29	Hedgerows! 2e B2
211			// Current scenario number
Map4			// Map name
11	0	21	2	1		 // Allied setup area (top/left x,y - bottom/right x,y)
9	3	21	4	1
12	5	21	9	1
-1
0	0	5	5	1		 // Axis setup area (top/left x,y - bottom/right x,y)
0	6	7	9	1
-1
-1
Jump Point 1		19	2	2	 // Name, Location (X, Y), Value of Objective
Jump Point 2		18	5	2	 // Name, Location (X, Y), Value of Objective
Jump Point 3		20	8	2	 // Name, Location (X, Y), Value of Objective
Phase Line 1C		14	7	4	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		11	4	4	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		11	1	4	 // Name, Location (X, Y), Value of Objective
Maison Martin		9	4	20	 // Name, Location (X, Y), Value of Objective
Chateau Bourvil		5	0	20	 // Name, Location (X, Y), Value of Objective
Phase Line 2A		7	2	10	 // Name, Location (X, Y), Value of Objective
Phase Line 2B		7	5	10	 // Name, Location (X, Y), Value of Objective
Phase Line 2C		7	8	10	 // Name, Location (X, Y), Value of Objective
Phase Line 3A		4	1	30	 // Name, Location (X, Y), Value of Objective
Phase Line 3B		2	4	30	 // Name, Location (X, Y), Value of Objective
Phase Line 3C		2	8	30	 // Name, Location (X, Y), Value of Objective
Route de Fossard	0	3	40	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
