' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' city level
'
' November 97, Ief Goossens


' Level messages
Title=HIDDEN
IntroPic=ipcity01.pcx
IntroMessage=A BRIDGE GAME
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=A BRIDGE GAME LEVEL COMPLETED


' Put here the picture file containing the background screen/palette
Background=nightsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=sea01.til



' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=OFF
BonusEnabled=OFF


' Palette FX tables
PalMix=night.mix
PalMixLight=night.lit
PalMixSea=night.sea


' Background & foreground procs
' city
BackgroundProc=13
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
'LoadSpriteGroup=svnbac01.spr
'LoadSpriteGroup=fallsign.spr
'LoadSpriteGroup=svndoors.spr
'LoadSpriteGroup=subwaysm.spr
'LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=


' Level messages
AddMsg=