' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
'
' November 97, Ief Goossens

' intro/extro videos
Video=Rushmore.avi,0
'Video=,1
CDTrack=4,1


' Level messages
Title=^C08LEVEL 2-07:^O BOMBING BASTARDS,0
Title=^C08NIVEAU 2-07:^O BOMBARDEMENT,1
Title=^C08STUFE 2-07:^O BOMBARDIERENDE BASTARDE,2
Title=^C08LEVEL 2-07:^O BOMBARDEER ZE BUITEN,3
Title=^C08NIVEL 2-07:^O BOMBARDEROS BASTARDOS,4
Title=^C08LEVEL 2-07:^O BASTARDI BOMBARDIERI,5
IntroPic=bombings.pcx
IntroMessage=BOMBING BASTARDS,0
IntroMessage=BOMBARDEMENT,1
IntroMessage=BOMBARDIERENDE BASTARDE,2
IntroMessage=BOMBARDEER ZE BUITEN,3
IntroMessage=BOMBARDEROS BASTARDOS,4
IntroMessage=BASTARDI BOMBARDIERI,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=BOMBING BASTARDS LEVEL COMPLETED,0
EndMessage=BOMBARDEMENT - NIVEAU BOUCLE,1
EndMessage=STUFE BOMBARDIERENDE BASTARDE^|GESCHAFFT,2
EndMessage=BOMBARDEER ZE BUITEN^|LEVEL VOLBRACHT,3
EndMessage=NIVEL BOMBARDEROS BASTARDOS^|COMPLETADO,4
EndMessage=LIVELLO BASTARDI BOMBARDIERI^|COMPLETATO,5


' starts dressed in alien
HeroClothes=1


' linked level
NextLevelMap=city_i02.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=pi2icons.til
TileGroup=sven7.til
TileGroup=sewers.til
TileGroup=neon00.til
TileGroup=sven3.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=skyscr3.spr
LoadSpriteGroup=svndoors.spr
'LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
'LoadExtraMap=subwback.map
'LoadExtraMap=city02b.map


' Level messages
AddMsg=COOL! A HIDDEN AREA,0
AddMsg=UN PASSAGE SECRET!,1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=COOL MAN! EEN GEHEIME OPSLAGPLAATS,3
AddMsg=¡BIEN! UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA NASCOSTA,5
AddMsg=FIND THE GREEN KEYCARD TO THE NORTH WEST,0
AddMsg=TROUVE LA CARTE VERTE AU NORD-OUEST,1
AddMsg=SUCH DIE GRÜNE SCHLÜSSELKARTE^|IM NORD-WESTEN,2
AddMsg=ZOEK DE GROENE SLEUTEL^|IN HET NOORD WESTEN,3
AddMsg=ENCUENTRA LA TARJETA LLAVE VERDE^|AL NOROESTE,4
AddMsg=CERCA LA KEYCARD VERDE A NORD OVEST,5
AddMsg=YOU FOUND THE GREEN KEYCARD!,0
AddMsg=T'AS TROUVE LA CARTE VERTE,1
AddMsg=DU HAST DIE^|GRÜNE SCHLÜSSELKARTE GEFUNDEN!,2
AddMsg=JE VOND DE GROENE SLEUTEL!,3
AddMsg=¡HAS ENCONTRADO LA TARJETA LLAVE VERDE!,4
AddMsg=HAI TROVATO LA KEYCARD VERDE!,5