29	Purple 1h B1
223			// Current scenario number
Map11			// Map name
13	0	19	6	1		 // Allied setup area (top/left x,y - bottom/right x,y)
-1
-1
-1
0	0	9	8	1		 // Axis setup area (top/left x,y - bottom/right x,y)
0	9	19	12	1
-1
-1
Jump Point 1A		15	1	10	 // Name, Location (X, Y), Value of Objective
Jump Point 1B		17	5	10	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		11	0	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		11	5	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1C		11	8	20	 // Name, Location (X, Y), Value of Objective
Bridge				12	11	20	 // Name, Location (X, Y), Value of Objective
Barn				9	9	30	 // Name, Location (X, Y), Value of Objective
Au Grognard			17	10	30	 // Name, Location (X, Y), Value of Objective
Horse Barn			15	10	20	 // Name, Location (X, Y), Value of Objective
Chateau Picard		3	12	20	 // Name, Location (X, Y), Value of Objective
Phase Line 2A		4	6	10	 // Name, Location (X, Y), Value of Objective
Phase Line 2B		6	12	10	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
