' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
'
' November 97, Ief Goossens


CDTrack=4,1


' Level messages
Title=^C08LEVEL 3-05:^O DANGEROUS CONFRONTATION,0
Title=^C08NIVEAU 3-05:^O AFFRONTEMENT DANGEREUX,1
Title=^C08STUFE 3-05:^O GEFÄHRLICHE KONFRONTATION,2
Title=^C08LEVEL 3-05:^O GEVAARLIJKE ONTMOETINGEN,3
Title=^C08NIVEL 3-05:^O CONFRONTACION PELIGROSA,4
Title=^C08LEVEL 3-03:^O CONFRONTO PERICOLOSO,5
IntroPic=dconfron.pcx
IntroMessage=DANGEROUS CONFRONTATION,0
IntroMessage=AFFRONTEMENT DANGEREUX,1
IntroMessage=GEFÄHRLICHE KONFRONTATION,2
IntroMessage=GEVAARLIJKE ONTMOETINGEN,3
IntroMessage=CONFRONTACION PELIGROSA,4
IntroMessage=CONFRONTO PERICOLOSO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=DANGEROUS CONFRONTATION^|LEVEL COMPLETED,0
EndMessage=AFFRONTEMENT DANGEREUX^|NIVEAU BOUCLE,1
EndMessage=STUFE GEFÄHRLICHE KONFRONTATION^|GESCHAFFT,2
EndMessage=GEVAARLIJKE ONTMOETINGEN^|LEVEL VOLBRACHT,3
EndMessage=CONFRONTACION PELIGROSA ^|NIVEL COMPLETADO,4
EndMessage=LIVELLO CONFRONTO PERICOLOSO^|COMPLETATO,5


' linked level
NextLevelMap=city_i05.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=skyscr.til
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=neon01.til
TileGroup=etbonus.til
TileGroup=
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=
TileGroup=sewers.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=skyscr3.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
'LoadExtraMap=subwback.map
'LoadExtraMap=city02b.map


' Level messages
AddMsg=HERE'S THE BATTLE DRONE,0
AddMsg=VOILA LE BATTLE DRONE,1
AddMsg=HIER IST DIE KAMPFDROHNE,2
AddMsg=JE VOND DE BATTLE DRONE,3
AddMsg=AQUÍ ESTA EL DRONE DE COMBATE,4
AddMsg=C'E' IL BATTLE DRONE,5
AddMsg=COOL! A HIDDEN AREA,0
AddMsg=UN PASSAGE SECRET (YOUPI),1
AddMsg=COOL! EIN VERSTECKTES GEBIET,2
AddMsg=EEN GEHEIME DOORGANG! GAAF MAN!,3
AddMsg=¡BIEN! UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA NASCOSTA,5
AddMsg=COOL! A SECRET DOOR,0
AddMsg=UNE PORTE SECRETE,1
AddMsg=COOL! EINE GEHEIME TÜR,2
AddMsg=WOW! EEN VERBORGEN DEUR,3
AddMsg=¡GENIAL! UNA PUERTA SECRETA,4
AddMsg=GRANDE! UNA PORTA SEGRETA,5
AddMsg=WATCH OUT! DANGER ZONE!,0
AddMsg=!ATTENTION DANGER!,1
AddMsg=VORSICHT GEFAHRENZONE!,2
AddMsg=OPGEPAST! DOODS GEVAAR!,3
AddMsg=¡CUIDADO! ¡ZONA PELIGROSA!,4
AddMsg=ATTENZIONE! ZONA PERICOLOSA!,5