29	Hill 2e B1
229						// Current scenario number
Map14					// Map name
16	0	19	12	1		// Allied setup area (top/left x,y - bottom/right x,y)
-1
-1
-1
0	0	11	12	1		// Axis setup area (top/left x,y - bottom/right x,y)
-1
-1
-1
Jump Point 1A		16	1	4   // Name, Location (X, Y), Value of Objective
Jump Point 1B		16	6	4	 // Name, Location (X, Y), Value of Objective
Jump Point 1C		16	10	4	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		11	0	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		11	5	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1C		11	10	20	 // Name, Location (X, Y), Value of Objective
Woods				9	8	20	 // Name, Location (X, Y), Value of Objective
Granary				5	10	20	 // Name, Location (X, Y), Value of Objective
Junction			4	11	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1A		3	1	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1B		3	5	20	 // Name, Location (X, Y), Value of Objective
Phase Line 1C		1	12	20	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
None				0	0	0	 // Name, Location (X, Y), Value of Objective
15				// Allied Inflicted Casualty Value (Base 10)
10				// Axis Inflicted Casualty Value (Base 10)
1800			// Time Limit
