' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' forest level
' action/search
' September 97, Didier Dambrin


' intro/extro videos
Video=Herorot.avi,0
'Video=,1
CDTrack=2,1


' registration
Title=^C08LEVEL 1-11:^O FOREST CAMP,0
Title=^C08NIVEAU 1-11:^O LA FORET,1
Title=^C08STUFE 1-11:^O WALDLAGER,2
Title=^C08LEVEL 1-11:^O IN HET WOUD,3
Title=^C08NIVEL 1-11:^O CAMPO Y BOSQUE,4
Title=^C08LEVEL 1-11:^O IL CAMPO NELLA FORESTA,5
IntroPic=ipforest.pcx
IntroMessage=FOREST CAMP,0
IntroMessage=LA FORET,1
IntroMessage= WALDLAGER,2
IntroMessage=IN HET WOUD,3
IntroMessage=CAMPO Y BOSQUE,4
IntroMessage=IL CAMPO NELLA FORESTA,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=FOREST CAMP LEVEL^|COMPLETED,0
EndMessage=LA FORET - NIVEAU BOUCLE,1
EndMessage=STUFE WALDLAGER^|GESCHAFFT,2
EndMessage=IN HET WOUD^|LEVEL VOLBRACHT,3
EndMessage=NIVEL CAMPO Y BOSQUE ^|COMPLETADO,4
EndMessage=LIVELLO CAMPO NELLA FORESTA^|COMPLETATO,5

' linked level
NextLevelMap=NEXT EPISODE


' Put here the picture file containing the background screen/palette
'Background=forbac04.lbm
Background=grey.lbm


' Foreground colors
ForegroundColors=174


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
TileGroup=tree01.til
TileGroup=tree02.til
TileGroup=tree00.til
TileGroup=pi2icons.til
TileGroup=tree03.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=forest.mix
PalMixLight=forest.lit
PalMixSea=forest.sea

' This enables the light layer
'PalMixLayerLight=sven.llt

' Background & foreground procs
' forest 
BackgroundProc=4
ForegroundProc=4

' Level sprites
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=forest.spr
LoadSpriteGroup=fordoors.spr
LoadSpriteGroup=forbac00.spr
LoadSpriteGroup=forplat2.spr
LoadSpriteGroup=forplat.spr
LoadSpriteGroup=forbac02.spr

' Extra maps
LoadExtraMap=for02b00.map
LoadExtraMap=for02b01.map
LoadExtraMap=for02b02.map

' Level messages
AddMsg=A SECRET PLACE...,0
AddMsg=UN PASSAGE SECRET...,1
AddMsg=EIN VERSTECKTES GEBIET...,2
AddMsg=EEN GEHEIME DOORGANG...,3
AddMsg=UN LUGAR SECRETO...,4
AddMsg=UN LUOGO SEGRETO...,5
AddMsg=...AND ANOTHER ONE,0
AddMsg=...ET ENCORE UN POUR CHANGER,1
AddMsg=...UND NOCH EINS,2
AddMsg=...EN NOG EEN,3
AddMsg=...Y OTRO...,4
AddMsg=...ED UN ALTRO ANCORA,5
AddMsg=I THINK I MISSED THE RED KEYCARD,0
AddMsg=J'AI DU RATER LA CLE ROUGE MOI,1
AddMsg=ICH GLAUBE MIR FEHLT^|DIE ROTE SCHLÜSSELKARTE,2
AddMsg=IK DENK DAT IK ERGENS^|DE RODE SLEUTEL GEMIST HEB,3
AddMsg=CREO QUE HE PERDIDO^|LA TARJETA LLAVE ROJA,4
AddMsg=CREDO DI AVER MANCATO^|LA KEYCARD ROSSA,5
AddMsg=IT'S HOT THERE,0
AddMsg=ON CREVE ICI,1
AddMsg=DA IST ES HEISS,2
AddMsg=BEHOORLIJK WARM HIER,3
AddMsg=¡HACE CALOR AQUI!,4
AddMsg=FA CALDO QUI,5
AddMsg=WOW! A HIDDEN AREA,0
AddMsg=WOW! UN PASSAGE SECRET,1
AddMsg=WOW! EIN VERSTECKTES GEBIET,2
AddMsg=WOW! EEN VERBORGEN RUIMTE,3
AddMsg=¡BIEN! ¡UN AREA SECRETA!,4
AddMsg=WOW! UNA ZONA NASCOSTA,5