29	Hedgerows! 2e B1
210						// Current scenario number
Map4					// Map name
19	0	21	4	1		// Allied setup area (top/left x,y - bottom/right x,y)
18	5	21	6	1
20	7	21	9	1
-1
0	0	11	6	1		// Axis setup area (top/left x,y - bottom/right x,y)
0	7	14	9	1
-1
-1
Jump Point 1		19	2	4	 // Name, Location (X, Y), Value of Objective
Jump Point 2		18	5	4	 // Name, Location (X, Y), Value of Objective
Jump Point 3		20	8	4	 // Name, Location (X, Y), Value of Objective
Phase Line 1C		14	7	10	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		11	4	10	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		11	1	10	 // Name, Location (X, Y), Value of Objective
Maison Martin		9	4	40	 // Name, Location (X, Y), Value of Objective
Chateau Bourvil		5	0	30	 // Name, Location (X, Y), Value of Objective
Phase Line 2A		7	2	20	 // Name, Location (X, Y), Value of Objective
Phase Line 2B		7	5	20	 // Name, Location (X, Y), Value of Objective
Phase Line 2C		7	8	20	 // Name, Location (X, Y), Value of Objective
Phase Line 3A		4	1	10	 // Name, Location (X, Y), Value of Objective
Phase Line 3B		2	4	10	 // Name, Location (X, Y), Value of Objective
Phase Line 3C		2	8	10	 // Name, Location (X, Y), Value of Objective
Route de Fossard	0	3	20	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
