29	Hill 2h B2
232						// Current scenario number
Map15					// Map name
10	0	19	2	1		// Allied setup area (top/left x,y - bottom/right x,y)
13	3	19	6	1
12	7	19	12	1
-1
0	0	7	3	1		// Axis setup area (top/left x,y - bottom/right x,y)
0	4	9	9	1	
0	10	6	12	1
-1
Auberge Fontaine	9	5	30	 // Name, Location (X, Y), Value of Objective
Cooper				12	11	30	 // Name, Location (X, Y), Value of Objective
Jump Point 1		17	1	4	 // Name, Location (X, Y), Value of Objective
Jump Point 2		17	8	4	 // Name, Location (X, Y), Value of Objective
South Guest House	7	4	20	 // Name, Location (X, Y), Value of Objective
North Guest House	7	3	20	 // Name, Location (X, Y), Value of Objective
Wine Shop			6	12	20	 // Name, Location (X, Y), Value of Objective
Inn Keeper's House	5	4	20	 // Name, Location (X, Y), Value of Objective
Storage				4	4	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		11	2	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		12	7	20	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
