29	Hill 1e B2
226						// Current scenario number
Map12					// Map name
10	0	19	2	1		// Allied setup area (top/left x,y - bottom/right x,y)
11	3	19	12	1
-1
-1
0	0	8	5	1		// Axis setup area (top/left x,y - bottom/right x,y)
0	6	9	12	1
-1
-1
Jump Point 1A   	17	1	4	 // Name, Location (X, Y), Value of Objective
Jump Point 1B		17	6	4	 // Name, Location (X, Y), Value of Objective
Jump Point 1C		16	11	4	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		10	1	6	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		12	8	6	 // Name, Location (X, Y), Value of Objective
Phase Line 1C		13	11	6	 // Name, Location (X, Y), Value of Objective
Stables				11	5	10	 // Name, Location (X, Y), Value of Objective
Wood Shed			9	6	10	 // Name, Location (X, Y), Value of Objective
Hotel Saint-Andre	7	5	30	 // Name, Location (X, Y), Value of Objective
Stone house			8	3	30	 // Name, Location (X, Y), Value of Objective
Storage Shed		8	2	20	 // Name, Location (X, Y), Value of Objective
Pont L'Eveque		4	4	40	 // Name, Location (X, Y), Value of Objective
Drugstore			6	2	40	 // Name, Location (X, Y), Value of Objective
Road to St Lo		0	2	30	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
