' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************




' plane level
' 
' August 97, Didier Dambrin


' Level messages
Title=HIDDEN
IntroPic=ipforest.pcx
IntroMessage=THE WRECKED PLANE
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=PLANE LEVEL COMPLETED




' Put here the picture file containing the background screen/palette
Background=forbac05.lbm
'background=grey.lbm


' Foreground colors
ForegroundColors=174


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
TileGroup=tree01.til
TileGroup=tree02.til
TileGroup=tree00.til
TileGroup=pi2icons.til
TileGroup=tree03.til
TileGroup=tree04.til
TileGroup=fcship.til
TileGroup=tree05.til
TileGroup=
TileGroup=tree06.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=etbonus.til
TileGroup=fplane01.til
TileGroup=gplane02.til
TileGroup=gplane03.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=FALSE
BonusEnabled=FALSE


' Palette FX tables
PalMix=forrock.mix
PalMixLight=forrock.lit
PalMixSea=forrock.sea

' This enables the light layer
'PalMixLayerLight=sven.llt

' Background & foreground procs
' forest/rocks
BackgroundProc=5
ForegroundProc=4

' Level sprites
LoadSpriteGroup=forbac01.spr
LoadSpriteGroup=forest.spr
LoadSpriteGroup=fordoors.spr
LoadSpriteGroup=
LoadSpriteGroup=forplat2.spr
LoadSpriteGroup=forplat.spr

' Extra maps
LoadExtraMap=for00b00.map
LoadExtraMap=for00b01.map
LoadExtraMap=forplb00.map
LoadExtraMap=for03b02.map
' Level messages
AddMsg=YOU FOUND A FUCKIN ^B0A^C00SECRET AREA^O

