29	Across the Aure 1h B2
204						// Current scenario number
Map2					// Map name
13	0	17	8	1		// Allied setup area (top/left x,y - bottom/right x,y)
9	9	17	10	1
10	11	17	14	1
-1
0	0	11	6	1		 // Axis setup area (top/left x,y - bottom/right x,y)
0	7	7	11	1
0	12	8	14	1
-1
Barn				16	12	2	 // Name, Location (X, Y), Value of Objective
Ferme Lebeaux		14	12	2	 // Name, Location (X, Y), Value of Objective
Bridge				11	11	10	 // Name, Location (X, Y), Value of Objective
Barracks			10	12	10	 // Name, Location (X, Y), Value of Objective
Grocery				9	5	20	 // Name, Location (X, Y), Value of Objective
Wine Shop			9	9	10	 // Name, Location (X, Y), Value of Objective
Baker				8	12	20	 // Name, Location (X, Y), Value of Objective
Machine Shop		7	10	20	 // Name, Location (X, Y), Value of Objective
Boutique			7	4	10	 // Name, Location (X, Y), Value of Objective
Church				4	11	40	 // Name, Location (X, Y), Value of Objective
Bell Tower			4	8	30	 // Name, Location (X, Y), Value of Objective
Garage				5	2	20	 // Name, Location (X, Y), Value of Objective
School				2	2	20	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
