' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' hydrobot level
' cool ambiance
' November 97, Ief Goossens


' intro/extro videos
Video=Hydrobot.avi,0
'Video=,1
CDTrack=4,1


' Level messages
Title=^C08LEVEL 1-10:^O DEEP BLUE,0
Title=^C08NIVEAU 1-10:^O BLEU MARINE,1
Title=^C08LEVEL 1-10:^O TIEFES BLAU,2
Title=^C08LEVEL 1-10:^O DIEP BLAUW,3
Title=^C08NIVEL 1-10:^O AZUL Y PROFUNDO,4
Title=^C08LEVEL 1-10:^O BLU PROFONDO,5
IntroPic=ipwater.pcx
IntroMessage=DEEP BLUE,0
IntroMessage=BLEU MARINE,1
IntroMessage=TIEFES BLAU,2
IntroMessage=DIEP BLAUW,3
IntroMessage=AZUL Y PROFUNDO,4
IntroMessage=BLU PROFONDO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=DEEP BLUE LEVEL COMPLETED,0
EndMessage=BLEU MARINE - NIVEAU BOUCLE,1
EndMessage=STUFE TIEFES BLAU GESCHAFFT,2
EndMessage=DIEP BLAUW - LEVEL VOLBRACHT,3
EndMessage=NIVEL AZUL Y PROFUNDO COMPLETADO,4
EndMessage=LIVELLO BLU PROFONDO^|COMPLETATO,5


' linked level
NextLevelMap=forest02.map


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should be on the fourth group
TileGroup=
TileGroup=sea00.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=sven4.til
TileGroup=libhead.til
TileGroup=libhead2.til
TileGroup=


' Put here the picture file containing the background screen
Background=seabac.lbm


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps) 
BackEnabled=
ForeEnabled=
BonusEnabled=


' ***********************************************
' *** Here start the various level parameters ***
' ***********************************************
PalMix=water.mix
PalMixLight=water.lit
PalMixSea=water.sea

' this enables the light layer 
'PalMixLayerLight=sven.llt

' foreground colors (after this one)
ForegroundColors=170

' background & foreground procs
' under water
BackgroundProc=3
ForegroundProc=3

' level sprites
LoadSpriteGroup=seabac.spr
LoadSpriteGroup=seamine.spr
LoadSpriteGroup=hydrob.spr

' Extra maps
LoadExtraMap=seab01.map

' level messages
AddMsg=THIS AIN'T THE WAY BLOKE!,0
AddMsg=T'ES PAS SUR LA BONNE VOIE MEC,1
AddMsg=DAS IST NICHT DER WEG - DUMMERCHEN!,2
AddMsg=HIER ZIT JE FOUT MAN!,3
AddMsg=ˇESTE NO ES EL CAMINO!,4
AddMsg=NON E' QUESTA LA STRADA, VECCHIO!,5
AddMsg=HEY MATE! IT'S THE WRONG WAY YOU KNOW,0
AddMsg=HE MEC C'EST PAS LE BON CHEMIN TU SAIS,1
AddMsg=HEY KUMPEL! DAS IST DOCH DER FALSCHE WEG,2
AddMsg=HEY MAN!^|DIT IS NIET DE JUISTE WEG WEET JE,3
AddMsg=ˇHEY TIO! ES EL CAMINO INCORRECTO^|żLO SABES?,4
AddMsg=HEY AMICO! E' LA STRADA SBAGLIATA SAI?,5
AddMsg=HEY STUPID THIS IS A DEAD END!,0
AddMsg=HEHE DUCON C'EST UN CUL-DE-SAC...,1
AddMsg=HEY DUMMKOPF - DAS IST EINE SACKGASSE!,2
AddMsg=DIKKE PECH! HIER LOOPT HET DOOD,3
AddMsg=ˇHEY ESTUPIDO ES UN CALLEJON SIN SALIDA!,4
AddMsg=HEY STUPIDO E' UN VICOLO CIECO!,5
AddMsg=GO ON FIND THAT END OF LEVEL!,0
AddMsg=CHERCHE LA SORTIE!,1
AddMsg=SUCH WEITER DAS ENDE DER STUFE!,2
AddMsg=DE UITGANG IS VLAKBIJ^| ZOEKEN MAAR!,3
AddMsg=ˇVES Y BUSCA EL FINAL DEL NIVEL!,4
AddMsg=VA AVANTI A CERCARE LA FINE^|DI QUESTO LIVELLO!,5
AddMsg=FUCKING WRONG WAY AGAIN MATE!,0
AddMsg=T'ES ENCORE SUR LA MAUVAISE VOIE...!,1
AddMsg=SCHON WIEDER FALSCH - KUMPEL!,2
AddMsg=WEER DE VERKEERDE RICHTING MAN!,3
AddMsg=ˇMALDITO CAMINO INCORRECTO OTRA VEZ^|COLEGA!,4
AddMsg=E' DI NUOVO LA FOTTUTA STRADA^|SBAGLIATA AMICO,5