' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' grinder level
' speed
' August 97, Didier Dambrin

PlayRecord=broyeur.rec

' intro/extro videos
Video=Grinder.avi,0
'Video=,1
CDTrack=4,1



' registration
Title=^C08LEVEL 3-10:^O GRINDER,0
Title=^C08NIVEAU 3-10:^O LE BROYEUR,1
Title=^C08STUFE 3-10:^O MÜHLE,2
Title=^C08LEVEL 3-10:^O DE MORZELAAR,3
Title=^C08NIVEL 3-10:^O TRITURADOR,4
Title=^C08LEVEL 3-10:^O L'AFFETTARICE,5
IntroPic=ipbroy.pcx
IntroMessage=GRINDER,0
IntroMessage=LE BROYEUR,1
IntroMessage=MÜHLE,2
IntroMessage=DE MORZELAAR,3
IntroMessage=TRITURADOR,4
IntroMessage=L'AFFETTATRICE,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 DIDIER DAMBRIN
EndPic=statsb01.lbm
EndMessage=GRINDER LEVEL COMPLETED,0
EndMessage=LE BROYEUR - NIVEAU BOUCLE,1
EndMessage=STUFE MÜHLE GESCHAFFT,2
EndMessage=DE MORZELAAR^|LEVEL VOLBRACHT,3
EndMessage=NIVEL DEL TRITURADOR^|COMPLETADO,4
EndMessage=LIVELLO AFFETTATRICE^|COMPLETATO,5


' linked level
NextLevelMap=f_jump.map




' Put here the picture file containing the background screen/palette
Background=broyback.lbm


' Foreground colors
ForegroundColors=167


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=
TileGroup=
TileGroup=pi2icons.til
TileGroup=
TileGroup=
TileGroup=
TileGroup=
TileGroup=broy01.til
TileGroup=
TileGroup=
TileGroup=sven7.til
TileGroup=
TileGroup=etbonus.til
TileGroup=
TileGroup=sven8.til


' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=broyeur.mix
PalMixLight=broyeur.lit
'PalMixSea=broyeur.sea


' Background & foreground procs
' city
BackgroundProc=6
ForegroundProc=5


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=broyeur2.spr
LoadSpriteGroup=broyback.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=broyback.map


' Level messages
AddMsg=OH NO ! I'M STUCK HERE NOW,0
AddMsg=MERDE JE SUIS BLOQUE ICI MAINTENANT,1
AddMsg=MIST ICH HÄNGE HIER FEST,2
AddMsg=VERDOMME IK ZIT HIER VAST,3
AddMsg=DAMN I'M STUCK HERE NOW,4
AddMsg=MERDA SONO BLOCCATO QUI ORA!,5
AddMsg=THE GRINDER HAS BEEN SLOWN DOWN^|THIS MAY HELP YOU :),0
AddMsg=LE BROYEUR A RALENTI^|CA DEVRAIT T'AIDER UN PEU :),1
AddMsg=DIE MÜHLE LÄUFT LANGSAMER^|DAS KÖNNTE DIR HELFEN :),2
AddMsg=DE MORZELAAR IS TRAGER GAAN DRAAIEN^|DIT KAN JE EEN BEETJE HELPEN :),3
AddMsg=EL TRITURADOR HA SIDO RALENTIZADO^|ESTO PUEDE AYUDARTE :),4
AddMsg=L'AFFETTATRICE E' STATA RALLENTATA^|QUESTO PUO' AIUTARTI :),5

