29	Purple 1e B1
221						// Current scenario number
Map10					// Map name
16	0	19	12	1		// Allied setup area (top/left x,y - bottom/right x,y)
-1
-1
-1
0	0	2	5	1		// Axis setup area (top/left x,y - bottom/right x,y)
0	6	9	12	1
-1
-1
Jump Point 1A		16	2	10	 // Name, Location (X, Y), Value of Objective
Jump Point 1B		16	6	10	 // Name, Location (X, Y), Value of Objective
Jump Point 1C		16	12	10	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		9	2	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		9	6	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1C		9	12	20	 // Name, Location (X, Y), Value of Objective
Phase Line 2A		2	1	30	 // Name, Location (X, Y), Value of Objective
Phase Line 2B		5	6	30	 // Name, Location (X, Y), Value of Objective
Phase Line 2C		6	12	30	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
