' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' average
' lots of explosions
' December 97, Ief Goossens


' intro/extro videos
Video=Yorkstrt.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 2-09:^O RADIOACTIVE,0
Title=^C08NIVEAU 2-09:^O RADIOACTIF,1
Title=^C08LEVEL 2-09:^O RADIOAKTIV,2
Title=^C08LEVEL 2-09:^O RADIOACTIEF,3
Title=^C08NIVEL 2-09:^O RADIOACTIVO,4
Title=^C08LEVEL 2-09:^O RADIOATTIVO,5
IntroPic=radioact.pcx
IntroMessage=RADIOACTIVE,0
IntroMessage=RADIOACTIF,1
IntroMessage=RADIOAKTIV,2
IntroMessage=RADIOACTIEF,3
IntroMessage=RADIOACTIVO,4
IntroMessage=RADIOATTIVO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=RADIOACTIVE LEVEL COMPLETED,0
EndMessage=RADIOACTIF - NIVEAU BOUCLE,1
EndMessage=STUFE RADIOAKTIV GESCHAFFT,2
EndMessage=RADIOACTIEF - LEVEL VOLBRACHT,3
EndMessage=NIVEL RADIOACTIVO COMPLETADO,4
EndMessage=LIVELLO RADIOATTIVO COMPLETATO,5


' starts dressed in alien
HeroClothes=1


' linked level
NextLevelMap=fall.map


' Put here the picture file containing the background screen/palette
Background=gbsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=sven6.til
TileGroup=city01.til
TileGroup=sven5.til
TileGroup=neon01.til
TileGroup=sven7.til
TileGroup=cship.til
TileGroup=etbonus.til
TileGroup=butcher.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=bridge.til
TileGroup=sewers.til
TileGroup=dope.til
TileGroup=bactrees.til
TileGroup=sv007.til
TileGroup=sv008.til
TileGroup=sv009.til

' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=butchery.mix
PalMixLight=butchery.lit
PalMixSea=butchery.sea


' Background & foreground procs
BackgroundProc=12
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac02.spr
LoadSpriteGroup=fallsign.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subway2.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=butchb.map
LoadExtraMap=butchb2.map
LoadExtraMap=


' Level messages
AddMsg=COOL! A SECRET AREA!,0
AddMsg=COOL! UN PASSAGE SECRET!,1
AddMsg=COOL! EIN GEHEIMER PLATZ!,2
AddMsg=GRAAF! EEN VERBORGEN RUIMTE!,3
AddMsg=ĄGUAU! UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA SEGRETA!,5
AddMsg=ddMsg=A SECRET PLACE!,0
AddMsg=COOL! UNE ZONE SECRETE!,1
AddMsg=EIN GEHEIMER PLATZ!,2
AddMsg=EEN GEHEIME RUIMTE!,3
AddMsg=UN LUGAR SECRETO...,4
AddMsg=UNA ZONA SEGRETA!,5