' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************


' house
' introducing indoor tiles
' November 97, Didier Dambrin


' intro/extro videos
Video=Undress.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 2-06:^O OLD BUILDINGS,0
Title=^C08NIVEAU 2-06:^O VIEUX BATIMENTS,1
Title=^C08STUFE 2-06:^O ALTE GEBÄUDE,2
Title=^C08LEVEL 2-06:^O OUDE GEBOUWEN,3
Title=^C08NIVEL 2-06:^O EDIFICIOS ANTIGUOS,4
Title=^C08LEVEL 2-06:^O VECCHI EDIFICI,5
IntroPic=iphouse.pcx
IntroMessage=OLD BUILDINGS,0
IntroMessage=VIEUX BATIMENTS,1
IntroMessage= ALTE GEBÄUDE,2
IntroMessage=OUDE GEBOUWEN,3
IntroMessage=EDIFICIOS ANTIGUOS,4
IntroMessage=VECCHI EDIFICI,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=OLD BUILDINGS LEVEL^|COMPLETED,0
EndMessage=VIEUX BATIMENTS^|NIVEAU BOUCLE,1
EndMessage=STUFE ALTE GEBÄUDE^|GESCHAFFT,2
EndMessage=OUDE GEBOUWEN^|LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LOS EDIFICIOS ANTIGUOS ^|COMPLETADO,4
EndMessage=LIVELLO VECCHI EDIFICI^|COMPLETATO,5


' starts dressed in alien
HeroClothes=1


' linked level
NextLevelMap=boms02.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=sewers.til
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=neon01.til
TileGroup=etbonus.til
TileGroup=house.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=bridge.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
BackgroundProc=0
ForegroundProc=0


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=cityhsb.map
LoadExtraMap=


' Level messages
AddMsg=THIS DOG LOOKS STUPID...,0
AddMsg=CE CHIEN A VRAIMENT L'AIR TROP CON^|AVEC SA QUEUE,1
AddMsg=DIESER HUND GUCKT DOOF...,2
AddMsg=WAT EEN STOM BEEST^|EN DAN DAT STAARTJE...,3
AddMsg=ESTE PERRO PARECE ESTUPIDO...,4
AddMsg=QUESTO CANE SEMBRA STUPIDO...,5
AddMsg=THANKS BART,0
AddMsg=MERCI BART,1
AddMsg=DANKE BART,2
AddMsg=DANK JE BART,3
AddMsg=GRACIAS BART,4
AddMsg=GRAZIE BART,5