' *******************************************
' *** Map Maker - Map Editing Script File ***
' *** (1995) Didier Dambrin - Image Line  ***
' *******************************************

' city level
'
' November 97, Ief Goossens


' intro/extro videos
Video=Gazet.avi,0
'Video=,1
CDTrack=4,1


' Level messages
Title=^C08LEVEL 1-07:^O LIKE A WALK IN THE PARK,0
Title=^C08NIVEAU 1-07:^O BALLADE DANS LE PARC,1
Title=^C08STUFE 1-07:^O WIE EIN PARKSPAZIERGANG,2
Title=^C08LEVEL 1-07:^O EEN OMMETJE DOOR HET PARK,3
Title=^C08NIVEL 1-07:^O COMO UN PASEO POR EL PARQUE,4
Title=^C08LEVEL 1-07:^O COME UNA PASSEGGIATA NEL PARCO,5
IntroPic=walkpark.pcx
IntroMessage=LIKE A WALK IN THE PARK,0
IntroMessage=BALLADE DANS LE PARC,1
IntroMessage=WIE EIN PARKSPAZIERGANG,2
IntroMessage=EEN OMMETJE DOOR HET PARK,3
IntroMessage=COMO UN PASEO POR EL PARQUE,4
IntroMessage=COME UNA PASSEGGIATA NEL PARCO,5
' This PCX will be shown next to the comments
' 8 bit only, 59*37 preferred, color 0 will be transparent
CommentPic=etlogo.pcx
Comments=Eat This original map^|1997 IEF GOOSSENS
EndPic=statsb01.lbm
EndMessage=LIKE A WALK IN THE PARK^|LEVEL COMPLETED,0
EndMessage=BALLADE DANS LE PARC^|NIVEAU BOUCLE,1
EndMessage=STUFE WIE EIN PARKSPAZIERGANG^|GESCHAFFT,2
EndMessage=EEN OMMETJE DOOR HET PARK^|LEVEL VOLBRACHT,3
EndMessage=COMO UN PASEO POR EL PARQUE ^|NIVEL COMPLETADO,4
EndMessage=LIVELLO COME UNA PASSEGGIATA^|NEL PARCO COMPLETATO,5


' linked level
NextLevelMap=city_lib.map


' Put here the picture file containing the background screen/palette
Background=citybac.lbm


' Foreground colors
ForegroundColors=175


' Here come the Tile Groups files to be used (in the right order)
' Put a blank file name if you want to skip a tile group
' The icons should stay on the fourth group
' The bonuses should stay on the group 13
TileGroup=sven2.til
TileGroup=sven3.til
TileGroup=cars.til
TileGroup=pi2icons.til
TileGroup=neon00.til
TileGroup=crates.til
TileGroup=sven4.til
TileGroup=city01.til
TileGroup=skyscr.til
TileGroup=sven5.til
TileGroup=sven6.til
TileGroup=sven7.til
TileGroup=neon01.til
TileGroup=etbonus.til
TileGroup=
TileGroup=sven8.til
TileGroup=concrete.til
TileGroup=skyscr2.til
TileGroup=sewers.til

' Map masks: turn to OFF if you don't want to SAVE the referred plane
' Useful to save one plane only (for background maps)
BackEnabled=
ForeEnabled=
BonusEnabled=


' Palette FX tables
PalMix=city02.mix
PalMixLight=city02.lit
PalMixSea=city02.sea


' Background & foreground procs
' city
BackgroundProc=1
ForegroundProc=1


' Level sprites
' Platforms must reside in the group 4
LoadSpriteGroup=svnbac01.spr
LoadSpriteGroup=warehbc.spr
LoadSpriteGroup=svndoors.spr
LoadSpriteGroup=subwaysm.spr
LoadSpriteGroup=svnplat.spr


' Extra maps
LoadExtraMap=c_i04b1.map


' Level messages
AddMsg=THE CODE IS:^|ON/ON/OFF/ON/OFF,0
AddMsg=LE CODE EST:^|ON/ON/OFF/ON/OFF,1
AddMsg=DER KODE IST:^|AN/AN/AUS/AN/AUS,2
AddMsg=DE CODE IS:^|AAN/AAN/AF/AAN/AF,3
AddMsg=EL CODIGO ES:^|ABIERTO/ABIERTO/CERRADO/ABIERTO/CERRADO,4
AddMsg=IL CODICE E': ON/ON/OFF/ON/OFF,5
AddMsg=COOL! A HIDDEN AREA,0
AddMsg=ENCORE UN PASSAGE SECRET,1
AddMsg=COOL! EIN VERSTECKTER PLATZ,2
AddMsg=GEWELDIG! NOG EEN VERBORGEN RUIMTE,3
AddMsg=¡DE P.M.! UN AREA SECRETA,4
AddMsg=GRANDE! UNA ZONA NASCOSTA,5
AddMsg=OPENING CODE PROVIDED BY KEYCARD,0
AddMsg=CODE D'OUVERTURE FOURNI AVEC LA CLE,1
AddMsg=DEN ÖFFNUNGSKODE GIBT DIE SCHLÜSSELKARTE,2
AddMsg=DE CODE VOOR HET OPEN VAN DE DEUR^|KRIJG JE VIA DE SLEUTEL,3
AddMsg=CODIGO DE APERTURA^|PROPORCIONADO POR LA TARJETA LLAVE,4
AddMsg=CODICE DI APERTURA^|FORNITO DALLA KEYCARD,5
AddMsg=TO MOVE THIS ELEVATOR:,0
AddMsg=POUR BOUGER CET ASCENCEUR:,1
AddMsg=UM DEN FAHRSTUHL ZU BEWEGEN:,2
AddMsg=OM DEZE LIFT TE LATEN BEWEGEN...,3
AddMsg=PARA MOVER ESTE ASCENSOR:,4
AddMsg=PER MUOVERE QUESTO ASCENSORE:,5
AddMsg=YOU KEEP THE BUTTON PUSHED.,0
AddMsg=GARDE LE BOUTON APPUYE,1
AddMsg=HALT DEN KNOPF GEDRÜCKT,2
AddMsg=HOUD JE DE PIJLTJES TOETS INGEDRUKT.,3
AddMsg=MANTENER EL BOTON PULSADO.,4
AddMsg=TU TIENI IL BOTTONE PREMUTO.,5