' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************




' plane level
' 
' August 97, Didier Dambrin


' intro/extro
Video=placrash.avi,0
'Video=,1
CDTrack=4,1


' Level messages
Title=^C08LEVEL 3-01:^O THE WRECKED PLANE,0
Title=^C08NIVEAU 3-01:^O L'EPAVE D'AVION,1
Title=^C08STUFE 3-01:^O DAS ABGESTÜRZTE FLUGZEUG,2
Title=^C08LEVEL 3-01:^O HET VLIEGTUIG WRAK,3
Title=^C08NIVEL 3-01:^O EL AVION DESTROZADO,4
Title=^C08LEVEL 3-09:^O L'AEREO DISTRUTTO,5
IntroPic=ipforest.pcx
IntroMessage=THE WRECKED PLANE,0
IntroMessage=L'EPAVE D'AVION,1
IntroMessage=DAS ABGESTÜRZTE FLUGZEUG,2
IntroMessage=HET VLIEGTUIG WRAK,3
IntroMessage=EL AVION DESTROZADO,4
IntroMessage=L'AEREO DISTRUTTO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=PLANE LEVEL COMPLETED,0
EndMessage=L'EPAVE D'AVION - NIVEAU BOUCLE,1
EndMessage=STUFE FLUGZEUG GESCHAFFT,2
EndMessage=HET VLIEGTUIG WRAK^|LEVEL VOLBRACHT,3
EndMessage=NIVEL DEL AVION DESTROZADO^|COMPLETADO,4
EndMessage=LIVELLO DELL'AEREO^|COMPLETATO,5


' linked level
NextLevelMap=hydro_02.map


' Put here the picture file containing the background screen/palette
Background=forbac05.lbm
'Background=grey.lbm


' Foreground colors
ForegroundColors=174


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
TileGroup=tree01.til
TileGroup=tree02.til
TileGroup=tree00.til
TileGroup=pi2icons.til
TileGroup=tree03.til
TileGroup=tree04.til
TileGroup=
TileGroup=tree05.til
TileGroup=
TileGroup=tree06.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til
TileGroup=fplane01.til
TileGroup=gplane02.til
TileGroup=gplane03.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=forrock.mix
PalMixLight=forrock.lit
PalMixSea=forrock.sea

' This enables the light layer
'PalMixLayerLight=sven.llt

' Background & foreground procs
' forest/rocks
BackgroundProc=5
ForegroundProc=4

' Level sprites
LoadSpriteGroup=forbac01.spr
LoadSpriteGroup=forest.spr
LoadSpriteGroup=fordoors.spr
LoadSpriteGroup=
LoadSpriteGroup=forplat2.spr
LoadSpriteGroup=forplat.spr
LoadSpriteGroup=forbac02.spr

' Extra maps
LoadExtraMap=for00b00.map
LoadExtraMap=for00b01.map
LoadExtraMap=forplb00.map
LoadExtraMap=for03b02.map
LoadExtraMap=forplb01.map
LoadExtraMap=forplb02.map
LoadExtraMap=forplb03.map

' Level messages
AddMsg=ANOTHER SECRET AREA...,0
AddMsg=ENCORE UN PASSAGE SECRET,1
AddMsg=NOCH EIN GEHEIMES GEBIET...,2
AddMsg=OPNIEUW EEN VERBORGEN RUIMTE...,3
AddMsg=OTRA ZONA SECRETA...,4
AddMsg=UN'ALTRA ZONA SEGRETA,5
AddMsg=AGAIN AND AGAIN...,0
AddMsg=CA COMMENCE A ME LES BROUTER^|TOUS CES PASSAGES SECRETS,1
AddMsg=IMMER WIEDER...,2
AddMsg=HET BEGINT TE VERVELEN^|AL DIE VERBORGEN RUIMTES...,3
AddMsg=OTRA Y OTRA VEZ....,4
AddMsg=ANCORA ED ANCORA...,5