' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' user level template
' city
' any further comment here


CDTrack=1,1


' registration
Title=HIDDEN
IntroPic=ipcity.pcx
IntroMessage=USER LEVEL
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etulogo.pcx
Comments=Eat This user map
EndPic=statsb01.lbm
EndMessage=USER LEVEL COMPLETED


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=neon01.til
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=
TileGroup=sewers.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=baclib0.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city.mix
PalMixLight=city.lit
PalMixSea=city.sea


' Background & foreground procs
' city
BackgroundProc=16
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps


' Level messages
AddMsg=