<effects>
   <raindrop>
      <frames>
         <bitmap>assets/graphics/effects/raindrop.png</bitmap>
         <alphamap>assets/graphics/effects/raindrop-alpha.png</alphamap>
         <center>
            <x>0</x>
            <y>16</y>
         </center>
         <tileswide>16</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>100</framespeed>
      </frames>
      <spawnpos>
         <x>0:820</x>
         <y>-1000</y>
         <n>0</n>
         <z>0:800</z>
      </spawnpos>
      <actions>
         <fall>
            <start>
               <accel>
                  <y>0.5</y>
                  <x>-0.2:0</x>
               </accel>
            </start>
            <end>
               <accel>
                  <y>0.5</y>
                  <x>0</x>
               </accel>
            </end>
            <time>200</time>
         </fall>
      </actions>
      <lastaction>
         <spawn>
            <spawn0>splash</spawn0>
         </spawn>
         <start>
            <spawncount>1</spawncount>
         </start>
      </lastaction>
      <cachecount>100</cachecount>
   </raindrop>
   <splash>
      <frames>
         <bitmap>assets/graphics/effects/splash.png</bitmap>
         <alphamap>assets/graphics/effects/splash-alpha.png</alphamap>
         <center>
            <x>8</x>
            <y>8</y>
         </center>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>2</framespeed>
         <startframe>0</startframe>
      </frames>
      <playonce>1</playonce>
      <actions>
         <velocity>
            <start>
               <vel>
                  <x>-1</x>
               </vel>
            </start>
            <time>200</time>
         </velocity>
      </actions>
      <cachecount>10</cachecount>
   </splash>
   <rain>
      <actions>
         <rain>
            <time>-1</time>
            <spawn>
               <spawn0>raindrop</spawn0>
            </spawn>
            <start>
               <spawndensity>1:2</spawndensity>
            </start>
            <pause>150</pause>
         </rain>
         <raincloud02>
            <start>
               <opacity>1</opacity>
               <spawncount>1</spawncount>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>raincloud02</spawn0>
            </spawn>
            <end>
               <opacity>1</opacity>
            </end>
         </raincloud02>
         <rainmist>
            <start>
               <vel></vel>
               <accel></accel>
               <spawndensity>0.02</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>rainmist</spawn0>
            </spawn>
            <end>
               <vel></vel>
            </end>
            <pause>150</pause>
         </rainmist>
         <sound>
            <start></start>
            <sound>
               <sound0>assets/sounds/raining.ogg</sound0>
            </sound>
            <pause>170</pause>
         </sound>
      </actions>
      <cachecount>1</cachecount>
      <highdetailonly></highdetailonly>
   </rain>
   <raincombat>
      <actions>
         <rain>
            <time>-1</time>
            <spawn>
               <spawn0>raindrop</spawn0>
            </spawn>
            <start>
               <spawndensity>1:2</spawndensity>
            </start>
            <pause>150</pause>
         </rain>
      </actions>
      <cachecount>1</cachecount>
      <highdetailonly></highdetailonly>
   </raincombat>
   <raincombatclouds>
      <actions>
         <raincloud02>
            <start>
               <opacity>1</opacity>
               <spawncount>1</spawncount>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>raincloud02</spawn0>
            </spawn>
            <end>
               <opacity>1</opacity>
            </end>
         </raincloud02>
         <rainmist>
            <start>
               <vel></vel>
               <accel></accel>
               <spawndensity>0.02</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>rainmist</spawn0>
            </spawn>
            <end>
               <vel></vel>
            </end>
            <pause>150</pause>
         </rainmist>
         <sound>
            <start></start>
            <pause>170</pause>
            <sound>
               <sound0>assets/sounds/raining.ogg</sound0>
            </sound>
         </sound>
      </actions>
      <cachecount>1</cachecount>
      <highdetailonly></highdetailonly>
   </raincombatclouds>
   <fog_background>
      <actions>
         <hang_around>
            <start></start>
            <time>-1</time>
         </hang_around>
         <spawn_poofs>
            <start>
               <spawndensity>0.01:0.02</spawndensity>
            </start>
            <spawn>
               <spawn0>fog_poof1</spawn0>
               <spawn1>fog_poof2</spawn1>
            </spawn>
            <time>-1</time>
         </spawn_poofs>
         <bunch_o_poofs>
            <start>
               <spawncount>2</spawncount>
            </start>
            <spawn>
               <spawn0>fog_poof1</spawn0>
               <spawn1>fog_poof2</spawn1>
            </spawn>
         </bunch_o_poofs>
      </actions>
      <cachecount>1</cachecount>
      <highdetailonly></highdetailonly>
   </fog_background>
   <fog_poof1>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>90</time>
            <end>
               <opacity>.5</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>.5</opacity>
            </start>
            <time>90</time>
            <pause>160</pause>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
         <velocity>
            <start>
               <vel>
                  <y>0</y>
                  <z>-1:1</z>
                  <x>-1:-2</x>
               </vel>
            </start>
            <time>100</time>
         </velocity>
      </actions>
      <frames>
         <bitmap>assets/graphics/combat/fog-drift-01.jpg</bitmap>
         <center>
            <x>400</x>
            <y>90</y>
         </center>
         <alphamap>assets/graphics/combat/fog-drift-01-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
      </frames>
      <spawnpos>
         <x>-800:800</x>
         <y>-10:-200</y>
         <z>0:1000</z>
      </spawnpos>
      <cachecount>5</cachecount>
      <highdetailonly></highdetailonly>
   </fog_poof1>
   <fog_poof2>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>60</time>
            <end>
               <opacity>.5</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>.5</opacity>
            </start>
            <time>60</time>
            <pause>120</pause>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
         <velocity>
            <start>
               <accel></accel>
               <vel>
                  <x>-0.5:-1.5</x>
                  <y>0</y>
                  <z>-2:2</z>
               </vel>
            </start>
            <time>90</time>
         </velocity>
      </actions>
      <frames>
         <bitmap>assets/graphics/combat/fog-drift-00.jpg</bitmap>
         <center>
            <x>400</x>
            <y>117</y>
         </center>
         <alphamap>assets/graphics/combat/fog-drift-00-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
      </frames>
      <spawnpos>
         <y>-10:-100</y>
         <x>-800:800</x>
         <z>0:1000</z>
      </spawnpos>
      <cachecount>5</cachecount>
      <highdetailonly></highdetailonly>
   </fog_poof2>
   <flying_cargo>
      <actions>
         <initialvel>
            <start>
               <vel>
                  <y>-0.5</y>
                  <x>-0.4:0.4</x>
                  <n>6:8</n>
                  <z>-0.4:0.4</z>
               </vel>
            </start>
            <time>1</time>
         </initialvel>
         <gravity>
            <start>
               <accel>
                  <y>0.6</y>
               </accel>
               <rotation>0:360</rotation>
            </start>
            <time>300</time>
            <end>
               <rotation>360:900</rotation>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/cargo.png</bitmap>
         <center>
            <x>4</x>
            <y>4</y>
         </center>
      </frames>
      <spawnpos>
         <x>-16:16</x>
         <y>0</y>
         <z>-4:4</z>
      </spawnpos>
      <lastaction>
         <start>
            <spawncount>1</spawncount>
         </start>
         <spawn>
            <spawn0>floating_cargo_1</spawn0>
            <spawn1>floating_cargo_2</spawn1>
         </spawn>
      </lastaction>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </flying_cargo>
   <floating_cargo_1>
      <actions>
         <hang_around>
            <start>
               <vel>
                  <x>-1</x>
               </vel>
            </start>
            <time>800</time>
         </hang_around>
         <splash>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>splash</spawn0>
            </spawn>
         </splash>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/crate-water.png</bitmap>
         <center>
            <x>5</x>
            <y>5</y>
         </center>
         <alphamap>assets/graphics/effects/crate-water-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>10</framespeed>
      </frames>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </floating_cargo_1>
   <flying_plank_1>
      <actions>
         <initial_velocity>
            <start>
               <vel>
                  <x>-1:1</x>
                  <y>-2</y>
                  <n>6:8</n>
                  <z>-1:1</z>
               </vel>
            </start>
            <time>1</time>
         </initial_velocity>
         <gravity>
            <start>
               <accel>
                  <y>0.6</y>
               </accel>
               <rotation>-360:0</rotation>
            </start>
            <time>300</time>
            <end>
               <rotation>0:360</rotation>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/planks.png</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>100</framespeed>
         <startframe>0:4</startframe>
      </frames>
      <spawnpos>
         <x>-16:16</x>
         <z>-4:4</z>
         <y>0</y>
      </spawnpos>
      <lastaction>
         <start>
            <spawncount>1</spawncount>
         </start>
         <spawn>
            <spawn0>splash</spawn0>
         </spawn>
      </lastaction>
      <cachecount>15</cachecount>
   </flying_plank_1>
   <flying_plank_2>
      <actions>
         <initial_velocity>
            <start>
               <vel>
                  <x>-1:1</x>
                  <n>4:8</n>
                  <z>-1:1</z>
                  <y>-2</y>
               </vel>
            </start>
            <time>1</time>
         </initial_velocity>
         <gravity>
            <start>
               <accel>
                  <y>0.6</y>
               </accel>
               <rotation>0:360</rotation>
            </start>
            <time>300</time>
            <end>
               <rotation>0:360</rotation>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/planks.png</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>100</framespeed>
         <startframe>0:4</startframe>
      </frames>
      <lastaction>
         <start>
            <spawncount>1</spawncount>
         </start>
         <spawn>
            <spawn0>splash</spawn0>
         </spawn>
      </lastaction>
      <spawnpos>
         <x>-16:16</x>
         <z>-4:4</z>
         <y>0</y>
      </spawnpos>
      <cachecount>15</cachecount>
   </flying_plank_2>
   <explody>
      <actions></actions>
      <frames>
         <bitmap>assets/graphics/combat/cannonhit.jpg</bitmap>
         <center>
            <x>24</x>
            <y>24</y>
         </center>
         <alphamap>assets/graphics/combat/cannonhit_alpha.jpg</alphamap>
         <tileswide>3</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-1:1</x>
         <y>-1:1</y>
         <n>4:10</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </explody>
   <dmg_canvas>
      <actions>
         <spawn_canvasbits>
            <start>
               <spawncount>6</spawncount>
            </start>
            <spawn>
               <spawn0>canvasbits</spawn0>
            </spawn>
         </spawn_canvasbits>
         <spawn_smokepuffs>
            <start>
               <spawncount>3</spawncount>
            </start>
            <spawn>
               <spawn0>smoke_puff_small</spawn0>
            </spawn>
         </spawn_smokepuffs>
         <spawn_sparks>
            <start>
               <spawncount>6</spawncount>
            </start>
            <spawn>
               <spawn0>sparks</spawn0>
            </spawn>
         </spawn_sparks>
      </actions>
      <playonce></playonce>
      <spawnpos>
         <x>-1:1</x>
         <y>-1:1</y>
         <n>4:10</n>
      </spawnpos>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </dmg_canvas>
   <dmg_wood>
      <actions>
         <spawn_woodbits>
            <start>
               <spawncount>8</spawncount>
            </start>
            <spawn>
               <spawn0>woodbits</spawn0>
            </spawn>
         </spawn_woodbits>
         <spawn_sparks>
            <start>
               <spawncount>8</spawncount>
            </start>
            <spawn>
               <spawn0>sparks</spawn0>
            </spawn>
         </spawn_sparks>
         <spawn_smoke>
            <start>
               <spawndensity>0.3</spawndensity>
            </start>
            <time>20</time>
            <spawn>
               <spawn0>smoke_puff</spawn0>
            </spawn>
         </spawn_smoke>
      </actions>
      <spawnpos>
         <x>-1:1</x>
         <y>-1:1</y>
         <n>4:10</n>
      </spawnpos>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </dmg_wood>
   <dmg_stone>
      <actions>
         <spawn_stonebits>
            <start>
               <spawncount>3</spawncount>
            </start>
            <spawn>
               <spawn0>stonebits</spawn0>
            </spawn>
         </spawn_stonebits>
         <spawn_smoke>
            <start>
               <spawncount>3</spawncount>
            </start>
            <spawn>
               <spawn0>smoke_puff</spawn0>
            </spawn>
         </spawn_smoke>
         <spawn_sparks>
            <start>
               <spawncount>5</spawncount>
            </start>
            <spawn>
               <spawn0>sparks</spawn0>
            </spawn>
         </spawn_sparks>
      </actions>
      <spawnpos>
         <x>-1:1</x>
         <y>-1:1</y>
         <n>4:10</n>
      </spawnpos>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </dmg_stone>
   <enemy_ship_hit>
      <actions>
         <make_explody>
            <start>
               <spawndensity>.4</spawndensity>
            </start>
            <spawn>
               <spawn0>explody</spawn0>
            </spawn>
            <time>6</time>
         </make_explody>
         <spawn_debris>
            <start>
               <spawncount>2</spawncount>
            </start>
            <spawn>
               <spawn0>flying_cargo</spawn0>
               <spawn1>flying_cargo</spawn1>
               <spawn2>flying_plank_1</spawn2>
               <spawn3>flying_plank_1</spawn3>
               <spawn4>flying_plank_2</spawn4>
               <spawn5>flying_plank_2</spawn5>
               <spawn6>dmg_wood</spawn6>
            </spawn>
         </spawn_debris>
         <smoke_puffs>
            <start>
               <spawndensity>0.5</spawndensity>
               <vel>
                  <x>-0.5:0.5</x>
                  <y>-0.5:0.5</y>
                  <n>2:4</n>
               </vel>
            </start>
            <spawn>
               <spawn1>smoke_puff_small</spawn1>
            </spawn>
            <end>
               <vel>
                  <x>-0.1:0.1</x>
                  <y>-0.1:0.1</y>
                  <n>5:6</n>
               </vel>
            </end>
            <time>10</time>
         </smoke_puffs>
         <sounds>
            <start></start>
            <sound>
               <sound0>assets/sounds/impactonsails.ogg</sound0>
               <sound1>assets/sounds/impactonwood2.ogg</sound1>
               <sound2>assets/sounds/impactonwood.ogg</sound2>
               <sound3>assets/sounds/impactonmetal.ogg</sound3>
            </sound>
         </sounds>
      </actions>
      <cachecount>5</cachecount>
   </enemy_ship_hit>
   <enemy_ship_chain_hit>
      <actions>
         <make_explody>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>explody</spawn0>
            </spawn>
         </make_explody>
         <spawn_debris>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn2>dmg_canvas</spawn2>
            </spawn>
         </spawn_debris>
         <smoke_puffs>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>smoke_puff</spawn0>
            </spawn>
            <end></end>
         </smoke_puffs>
         <sounds>
            <start></start>
            <sound>
               <sound0>assets/sounds/impactonsails.ogg</sound0>
               <sound1>assets/sounds/impactonwood2.ogg</sound1>
               <sound2>assets/sounds/impactonwood.ogg</sound2>
            </sound>
         </sounds>
      </actions>
      <cachecount>5</cachecount>
   </enemy_ship_chain_hit>
   <enemy_ship_fire_hit>
      <actions>
         <make_explody>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>explody</spawn0>
            </spawn>
         </make_explody>
         <spawn_debris>
            <start>
               <spawncount>4</spawncount>
            </start>
            <spawn>
               <spawn1>flying_plank_1</spawn1>
               <spawn2>flying_plank_2</spawn2>
            </spawn>
         </spawn_debris>
         <smoke_puffs>
            <start>
               <spawndensity>0.5</spawndensity>
            </start>
            <spawn>
               <spawn1>smoke_puff_big</spawn1>
            </spawn>
            <end>
               <spawndensity>0</spawndensity>
            </end>
            <time>20</time>
         </smoke_puffs>
         <sounds>
            <start></start>
            <sound>
               <sound0>assets/sounds/impactonsails.ogg</sound0>
               <sound1>assets/sounds/impactonwood2.ogg</sound1>
               <sound2>assets/sounds/impactonwood.ogg</sound2>
            </sound>
         </sounds>
         <spawn_firepuffs>
            <start>
               <spawndensity>0.05</spawndensity>
            </start>
            <time>15</time>
            <end>
               <spawndensity>0</spawndensity>
            </end>
            <spawn>
               <spawn0>firepuff</spawn0>
               <spawn2>firepuff_32_cluster</spawn2>
            </spawn>
         </spawn_firepuffs>
      </actions>
      <cachecount>5</cachecount>
   </enemy_ship_fire_hit>
   <enemy_port_hit>
      <actions>
         <make_explody>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>explody</spawn0>
            </spawn>
         </make_explody>
         <spawn_debris>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn1>dmg_stone</spawn1>
            </spawn>
         </spawn_debris>
         <smoke_puffs>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>smoke_puff</spawn0>
            </spawn>
            <end></end>
         </smoke_puffs>
         <sounds>
            <start></start>
            <sound>
               <sound3>assets/sounds/impactonmetal.ogg</sound3>
            </sound>
         </sounds>
      </actions>
      <cachecount>5</cachecount>
   </enemy_port_hit>
   <player_ship_hit>
      <actions>
         <make_explody>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>explody</spawn0>
            </spawn>
         </make_explody>
         <spawn_debris>
            <start>
               <spawncount>2</spawncount>
            </start>
            <spawn>
               <spawn0>flying_cargo</spawn0>
               <spawn1>flying_plank_1</spawn1>
               <spawn3>flying_plank_2</spawn3>
            </spawn>
         </spawn_debris>
         <smoke_puffs>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>smoke_puff</spawn0>
            </spawn>
            <end></end>
         </smoke_puffs>
         <sounds>
            <start></start>
            <sound>
               <sound0>assets/sounds/impactonmetal.ogg</sound0>
               <sound1>assets/sounds/impactonwood2.ogg</sound1>
               <sound2>assets/sounds/impactonsails.ogg</sound2>
               <sound3>assets/sounds/impactonwood.ogg</sound3>
            </sound>
         </sounds>
      </actions>
      <cachecount>5</cachecount>
   </player_ship_hit>
   <smoke_puff_small>
      <actions>
         <raise_up>
            <start>
               <vel>
                  <y>-0.3</y>
                  <x>-0.2:0.2</x>
               </vel>
            </start>
            <time>60</time>
            <end>
               <vel>
                  <x>-0.1:0.1</x>
                  <y>-1:-2.5</y>
               </vel>
            </end>
         </raise_up>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>40</pause>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
      </actions>
      <spawnpos>
         <x>-6:6</x>
         <y>-6:4</y>
         <n>4:8</n>
         <z>-4:4</z>
      </spawnpos>
      <frames>
         <bitmap>assets/graphics/effects/smoke.png</bitmap>
         <center>
            <x>16</x>
            <y>16</y>
         </center>
         <alphamap>assets/graphics/effects/smoke-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <startframe>0:4</startframe>
         <framespeed>1000</framespeed>
      </frames>
      <cachecount>25</cachecount>
      <highdetailonly></highdetailonly>
   </smoke_puff_small>
   <smoke_puff_big>
      <actions>
         <raise_up>
            <start>
               <vel>
                  <y>-0.5</y>
                  <x>-1:1</x>
               </vel>
            </start>
            <time>60</time>
            <end>
               <vel>
                  <x>-0.1:0.1</x>
                  <y>-1:-2.5</y>
               </vel>
            </end>
         </raise_up>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
            <pause>40</pause>
         </fade_out>
      </actions>
      <spawnpos>
         <x>-12:12</x>
         <y>-16:8</y>
         <n>8:16</n>
         <z>-4:4</z>
      </spawnpos>
      <frames>
         <bitmap>assets/graphics/effects/smoke.png</bitmap>
         <center>
            <x>16</x>
            <y>16</y>
         </center>
         <alphamap>assets/graphics/effects/smoke-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <startframe>0:4</startframe>
         <framespeed>1000</framespeed>
      </frames>
      <cachecount>25</cachecount>
      <highdetailonly></highdetailonly>
   </smoke_puff_big>
   <smoke_puff>
      <actions>
         <raise_up>
            <start>
               <vel>
                  <y>-0.5:0.2</y>
                  <x>-0.5:0.5</x>
               </vel>
            </start>
            <time>60</time>
            <end>
               <vel>
                  <x>-0.1:0.1</x>
                  <y>-0.7:-0.1</y>
               </vel>
            </end>
         </raise_up>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>40</pause>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
      </actions>
      <spawnpos>
         <x>-9:9</x>
         <y>-9:7</y>
         <z>-4:4</z>
         <n>10:15</n>
      </spawnpos>
      <frames>
         <bitmap>assets/graphics/effects/smoke.png</bitmap>
         <center>
            <x>16</x>
            <y>16</y>
         </center>
         <alphamap>assets/graphics/effects/smoke-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <startframe>0:4</startframe>
         <framespeed>1000</framespeed>
      </frames>
      <cachecount>25</cachecount>
      <highdetailonly></highdetailonly>
   </smoke_puff>
   <chimney_puff>
      <actions>
         <raise_up>
            <start>
               <vel>
                  <x>-0.5:0.5</x>
                  <y>-1</y>
               </vel>
            </start>
            <time>90</time>
            <end>
               <vel>
                  <x>-0.1:0.1</x>
                  <y>-0.7:-0.1</y>
               </vel>
            </end>
         </raise_up>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <end>
               <opacity>1</opacity>
            </end>
            <time>5</time>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>90</pause>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
      </actions>
      <spawnpos>
         <y>0:5</y>
         <x>0</x>
      </spawnpos>
      <frames>
         <bitmap>assets/graphics/effects/smoke.png</bitmap>
         <center>
            <x>16</x>
            <y>16</y>
         </center>
         <alphamap>assets/graphics/effects/smoke-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <startframe>0:4</startframe>
         <framespeed>1000</framespeed>
      </frames>
      <cachecount>10</cachecount>
      <highdetailonly></highdetailonly>
   </chimney_puff>
   <smoke_puff_white>
      <actions>
         <raise_up>
            <start>
               <vel>
                  <y>-0.5:0.2</y>
                  <x>-0.5:0.5</x>
               </vel>
            </start>
            <time>90</time>
            <end>
               <vel>
                  <x>-0.1:0.1</x>
                  <y>-0.7:-0.1</y>
               </vel>
            </end>
         </raise_up>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <end>
               <opacity>1</opacity>
            </end>
            <time>3</time>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <end>
               <opacity>0</opacity>
            </end>
            <pause>10</pause>
            <time>40</time>
         </fade_out>
      </actions>
      <spawnpos>
         <x>-9:9</x>
         <y>-9:7</y>
         <n>5:10</n>
         <z>-4:4</z>
      </spawnpos>
      <frames>
         <bitmap>assets/graphics/effects/smoke-puff-white.jpg</bitmap>
         <center>
            <x>16</x>
            <y>16</y>
         </center>
         <alphamap>assets/graphics/effects/smoke-puff-white-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
      </frames>
      <cachecount>25</cachecount>
      <highdetailonly></highdetailonly>
   </smoke_puff_white>
   <floating_cargo_2>
      <actions>
         <hang_around>
            <start>
               <vel>
                  <x>-1</x>
               </vel>
            </start>
            <time>800</time>
         </hang_around>
         <splash>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>splash</spawn0>
            </spawn>
         </splash>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/crate2-water.png</bitmap>
         <center>
            <x>8</x>
            <y>8</y>
         </center>
         <alphamap>assets/graphics/effects/crate2-water-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>8</framespeed>
      </frames>
      <cachecount>15</cachecount>
   </floating_cargo_2>
   <sea_background>
      <actions>
         <hang_around>
            <start></start>
            <time>-1</time>
         </hang_around>
      </actions>
      <frames>
         <bitmap>assets/graphics/ports/scenery/bg-skywater-00.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
      </frames>
      <cachecount>1</cachecount>
   </sea_background>
   <enemy_cannon_shot>
      <actions>
         <sound>
            <start></start>
            <sound>
               <sound0>assets/sounds/enemycannon1.ogg</sound0>
               <sound1>assets/sounds/enemycannon2.ogg</sound1>
               <sound2>assets/sounds/enemycannon3.ogg</sound2>
            </sound>
         </sound>
      </actions>
      <frames>
         <bitmap>assets/graphics/combat/cannonfire.jpg</bitmap>
         <center>
            <x>20</x>
            <y>18</y>
         </center>
         <alphamap>assets/graphics/combat/cannonfire_alpha.jpg</alphamap>
         <tileswide>4</tileswide>
         <tileshigh>2</tileshigh>
         <framecount>8</framecount>
         <startframe>0</startframe>
         <framespeed>2</framespeed>
      </frames>
      <playonce></playonce>
      <cachecount>15</cachecount>
   </enemy_cannon_shot>
   <player_cannon_shot>
      <actions>
         <spawn_cannonfire>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>player_cannon_firebit</spawn0>
            </spawn>
         </spawn_cannonfire>
      </actions>
      <cachecount>15</cachecount>
   </player_cannon_shot>
   <cannonball_trail_normal>
      <actions></actions>
      <frames>
         <bitmap>assets/graphics/effects/cannon-trail-normal.png</bitmap>
         <center>
            <x>8</x>
            <y>8</y>
         </center>
         <alphamap>assets/graphics/effects/cannon-trail-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-2:2</x>
         <y>-2:2</y>
      </spawnpos>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </cannonball_trail_normal>
   <cannonball_normal>
      <actions>
         <gravity>
            <start>
               <accel>
                  <y>0.1</y>
               </accel>
               <spawndensity>1</spawndensity>
            </start>
            <time>800</time>
            <spawn>
               <spawn0>cannonball_trail_normal</spawn0>
            </spawn>
         </gravity>
         <sound>
            <start></start>
            <sound>
               <sound0>assets/sounds/cannon1.ogg</sound0>
               <sound1>assets/sounds/cannon2.ogg</sound1>
               <sound2>assets/sounds/cannon3.ogg</sound2>
            </sound>
         </sound>
         <bigpuffs>
            <start>
               <spawndensity>1</spawndensity>
            </start>
            <spawn>
               <spawn0>smoke_puff_white</spawn0>
            </spawn>
            <end>
               <spawndensity>0.5</spawndensity>
            </end>
            <time>10</time>
         </bigpuffs>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/cannonball.png</bitmap>
         <center>
            <x>4</x>
            <y>4</y>
         </center>
         <alphamap>assets/graphics/effects/cannonball-alpha.png</alphamap>
      </frames>
      <cachecount>5</cachecount>
   </cannonball_normal>
   <cannonball_enemy>
      <actions>
         <gravity>
            <start>
               <accel>
                  <y>0.1</y>
               </accel>
               <spawndensity>1</spawndensity>
            </start>
            <time>800</time>
            <spawn>
               <spawn0>cannonball_trail_normal</spawn0>
            </spawn>
         </gravity>
         <sound>
            <start></start>
            <sound>
               <sound0>assets/sounds/enemycannon1.ogg</sound0>
               <sound1>assets/sounds/enemycannon2.ogg</sound1>
               <sound2>assets/sounds/enemycannon3.ogg</sound2>
            </sound>
         </sound>
         <whitepuffs>
            <start>
               <spawndensity>1</spawndensity>
            </start>
            <end>
               <spawndensity>0.5</spawndensity>
            </end>
            <time>10</time>
            <spawn>
               <spawn0>smoke_puff_white</spawn0>
            </spawn>
         </whitepuffs>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/cannonball.png</bitmap>
         <center>
            <x>4</x>
            <y>4</y>
         </center>
         <alphamap>assets/graphics/effects/cannonball-alpha.png</alphamap>
      </frames>
      <cachecount>5</cachecount>
   </cannonball_enemy>
   <firepot_spark>
      <actions>
         <velocity>
            <start>
               <vel>
                  <y>-0.1</y>
                  <z>-1:1</z>
                  <x>-1:1</x>
                  <n>10</n>
               </vel>
               <accel>
                  <y>-0.1</y>
               </accel>
            </start>
            <end>
               <vel>
                  <n>20</n>
                  <x>-1:1</x>
                  <y>-1</y>
               </vel>
               <accel>
                  <x>-1:1</x>
               </accel>
            </end>
            <center>
               <y>-1:1</y>
               <x>-1:1</x>
            </center>
            <time>12</time>
            <bitmap>0.1</bitmap>
         </velocity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/cannon-trail-fire.png</bitmap>
         <center>
            <x>8</x>
            <y>8</y>
         </center>
         <alphamap>assets/graphics/effects/cannon-trail-alpha.png</alphamap>
         <framespeed>3</framespeed>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-2:2</x>
         <y>-2:2</y>
      </spawnpos>
      <cachecount>15</cachecount>
   </firepot_spark>
   <cannonball_chainshot>
      <actions>
         <gravity>
            <start>
               <accel>
                  <y>0.1</y>
               </accel>
               <spawndensity>1</spawndensity>
            </start>
            <time>800</time>
            <spawn>
               <spawn0>cannonball_trail_chain</spawn0>
            </spawn>
         </gravity>
         <sound>
            <start></start>
            <sound>
               <sound1>assets/sounds/chains.ogg</sound1>
            </sound>
         </sound>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/chainshot.png</bitmap>
         <center>
            <x>12</x>
            <y>12</y>
         </center>
         <alphamap>assets/graphics/effects/chainshot-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <cachecount>5</cachecount>
   </cannonball_chainshot>
   <cannonball_trail_chain>
      <actions></actions>
      <frames>
         <bitmap>assets/graphics/effects/cannon-trail-chain.png</bitmap>
         <center>
            <x>8</x>
            <y>8</y>
         </center>
         <alphamap>assets/graphics/effects/cannon-trail-chain-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-2:2</x>
         <y>-2:2</y>
      </spawnpos>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </cannonball_trail_chain>
   <flying_concrete>
      <actions>
         <gravity>
            <start>
               <accel>
                  <y>0.6</y>
               </accel>
            </start>
            <time>800</time>
         </gravity>
         <velocity>
            <start>
               <vel>
                  <x>-1:1</x>
                  <y>-1</y>
                  <z>-1:1</z>
                  <n>5:8</n>
               </vel>
            </start>
            <time>1</time>
         </velocity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/concrete.png</bitmap>
         <center>
            <x>8</x>
            <y>8</y>
         </center>
         <alphamap>assets/graphics/effects/concrete-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>100</framespeed>
         <startframe>0:4</startframe>
      </frames>
      <lastaction>
         <start>
            <spawncount>1</spawncount>
         </start>
         <spawn>
            <spawn0>splash</spawn0>
         </spawn>
      </lastaction>
      <spawnpos>
         <x>-1:1</x>
         <y>-1:1</y>
         <z>-1:1</z>
         <n>3:8</n>
      </spawnpos>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </flying_concrete>
   <firepuff>
      <actions>
         <velocity>
            <start>
               <accel>
                  <y>-0.3</y>
               </accel>
               <vel>
                  <y>-1</y>
               </vel>
            </start>
            <time>10</time>
         </velocity>
      </actions>
      <frames>
         <bitmap>assets/graphics/combat/cannonhit.jpg</bitmap>
         <center>
            <x>20</x>
            <y>20</y>
         </center>
         <alphamap>assets/graphics/combat/cannonhit_alpha.jpg</alphamap>
         <tileswide>3</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-10:10</x>
         <y>-20:0</y>
      </spawnpos>
      <cachecount>15</cachecount>
   </firepuff>
   <tikipuff>
      <actions>
         <velocity>
            <start>
               <accel>
                  <y>-0.3</y>
               </accel>
               <vel>
                  <y>-3</y>
               </vel>
            </start>
            <time>20</time>
         </velocity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/tikipuff.jpg</bitmap>
         <center>
            <x>20</x>
            <y>20</y>
         </center>
         <alphamap>assets/graphics/effects/tikipuff_alpha.jpg</alphamap>
         <tileswide>3</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-10:10</x>
         <y>-20:0</y>
         <z>-10:10</z>
         <n>10:20</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </tikipuff>
   <enemy_sinkparticles>
      <actions>
         <spawn>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn1>flying_plank_1</spawn1>
               <spawn2>flying_plank_2</spawn2>
               <spawn3>flying_cargo</spawn3>
            </spawn>
         </spawn>
      </actions>
      <cachecount>15</cachecount>
   </enemy_sinkparticles>
   <player_sinkparticles>
      <actions>
         <spawn>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>flying_cargo</spawn0>
               <spawn1>flying_plank_1</spawn1>
               <spawn2>flying_plank_2</spawn2>
            </spawn>
         </spawn>
      </actions>
      <cachecount>15</cachecount>
   </player_sinkparticles>
   <firepuff_16>
      <actions>
         <spawn_and_fade>
            <start>
               <opacity>1.0</opacity>
               <accel></accel>
               <vel>
                  <x>-3.25:3.25</x>
                  <y>-3.25:3.25</y>
                  <z>-3.25:3.25</z>
                  <n>10:20</n>
               </vel>
            </start>
            <end>
               <opacity>0.0</opacity>
               <accel></accel>
            </end>
            <time>25</time>
         </spawn_and_fade>
         <gravity>
            <start>
               <accel>
                  <y>-0.1</y>
               </accel>
            </start>
            <time>300</time>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/firepuff-16.jpg</bitmap>
         <center>
            <y>16</y>
            <x>16</x>
         </center>
         <alphamap>assets/graphics/effects/firepuff-16-alpha.png</alphamap>
      </frames>
      <spawnpos>
         <x>-10:10</x>
         <z>-10:10</z>
         <y>-10:10</y>
         <n>10:15</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </firepuff_16>
   <firepuff_32>
      <actions>
         <spawn_and_fade>
            <start>
               <opacity>1.0</opacity>
               <accel></accel>
               <vel>
                  <x>-0.25:0.25</x>
                  <y>-0.25:0.25</y>
                  <z>-0.25:0.25</z>
                  <n>1:2</n>
               </vel>
            </start>
            <end>
               <opacity>0.0</opacity>
               <accel></accel>
            </end>
            <time>25</time>
         </spawn_and_fade>
         <gravity>
            <start>
               <accel>
                  <y>-0.1</y>
               </accel>
            </start>
            <time>300</time>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/firepuff-32.jpg</bitmap>
         <center>
            <y>16</y>
            <x>16</x>
         </center>
         <alphamap>assets/graphics/effects/firepuff-32-alpha.png</alphamap>
      </frames>
      <spawnpos>
         <x>-10:10</x>
         <z>-10:10</z>
         <y>-10:10</y>
         <n>10:15</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </firepuff_32>
   <firepuff_32_cluster>
      <actions>
         <spawn_firepuffs>
            <start>
               <accel></accel>
               <spawncount>4</spawncount>
            </start>
            <spawn>
               <spawn0>firepuff_32</spawn0>
            </spawn>
            <end>
               <accel></accel>
            </end>
            <center></center>
            <time>15</time>
         </spawn_firepuffs>
         <start_velocity>
            <start>
               <vel>
                  <x>1:1</x>
                  <y>-2</y>
                  <z>-1:1</z>
                  <n>7:12</n>
               </vel>
            </start>
            <time>30</time>
         </start_velocity>
         <spawn_sparks>
            <start>
               <spawncount>7</spawncount>
            </start>
            <spawn>
               <spawn0>sparks</spawn0>
               <spawn1>sparks_dense</spawn1>
            </spawn>
         </spawn_sparks>
      </actions>
      <spawnpos>
         <x>-0.1:0.1</x>
         <y>-0.1:0.1</y>
         <n>2:4</n>
      </spawnpos>
      <cachecount>5</cachecount>
   </firepuff_32_cluster>
   <player_cannon_firebit>
      <actions></actions>
      <frames>
         <bitmap>assets/graphics/combat/cannonfire.jpg</bitmap>
         <center>
            <x>20</x>
            <y>18</y>
         </center>
         <alphamap>assets/graphics/combat/cannonfire_alpha.jpg</alphamap>
         <tileswide>4</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <playonce></playonce>
      <cachecount>15</cachecount>
   </player_cannon_firebit>
   <wake_barque>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.06:0.08</spawndensity>
            </start>
            <spawn>
               <spawn0>wakelette_player_medium</spawn0>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_barque>
   <wake_barque_port>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.5:0.7</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_player_port_long</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_barque_port>
   <wake_brigantine>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.06:0.08</spawndensity>
            </start>
            <spawn>
               <spawn0>wakelette_player_medium</spawn0>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_brigantine>
   <wake_brigantine_port>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.5:0.7</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_player_port_long</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_brigantine_port>
   <wake_frigate>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.06:0.08</spawndensity>
            </start>
            <spawn>
               <spawn0>wakelette_player_long</spawn0>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_frigate>
   <wake_frigate_port>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.5:0.7</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_player_port_long</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_frigate_port>
   <wake_galleon>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.06:0.08</spawndensity>
            </start>
            <spawn>
               <spawn1>wakelette_player_medium</spawn1>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_galleon>
   <wake_galleon_port>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.5:0.7</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_player_port_long</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_galleon_port>
   <wake_manowar>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.06:0.08</spawndensity>
            </start>
            <spawn>
               <spawn1>wakelette_player_medium</spawn1>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_manowar>
   <wake_manowar_port>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.5:0.7</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_player_port_long</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_manowar_port>
   <wake_schooner>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.06:0.08</spawndensity>
            </start>
            <spawn>
               <spawn1>wakelette_player_medium</spawn1>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_schooner>
   <wake_schooner_port>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.5:0.7</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_player_port</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_schooner_port>
   <wake_sloop>
      <actions>
         <spawn_wakelette>
            <start>
               <spawndensity>0.04:0.05</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn1>wakelette_player_medium</spawn1>
            </spawn>
         </spawn_wakelette>
      </actions>
      <cachecount>5</cachecount>
   </wake_sloop>
   <wake_sloop_port>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.5:0.7</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_player_port</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_sloop_port>
   <wake_enemy_barque>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.08:0.1</spawndensity>
            </start>
            <spawn>
               <spawn1>wakelette_enemy</spawn1>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_enemy_barque>
   <wake_enemy_brigantine>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.08:0.1</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_enemy</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_enemy_brigantine>
   <wake_enemy_frigate>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.08:0.1</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn1>wakelette_enemy_long</spawn1>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_enemy_frigate>
   <wake_enemy_galleon>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.08:0.1</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_enemy</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_enemy_galleon>
   <wake_enemy_manowar>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.08:0.1</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_enemy_long</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_enemy_manowar>
   <wake_enemy_schooner>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.08:0.1</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>wakelette_enemy</spawn0>
            </spawn>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_enemy_schooner>
   <wake_enemy_sloop>
      <actions>
         <spawn_wakepuffs>
            <start>
               <spawndensity>0.08:0.10</spawndensity>
            </start>
            <spawn>
               <spawn0>wakelette_enemy</spawn0>
            </spawn>
            <time>-1</time>
         </spawn_wakepuffs>
      </actions>
      <cachecount>5</cachecount>
   </wake_enemy_sloop>
   <port_reveal>
      <actions>
         <spawn_stuff>
            <start>
               <spawndensity>1</spawndensity>
            </start>
            <spawn>
               <spawn0>tikipuff</spawn0>
               <spawn1>smoke_puff_white</spawn1>
            </spawn>
            <end>
               <spawndensity>0</spawndensity>
            </end>
            <time>20</time>
         </spawn_stuff>
      </actions>
      <cachecount>1</cachecount>
   </port_reveal>
   <wakelette_player>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1.0</opacity>
            </end>
         </fade_in>
         <fade_hold>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>10</pause>
            <time>30</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_hold>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>40</pause>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
         <drift_left>
            <start>
               <vel>
                  <x>-.5</x>
               </vel>
            </start>
            <time>70</time>
            <end>
               <vel>
                  <x>-.5</x>
               </vel>
            </end>
         </drift_left>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wake-player-long.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wake-player-long-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>6</framespeed>
      </frames>
      <spawnpos>
         <y>-16</y>
         <x>-38:-33</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakelette_player>
   <wakelette_player_long>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1.0</opacity>
            </end>
         </fade_in>
         <fade_hold>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>10</pause>
            <time>80</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_hold>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>90</pause>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
         <drift_left>
            <start>
               <vel>
                  <x>-1.5</x>
               </vel>
            </start>
            <time>130</time>
            <end>
               <vel>
                  <x>-1.5</x>
               </vel>
            </end>
         </drift_left>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wake-player-long.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wake-player-long-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>6</framespeed>
      </frames>
      <spawnpos>
         <y>-16</y>
         <x>-18:-13</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakelette_player_long>
   <wakelette_player_medium>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1.0</opacity>
            </end>
         </fade_in>
         <fade_hold>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>10</pause>
            <time>55</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_hold>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
            <pause>45</pause>
         </fade_out>
         <drift_left>
            <start>
               <vel>
                  <x>-1.5</x>
               </vel>
            </start>
            <time>130</time>
            <end>
               <vel>
                  <x>-1.5</x>
               </vel>
            </end>
         </drift_left>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wake-player-long.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wake-player-long-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>6</framespeed>
      </frames>
      <spawnpos>
         <y>-16</y>
         <x>-28:-23</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakelette_player_medium>
   <wakelette_player_port>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1.0</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
            <pause>10</pause>
         </fade_out>
         <drift_left>
            <start>
               <vel>
                  <x>-1.5</x>
               </vel>
            </start>
            <time>130</time>
            <end>
               <vel>
                  <x>-1.5</x>
               </vel>
            </end>
         </drift_left>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wake-player-long.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wake-player-long-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>6</framespeed>
      </frames>
      <spawnpos>
         <y>-16</y>
         <x>-140:-20</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakelette_player_port>
   <wakelette_player_port_long>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1.0</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
            <pause>10</pause>
         </fade_out>
         <drift_left>
            <start>
               <vel>
                  <x>-1.5</x>
               </vel>
            </start>
            <time>130</time>
            <end>
               <vel>
                  <x>-1.5</x>
               </vel>
            </end>
         </drift_left>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wake-player-long.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wake-player-long-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>6</framespeed>
      </frames>
      <spawnpos>
         <y>-16</y>
         <x>-150:10</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakelette_player_port_long>
   <wakelette_enemy>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1.0</opacity>
            </end>
         </fade_in>
         <fade_hold>
            <start>
               <opacity>1</opacity>
            </start>
            <time>30</time>
            <end>
               <opacity>1</opacity>
            </end>
            <pause>10</pause>
         </fade_hold>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>30</pause>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
         <drift_left>
            <start>
               <vel>
                  <x>-1.0</x>
               </vel>
            </start>
            <time>70</time>
            <end>
               <vel>
                  <x>-1.0</x>
               </vel>
            </end>
         </drift_left>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wake-enemy-long.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wake-enemy-long-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>20</framespeed>
      </frames>
      <spawnpos>
         <y>-10</y>
         <x>-20:-33</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakelette_enemy>
   <wakelette_enemy_long>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>1.0</opacity>
            </end>
         </fade_in>
         <fade_hold>
            <start>
               <opacity>1</opacity>
            </start>
            <time>60</time>
            <end>
               <opacity>1</opacity>
            </end>
            <pause>10</pause>
         </fade_hold>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>70</pause>
            <time>20</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
         <drift_left>
            <start>
               <vel>
                  <x>-1.0</x>
               </vel>
            </start>
            <time>110</time>
            <end>
               <vel>
                  <x>-1.0</x>
               </vel>
            </end>
         </drift_left>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wake-enemy-long.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wake-enemy-long-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>20</framespeed>
      </frames>
      <spawnpos>
         <y>-10</y>
         <x>-20:-33</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakelette_enemy_long>
   <wakesplash>
      <actions>
         <drift_right>
            <start>
               <vel>
                  <x>0.75:1.5</x>
               </vel>
               <opacity>0.5:1</opacity>
            </start>
            <time>10</time>
            <end>
               <vel>
                  <x>0.1:0.2</x>
               </vel>
               <opacity>0.5:1</opacity>
            </end>
         </drift_right>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wakesplash.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/wakesplash-alpha.jpg</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>4</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>65:75</x>
         <y>-6:-12</y>
      </spawnpos>
      <cachecount>15</cachecount>
   </wakesplash>
   <canvasbits>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-2:2</x>
                  <y>-2:2</y>
                  <n>4:5</n>
               </vel>
            </start>
            <end>
               <vel>
                  <x>-1:1</x>
                  <y>-1:1</y>
                  <n>4:5</n>
               </vel>
            </end>
            <time>20</time>
         </spread>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/canvas-particle.png</bitmap>
         <center>
            <y>8</y>
            <x>8</x>
         </center>
         <alphamap>assets/graphics/effects/canvas-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-5:5</x>
         <y>-5:5</y>
         <n>5:10</n>
      </spawnpos>
      <highdetailonly></highdetailonly>
   </canvasbits>
   <sparks>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-4:4</x>
                  <y>-4:4</y>
               </vel>
            </start>
            <time>30</time>
            <end>
               <vel>
                  <x>-0.5:0.5</x>
                  <y>-0.5:0.5</y>
               </vel>
            </end>
         </spread>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>20</pause>
            <time>10</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/spark-particle.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/spark-particle-alpha.png</alphamap>
         <tileswide>4</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>5</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-8:8</x>
         <y>-8:8</y>
         <n>5:10</n>
      </spawnpos>
      <cachecount>25</cachecount>
   </sparks>
   <sparks_dense>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-1:1</x>
                  <y>-1:1</y>
               </vel>
            </start>
            <time>30</time>
            <end>
               <vel>
                  <x>-0.5:0.5</x>
                  <y>-0.5:0.5</y>
               </vel>
            </end>
         </spread>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/spark-particle.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/effects/spark-particle-alpha.png</alphamap>
         <tileswide>4</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-8:8</x>
         <y>-8:8</y>
         <n>5:10</n>
      </spawnpos>
      <cachecount>25</cachecount>
   </sparks_dense>
   <woodbits>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-4:4</x>
                  <y>-4:4</y>
                  <n>4:8</n>
               </vel>
            </start>
            <time>30</time>
            <end>
               <vel>
                  <x>-1:1</x>
                  <n>2:4</n>
                  <y>1</y>
               </vel>
            </end>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0:0.1</y>
               </accel>
            </start>
            <time>30</time>
            <end>
               <accel>
                  <y>1</y>
               </accel>
            </end>
         </gravity>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <end>
               <opacity>0</opacity>
            </end>
            <pause>10</pause>
            <time>20</time>
         </fade_out>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/wood-particle.png</bitmap>
         <center>
            <y>7</y>
            <x>7</x>
         </center>
         <alphamap>assets/graphics/effects/wood-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>4</framespeed>
      </frames>
      <cachecount>15</cachecount>
   </woodbits>
   <stonebits>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-4:4</x>
                  <y>-4:4</y>
               </vel>
            </start>
            <end>
               <vel>
                  <x>-1:1</x>
                  <y>1</y>
               </vel>
            </end>
            <time>30</time>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0.2</y>
               </accel>
            </start>
            <end>
               <accel>
                  <y>1.2</y>
               </accel>
            </end>
            <time>30</time>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/stone-particle.png</bitmap>
         <center>
            <x>7</x>
            <y>7</y>
         </center>
         <alphamap>assets/graphics/effects/stone-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>4</framespeed>
      </frames>
      <cachecount>15</cachecount>
   </stonebits>
   <water_drops_wide>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-6:6</x>
                  <y>-5:-6</y>
                  <n>2:5</n>
               </vel>
            </start>
            <end>
               <vel>
                  <x>-0.5:-0.5</x>
                  <y>-4:-5</y>
               </vel>
            </end>
            <time>30</time>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0</y>
               </accel>
            </start>
            <time>30</time>
            <end>
               <accel>
                  <y>1.5</y>
               </accel>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-particle.png</bitmap>
         <center>
            <y>7</y>
            <x>7</x>
         </center>
         <alphamap>assets/graphics/effects/water-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <spawnpos>
         <y>0</y>
         <x>-2:2</x>
         <n>2:4</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </water_drops_wide>
   <water_drop_fountain>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-2:-2</x>
                  <y>-3:-3</y>
               </vel>
               <opacity>.7</opacity>
            </start>
            <end>
               <vel>
                  <x>-1:-1</x>
                  <y>0</y>
               </vel>
               <opacity>.7</opacity>
            </end>
            <time>12</time>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0</y>
               </accel>
            </start>
            <time>12</time>
            <end>
               <accel>
                  <y>1.5</y>
               </accel>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-particle.png</bitmap>
         <center>
            <y>7</y>
            <x>7</x>
         </center>
         <alphamap>assets/graphics/effects/water-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <spawnpos></spawnpos>
      <cachecount>15</cachecount>
   </water_drop_fountain>
   <water_drop_fountainleft>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-2:-2</x>
               </vel>
               <opacity>.7</opacity>
            </start>
            <end>
               <vel>
                  <x>-1:-1</x>
                  <y>0</y>
               </vel>
               <opacity>.7</opacity>
            </end>
            <time>6</time>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0</y>
               </accel>
            </start>
            <time>6</time>
            <end>
               <accel>
                  <y>1.5</y>
               </accel>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-particle.png</bitmap>
         <center>
            <y>7</y>
            <x>7</x>
         </center>
         <alphamap>assets/graphics/effects/water-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <spawnpos></spawnpos>
      <cachecount>15</cachecount>
   </water_drop_fountainleft>
   <water_drop_fountainright>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>2:2</x>
                  <y>-3:-3</y>
               </vel>
               <opacity>.7</opacity>
            </start>
            <end>
               <vel>
                  <x>1:1</x>
                  <y>0</y>
               </vel>
               <opacity>.7</opacity>
            </end>
            <time>10</time>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0</y>
               </accel>
            </start>
            <time>10</time>
            <end>
               <accel>
                  <y>1.5</y>
               </accel>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-particle.png</bitmap>
         <center>
            <y>7</y>
            <x>7</x>
         </center>
         <alphamap>assets/graphics/effects/water-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <spawnpos></spawnpos>
      <cachecount>15</cachecount>
   </water_drop_fountainright>
   <water_drops_vert>
      <actions>
         <spread>
            <start>
               <vel>
                  <x>-3:3</x>
                  <y>-34:-38</y>
                  <n>2:5</n>
               </vel>
            </start>
            <end>
               <vel>
                  <x>-0.5:-0.5</x>
                  <y>-4:-5</y>
               </vel>
            </end>
            <time>30</time>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0</y>
               </accel>
            </start>
            <time>30</time>
            <end>
               <accel>
                  <y>1.5</y>
               </accel>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-particle.png</bitmap>
         <center>
            <y>7</y>
            <x>7</x>
         </center>
         <alphamap>assets/graphics/effects/water-particle-alpha.png</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <spawnpos>
         <y>0</y>
         <x>-2:2</x>
         <n>2:4</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </water_drops_vert>
   <waterverts>
      <actions>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <end>
               <opacity>0</opacity>
            </end>
            <time>20</time>
         </fade_out>
         <rise>
            <start>
               <vel>
                  <y>-3</y>
               </vel>
            </start>
            <time>20</time>
            <end>
               <vel>
                  <y>0.5</y>
               </vel>
            </end>
         </rise>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-verts.png</bitmap>
         <center>
            <y>8</y>
            <x>2</x>
         </center>
         <alphamap>assets/graphics/effects/water-verts-alpha.png</alphamap>
         <tileswide>3</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <spawnpos>
         <y>0:-35</y>
         <x>-4:4</x>
      </spawnpos>
      <cachecount>15</cachecount>
   </waterverts>
   <shot_miss>
      <actions>
         <spawn_waterdrops_vert>
            <start>
               <spawncount>12</spawncount>
            </start>
            <spawn>
               <spawn0>water_drops_vert</spawn0>
            </spawn>
         </spawn_waterdrops_vert>
         <spawn_waterverts>
            <start>
               <spawncount>12</spawncount>
            </start>
            <spawn>
               <spawn0>waterverts</spawn0>
            </spawn>
         </spawn_waterverts>
         <spawn_waterpuff>
            <start>
               <spawncount>3</spawncount>
            </start>
            <spawn>
               <spawn0>waterpuff</spawn0>
            </spawn>
         </spawn_waterpuff>
         <spawn_waterdrops_wide>
            <start>
               <spawncount>8</spawncount>
            </start>
            <spawn>
               <spawn0>water_drops_wide</spawn0>
            </spawn>
         </spawn_waterdrops_wide>
         <sound>
            <start></start>
            <sound>
               <sound0>assets/sounds/splash1.ogg</sound0>
               <sound1>assets/sounds/splash2.ogg</sound1>
               <sound2>assets/sounds/splash.ogg</sound2>
            </sound>
         </sound>
      </actions>
      <cachecount>15</cachecount>
   </shot_miss>
   <waterpuff>
      <actions>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <end>
               <opacity>0</opacity>
            </end>
            <time>15</time>
         </fade_out>
         <spread>
            <start>
               <vel>
                  <x>-1.5:1.5</x>
                  <y>-3:-4</y>
               </vel>
            </start>
            <end>
               <accel>
                  <x>-0.3:0.3</x>
                  <y>-3:-4</y>
               </accel>
            </end>
         </spread>
         <gravity>
            <start>
               <accel>
                  <y>0.2</y>
               </accel>
            </start>
            <end>
               <accel>
                  <y>1.5</y>
               </accel>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-puff-white.jpg</bitmap>
         <center>
            <x>16</x>
            <y>16</y>
         </center>
         <alphamap>assets/graphics/effects/water-puff-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>10</framespeed>
      </frames>
      <spawnpos>
         <x>-12:12</x>
         <y>-12:0</y>
         <n>2:10</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </waterpuff>
   <waterfall_puff>
      <actions>
         <fade_out>
            <start>
               <opacity>.5</opacity>
            </start>
            <end>
               <opacity>0</opacity>
            </end>
            <time>40</time>
            <pause>40</pause>
         </fade_out>
         <rise>
            <start>
               <accel>
                  <x>-.005:.005</x>
                  <y>-.005</y>
               </accel>
            </start>
            <time>80</time>
            <pause>0</pause>
         </rise>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <end>
               <opacity>.5</opacity>
            </end>
            <time>40</time>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-puff-white.jpg</bitmap>
         <center>
            <x>16</x>
            <y>16</y>
         </center>
         <alphamap>assets/graphics/effects/water-puff-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>10</framespeed>
      </frames>
      <spawnpos>
         <x>-40:40</x>
         <y>-40:40</y>
         <n>10:15</n>
      </spawnpos>
      <cachecount>15</cachecount>
   </waterfall_puff>
   <tikibomb_head>
      <actions>
         <play>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>50</pause>
            <time>10</time>
            <end>
               <opacity>0</opacity>
            </end>
         </play>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/tikibomb-head.jpg</bitmap>
         <center>
            <x>22</x>
            <y>43</y>
         </center>
         <alphamap>assets/graphics/effects/tikibomb-head-alpha.png</alphamap>
         <tileswide>4</tileswide>
         <tileshigh>2</tileshigh>
         <framespeed>1</framespeed>
      </frames>
      <spawnpos>
         <y>-186</y>
         <z>-20</z>
      </spawnpos>
      <cachecount>2</cachecount>
   </tikibomb_head>
   <tikibomb_headglow>
      <actions>
         <play>
            <start>
               <opacity>1</opacity>
            </start>
            <pause>50</pause>
            <time>10</time>
            <end>
               <opacity>0</opacity>
            </end>
         </play>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/tikibomb-headglow.jpg</bitmap>
         <center>
            <x>75</x>
            <y>75</y>
         </center>
         <alphamap>assets/graphics/effects/tikibomb-headglow-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>10</framespeed>
      </frames>
      <spawnpos>
         <y>-186</y>
         <z>20</z>
      </spawnpos>
      <cachecount>2</cachecount>
      <highdetailonly></highdetailonly>
   </tikibomb_headglow>
   <tikibomb_backlight>
      <actions>
         <play>
            <start></start>
            <time>10</time>
            <pause>50</pause>
         </play>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/tikibomb-backlight.jpg</bitmap>
         <center>
            <x>62</x>
            <y>127</y>
         </center>
         <alphamap>assets/graphics/effects/tikibomb-backlight-alpha.jpg</alphamap>
         <tileswide>2</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <spawnpos>
         <y>-127</y>
      </spawnpos>
      <cachecount>2</cachecount>
   </tikibomb_backlight>
   <tikibomb_lightning>
      <actions>
         <play>
            <start></start>
            <pause>50</pause>
            <time>5</time>
         </play>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/tikibomb-lightning.jpg</bitmap>
         <center>
            <y>84</y>
            <x>34</x>
         </center>
         <alphamap>assets/graphics/effects/tikibomb-lightning-alpha.jpg</alphamap>
         <tileswide>4</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>3</framespeed>
      </frames>
      <spawnpos>
         <y>-92</y>
         <z>25</z>
      </spawnpos>
      <cachecount>2</cachecount>
      <highdetailonly></highdetailonly>
   </tikibomb_lightning>
   <tikibomb_sparks>
      <actions>
         <fade_out>
            <start>
               <opacity>1</opacity>
            </start>
            <time>50</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
         <spread>
            <start>
               <vel>
                  <x>-5:5</x>
                  <y>-5:5</y>
                  <n>5:10</n>
               </vel>
            </start>
            <time>50</time>
         </spread>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/tikibomb-particle.jpg</bitmap>
         <center>
            <y>4</y>
            <x>4</x>
         </center>
         <alphamap>assets/graphics/effects/tikibomb-particle-alpha.jpg</alphamap>
         <tileswide>4</tileswide>
         <tileshigh>4</tileshigh>
         <framespeed>10</framespeed>
      </frames>
      <spawnpos>
         <x>-24:24</x>
         <y>-50:-30</y>
      </spawnpos>
      <cachecount>2</cachecount>
   </tikibomb_sparks>
   <enemy_ship_tiki_hit>
      <actions>
         <spawn_tikibacklight>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>tikibomb_backlight</spawn0>
            </spawn>
         </spawn_tikibacklight>
         <spawn_tikilightning>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>tikibomb_lightning</spawn0>
            </spawn>
         </spawn_tikilightning>
         <spawn_tikisparks>
            <start>
               <spawndensity>1</spawndensity>
            </start>
            <time>50</time>
            <spawn>
               <spawn0>tikibomb_sparks</spawn0>
            </spawn>
         </spawn_tikisparks>
         <spawn_tikiheadglow>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>tikibomb_headglow</spawn0>
            </spawn>
         </spawn_tikiheadglow>
         <spawn_tikihead>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn0>tikibomb_head</spawn0>
            </spawn>
         </spawn_tikihead>
      </actions>
      <cachecount>5</cachecount>
   </enemy_ship_tiki_hit>
   <chimney_smoke>
      <actions>
         <chimney_puff>
            <start>
               <spawndensity>.02:.04</spawndensity>
            </start>
            <spawn>
               <spawn0>chimney_puff</spawn0>
            </spawn>
            <time>-1</time>
         </chimney_puff>
      </actions>
      <cachecount>3</cachecount>
      <highdetailonly></highdetailonly>
   </chimney_smoke>
   <waterfall_one>
      <actions>
         <fall>
            <start>
               <accel>
                  <x>0</x>
                  <y>.2</y>
               </accel>
               <spawndensity>1</spawndensity>
            </start>
            <time>40</time>
         </fall>
         <fade_out>
            <start>
               <opacity>.5</opacity>
            </start>
            <end>
               <opacity>0</opacity>
            </end>
            <time>30</time>
            <pause>10</pause>
         </fade_out>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>0.5</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-verts.png</bitmap>
         <center>
            <y>8</y>
            <x>2</x>
         </center>
         <alphamap>assets/graphics/effects/water-verts-alpha.png</alphamap>
         <tileswide>3</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <spawnpos>
         <x>-4:5</x>
         <y>-5:5</y>
      </spawnpos>
      <cachecount>15</cachecount>
   </waterfall_one>
   <waterfall_two>
      <actions>
         <fall>
            <start>
               <accel>
                  <x>0</x>
                  <y>.2</y>
               </accel>
               <spawndensity>1</spawndensity>
            </start>
            <time>40</time>
         </fall>
         <fade_out>
            <start>
               <opacity>0.75</opacity>
            </start>
            <end>
               <opacity>0</opacity>
            </end>
            <time>40</time>
            <pause>10</pause>
         </fade_out>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>10</time>
            <end>
               <opacity>0.75</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/water-verts.png</bitmap>
         <center>
            <y>8</y>
            <x>2</x>
         </center>
         <alphamap>assets/graphics/effects/water-verts-alpha.png</alphamap>
         <tileswide>3</tileswide>
         <tileshigh>1</tileshigh>
         <framespeed>2</framespeed>
      </frames>
      <spawnpos>
         <x>-10:10</x>
         <y>-5:5</y>
      </spawnpos>
      <cachecount>15</cachecount>
   </waterfall_two>
   <waterfall>
      <highdetailonly></highdetailonly>
      <actions>
         <waterfall>
            <start>
               <spawndensity>1:2</spawndensity>
            </start>
            <spawn>
               <spawn0>waterfall_one</spawn0>
            </spawn>
            <time>-1</time>
         </waterfall>
      </actions>
      <spawnpos>
         <y>0:2</y>
         <x>0</x>
      </spawnpos>
      <cachecount>2</cachecount>
   </waterfall>
   <waterfall2>
      <highdetailonly></highdetailonly>
      <actions>
         <waterfall>
            <start>
               <spawndensity>3:5</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>waterfall_two</spawn0>
            </spawn>
         </waterfall>
      </actions>
      <spawnpos>
         <y>0:5</y>
         <x>0</x>
      </spawnpos>
      <cachecount>2</cachecount>
   </waterfall2>
   <waterfall_mist>
      <actions>
         <waterfall_puff>
            <start>
               <spawndensity>.4</spawndensity>
            </start>
            <spawn>
               <spawn0>waterfall_puff</spawn0>
            </spawn>
            <time>-1</time>
         </waterfall_puff>
      </actions>
      <cachecount>2</cachecount>
   </waterfall_mist>
   <water_fountain>
      <actions>
         <water_drops>
            <start>
               <spawndensity>.5</spawndensity>
            </start>
            <spawn>
               <spawn0>water_drop_fountain</spawn0>
            </spawn>
            <time>-1</time>
         </water_drops>
      </actions>
      <cachecount>1</cachecount>
      <highdetailonly></highdetailonly>
   </water_fountain>
   <water_fountain_left>
      <actions>
         <water_left>
            <start>
               <spawndensity>.5:2</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>water_drop_fountainleft</spawn0>
            </spawn>
         </water_left>
      </actions>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </water_fountain_left>
   <water_fountain_right>
      <actions>
         <water_right>
            <start>
               <spawndensity>1</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>water_drop_fountainright</spawn0>
            </spawn>
         </water_right>
      </actions>
      <cachecount>15</cachecount>
      <highdetailonly></highdetailonly>
   </water_fountain_right>
   <cloudy>
      <actions>
         <clouds>
            <start>
               <vel></vel>
               <spawndensity>0.01</spawndensity>
            </start>
            <time>-1</time>
            <spawn>
               <spawn0>clouds_00</spawn0>
               <spawn1>clouds_01</spawn1>
               <spawn2>clouds_02</spawn2>
               <spawn3>clouds_03</spawn3>
               <spawn5>clouds_05</spawn5>
               <spawn6>clouds_06</spawn6>
               <spawn8>clouds_07</spawn8>
               <spawn9>clouds_10</spawn9>
            </spawn>
         </clouds>
      </actions>
   </cloudy>
   <clouds_00>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0:0.1</x>
               </vel>
            </start>
            <time>10000</time>
         </drift_right>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-00.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-00-alpha.jpg</alphamap>
      </frames>
      <cachecount>10</cachecount>
      <spawnpos>
         <x>-651:400</x>
         <y>-106:-321</y>
         <z>-100</z>
      </spawnpos>
   </clouds_00>
   <clouds_01>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0:0.1</x>
               </vel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <end>
               <opacity>1</opacity>
            </end>
            <time>200</time>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-01.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-01-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <x>-491:400</x>
         <y>-80:-319</y>
         <z>-90</z>
      </spawnpos>
   </clouds_01>
   <clouds_02>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0:0.1</x>
               </vel>
            </start>
            <time>2000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-02.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-02-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <x>-600:400</x>
         <y>-61:-308</y>
         <z>-80</z>
      </spawnpos>
   </clouds_02>
   <clouds_03>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel></vel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <end>
               <opacity>1</opacity>
            </end>
            <time>200</time>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-03.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-03-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <y>-170:-248</y>
         <x>-782:40000</x>
         <z>-70</z>
      </spawnpos>
   </clouds_03>
   <clouds_04>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-04.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-04-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <y>-236:-362</y>
         <x>-933:40</x>
         <z>-60</z>
      </spawnpos>
   </clouds_04>
   <clouds_05>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0:0.1</x>
               </vel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-05.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-05-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <x>-757:400</x>
         <y>-120:-351</y>
         <z>-50</z>
      </spawnpos>
   </clouds_05>
   <clouds_06>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0:0.1</x>
               </vel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-06.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-06-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <x>-1033:400</x>
         <y>-140:-374</y>
         <z>-40</z>
      </spawnpos>
   </clouds_06>
   <clouds_07>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0:0.1</x>
               </vel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-07.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-07-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <x>-1069:400</x>
         <y>-310:-517</y>
         <z>-30</z>
      </spawnpos>
   </clouds_07>
   <clouds_08>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0.0:0.1</x>
               </vel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-08.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-08-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <y>-218:423</y>
         <x>-974:400</x>
         <z>-20</z>
      </spawnpos>
   </clouds_08>
   <clouds_10>
      <actions>
         <drift_right>
            <start>
               <accel></accel>
               <vel>
                  <x>0:0.1</x>
               </vel>
            </start>
            <time>10000</time>
         </drift_right>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>200</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
      </actions>
      <frames>
         <bitmap>assets/graphics/clouds/clouds-10.jpg</bitmap>
         <center>
            <x>0</x>
            <y>0</y>
         </center>
         <alphamap>assets/graphics/clouds/clouds-10-alpha.jpg</alphamap>
      </frames>
      <spawnpos>
         <x>-783:800</x>
         <y>-100:118</y>
         <z>0</z>
      </spawnpos>
   </clouds_10>
   <enemy_portsinkparticles>
      <actions>
         <spawn>
            <start>
               <spawncount>1</spawncount>
            </start>
            <spawn>
               <spawn3>smoke_puff</spawn3>
            </spawn>
         </spawn>
      </actions>
   </enemy_portsinkparticles>
   <cannonball_firepot>
      <actions>
         <gravity>
            <start>
               <accel>
                  <y>0.1</y>
               </accel>
               <spawndensity>1</spawndensity>
            </start>
            <time>800</time>
            <end>
               <accel>
                  <y>0.1</y>
               </accel>
               <spawndensity>1</spawndensity>
            </end>
            <spawn>
               <spawn0>cannonball_trail_firepot</spawn0>
               <spawn3>sparks_dense</spawn3>
               <spawn2>firepuff_32</spawn2>
            </spawn>
         </gravity>
      </actions>
   </cannonball_firepot>
   <cannonball_firepot2>
      <actions>
         <gravity>
            <start>
               <accel>
                  <y>0.1</y>
               </accel>
               <spawndensity>1</spawndensity>
            </start>
            <time>800</time>
            <end>
               <accel>
                  <y>0.1</y>
               </accel>
               <spawndensity>1</spawndensity>
            </end>
            <spawn>
               <spawn0>cannonball_trail_firepot</spawn0>
               <spawn3>sparks_dense</spawn3>
               <spawn2>firepuff_32</spawn2>
            </spawn>
         </gravity>
      </actions>
   </cannonball_firepot2>
   <cannonball_trail_firepot>
      <actions>
         <gravity>
            <start>
               <accel>
                  <y>-0.3</y>
               </accel>
               <vel>
                  <y>-1</y>
               </vel>
            </start>
            <time>10</time>
            <end>
               <accel>
                  <y>-0.1</y>
               </accel>
            </end>
         </gravity>
      </actions>
      <frames>
         <bitmap>assets/graphics/combat/cannonhit.jpg</bitmap>
         <center>
            <x>24</x>
            <y>18</y>
         </center>
         <alphamap>assets/graphics/combat/cannonhit_alpha.jpg</alphamap>
         <tileshigh>2</tileshigh>
         <tileswide>3</tileswide>
         <framecount>6</framecount>
         <framespeed>2</framespeed>
      </frames>
      <playonce></playonce>
      <spawnpos>
         <x>-1:1</x>
         <y>-1:1</y>
         <n>0:5</n>
      </spawnpos>
      <highdetailonly></highdetailonly>
   </cannonball_trail_firepot>
   <raincloud02>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <time>300</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
         <loop>
            <start>
               <opacity>1</opacity>
            </start>
            <time>-1</time>
            <end>
               <opacity>1</opacity>
            </end>
         </loop>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/rainclouds-01.jpg</bitmap>
         <center>
            <x>400</x>
            <y>84</y>
         </center>
         <alphamap>assets/graphics/effects/rainclouds-01-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
      </frames>
      <spawnpos>
         <y>-240</y>
      </spawnpos>
   </raincloud02>
   <rainmist>
      <actions>
         <fade_in>
            <start>
               <opacity>0</opacity>
            </start>
            <pause>0</pause>
            <time>60</time>
            <end>
               <opacity>1</opacity>
            </end>
         </fade_in>
         <fade_out>
            <start>
               <opacity>1</opacity>
               <vel>
                  <y>1</y>
               </vel>
            </start>
            <pause>0</pause>
            <time>120</time>
            <end>
               <opacity>0</opacity>
            </end>
         </fade_out>
      </actions>
      <frames>
         <bitmap>assets/graphics/effects/rainmist-00.jpg</bitmap>
         <center>
            <x>400</x>
            <y>199</y>
         </center>
         <alphamap>assets/graphics/effects/rainmist-00-alpha.jpg</alphamap>
         <tileswide>1</tileswide>
         <tileshigh>1</tileshigh>
      </frames>
      <spawnpos>
         <y>-250:-200</y>
      </spawnpos>
      <highdetailonly></highdetailonly>
   </rainmist>
</effects>
