡UNA PUERTA SECRETA!,4
AddMsg=GRANDE! UNA PORTA SEGRETA,5