<combat>
	<background bitmap="assets/graphics/ports/scenery/bg-skywater-00.jpg"/>
	<portbackground bitmap="assets/ports/scenery/bg-skywater-00.jpg"/>

	<emptygun>
		<bitmap>assets/graphics/combat/cannon-empty.jpg</bitmap>
		<alphamap>assets/graphics/combat/cannon-empty-alpha.png</alphamap>
	</emptygun>
	<fullgun>
		<bitmap>assets/graphics/combat/cannon-full.jpg</bitmap>
		<alphamap>assets/graphics/combat/cannon-full-alpha.png</alphamap>
	</fullgun>
	<hotgun>
		<bitmap>assets/graphics/combat/cannon-firing.jpg</bitmap>
		<alphamap>assets/graphics/combat/cannon-full-alpha.png</alphamap>
	</hotgun>
	<brokengun>
		<bitmap>assets/graphics/combat/cannon-broken.jpg</bitmap>
		<alphamap>assets/graphics/combat/cannon-broken-alpha.png</alphamap>
	</brokengun>
	<emptyhealth>
		<bitmap>assets/graphics/combat/shiphealth-bg.jpg</bitmap>
		<alphamap>assets/graphics/combat/shiphealth-bg-alpha.png</alphamap>
		<x>677</x>
		<y>13</y>
	</emptyhealth>
	<fullhealth>
		<bitmap>assets/graphics/combat/shiphealth-filler.jpg</bitmap>
		<alphamap>assets/graphics/combat/shiphealth-filler-alpha.png</alphamap>
		<x>736</x>
		<y>103</y>
	</fullhealth>
	<ball>
		<bitmap>assets/graphics/combat/cannonball.png</bitmap>
		<alphamap>assets/graphics/combat/cannonball_alpha.png</alphamap>
	</ball>
	<trail>
		<bitmap>assets/graphics/combat/cannonball_trail.png</bitmap>
		<alphamap>assets/graphics/combat/cannonball_trail_alpha.png</alphamap>
	</trail>

	<enemyemptyhealth>
		<bitmap>assets/graphics/combat/enemyhealth-empty.jpg</bitmap>
		<alphamap>assets/graphics/combat/enemyhealth-alpha.png</alphamap>
	</enemyemptyhealth>
	<enemyfullhealth>
		<bitmap>assets/graphics/combat/enemyhealth-full.jpg</bitmap>
		<alphamap>assets/graphics/combat/enemyhealth-alpha.png</alphamap>
	</enemyfullhealth>

	<targetingicon>
		<bitmap>assets/graphics/combat/targetingicon.jpg</bitmap>
		<alphamap>assets/graphics/combat/targetingicon-alpha.png</alphamap>
	</targetingicon>

	<fogoverlay bitmap="assets/graphics/combat/fog-00.jpg" alphamap="assets/graphics/combat/fog-00-alpha.jpg" />

	<water>
		<bitmap bitmap="assets/graphics/effects/water-sunny.jpg" />
		<animspeed>1</animspeed>
		<framecount>1</framecount>
		<yoffset>232</yoffset>
	</water>

	<ammobuttonpos>
		<a>
			<button x="270" y="420" />
			<text x="258" y="465"/>
		</a>
		<b>
			<button x="311" y="420" />
			<text x="297" y="465"/>
		</b>
		<c>
			<button x="363" y="420" />
			<text x="351" y="465"/>
		</c>
		<d>
			<button x="414" y="420" />
			<text x="399" y="465"/>
		</d>
		<e>
			<button x="460" y="420" />
			<text x="447" y="465"/>
		</e>
	</ammobuttonpos>

	<flee>
		<min>50</min>
		<random>250</random>
		<marker>720</marker>
		<buttontime>10</buttontime>
		<shipspeed>1</shipspeed>
	</flee>

</combat>
