' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' sewers level
' search
' August 97, Didier Dambrin

' intro/extro videos
Video=Capblast.avi,0
'Video=,1
CDTrack=4,1


' registration
Title=^C08LEVEL 1-03:^O SEWERS,0
Title=^C08NIVEAU 1-03:^O LES EGOUTS,1
Title=^C08LEVEL 1-03:^O KANALISATION,2
Title=^C08LEVEL 1-03:^O IN DE RIOLEN,3
Title=^C08NIVEL 1-03:^O ALCANTARILLAS,4
Title=^C08LEVEL 1-03:^O FOGNE,5
IntroPic=ipsewers.pcx
IntroMessage=SEWERS,0
IntroMessage=LES EGOUTS,1
IntroMessage=KANALISATION,2
IntroMessage=IN DE RIOLEN,3
IntroMessage=ALCANTARILLAS,4
IntroMessage=FOGNE,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=SEWERS LEVEL COMPLETED,0
EndMessage=LES EGOUTS - NIVEAU BOUCLE,1
EndMessage=STUFE KANALISATION GESCHAFFT,2
EndMessage=RIOOL LEVEL VOLBRACHT,3
EndMessage=NIVEL DE LAS ALCANTARILLAS^|COMPLETADO,4
EndMessage=LIVELLO FOGNE COMPLETATO,5


' linked level
NextLevelMap=cityrain.map


' Put here the picture file containing the background screen/palette
Background=bsky.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=sewers.til
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=neon01.til
TileGroup=etbonus.til
TileGroup=
TileGroup=sven8.til
TileGroup=concrete.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=stones.mix
PalMixLight=stones.lit
PalMixSea=stones.sea


' Background & foreground procs
BackgroundProc=0
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac05.spr,N
LoadSpriteGroup=skyscr3.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=city02b2.map
LoadExtraMap=city03b1.map
LoadExtraMap=city03b2.map


' Level messages
AddMsg=^C00HOLD THE DOWN KEY TO ENTER THIS VENT,0
AddMsg=^C00LA FLECHE DU BAS POUR ENTRER^|DANS CE CONDUIT,1
AddMsg=^C00HALT DIE RUNTER-TASTE UM IN DIESE^|BELUEFTUNG ZU KOMMEN,2
AddMsg=^C00GEBRUIK DE PIJLTJESTOETS ONDER^|^C00OM IN DEZE PIJP TE RAKEN,3
AddMsg=^C00MANTEN LA TECLA ABAJO^|^C00PARA ENTRAR EN ESTE AGUJERO,4
AddMsg=^C00PREMI IL TASTO GIU'^|PER ENTRARE IN QUESTO CUNICOLO,5
AddMsg=WOW A SECRET ENTRANCE!,0
AddMsg=WOW UN PASSAGE SECRET,1
AddMsg=WOW! EIN VERSTECKTER EINGANG!,2
AddMsg=WOW! EEN VERBORGEN DOORGANG,3
AddMsg=ĄGUAU! UNA ENTRADA SECRETA...,4
AddMsg=WOW UN'ENTRATA SEGRETA!,5