' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
' 
' December 97, Ief Goossens


' intro/extro videos
Video=Bloody.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 3-07:^O BLOODY CITY,0
Title=^C08NIVEAU 3-07:^O LA VILLE SANGLANTE,1
Title=^C08LEVEL 3-07:^O BLUTIGE STADT,2
Title=^C08LEVEL 3-07:^O BLOEDBAD IN DE STAD,3
Title=^C08NIVEL 3-07:^O CIUDAD SANGRIENTA,4
Title=^C08LEVEL 3-05:^O CITTA' INSANGUINATA,5
IntroPic=bloody1.pcx
IntroMessage=BLOODY CITY,0
IntroMessage=LA VILLE SANGLANTE,1
IntroMessage= BLUTIGE STADT,2
IntroMessage=BLOEDBAD IN DE STAD,3
IntroMessage=CIUDAD SANGRIENTA,4
IntroMessage=CITTA' INSANGUINATA,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=BLOODY CITY LEVEL COMPLETED,0
EndMessage=LA VILLE SANGLANTE^|NIVEAU BOUCLE,1
EndMessage=STUFE BLUTIGE STADT GESCHAFFT,2
EndMessage=BLOEDBAD IN DE STAD^|LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LA CIUDAD SANGRIENTA^|COMPLETADO,4
EndMessage=LIVELLO CITTA' INSANGUINATA^|COMPLETATO,5


' linked level
NextLevelMap=city_i07.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=cship.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=sewers.til
TileGroup=butcher.til
TileGroup=sv009.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=baclib1.til

' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city.mix
PalMixLight=city.lit
PalMixSea=city.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=fallsign.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=baclib1.map


' Level messages
AddMsg=COOL! A SECRET AREA,0
AddMsg=COOL! UN PASSAGE SECRET,1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=GEWELDIG! EEN GEHEIME DOORGANG,3
AddMsg=¡BIEN! UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA NASCOSTA!,5