' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************




' forest level
' action
' Januari 98, Ief Goossens


'intro/extro videos
Video=Forest1.avi,0
'Video=,1
CDTrack=2,1


' registration
Title=^C08LEVEL 3-11:^O JUMPING AROUND,0
Title=^C08NIVEAU 3-11:^O BONDISSANT,1
Title=^C08STUFE 3-11:^O RUMHÜPFEN,2
Title=^C08LEVEL 3-11:^O DE GROTE SPRONG,3
Title=^C08NIVEL 3-11:^O SALTANDO ALREDEDOR,4
Title=^C08LEVEL 3-11:^O SALTANDO ATTORNO,5
IntroPic=ippipes.pcx
IntroMessage=JUMPING AROUND,0
IntroMessage=BONDISSANT,1
IntroMessage=RUMHÜPFEN,2
IntroMessage=DE GROTE SPRONG,3
IntroMessage=SALTANDO ALREDEDOR,4
IntroMessage=SALTANDO ATTORNO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=JUMPING AROUND LEVEL COMPLETED,0
EndMessage=BONDISSANT^|NIVEAU BOUCLE,1
EndMessage=STUFE RUMHÜPFEN GESCHAFFT,2
EndMessage=DE GROTE SPRONG^|LEVEL VOLBRACHT,3
EndMessage=NIVEL SALTANDO COMPLETADO,4
EndMessage=LIVELLO SALTANDO ATTORNO^|COMPLETATO,5

NextLevelMap=f_last.map



' Put here the picture file containing the background screen/palette
'Background=forbac04.lbm
Background=grey.lbm


' Foreground colors
ForegroundColors=174


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
TileGroup=tree01.til
TileGroup=tree02.til
TileGroup=tree00.til
TileGroup=pi2icons.til
TileGroup=tree03.til
TileGroup=tree04.til
TileGroup=fcship.til
TileGroup=tree05.til
TileGroup=
TileGroup=tree06.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=forest.mix
PalMixLight=forest.lit
PalMixSea=forest.sea

' This enables the light layer
'PalMixLayerLight=sven.llt

' Background & foreground procs
' forest 
BackgroundProc=4
ForegroundProc=4

' Level sprites
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=forest.spr
LoadSpriteGroup=fordoors.spr
LoadSpriteGroup=forbac00.spr
LoadSpriteGroup=forplat2.spr
LoadSpriteGroup=forplat.spr
LoadSpriteGroup=forbac02.spr

' Extra maps
LoadExtraMap=F_jumpb0.map
LoadExtraMap=F_jumpb1.map
LoadExtraMap=F_jumpb2.map
LoadExtraMap=F_jumpb3.map

' Level messages
AddMsg=COOL! A SECRET AREA!,0
AddMsg=UNE ZONE SECRETE...,1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=GRAAF! EEN VERBORGEN RUIMTE!,3
AddMsg=¡MIRA! ¡UNA ZONA SECRETA!,4
AddMsg=GRANDE! UNA ZONA SEGRETA!,5
AddMsg=AND EVEN A SECOND SECRET AREA!,0
AddMsg=ET MEME UNE DEUXIEME!,1
AddMsg=UND SOGAR EIN ZWEITES VERSTECKTES GEBIET!,2
AddMsg=WOW! ER IS ER EEN TWEEDE!,3
AddMsg=¡UNA SEGUNDA AREA SECRETA!,4
AddMsg=E PURE UNA SECONDA ZONA SEGRETA,5
AddMsg=GREAT! A SECRET PASSAGE!,0
AddMsg=UN PASSAGE SECRET...,1
AddMsg=SUPER! EIN GEHEIMER DURCHGANG!,2
AddMsg=GEWELDIG!^|EEN VERBORGEN DOORGANG!,3
AddMsg=¡BIEN! ¡UNA PASADIZO SECRETO!,4
AddMsg=GRANDE! UN PASSAGGIO SEGRETO,5