' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
'
' Januari 98, Ief Goossens


' intro/extro videos
Video=Gazet.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 3-04:^O ROLL ON,0
Title=^C08NIVEAU 3-04:^O CA ROULE,1
Title=^C08LEVEL 3-04:^O ROLL WEITER,2
Title=^C08LEVEL 3-04:^O OP ROLLETJES,3
Title=^C08NIVEL 3-04:^O RODANDO,4
Title=^C08LEVEL 3-02:^O ROLL ON,5
IntroPic=rollon.pcx
IntroMessage=ROLL ON,0
IntroMessage=CA ROULE,1
IntroMessage=ROLL WEITER,2
IntroMessage=OP ROLLETJES,3
IntroMessage=RODANDO,4
IntroMessage=ROLL ON,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=ROLL ON LEVEL COMPLETED,0
EndMessage=CA ROULE - NIVEAU BOUCLE,1
EndMessage=STUFE WEITERROLLEN GESCHAFFT,2
EndMessage=OP ROLLETJES - LEVEL VOLBRACHT,3
EndMessage=NIVEL RODANDO COMPLETADO,4
EndMessage=LIVELLO ROLL ON^|COMPLETATO,5


' linked level
NextLevelMap=city_i03.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=cship.til
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=sewers.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=

' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city.mix
PalMixLight=city.lit
PalMixSea=city.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=fallsign.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=subwback.map


' Level messages
AddMsg=COOL! A SECRET AREA,0
AddMsg=COOL! UN PASSAGE SECRET (POUR CHANGER),1
AddMsg=COOL! EIN GEHEIMES GEBIET,2
AddMsg=YEH! EEN VERBORGEN RUIMTE,3
AddMsg=¡GUAU! UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA SEGRETA,5
AddMsg=NO IT'S NOT UP HERE!,0
AddMsg=NON C'EST PAS ICI...,1
AddMsg=NEIN - ES IST NICHT HIER!,2
AddMsg=NEE HIER MOET JE NIET ZIJN!,3
AddMsg=¡NO ESTA AQUÍ ARRIBA!,4
AddMsg=NO - NON E' QUI SOPRA!,5
AddMsg=GO DOWN AND TRY IT OVER THERE!,0
AddMsg=ESSAYE EN BAS,1
AddMsg=GEH RUNTER UND VERSUCH ES DA!,2
AddMsg=PROBEER HET BENEDEN EENS!,3
AddMsg=¡BAJA E INTENTALO DESDE ALLI!,4
AddMsg=TORNA GIU' E PROVA LI'!,5