' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' rather small
' action
' November 97, Didier Dambrin


' intro/extro videos
Video=Rushmore.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 2-04:^O THE EXCAVATIONS,0
Title=^C08NIVEAU 2-04:^O LES FOUILLES,1
Title=^C08LEVEL 2-04:^O DIE AUSGRABUNGEN,2
Title=^C08LEVEL 2-04:^O OPGRAVINGEN,3
Title=^C08NIVEL 2-04:^O LAS EXCAVACIONES,4
Title=^C08LEVEL 2-04:^O GLI SCAVI,5
IntroPic=ipstones.pcx
IntroMessage=THE EXCAVATIONS,0
IntroMessage=LES FOUILLES,1
IntroMessage=DIE AUSGRABUNGEN,2
IntroMessage=OPGRAVINGEN,3
IntroMessage=LAS EXCAVACIONES,4
IntroMessage=GLI SCAVI,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=EXCAVATIONS LEVEL COMPLETED,0
EndMessage=LES FOUILLES - NIVEAU BOUCLE,1
EndMessage=STUFE DIE AUSGRABUNGEN GESCHAFFT,2
EndMessage=OPGRAVINGEN - LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LAS EXCAVACIONES COMPLETADO,4
EndMessage=LIVELLO SCAVI COMPLETATO,5

' linked level
NextLevelMap=city02.map


' Put here the picture file containing the background screen/palette
Background=bsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=stones.til
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=bridge.til
TileGroup=sewers.til
TileGroup=statue.til
TileGroup=bactrees.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=stones.mix
PalMixLight=stones.lit
PalMixSea=stones.sea


' Background & foreground procs
BackgroundProc=12
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac02.spr,N
LoadSpriteGroup=
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=bactrees.map
LoadExtraMap=stonesb.map
LoadExtraMap=


' Level messages
