' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' rather small
' action
' November 97, Didier Dambrin


' intro/extro videos
Video=Gazet.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 2-11:^O THE CYBORG,0
Title=^C08NIVEAU 2-11:^O LE CYBORG,1
Title=^C08LEVEL 2-11:^O DER CYBORG,2
Title=^C08LEVEL 2-11:^O DE CYBORG,3
Title=^C08NIVEL 2-11:^O EL CYBORG,4
Title=^C08LEVEL 2-11:^O IL CYBORG,5
IntroPic=ipcity01.pcx
IntroMessage=THE CYBORG,0
IntroMessage=LE CYBORG,1
IntroMessage=DER CYBORG,2
IntroMessage=DE CYBORG,3
IntroMessage=EL CYBORG,4
IntroMessage=IL CYBORG,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=CYBORG LEVEL COMPLETED,0
EndMessage=LE CYBORG - NIVEAU BOUCLE,1
EndMessage=STUFE CYBORG GESCHAFFT,2
EndMessage=DE CYBORG - LEVEL VOLBRACHT,3
EndMessage=NIVEL CYBORG COMPLETADO,4
EndMessage=LIVELLO CYBORG^|COMPLETATO,5


' starts dressed in alien
HeroClothes=1


' linked level
NextLevelMap=NEXT EPISODE


' Put here the picture file containing the background screen/palette
Background=bsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=bridge.til
TileGroup=sewers.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=stones.mix
PalMixLight=stones.lit
PalMixSea=stones.sea


' Background & foreground procs
BackgroundProc=0
ForegroundProc=0


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac06.spr,N
LoadSpriteGroup=
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=cyborgb2.map
LoadExtraMap=cyborgb.map


' Level messages
AddMsg=-BROKEN-,0
AddMsg=-FOUTU-,1
AddMsg=-GEBROCHEN-,2
AddMsg=-BUITEN WERKING-,3
AddMsg=-ROTO-,4
AddMsg=-ROTTO-,5
AddMsg=A SECRET AREA,0
AddMsg=UNE ZONE SECRETE,1
AddMsg=EIN GEHEIMES GEBIET,2
AddMsg=EEN VERBORGEN RUIMTE,3
AddMsg=UNA ZONA SECRETA,4
AddMsg=UNA ZONA SEGRETA,5