' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
' action/search
' August 97, Didier Dambrin

' intro/extro videos
Video=Goodhart.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 2-05:^O RUINS,0
Title=^C08NIVEAU 2-05:^O LES RUINES,1
Title=^C08STUFE 2-05:^O RUINEN,2
Title=^C08LEVEL 2-05:^O RUINES,3
Title=^C08NIVEL 2-05:^O RUINAS,4
Title=^C08LEVEL 2-05:^O ROVINE,5
IntroPic=ipruins.pcx
IntroMessage=RUINS,0
IntroMessage=LES RUINES,1
IntroMessage=RUINEN,2
IntroMessage=RUINES,3
IntroMessage=RUINAS,4
IntroMessage=ROVINE,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=RUINS LEVEL COMPLETED,0
EndMessage=LES RUINES - NIVEAU BOUCLE,1
EndMessage=STUFE RUINEN GESCHAFFT,2
EndMessage=RUINES - LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LAS RUINAS^|COMPLETADO,4
EndMessage=LIVELLO ROVINE^|COMPLETATO,5


' linked level
NextLevelMap=cityhs.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=sewers.til
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=
TileGroup=sven8.til
TileGroup=concrete.til
'TileGroup=skyscr2.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=skyscr3.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
'LoadExtraMap=subwback.map
'LoadExtraMap=city02b.map
LoadExtraMap=city02b2.map


' Level messages
AddMsg=HERE'S THE BATTLE DRONE,0
AddMsg=VOILA LE BATTLE DRONE,1
AddMsg=HIER IST DIE KAMPFDROHNE,2
AddMsg=JE VOND DE BATTLE DRONE,3
AddMsg=AQUÍ ESTA EL DRONE DE COMBATE,4
AddMsg=QUI C'E' IL BATTLE DRONE,5
AddMsg=COOL! A HIDDEN AREA,0
AddMsg=COOL UN PASSAGE SECRET,1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=GEWELDIG! EEN GEHEIME BERGPLAATS,3
AddMsg=¡BIEN! UN AREA OCULTA,4
AddMsg=GRANDE! UNA ZONA NASCOSTA,5
AddMsg=COOL! A SECRET DOOR,0
AddMsg=UNE PORTE SECRETE,1
AddMsg=COOL! EINE GEHEIME TÜR,2
AddMsg=WOW! EEN VERBORGEN DEUR,3
AddMsg=¡BIEN! ¡UNA PUERTA SECRETA!,4
AddMsg=GRANDE! UNA PORTA SEGRETA,5
AddMsg=SOMETHING HAS MOVED TO THE NORTH-EAST,0
AddMsg=QUELQUE CHOSE A BOUGE AU NORD-EST,1
AddMsg=ETWAS WURDE NACH NORD-OST BEWEGT,2
AddMsg=ER IS IETS VERSCHOVEN^|IN HET NOORD-OOSTEN,3
AddMsg=ALGO SE HA MOVIDO AL NORDESTE,4
AddMsg=QUALCOSA SI E' MOSSO VERSO NORD-EST,5