' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************




' forest level
' action
' September 97, Didier Dambrin

PlayRecord=forest03.rec

' intro/extro videos
Video=Herorot.avi,0
'Video=,1
CDTrack=2,1


' registration
Title=^C08LEVEL 2-02:^O CAVES,0
Title=^C08NIVEAU 2-02:^O LES SOUTERRAINS,1
Title=^C08STUFE 2-02:^O HÖHLEN,2
Title=^C08LEVEL 2-02:^O DE GROTTEN,3
Title=^C08NIVEL 2-02:^O CUEVAS,4
Title=^C08LEVEL 2-01:^O CAVERNE,5
IntroPic=ipcaves.pcx
IntroMessage=CAVES,0
IntroMessage=LES SOUTERRAINS,1
IntroMessage=HÖHLEN,2
IntroMessage=DE GROTTEN,3
IntroMessage=CUEVAS,4
IntroMessage=CAVERNE,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=CAVES LEVEL COMPLETED,0
EndMessage=LES SOUTERRAINS^|NIVEAU BOUCLE,1
EndMessage=STUFE HÖHLEN GESCHAFFT,2
EndMessage=DE GROTTEN^|LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LAS CUEVAS^|COMPLETADO,4
EndMessage=LIVELLO CAVERNE^|COMPLETATO,5


' linked level
NextLevelMap=forest05.map


' Put here the picture file containing the background screen/palette
'Background=forbac04.lbm
Background=grey.lbm


' Foreground colors
ForegroundColors=174


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
TileGroup=tree01.til
TileGroup=tree02.til
TileGroup=tree00.til
TileGroup=pi2icons.til
TileGroup=tree03.til
TileGroup=
TileGroup=tree05.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=forest.mix
PalMixLight=forest.lit
PalMixSea=forest.sea

' This enables the light layer
'PalMixLayerLight=sven.llt

' Background & foreground procs
' forest 
BackgroundProc=4
ForegroundProc=4

' Level sprites
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=forest.spr
LoadSpriteGroup=fordoors.spr
LoadSpriteGroup=forbac00.spr
LoadSpriteGroup=forplat2.spr
LoadSpriteGroup=forplat.spr
LoadSpriteGroup=forbac02.spr

' Extra maps
LoadExtraMap=for03b00.map
LoadExtraMap=for03b01.map
LoadExtraMap=for03b02.map

' Level messages
AddMsg=A SECRET PLACE...,0
AddMsg=UN PASSAGE SECRET POUR CHANGER...,1
AddMsg=EIN GEHEIMES GEBIET...,2
AddMsg=ALWEER EEN GEHEIME DOORGANG...,3
AddMsg=UN LUGAR SECRETO...,4
AddMsg=UN LUOGO SEGRETO...,5