<jitsprites _class="SpriteManager">
        
        <spritepage name="question_mark">
		<bitmap>assets/graphics/dialabust/mysterymark.png</bitmap>
		<alphamap>assets/graphics/dialabust/mysterymark-alpha.png</alphamap>
	</spritepage>

	<comment>============ TW2 BATTLE ANIMATION ============</comment>

        	<comment> ============ CANNONS ============ </comment>

	<spritepage name="cannonfire_page">
		<bitmap>assets/graphics/combat/cannonfire.jpg</bitmap>
		<alphamap>assets/graphics/combat/cannonfire_alpha.jpg</alphamap>
		<rows>2</rows>
		<columns>4</columns>
		<firstx>0</firstx>
		<firsty>0</firsty>
		<framewidth>42</framewidth>
		<frameheight>36</frameheight>
	</spritepage>

	<sprite name="cannonfire" fps="10" looping="false" holdlastframe="false" xoffset="21" yoffset="18">
		<spritepage>cannonfire_page</spritepage>
		<frame>0</frame>
		<frame>1</frame>
		<frame>2</frame>
		<frame>3</frame>
		<frame>4</frame>
		<frame>5</frame>
		<frame>6</frame>
		<frame>6</frame>
		<frame>6</frame>
	</sprite>

	<spritepage name="cannonhit_sp">
		<bitmap>assets/graphics/combat/cannonhit.jpg</bitmap>
		<alphamap>assets/graphics/combat/cannonhit_alpha.jpg</alphamap>
		<rows>2</rows>
		<columns>3</columns>
		<firstx>0</firstx>
		<firsty>0</firsty>
		<framewidth>48</framewidth>
		<frameheight>37</frameheight>
	</spritepage>

	<sprite name="cannonhit" fps="10" looping="false" holdlastframe="false" xoffset="24" yoffset="18">
		<spritepage>cannonhit_sp</spritepage>
		<frame>0</frame>
		<frame>1</frame>
		<frame>2</frame>
		<frame>3</frame>
		<frame>4</frame>
		<frame>5</frame>
	</sprite>


	<spritepage name="cannonhit_sp2">
		<bitmap>assets/graphics/combat/cannonhit.jpg</bitmap>
		<alphamap>assets/graphics/combat/cannonhit_alpha.jpg</alphamap>
		<rows>2</rows>
		<columns>3</columns>
		<firstx>0</firstx>
		<firsty>0</firsty>
		<framewidth>48</framewidth>
		<frameheight>37</frameheight>
	</spritepage>

	<sprite name="cannonhit2" fps="10" looping="false" holdlastframe="false" xoffset="24" yoffset="18">
		<spritepage>cannonhit_sp2</spritepage>
		<frame>0</frame>
		<frame>1</frame>
		<frame>2</frame>
		<frame>3</frame>
		<frame>4</frame>
		<frame>5</frame>
	</sprite>

        	<comment> ============ END CANNONS ============ </comment>

                <comment>============ TW2 SHIP SPRITES ============</comment>

	<sprite name="sloop_light" fps="7" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/sloop-near-dmglight-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-02.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-04.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-04-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-06.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmglight-07-alpha.png</alphamap>
	</sprite>

	<sprite name="sloop_heavy" fps="7" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-02.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-04.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-04-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-06.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-01.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-near-dmgheavy-07.png</bitmap>
	<alphamap>assets/graphics/ships/sloop-near-dmgheavy-07-alpha.png</alphamap>
	</sprite>


	<sprite name="enemysloop_good" fps="6" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/sloop-far-normal-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-04.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-04-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-06.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-normal-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-normal-07-alpha.png</alphamap>
	</sprite>

	<sprite name="enemysloop_light" fps="6" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/sloop-far-dmglight-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-04.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-04-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-06.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmglight-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmglight-07-alpha.png</alphamap>
	</sprite>

	<sprite name="enemysloop_heavy" fps="6" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-04.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-04-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-06.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-01.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-01-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/sloop-far-dmgheavy-07.jpg</bitmap>
	<alphamap>assets/graphics/ships/sloop-far-dmgheavy-07-alpha.png</alphamap>
	</sprite>

	
	<sprite name="schooner_good" fps="7" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/schooner-near-normal-00.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-02.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-07.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-06-alpha.png</alphamap> 
	<bitmap>assets/graphics/ships/schooner-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-07.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-normal-07.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-normal-07-alpha.png</alphamap>
	</sprite>

	<sprite name="schooner_light" fps="7" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/schooner-near-dmglight-00.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-02.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-06-alpha.png</alphamap> 
	<bitmap>assets/graphics/ships/schooner-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-07.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-07-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-06.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-06-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/schooner-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/schooner-near-dmglight-05-alpha.png</alphamap>
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		<sprite name="barque_good" fps="7" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/barque-near-normal-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-00-alpha.png</alphamap> 
	<bitmap>assets/graphics/ships/barque-near-normal-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-normal-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-normal-02-alpha.png</alphamap>
	</sprite>


	<sprite name="barque_light" fps="7" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/barque-near-dmglight-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-00-alpha.png</alphamap> 
	<bitmap>assets/graphics/ships/barque-near-dmglight-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmglight-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmglight-02-alpha.png</alphamap>
	</sprite>

	<sprite name="barque_heavy" fps="7" looping="true"
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-00.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-00-alpha.png</alphamap> 
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-05.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-near-dmgheavy-02.png</bitmap>
	<alphamap>assets/graphics/ships/barque-near-dmgheavy-02-alpha.png</alphamap>
	</sprite>

	<sprite name="enemybarque_light" fps="6" looping="true" 
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/barque-far-dmglight-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-00-alpha.png</alphamap> 
	<bitmap>assets/graphics/ships/barque-far-dmglight-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmglight-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmglight-02-alpha.png</alphamap>
	</sprite>

	<sprite name="enemybarque_heavy" fps="6" looping="true" 
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-00-alpha.png</alphamap> 
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-dmgheavy-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-dmgheavy-02-alpha.png</alphamap>
	</sprite>

	<sprite name="enemybarque_good" fps="6" looping="true" 
	holdlastframe="false"
	xoffset="21" yoffset="22">
	<bitmap>assets/graphics/ships/barque-far-normal-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-00.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-00-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-02-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-05.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-05-alpha.png</alphamap>
	<bitmap>assets/graphics/ships/barque-far-normal-02.jpg</bitmap>
	<alphamap>assets/graphics/ships/barque-far-normal-02-alpha.png</alphamap>
	</sprite>



                <comment>============ TW2 SHIP SPRITES ============</comment>

                <comment> ============ LAND ENEMIES ============ </comment>

	<sprite name="c1_fort_good" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c1-fort00.jpg</bitmap>
		<alphamap>assets/graphics/combat/c1-fort00-alpha.png</alphamap>
	</sprite>

	<sprite name="c1_fort_bad" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c1-fort00-dmg1.jpg</bitmap>
		<alphamap>assets/graphics/combat/c1-fort00-dmg1-alpha.png</alphamap>
	</sprite>

	<sprite name="c1_fort_dead" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c1-fort00-dmg2.jpg</bitmap>
		<alphamap>assets/graphics/combat/c1-fort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c1_minifort_good" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c1-minifort00.jpg</bitmap>
		<alphamap>assets/graphics/combat/c1-minifort00-alpha.png</alphamap>
	</sprite>

	<sprite name="c1_minifort_bad" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c1-minifort00-dmg1.jpg</bitmap>
		<alphamap>assets/graphics/combat/c1-minifort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c1_minifort_dead" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c1-minifort00-dmg2.jpg</bitmap>
		<alphamap>assets/graphics/combat/c1-minifort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c2_fort_good" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c2-fort00.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-fort00-alpha.png</alphamap>
	</sprite>

	<sprite name="c2_fort_bad" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c2-fort00-dmg1.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-fort00-dmg1-alpha.png</alphamap>
	</sprite>

	<sprite name="c2_fort_dead" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c2-fort00-dmg2.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-fort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c2_minifort_good" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c2-minifort00.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-minifort00-alpha.png</alphamap>
	</sprite>

	<sprite name="c2_minifort_bad" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c2-minifort00-dmg1.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-minifort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c2_minifort_dead" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c2-minifort00-dmg2.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-minifort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c3_fort_good" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c3-fort00.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-fort00-alpha.png</alphamap>
	</sprite>

	<sprite name="c3_fort_bad" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c3-fort00-dmg1.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-fort00-dmg1-alpha.png</alphamap>
	</sprite>

	<sprite name="c3_fort_dead" xoffset="122" yoffset="51" looping="true">
		<bitmap>assets/graphics/combat/c3-fort00-dmg2.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-fort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c3_minifort_good" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c3-minifort00.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-minifort00-alpha.png</alphamap>
	</sprite>

	<sprite name="c3_minifort_bad" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c3-minifort00-dmg1.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-minifort00-dmg2-alpha.png</alphamap>
	</sprite>

	<sprite name="c3_minifort_dead" xoffset="61" yoffset="50" looping="true">
		<bitmap>assets/graphics/combat/c3-minifort00-dmg2.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-minifort00-dmg2-alpha.png</alphamap>
	</sprite>


                <comment> ============ END LAND ENEMIES ============ </comment>

                <comment>============ COMBAT SCENERY ============</comment>

	<sprite name="combatland_01_bg">
		<bitmap>assets/graphics/combat/c2-bg.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-bg-alpha.png</alphamap>
	</sprite>
	<sprite name="combatland_01_fg">
		<bitmap>assets/graphics/combat/c2-fg.jpg</bitmap>
		<alphamap>assets/graphics/combat/c2-fg-alpha.png</alphamap>
	</sprite>
	<sprite name="combatland_02_bg">
		<bitmap>assets/graphics/combat/c3-bg.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-bg-alpha.png</alphamap>
	</sprite>
	<sprite name="combatland_02_fg">
		<bitmap>assets/graphics/combat/c3-fg.jpg</bitmap>
		<alphamap>assets/graphics/combat/c3-fg-alpha.png</alphamap>
	</sprite>
	<sprite name="fog_00">
		<bitmap>assets/graphics/combat/fog-00.jpg</bitmap>
		<alphamap>assets/graphics/combat/fog-00-alpha.jpg</alphamap>
	</sprite>
	<sprite name="fog_drift_00">
		<bitmap>assets/graphics/combat/fog-drift-00.jpg</bitmap>
		<alphamap>assets/graphics/combat/fog-drift-00-alpha.jpg</alphamap>
	</sprite>
	<sprite name="fog_drift_01">
		<bitmap>assets/graphics/combat/fog-drift-01.jpg</bitmap>
		<alphamap>assets/graphics/combat/fog-drift-01-alpha.jpg</alphamap>
	</sprite>
                                            
                <comment>============ END COMBAT SCENERY ============</comment>

	<comment>============ END TW2 BATTLE ANIMATION ============</comment>


	<comment>============ TW2 PORTS ============</comment>

                <comment>============ TW2 BUILDINGS ============</comment>

	<sprite name="bank_00_red">
		<bitmap>assets/graphics/ports/buildings/bank-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_00_red_hot">
		<bitmap>assets/graphics/ports/buildings/bank-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>

        <sprite name="bank_00_blue">
		<bitmap>assets/graphics/ports/buildings/bank-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_00_blue_hot">
		<bitmap>assets/graphics/ports/buildings/bank-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>

        <sprite name="bank_00_green">
		<bitmap>assets/graphics/ports/buildings/bank-00-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_00_green_hot">
		<bitmap>assets/graphics/ports/buildings/bank-00-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>

        <sprite name="bank_00_white">
		<bitmap>assets/graphics/ports/buildings/bank-00-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_00_white_hot">
		<bitmap>assets/graphics/ports/buildings/bank-00-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-00-alpha.png</alphamap>
	</sprite>

	<sprite name="bank_01_white">
		<bitmap>assets/graphics/ports/buildings/bank-01-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_white_hot">
		<bitmap>assets/graphics/ports/buildings/bank-01-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_blue">
		<bitmap>assets/graphics/ports/buildings/bank-01-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_blue_hot">
		<bitmap>assets/graphics/ports/buildings/bank-01-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_orange">
		<bitmap>assets/graphics/ports/buildings/bank-01-orange.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_orange_hot">
		<bitmap>assets/graphics/ports/buildings/bank-01-orange.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_pink">
		<bitmap>assets/graphics/ports/buildings/bank-01-pink.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_pink_hot">
		<bitmap>assets/graphics/ports/buildings/bank-01-pink.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_yellow">
		<bitmap>assets/graphics/ports/buildings/bank-01-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
	<sprite name="bank_01_yellow_hot">
		<bitmap>assets/graphics/ports/buildings/bank-01-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-01-alpha.png</alphamap>
	</sprite>
        <sprite name="bank_02_blue">
		<bitmap>assets/graphics/ports/buildings/bank-02-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>
	 <sprite name="bank_02_blue_hot">
		<bitmap>assets/graphics/ports/buildings/bank-02-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>

	 <sprite name="bank_02_red">
		<bitmap>assets/graphics/ports/buildings/bank-02-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>
	 <sprite name="bank_02_red_hot">
		<bitmap>assets/graphics/ports/buildings/bank-02-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>

	 <sprite name="bank_02_white">
		<bitmap>assets/graphics/ports/buildings/bank-02-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>
	 <sprite name="bank_02_white_hot">
		<bitmap>assets/graphics/ports/buildings/bank-02-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>

         <sprite name="bank_02_wood">
		<bitmap>assets/graphics/ports/buildings/bank-02-wood.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>
	 <sprite name="bank_02_wood_hot">
		<bitmap>assets/graphics/ports/buildings/bank-02-wood.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>

         <sprite name="bank_02_yellow">
		<bitmap>assets/graphics/ports/buildings/bank-02-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>
	 <sprite name="bank_02_yellow_hot">
		<bitmap>assets/graphics/ports/buildings/bank-02-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/bank-02-alpha.png</alphamap>
	</sprite>

	<sprite name="governor_00_red">
		<bitmap>assets/graphics/ports/buildings/governor-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_00_red_hot">
		<bitmap>assets/graphics/ports/buildings/governor-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_00_blue">
		<bitmap>assets/graphics/ports/buildings/governor-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_00_blue_hot">
		<bitmap>assets/graphics/ports/buildings/governor-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_00_green">
		<bitmap>assets/graphics/ports/buildings/governor-00-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_00_green_hot">
		<bitmap>assets/graphics/ports/buildings/governor-00-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_00_white">
		<bitmap>assets/graphics/ports/buildings/governor-00-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_00_white_hot">
		<bitmap>assets/graphics/ports/buildings/governor-00-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-00-alpha.png</alphamap>
	</sprite>

	<sprite name="governor_01_white">
		<bitmap>assets/graphics/ports/buildings/governor-01-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_white_hot">
		<bitmap>assets/graphics/ports/buildings/governor-01-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_blue">
		<bitmap>assets/graphics/ports/buildings/governor-01-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_blue_hot">
		<bitmap>assets/graphics/ports/buildings/governor-01-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_orange">
		<bitmap>assets/graphics/ports/buildings/governor-01-orange.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_orange_hot">
		<bitmap>assets/graphics/ports/buildings/governor-01-orange.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_pink">
		<bitmap>assets/graphics/ports/buildings/governor-01-pink.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_pink_hot">
		<bitmap>assets/graphics/ports/buildings/governor-01-pink.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
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	<sprite name="governor_01_yellow">
		<bitmap>assets/graphics/ports/buildings/governor-01-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_01_yellow_hot">
		<bitmap>assets/graphics/ports/buildings/governor-01-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-01-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_02_blue">
		<bitmap>assets/graphics/ports/buildings/governor-02-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_02_blue_hot">
		<bitmap>assets/graphics/ports/buildings/governor-02-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_02_green">
		<bitmap>assets/graphics/ports/buildings/governor-02-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_02_green_hot">
		<bitmap>assets/graphics/ports/buildings/governor-02-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_02_pink">
		<bitmap>assets/graphics/ports/buildings/governor-02-pink.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
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	<sprite name="governor_02_pink_hot">
		<bitmap>assets/graphics/ports/buildings/governor-02-pink.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_02_white">
		<bitmap>assets/graphics/ports/buildings/governor-02-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>
	<sprite name="governor_02_white_hot">
		<bitmap>assets/graphics/ports/buildings/governor-02-white.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_02_wood">
		<bitmap>assets/graphics/ports/buildings/governor-02-wood.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
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	<sprite name="governor_02_wood_hot">
		<bitmap>assets/graphics/ports/buildings/governor-02-wood.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>

        <sprite name="governor_02_yellow">
		<bitmap>assets/graphics/ports/buildings/governor-02-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
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	<sprite name="governor_02_yellow_hot">
		<bitmap>assets/graphics/ports/buildings/governor-02-yellow.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/governor-02-alpha.png</alphamap>
	</sprite>


	<sprite name="marketplace_00_red">
		<bitmap>assets/graphics/ports/buildings/marketplace-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/marketplace-00-alpha.png</alphamap>
	</sprite>
	<sprite name="marketplace_00_red_hot">
		<bitmap>assets/graphics/ports/buildings/marketplace-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/marketplace-00-alpha.png</alphamap>
	</sprite>

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		<bitmap>assets/graphics/ports/buildings/marketplace-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/marketplace-00-alpha.png</alphamap>
	</sprite>
	<sprite name="marketplace_00_blue_hot">
		<bitmap>assets/graphics/ports/buildings/marketplace-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/marketplace-00-alpha.png</alphamap>
	</sprite>

        <sprite name="marketplace_00_green">
		<bitmap>assets/graphics/ports/buildings/marketplace-00-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/marketplace-00-alpha.png</alphamap>
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	<sprite name="marketplace_00_green_hot">
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	<sprite name="marketplace_00_white_hot">
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	<sprite name="marketplace_01_blue">
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		<alphamap>assets/graphics/ports/buildings/marketplace-01-alpha.png</alphamap>
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	<sprite name="marketplace_01_blue_hot">
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		<alphamap>assets/graphics/ports/buildings/marketplace-01-alpha.png</alphamap>
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	<sprite name="marketplace_01_orange">
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	<sprite name="marketplace_01_orange_hot">
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		<alphamap>assets/graphics/ports/buildings/marketplace-01-alpha.png</alphamap>
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	<sprite name="marketplace_01_pink">
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	<sprite name="marketplace_01_pink_hot">
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	<sprite name="marketplace_01_white">
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	<sprite name="marketplace_01_white_hot">
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	<sprite name="marketplace_01_yellow">
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	<sprite name="marketplace_01_yellow_hot">
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		<alphamap>assets/graphics/ports/buildings/marketplace-01-alpha.png</alphamap>
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	<sprite name="marketplace_02_blue">
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	</sprite>
	<sprite name="marketplace_02_blue_hot">
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		<alphamap>assets/graphics/ports/buildings/marketplace-02-alpha.png</alphamap>
	</sprite>

        <sprite name="marketplace_02_orange">
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	<sprite name="marketplace_02_orange_hot">
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        <sprite name="marketplace_02_pink">
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		<alphamap>assets/graphics/ports/buildings/marketplace-02-alpha.png</alphamap>
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        <sprite name="marketplace_02_wood">
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	</sprite>
	<sprite name="marketplace_02_wood_hot">
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        <sprite name="marketplace_02_yellow">
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	<sprite name="marketplace_02_yellow_hot">
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	</sprite>

	<sprite name="moneylender_00_red">
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	</sprite>
	<sprite name="moneylender_00_red_hot">
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	<sprite name="moneylender_00_green_hot">
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	<sprite name="warehouse_00_red">
		<bitmap>assets/graphics/ports/buildings/warehouse-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-00-red-alpha.png</alphamap>
	</sprite>
	<sprite name="warehouse_00_red_hot">
		<bitmap>assets/graphics/ports/buildings/warehouse-00-red.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-00-red-alpha.png</alphamap>
	</sprite>

	<sprite name="warehouse_00_blue">
		<bitmap>assets/graphics/ports/buildings/warehouse-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-00-blue-alpha.png</alphamap>
	</sprite>
	<sprite name="warehouse_00_blue_hot">
		<bitmap>assets/graphics/ports/buildings/warehouse-00-blue.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-00-blue-alpha.png</alphamap>
	</sprite>

	<sprite name="warehouse_02_green">
		<bitmap>assets/graphics/ports/buildings/warehouse-02-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-02-green-alpha.png</alphamap>
	</sprite>
	<sprite name="warehouse_02_green_hot">
		<bitmap>assets/graphics/ports/buildings/warehouse-02-green.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-02-green-alpha.png</alphamap>
	</sprite>

	<sprite name="warehouse_02_orange">
		<bitmap>assets/graphics/ports/buildings/warehouse-02-orange.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-02-orange-alpha.png</alphamap>
	</sprite>
	<sprite name="warehouse_02_orange_hot">
		<bitmap>assets/graphics/ports/buildings/warehouse-02-orange.png</bitmap>
		<alphamap>assets/graphics/ports/buildings/warehouse-02-orange-alpha.png</alphamap>
	</sprite>


                <comment>============ END TW2 BUILDINGS ============</comment>


                <comment>============ SCENERY ============</comment>

	<sprite name="bg_land0_left">
		<bitmap>assets/graphics/ports/scenery/bg-land0-left.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land0-left-alpha.png</alphamap>
	</sprite>

        <sprite name="bg_land0_leftrightjoin">
		<bitmap>assets/graphics/ports/scenery/bg-land0-leftrightjoin.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land0-leftrightjoin-alpha.png</alphamap>
	</sprite>

        <sprite name="bg_land0_right">
		<bitmap>assets/graphics/ports/scenery/bg-land0-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land0-right-alpha.png</alphamap>
	</sprite>

        <sprite name="bg_land1_2_mid">
		<bitmap>assets/graphics/ports/scenery/bg-land1_2-mid.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land1_2-mid-alpha.png</alphamap>
	</sprite>

	<sprite name="bg_land2_road_left">
		<bitmap>assets/graphics/ports/scenery/bg-land2-road-left.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land2-road-left-alpha.png</alphamap>
	</sprite>

	<sprite name="bg_land2_road_right">
		<bitmap>assets/graphics/ports/scenery/bg-land2-road-right.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land2-road-right-alpha.png</alphamap>
	</sprite>

        <sprite name="bg_land3_left">
		<bitmap>assets/graphics/ports/scenery/bg-land3-left.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land3-left-alpha.png</alphamap>
	</sprite>

        <sprite name="bg_land3_left_cover">
		<bitmap>assets/graphics/ports/scenery/bg-land3-left-cover.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land3-left-cover-alpha.png</alphamap>
	</sprite>

	<sprite name="bg_land3_right">
		<bitmap>assets/graphics/ports/scenery/bg-land3-right.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land3-right-alpha.png</alphamap>
	</sprite>

        <sprite name="bg_land3_right_cover">
		<bitmap>assets/graphics/ports/scenery/bg-land3-right-cover.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-land3-right-cover-alpha.png</alphamap>
	</sprite>
	
	<sprite name="bg_mountain_right">
		<bitmap>assets/graphics/ports/scenery/bg-mountain-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-mountain-right-alpha.png</alphamap>
	</sprite>

        <sprite name="bg_volcano">
		<bitmap>assets/graphics/ports/scenery/bg-volcano.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/bg-volcano-alpha.png</alphamap>
	</sprite>

        <sprite name="bush_bank01_00">
		<bitmap>assets/graphics/ports/scenery/bush-bank01-00.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bush-bank01-00-alpha.png</alphamap>
	</sprite>

        <sprite name="bush_land1_2_left">
		<bitmap>assets/graphics/ports/scenery/bush-land1_2-left.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bush-land1_2-left-alpha.png</alphamap>
	</sprite>

        <sprite name="bush_land1_2_right">
		<bitmap>assets/graphics/ports/scenery/bush-land1_2-right.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bush-land1_2-right-alpha.png</alphamap>
	</sprite>

        <sprite name="bush_tavern00_00">
		<bitmap>assets/graphics/ports/scenery/bush-tavern00-00.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/bush-tavern00-00-alpha.png</alphamap>
	</sprite>

    <sprite name="dock_land0_left">
		<bitmap>assets/graphics/ports/scenery/dock-land0-left.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/dock-land0-left-alpha.png</alphamap>
	</sprite>

        <sprite name="dock_land0_right">
		<bitmap>assets/graphics/ports/scenery/dock-land0-right.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/dock-land0-right-alpha.png</alphamap>
	</sprite>

        <sprite name="dock_land1_land0_left">
		<bitmap>assets/graphics/ports/scenery/dock-land1_land0-left.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/dock-land1_land0-left-alpha.png</alphamap>
	</sprite>

        <sprite name="dock_land1_land0_right">
		<bitmap>assets/graphics/ports/scenery/dock-land1_land0-right.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/dock-land1_land0-right-alpha.png</alphamap>
	</sprite>

        <sprite name="dock_land1_water">
		<bitmap>assets/graphics/ports/scenery/dock-land1-water.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/dock-land1-water-alpha.png</alphamap>
	</sprite>

        <sprite name="gate_00_closed">
		<bitmap>assets/graphics/ports/scenery/gate-00-closed.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/gate-00-closed-alpha.png</alphamap>
	</sprite>

        <sprite name="gate_01_closed">
		<bitmap>assets/graphics/ports/scenery/gate-01-closed.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/gate-01-closed-alpha.png</alphamap>
	</sprite>
	
	<sprite name="gate_03_closed">
		<bitmap>assets/graphics/ports/scenery/gate-03-closed.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/gate-03-closed-alpha.png</alphamap>
	</sprite>

	<sprite name="palms_grove_00">
		<bitmap>assets/graphics/ports/scenery/palms-grove-00.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/palms-grove-00-alpha.png</alphamap>
	</sprite>

        <sprite name="palms_land0_right">
		<bitmap>assets/graphics/ports/scenery/palms-land0-right.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/palms-land0-right-alpha.png</alphamap>
	</sprite>

	<sprite name="warehouse01_shadow_p1a">
		<bitmap>assets/graphics/ports/scenery/shadow-warehouse01-p1a.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-warehouse01-p1a-alpha.png</alphamap>
	</sprite>

	<sprite name="warehouse00_shadow_p1b">
		<bitmap>assets/graphics/ports/scenery/shadow-warehouse00-p1b.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-warehouse00-p1b-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_bank00_p1d">
		<bitmap>assets/graphics/ports/scenery/shadow-bank00-p1d.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-bank00-p1d-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_moneylender00_p1d">
		<bitmap>assets/graphics/ports/scenery/shadow-moneylender00-p1d.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-moneylender00-p1d-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_tavern02_p1d">
		<bitmap>assets/graphics/ports/scenery/shadow-tavern02-p1d.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-tavern02-p1d-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_marketplace02_p1d">
		<bitmap>assets/graphics/ports/scenery/shadow-marketplace02-p1d.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-marketplace02-p1d-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_shipyard01_p1d">
		<bitmap>assets/graphics/ports/scenery/shadow-shipyard01-p1d.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-shipyard01-p1d-alpha.png</alphamap>
	</sprite>

	<sprite name="p1e_bank_shadow">
		<bitmap>assets/graphics/ports/scenery/p1e-bank00-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1e-bank00-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p1e_governor_shadow">
		<bitmap>assets/graphics/ports/scenery/p1e-governor00-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1e-governor00-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p1e_marketplace_shadow">
		<bitmap>assets/graphics/ports/scenery/p1e-marketplace02-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1e-marketplace02-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p1e_tavern_shadow">
		<bitmap>assets/graphics/ports/scenery/p1e-tavern01-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1e-tavern01-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p1f_bg_mountains">
		<bitmap>assets/graphics/ports/scenery/p1f-bg-mountains.png</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1f-bg-mountains-alpha.png</alphamap>
	</sprite>

                <comment>============ END SCENERY ============</comment>
                
                <comment>============ SCENERY STYLE 3 and STYLE3SHADOWS============</comment>

        <sprite name="p3a_alehouse00_shadow">
		<bitmap>assets/graphics/ports/style3/p3a-alehouse00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3a-alehouse00-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3a_bushes_row2">
		<bitmap>assets/graphics/ports/style3/p3a-bushes-row2.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3a-bushes-row2-alpha.png</alphamap>
	</sprite>

	<sprite name="p3a_marketplace00_shadow">
		<bitmap>assets/graphics/ports/style3/p3a-marketplace00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3a-marketplace00-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3a_shipyard00_shadow">
		<bitmap>assets/graphics/ports/style3/p3a-shipyard00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3a-shipyard00-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_brickroad_left">
		<bitmap>assets/graphics/ports/style3/p3b-brickroad-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-brickroad-left-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_bg_island_right">
		<bitmap>assets/graphics/ports/style3/p3b-bg-island-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-bg-island-right-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_govgrass">
		<bitmap>assets/graphics/ports/style3/p3b-govgrass.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-govgrass-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_palms00">
		<bitmap>assets/graphics/ports/style3/p3b-palms00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-palms00-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_palms01">
		<bitmap>assets/graphics/ports/style3/p3b-palms01.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-palms01-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_palms02">
		<bitmap>assets/graphics/ports/style3/p3b-palms02.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-palms02-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_palms03">
		<bitmap>assets/graphics/ports/style3/p3b-palms03.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-palms03-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_palms04">
		<bitmap>assets/graphics/ports/style3/p3b-palms04.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-palms04-alpha.png</alphamap>
	</sprite>

        <sprite name="p3b_palms05">
		<bitmap>assets/graphics/ports/style3/p3b-palms05.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-palms05-alpha.png</alphamap>
	</sprite>
        
        <sprite name="p3c_banktrees">
		<bitmap>assets/graphics/ports/style3/p3c-banktrees.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-banktrees-alpha.png</alphamap>
	</sprite>

        <sprite name="p3c_brickroad_right">
		<bitmap>assets/graphics/ports/style3/p3c-brickroad-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-brickroad-right-alpha.png</alphamap>
	</sprite>

        <sprite name="p3c_dock_base">
		<bitmap>assets/graphics/ports/style3/p3c-dock-base.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-dock-base-alpha.png</alphamap>
	</sprite>

        <sprite name="p3c_dock_front">
		<bitmap>assets/graphics/ports/style3/p3c-dock-front.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-dock-front-alpha.png</alphamap>
	</sprite>

        <sprite name="p3c_fountain_fish">
		<bitmap>assets/graphics/ports/style3/p3c-fountain-fish.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-fountain-fish-alpha.png</alphamap>
	</sprite>

        <sprite name="p3c_govtrees">
		<bitmap>assets/graphics/ports/style3/p3c-govtrees.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-govtrees-alpha.png</alphamap>
	</sprite>

	<sprite name="p3c_sand_left">
		<bitmap>assets/graphics/ports/style3/p3c-sand-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-sand-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p3c_marketplace_shadow">
		<bitmap>assets/graphics/ports/style3/p3c-marketplace02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-marketplace02-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3c_alehouse_shadow">
		<bitmap>assets/graphics/ports/style3/p3c-alehouse02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-alehouse02-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3c_bank_shadow">
		<bitmap>assets/graphics/ports/style3/p3c-bank02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-bank02-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3c_governor_shadow">
		<bitmap>assets/graphics/ports/style3/p3c-governor02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3c-governor02-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3d_alehouse00_shadow">
		<bitmap>assets/graphics/ports/style3/p3d-alehouse00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-alehouse00-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3d_bank00_shadow">
		<bitmap>assets/graphics/ports/style3/p3d-bank00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-bank00-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3d_dock_deco">
		<bitmap>assets/graphics/ports/style3/p3d-dock-deco.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-dock-deco-alpha.png</alphamap>
	</sprite>

        <sprite name="p3d_fountain_mermaid">
		<bitmap>assets/graphics/ports/style3/p3d-fountain-mermaid.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-fountain-mermaid-alpha.png</alphamap>
	</sprite>

	<sprite name="p3d_govshrubs">
		<bitmap>assets/graphics/ports/style3/p3d-govshrubs.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-govshrubs-alpha.png</alphamap>
	</sprite>

        <sprite name="p3d_governor02_shadow">
		<bitmap>assets/graphics/ports/style3/p3d-governor02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-governor02-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3d_marketplace00_shadow">
		<bitmap>assets/graphics/ports/style3/p3d-marketplace00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-marketplace00-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3d_mountain_left">
		<bitmap>assets/graphics/ports/style3/p3d-mountain-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-mountain-left-alpha.png</alphamap>
	</sprite>

        <sprite name="p3d_mountain_right">
		<bitmap>assets/graphics/ports/style3/p3d-mountain-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-mountain-right-alpha.png</alphamap>
	</sprite>

	<sprite name="p3d_sand_water">
		<bitmap>assets/graphics/ports/style3/p3d-sand-water.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3d-sand-water-alpha.png</alphamap>
	</sprite>

        <sprite name="p3e_bankgrass">
		<bitmap>assets/graphics/ports/style3/p3e-bankgrass.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3e-bankgrass-alpha.png</alphamap>
	</sprite>

        <sprite name="p3e_bank02_shadow">
		<bitmap>assets/graphics/ports/style3/p3e-bank02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3e-bank02-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3e_bricks">
		<bitmap>assets/graphics/ports/style3/p3e-bricks.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3e-bricks-alpha.png</alphamap>
	</sprite>

        <sprite name="p3e_brickroad_right">
		<bitmap>assets/graphics/ports/style3/p3e-brickroad-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3e-brickroad-right-alpha.png</alphamap>
	</sprite>

	<sprite name="p3e_governor01_shadow">
		<bitmap>assets/graphics/ports/style3/p3e-governor01-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3e-governor01-shadow-alpha.png</alphamap>
	</sprite>

        <sprite name="p3e_marketplace02_shadow">
		<bitmap>assets/graphics/ports/style3/p3e-marketplace02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3e-marketplace02-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3e_sand_front">
		<bitmap>assets/graphics/ports/style3/p3e-sand-front.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3e-sand-front-alpha.png</alphamap>
	</sprite>
        
        <sprite name="p3_alehouse00_shadow">
		<bitmap>assets/graphics/ports/style3/p3-alehouse00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-alehouse00-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3_brickroad_top">
		<bitmap>assets/graphics/ports/style3/p3-brickroad-top.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-brickroad-top-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_dock">
		<bitmap>assets/graphics/ports/style3/p3-dock.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-dock-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_dockramp_right">
		<bitmap>assets/graphics/ports/style3/p3-dockramp-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-dockramp-right-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_mountain_top_center">
		<bitmap>assets/graphics/ports/style3/p3-mountain-top-center.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-mountain-top-center-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_mountain_top_left">
		<bitmap>assets/graphics/ports/style3/p3-mountain-top-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-mountain-top-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p3_mountain_top_right">
		<bitmap>assets/graphics/ports/style3/p3-mountain-top-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-mountain-top-right-alpha.png</alphamap>
	</sprite>

	<sprite name="p3_mountain_base_left">
		<bitmap>assets/graphics/ports/style3/p3-mountain-base-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-mountain-base-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p3_mountain_base_right">
		<bitmap>assets/graphics/ports/style3/p3-mountain-base-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-mountain-base-right-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_mountain_bg_left">
		<bitmap>assets/graphics/ports/style3/p3-mountain-bg-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-mountain-bg-left-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_sandroad_joiner">
		<bitmap>assets/graphics/ports/style3/p3-sandroad-joiner.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-sandroad-joiner-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_sandroad_left">
		<bitmap>assets/graphics/ports/style3/p3-sandroad-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-sandroad-left-alpha.png</alphamap>
	</sprite>

        <sprite name="p3_sandroad_right">
		<bitmap>assets/graphics/ports/style3/p3-sandroad-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-sandroad-right-alpha.png</alphamap>
	</sprite>

	<sprite name="p3_sand_top_right">
		<bitmap>assets/graphics/ports/style3/p3-sand-top-right.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3-sand-top-right-alpha.png</alphamap>
	</sprite>

	<sprite name="p3b_alehouse_shadow">
		<bitmap>assets/graphics/ports/style3/p3b-alehouse01-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-alehouse01-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3b_bank_shadow">
		<bitmap>assets/graphics/ports/style3/p3b-bank01-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-bank01-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3b_governor_shadow">
		<bitmap>assets/graphics/ports/style3/p3b-governor01-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-governor01-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3b_marketplace_shadow">
		<bitmap>assets/graphics/ports/style3/p3b-marketplace01-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-marketplace01-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3b_warehouse_shadow">
		<bitmap>assets/graphics/ports/style3/p3b-warehouse02-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3b-warehouse02-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_alehouse_base">
		<bitmap>assets/graphics/ports/style3/prop-alehouse-base.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-alehouse-base-alpha.png</alphamap>
	</sprite>

        <sprite name="prop_barrel_00">
		<bitmap>assets/graphics/ports/style3/prop-barrel-00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-barrel-00-alpha.png</alphamap>
	</sprite>

        <sprite name="prop_barrel_00_shaded">
		<bitmap>assets/graphics/ports/style3/prop-barrel-00-shaded.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-barrel-00-shaded-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_barrel_00_two">
		<bitmap>assets/graphics/ports/style3/prop-barrel-00-two.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-barrel-00-two-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_barrelstack">
		<bitmap>assets/graphics/ports/style3/prop-barrelstack.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-barrelstack-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_basket">
		<bitmap>assets/graphics/ports/style3/prop-basket.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-basket-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_basket_small">
		<bitmap>assets/graphics/ports/style3/prop-basket-small.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-basket-small-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_crate00_3stack">
		<bitmap>assets/graphics/ports/style3/prop-crate00-3stack.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-crate00-3stack-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_crate00_3stack_shaded">
		<bitmap>assets/graphics/ports/style3/prop-crate3stack00-shaded.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-crate3stack00-shaded-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_crate00_againstwall">
		<bitmap>assets/graphics/ports/style3/prop-crate00-againstwall.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-crate00-againstwall-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_crate00_onground">
		<bitmap>assets/graphics/ports/style3/prop-crate00-onground.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-crate00-onground-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_cratesmall_00">
		<bitmap>assets/graphics/ports/style3/prop-cratesmall-00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-cratesmall-00-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_cratesmall_01">
		<bitmap>assets/graphics/ports/style3/prop-cratesmall-01.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-cratesmall-01-alpha.png</alphamap>
	</sprite>
	
	<sprite name="prop_cratesmall_02">
		<bitmap>assets/graphics/ports/style3/prop-cratesmall-02.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-cratesmall-02-alpha.png</alphamap>
	</sprite>
	
	<sprite name="prop_cratesmall_03">
		<bitmap>assets/graphics/ports/style3/prop-cratesmall-03.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-cratesmall-03-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_cratesmall_3stack">
		<bitmap>assets/graphics/ports/style3/prop-cratesmall-3stack.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-cratesmall-3stack-alpha.png</alphamap>
	</sprite>
	
	<sprite name="prop_cratesmall_bright">
		<bitmap>assets/graphics/ports/style3/prop-cratesmall-bright.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-cratesmall-bright-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_cratesmall_stack">
		<bitmap>assets/graphics/ports/style3/prop-cratesmall-stack.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-cratesmall-stack-alpha.png</alphamap>
	</sprite>

        <sprite name="prop_dockblocks00">
		<bitmap>assets/graphics/ports/style3/prop-dockblocks00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-dockblocks00-alpha.png</alphamap>
	</sprite>

        <sprite name="prop_fishinggear00">
		<bitmap>assets/graphics/ports/style3/prop-fishinggear00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-fishinggear00-alpha.png</alphamap>
	</sprite>

        <sprite name="prop_fountain_00">
		<bitmap>assets/graphics/ports/style3/prop-fountain-00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-fountain-00-alpha.png</alphamap>
	</sprite>

        <sprite name="prop_lamp00">
		<bitmap>assets/graphics/ports/style3/prop-lamp00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-lamp00-alpha.png</alphamap>
	</sprite>

        <sprite name="prop_lamp00_shadow">
		<bitmap>assets/graphics/ports/style3/prop-lamp00-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-lamp00-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_netsncrates00_onedge">
		<bitmap>assets/graphics/ports/style3/prop-netsncrates00-onedge.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-netsncrates00-onedge-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_rollednet">
		<bitmap>assets/graphics/ports/style3/prop-rollednet.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-rollednet-alpha.png</alphamap>
	</sprite>

	<sprite name="prop_ropepile_00">
		<bitmap>assets/graphics/ports/style3/prop-ropepile-00.png</bitmap>
		<alphamap>assets/graphics/ports/style3/prop-ropepile-00-alpha.png</alphamap>
	</sprite>

	<sprite name="p3f_governor_shadow">
		<bitmap>assets/graphics/ports/style3/p3f-governor-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3f-governor-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3f_bushes_row2">
		<bitmap>assets/graphics/ports/style3/p3f-bushes-row2.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3f-bushes-row2-alpha.png</alphamap>
	</sprite>

	<sprite name="p3f_moneylender_shadow">
		<bitmap>assets/graphics/ports/style3/p3f-moneylender-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3f-moneylender-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3f_brick_circle">
		<bitmap>assets/graphics/ports/style3/p3f-brick-circle.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3f-brick-circle-alpha.png</alphamap>
	</sprite>

	<sprite name="p3f_marketplace_shadow">
		<bitmap>assets/graphics/ports/style3/p3f-marketplace-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3f-marketplace-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3f_shipyard_shadow">
		<bitmap>assets/graphics/ports/style3/p3f-shipyard-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3f-shipyard-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3f_beachbushes">
		<bitmap>assets/graphics/ports/style3/p3f-beachbushes-left.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3f-beachbushes-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p3g_bg_mountains">
		<bitmap>assets/graphics/ports/style3/p3g-bg-mountains.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3g-bg-mountains-alpha.png</alphamap>
	</sprite>

	<sprite name="p3g_bank_shadow">
		<bitmap>assets/graphics/ports/style3/p3g-bank-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3g-bank-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3g_tavern_shadow">
		<bitmap>assets/graphics/ports/style3/p3g-tavern-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3g-tavern-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3g_marketplace_shadow">
		<bitmap>assets/graphics/ports/style3/p3g-marketplace-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3g-marketplace-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p3g_shipyard_shadow">
		<bitmap>assets/graphics/ports/style3/p3g-shipyard-shadow.png</bitmap>
		<alphamap>assets/graphics/ports/style3/p3g-shipyard-shadow-alpha.png</alphamap>
	</sprite>

		<comment>============ END SCENERY STYLE 3 and STYLE3SHADOWS============</comment>


<comment>============ SCENERY STYLE 4============</comment>

	<sprite name="p4a_trees_row1_left">
		<bitmap>assets/graphics/ports/style4/p4a-trees-row1-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4a-trees-row1-left-alpha.png</alphamap>
	</sprite>

        <sprite name="p4a_trees_row2_left">
		<bitmap>assets/graphics/ports/style4/p4a-trees-row2-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4a-trees-row2-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p4a_trees_row3_left">
		<bitmap>assets/graphics/ports/style4/p4a-trees-row3-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4a-trees-row3-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p4a_waterfall">
		<bitmap>assets/graphics/ports/style4/p4a-waterfall.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4a-waterfall-alpha.png</alphamap>
	</sprite>

	<sprite name="p4b_land_row0_left">
		<bitmap>assets/graphics/ports/style4/p4b-land-row0-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-land-row0-left-alpha.png</alphamap>
	</sprite>

        <sprite name="p4b_trees_row0_left">
		<bitmap>assets/graphics/ports/style4/p4b-trees-row0-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-trees-row0-left-alpha.png</alphamap>
	</sprite>

        <sprite name="p4b_trees_row3_right">
		<bitmap>assets/graphics/ports/style4/p4b-trees-row3-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-trees-row3-right.png</alphamap>
	</sprite>

        <sprite name="p4c_govgate">
		<bitmap>assets/graphics/ports/style4/p4c-govgate.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-govgate.png</alphamap>
	</sprite>

	<sprite name="p4c_govgrass">
		<bitmap>assets/graphics/ports/style4/p4c-govgrass.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-govgrass.png</alphamap>
	</sprite>

	<sprite name="p4c_land_row0_right">
		<bitmap>assets/graphics/ports/style4/p4c-land-row0-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-land-row0-right.png</alphamap>
	</sprite>

	<sprite name="p4c_trees_row3_mid">
		<bitmap>assets/graphics/ports/style4/p4c-trees-row3-mid.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-trees-row3-mid.png</alphamap>
	</sprite>

        <sprite name="p4d_govgate">
		<bitmap>assets/graphics/ports/style4/p4d-govgate.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-govgate.png</alphamap>
	</sprite>

        <sprite name="p4d_govgrass">
		<bitmap>assets/graphics/ports/style4/p4d-govgrass.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-govgrass.png</alphamap>
	</sprite>

	<sprite name="p4d_land_row3_left">
		<bitmap>assets/graphics/ports/style4/p4d-land-row3-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-land-row3-left.png</alphamap>
	</sprite>

	<sprite name="p4_dock">
		<bitmap>assets/graphics/ports/style4/p4-dock.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4-dock-alpha.png</alphamap>
	</sprite>

	<sprite name="p4_dock_bridge">
		<bitmap>assets/graphics/ports/style4/p4-dock-bridge.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4-dock-bridge.png</alphamap>
	</sprite>

	<sprite name="p4e_waterfall">
		<bitmap>assets/graphics/ports/style4/p4e-waterfall.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4e-waterfall.png</alphamap>
	</sprite>

	<sprite name="p4_land_row1n2">
		<bitmap>assets/graphics/ports/style4/p4-land-row1n2.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4-land-row1n2-alpha.png</alphamap>
	</sprite>

        <sprite name="p4_trees_row0_left">
		<bitmap>assets/graphics/ports/style4/p4-trees-row0-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4-trees-row0-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p4_trees_row1n2_right">
		<bitmap>assets/graphics/ports/style4/p4-trees-row1n2-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4-trees-row1n2-right-alpha.png</alphamap>
	</sprite>

	<sprite name="p4_trees_row3_left_shadow">
		<bitmap>assets/graphics/ports/style4/p4-trees-row3-left-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4-trees-row3-left-shadow.png</alphamap>
	</sprite>

	<sprite name="p4_dock_end_left">
		<bitmap>assets/graphics/ports/style4/p4-dock-end-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4-dock-end-left.png</alphamap>
	</sprite>

	<sprite name="p4g_land3_addition_right">
		<bitmap>assets/graphics/ports/style4/p4g-land3-addition-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4g-land3-addition-right.png</alphamap>
	</sprite>

	<sprite name="p4g_trees_land3_right">
		<bitmap>assets/graphics/ports/style4/p4g-trees-land3-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4g-trees-land3-right.png</alphamap>
	</sprite>

                <comment>============ SCENERY STYLE 4============</comment>

                <comment>============ STYLE 4 SHADOW============</comment>

        <sprite name="p4a_alehouse_shadow">
		<bitmap>assets/graphics/ports/style4/p4a-alehouse-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4a-alehouse-shadow.png</alphamap>
	</sprite>

        <sprite name="p4a_marketplace_shadow">
		<bitmap>assets/graphics/ports/style4/p4a-marketplace-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4a-marketplace-shadow.png</alphamap>
	</sprite>

	<sprite name="p4a_moneylender_shadow">
		<bitmap>assets/graphics/ports/style4/p4a-moneylender-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4a-moneylender-shadow.png</alphamap>
	</sprite>

        <sprite name="p4b_alehouse_shadow">
		<bitmap>assets/graphics/ports/style4/p4b-alehouse-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-alehouse-shadow.png</alphamap>
	</sprite>

        <sprite name="p4b_bank_shadow">
		<bitmap>assets/graphics/ports/style4/p4b-bank-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-bank-shadow.png</alphamap>
	</sprite>
	
	<sprite name="p4b_marketplace_shadow">
		<bitmap>assets/graphics/ports/style4/p4b-marketplace-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-marketplace-shadow.png</alphamap>
	</sprite>
	
	<sprite name="p4b_moneylender_shadow">
		<bitmap>assets/graphics/ports/style4/p4b-moneylender-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-moneylender-shadow.png</alphamap>
	</sprite>

	<sprite name="p4b_shipyard_shadow">
		<bitmap>assets/graphics/ports/style4/p4b-shipyard-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4b-shipyard-shadow.png</alphamap>
	</sprite>

        <sprite name="p4c_bank_shadow">
		<bitmap>assets/graphics/ports/style4/p4c-bank-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-bank-shadow.png</alphamap>
	</sprite>

        <sprite name="p4c_governor_shadow">
		<bitmap>assets/graphics/ports/style4/p4c-governor-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-governor-shadow.png</alphamap>
	</sprite>

        <sprite name="p4c_govgate_shadow">
		<bitmap>assets/graphics/ports/style4/p4c-govgate-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-govgate-shadow.png</alphamap>
	</sprite>

        <sprite name="p4c_marketplace_shadow">
		<bitmap>assets/graphics/ports/style4/p4c-marketplace-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-marketplace-shadow.png</alphamap>
	</sprite>

        <sprite name="p4c_moneylender_shadow">
		<bitmap>assets/graphics/ports/style4/p4c-moneylender-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-moneylender-shadow.png</alphamap>
	</sprite>
	
	<sprite name="p4c_shipyard_shadow">
		<bitmap>assets/graphics/ports/style4/p4c-shipyard-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4c-shipyard-shadow.png</alphamap>
	</sprite>

        <sprite name="p4d_bank_shadow">
		<bitmap>assets/graphics/ports/style4/p4d-bank-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-bank-shadow.png</alphamap>
	</sprite>

        <sprite name="p4d_govgate_shadow">
		<bitmap>assets/graphics/ports/style4/p4d-govgate-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-govgate-shadow.png</alphamap>
	</sprite>
	
	<sprite name="p4d_govshadow">
		<bitmap>assets/graphics/ports/style4/p4d-govshadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-govshadow.png</alphamap>
	</sprite>
	
	<sprite name="p4d_marketplace_shadow">
		<bitmap>assets/graphics/ports/style4/p4d-marketplace-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-marketplace-shadow.png</alphamap>
	</sprite>
	
	<sprite name="p4d_moneylender_shadow">
		<bitmap>assets/graphics/ports/style4/p4d-moneylender-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-moneylender-shadow.png</alphamap>
	</sprite>
	
	<sprite name="p4d_shipyard_shadow">
		<bitmap>assets/graphics/ports/style4/p4d-shipyard-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4d-shipyard-shadow.png</alphamap>
	</sprite>

	<sprite name="shadow_governor_p4e">
		<bitmap>assets/graphics/ports/style4/shadow-governor00-p4e.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/shadow-governor00-p4e-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_tavern_p4e">
		<bitmap>assets/graphics/ports/style4/shadow-tavern02-p4e.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/shadow-tavern02-p4e-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_bank_p4e">
		<bitmap>assets/graphics/ports/style4/shadow-bank00-p4e.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/shadow-bank00-p4e-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_marketplace_p4e">
		<bitmap>assets/graphics/ports/style4/shadow-marketplace01-p4e.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/shadow-marketplace01-p4e-alpha.png</alphamap>
	</sprite>

	<sprite name="p4f_governor_shadow">
		<bitmap>assets/graphics/ports/style4/p4f-governor-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4f-governor-shadow.png</alphamap>
	</sprite>

	<sprite name="p4f_marketplace_shadow">
		<bitmap>assets/graphics/ports/style4/p4f-marketplace-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4f-marketplace-shadow.png</alphamap>
	</sprite>

	<sprite name="p4f_shipyard_shadow">
		<bitmap>assets/graphics/ports/style4/p4f-shipyard-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4f-shipyard-shadow.png</alphamap>
	</sprite>

	<sprite name="p4g_governor_shadow">
		<bitmap>assets/graphics/ports/style4/p4g-governor-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4g-governor-shadow.png</alphamap>
	</sprite>

	<sprite name="p4g_moneylender_shadow">
		<bitmap>assets/graphics/ports/style4/p4g-moneylender-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4g-moneylender-shadow.png</alphamap>
	</sprite>

	<sprite name="p4g_bank_shadow">
		<bitmap>assets/graphics/ports/style4/p4g-bank-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4g-bank-shadow.png</alphamap>
	</sprite>

	<sprite name="p4g_tavern_shadow">
		<bitmap>assets/graphics/ports/style4/p4g-tavern-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4g-tavern-shadow.png</alphamap>
	</sprite>

	<sprite name="p4g_marketplace_shadow">
		<bitmap>assets/graphics/ports/style4/p4g-marketplace-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/style4/p4g-marketplace-shadow.png</alphamap>
	</sprite>
                <comment>============ END STYLE 4 SHADOW============</comment>

                <comment>============ SHADOWS SCENERY ============</comment>

        <sprite name="shadow_bank00_L2_left">
		<bitmap>assets/graphics/ports/scenery/shadow-bank00-L2-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-bank00-L2-left-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_bank01">
		<bitmap>assets/graphics/ports/scenery/shadow-bank01.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-bank01-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_bank02_L2_right">
		<bitmap>assets/graphics/ports/scenery/shadow-bank02-L2-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-bank02-L2-right-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_marketplace00_L1_right">
		<bitmap>assets/graphics/ports/scenery/shadow-marketplace00-L1-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-marketplace00-L1-right-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_marketplace01">
		<bitmap>assets/graphics/ports/scenery/shadow-marketplace01.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-marketplace01-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_marketplace02_L1_left">
		<bitmap>assets/graphics/ports/scenery/shadow-marketplace02-L1-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-marketplace02-L1-left-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_moneylender00_L2_right">
		<bitmap>assets/graphics/ports/scenery/shadow-moneylender00-L2-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-moneylender00-L2-right-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_moneylender01">
		<bitmap>assets/graphics/ports/scenery/shadow-moneylender01.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-moneylender01-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_moneylender_L3_left">
		<bitmap>assets/graphics/ports/scenery/shadow-moneylender-L3-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-moneylender-L3-left-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_shipyard01_L0_left">
		<bitmap>assets/graphics/ports/scenery/shadow-shipyard01-L0-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-shipyard01-L0-left-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_shipyard01_L0_right">
		<bitmap>assets/graphics/ports/scenery/shadow-shipyard01-L0-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-shipyard01-L0-right-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_shipyard02_L1_right">
		<bitmap>assets/graphics/ports/scenery/shadow-shipyard02-L1-right.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-shipyard02-L1-right-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_shipyard_L1_left">
		<bitmap>assets/graphics/ports/scenery/shadow-shipyard-L1-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-shipyard-L1-left-alpha.png</alphamap>
	</sprite>

        <sprite name="shadow_tavern00">
		<bitmap>assets/graphics/ports/scenery/shadow-tavern00.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-tavern00-alpha.png</alphamap>
	</sprite>

	<sprite name="shadow_tavern02_L2_left">
		<bitmap>assets/graphics/ports/scenery/shadow-tavern02-L2-left.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/shadow-tavern02-L2-left-alpha.png</alphamap>
	</sprite>

	<sprite name="p1f_bank_shadow">
		<bitmap>assets/graphics/ports/scenery/p1f-bank-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1f-bank-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p1f_marketplace_shadow">
		<bitmap>assets/graphics/ports/scenery/p1f-marketplace-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1f-marketplace-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p1f_shipyard_shadow">
		<bitmap>assets/graphics/ports/scenery/p1f-shipyard-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1f-shipyard-shadow-alpha.png</alphamap>
	</sprite>

	<sprite name="p1f_tavern_shadow">
		<bitmap>assets/graphics/ports/scenery/p1f-tavern-shadow.jpg</bitmap>
		<alphamap>assets/graphics/ports/scenery/p1f-tavern-shadow-alpha.png</alphamap>
	</sprite>

                <comment>============ SHADOWS SCENERY ============</comment>

			<comment>============ CLOUDS ============</comment>

	<sprite name="clouds00">
		<bitmap>assets/graphics/clouds/clouds-00.jpg</bitmap>
		<alphamap>assets/graphics/clouds/clouds-00-alpha.jpg</alphamap>
	</sprite>

	<sprite name="clouds01">
		<bitmap>assets/graphics/clouds/clouds-01.jpg</bitmap>
		<alphamap>assets/graphics/clouds/clouds-01-alpha.jpg</alphamap>
	</sprite>

	<sprite name="clouds02">
		<bitmap>assets/graphics/clouds/clouds-02.jpg</bitmap>
		<alphamap>assets/graphics/clouds/clouds-02-alpha.jpg</alphamap>
	</sprite>

	<sprite name="clouds04">
		<bitmap>assets/graphics/clouds/clouds-04.jpg</bitmap>
		<alphamap>assets/graphics/clouds/clouds-04-alpha.jpg</alphamap>
	</sprite>

	<sprite name="clouds06">
		<bitmap>assets/graphics/clouds/clouds-06.jpg</bitmap>
		<alphamap>assets/graphics/clouds/clouds-06-alpha.jpg</alphamap>
	</sprite>

	<sprite name="clouds07">
		<bitmap>assets/graphics/clouds/clouds-07.jpg</bitmap>
		<alphamap>assets/graphics/clouds/clouds-07-alpha.jpg</alphamap>
	</sprite>

	<sprite name="clouds10">
		<bitmap>assets/graphics/clouds/clouds-10.jpg</bitmap>
		<alphamap>assets/graphics/clouds/clouds-10-alpha.jpg</alphamap>
	</sprite>

			<comment>============ END CLOUDS ============</comment>

                <comment>============ TW2 PORT ANIMATION ============</comment>

        <sprite name="dog01-runright" fps="7" looping="true"
        holdlastframe="true"
        xoffset="0" yoffset="-9">
        <bitmap>assets/graphics/ports/animations/dog-run-left-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-left-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-run-left-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-left-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-run-left-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-left-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-run-left-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-left-07-alpha.png</alphamap>
        </sprite>

        <sprite name="dog01-runleft" fps="7" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-9">
        <bitmap>assets/graphics/ports/animations/dog-run-right-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-right-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-run-right-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-right-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-run-right-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-right-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-run-right-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-run-right-07-alpha.png</alphamap>
        </sprite>

        <sprite name="dog02-sit" fps="2" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-13">
        <bitmap>assets/graphics/ports/animations/dog-scratch-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-scratch-01-alpha.png</alphamap>
        </sprite>

        <sprite name="dog02-scratch" fps="4" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-13">
        <bitmap>assets/graphics/ports/animations/dog-scratch-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-scratch-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-scratch-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-scratch-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-scratch-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-scratch-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/dog-scratch-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-scratch-05-alpha.png</alphamap>
        </sprite>

        <sprite name="dog03-sleep" fps="2" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-9">
        <bitmap>assets/graphics/ports/animations/dog-sleep-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-sleep-01-alpha.png</alphamap>
        </sprite>

        <sprite name="dog03-yawn" fps="2" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-9">
        <bitmap>assets/graphics/ports/animations/dog-sleep-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-sleep-02-alpha.png</alphamap>
        </sprite>

        <sprite name="dog03-lookfront" fps="2" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-9">
        <bitmap>assets/graphics/ports/animations/dog-sleep-03.png</bitmap>
       <alphamap>assets/graphics/ports/animations/dog-sleep-03-alpha.png</alphamap>
        </sprite>

        <sprite name="dog03-lookleft" fps="2" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-9">
        <bitmap>assets/graphics/ports/animations/dog-sleep-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/dog-sleep-04-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-idle" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-09.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-09-alpha.png</alphamap>
        </sprite>
		 
        <sprite name="drunk-drinktoidle" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-06-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-08.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-08-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-09.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-09-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-idletodrink" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-09.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-09-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-08.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-08-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-06-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-drinktolookleft" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-06-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-04-alpha.png</alphamap>
        </sprite>
        
        <sprite name="drunk-looklefttodrink" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-06-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-shakehead" fps="5" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-04-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-drinktolookforward" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-06-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-01-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-lookforward" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-01-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-lookforwardtodrink" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-06-alpha.png</alphamap>
        </sprite>

        <sprite name="drunk-lookforwardtoidle" fps="6" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/drunk-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/drunk-09.png</bitmap>
        <alphamap>assets/graphics/ports/animations/drunk-09-alpha.png</alphamap>
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        <sprite name="pirate1_bow" fps="8" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-25">
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        <sprite name="pirate2" fps="6" looping="true"
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        xoffset="0" yoffset="-25">
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        <sprite name="pirate2_faceleft" fps="1" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-25">
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        <sprite name="pirate2_walkleft" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-25">
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        <sprite name="pirate2_faceright" fps="1" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-25">
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        <sprite name="pirate2_walkright" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-25">
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        <sprite name="pirate2_laugh" fps="8" looping="true"
        holdlastframe="false"
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        <sprite name="pirate2_shrug" fps="1" looping="true"
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        xoffset="0" yoffset="-25">
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        <sprite name="pirate2_listening" fps="6" looping="true"
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        <sprite name="pirate2_idle" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-25">
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        <alphamap>assets/graphics/ports/animations/pirate2-03-alpha.png</alphamap>
        </sprite>


        <sprite name="piratelean" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-32">
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        <sprite name="piratelean_lookup" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-32">
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        <alphamap>assets/graphics/ports/animations/richman-03-alpha.png</alphamap>  
        <bitmap>assets/graphics/ports/animations/richman-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-07-alpha.png</alphamap>
        </sprite>

          <sprite name="richman_scratch" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-25">                                       
        <bitmap>assets/graphics/ports/animations/richman-10.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-10-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-10.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-10-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-10.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-10-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-10.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-10-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>  
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-01-alpha.png</alphamap>
        </sprite>

        <sprite name="richman_faceleft" fps="1" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-25">
        <bitmap>assets/graphics/ports/animations/richman-14.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-14-alpha.png</alphamap>
        </sprite>

        <sprite name="richman_walkleft" fps="7" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-25">
        <bitmap>assets/graphics/ports/animations/richman-12.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-12-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-14.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-14-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-16.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-16-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-18.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-18-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-19.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-19-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-20.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-20-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-22.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-22-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-24.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-24-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-25.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-25-alpha.png</alphamap>
        </sprite>

        <sprite name="richman_faceright" fps="1" looping="false"
        holdlastframe="true"
        xoffset="0" yoffset="-25">
        <bitmap>assets/graphics/ports/animations/richman-14-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-14-left-alpha.png</alphamap>
        </sprite>


        <sprite name="richman_walkright" fps="7" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-25">
        <bitmap>assets/graphics/ports/animations/richman-12-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-12-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-14-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-14-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-16-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-16-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-18-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-18-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-19-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-19-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-20-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-20-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-22-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-22-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-24-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-24-left-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/richman-25-left.png</bitmap>
        <alphamap>assets/graphics/ports/animations/richman-25-left-alpha.png</alphamap>
        </sprite>

        <sprite name="womanlookleftandright" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-24">                                 
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap> 
        <bitmap>assets/graphics/ports/animations/woman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap> 
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-06-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>  
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-08.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-08-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-09.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-09-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-10.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-10-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-11.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-11-alpha.png</alphamap> 
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap>
        </sprite>
        
        <sprite name="womanlookforward" fps="6" looping="true"
        holdlastframe="false"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap>
        </sprite>
        
        <sprite name="womanlookleft" fps="6" looping="true"
        holdlastframe="true"
        xoffset="0" yoffset="-24">
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-06-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-07.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-07-alpha.png</alphamap> 
        <bitmap>assets/graphics/ports/animations/woman-06.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-06-alpha.png</alphamap> 
        <bitmap>assets/graphics/ports/animations/woman-05.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-05-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-04.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-04-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap>
        </sprite>
        
        <sprite name="womanlookright" fps="6" looping="true"
        holdlastframe="true"
        xoffset="0" yoffset="-24">          
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap> 
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-01.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-01-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-02.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-02-alpha.png</alphamap>
        <bitmap>assets/graphics/ports/animations/woman-03.png</bitmap>
        <alphamap>assets/graphics/ports/animations/woman-03-alpha.png</alphamap>
        </sprite>

	         <comment>============ END TW2 PORT ANIMATION ============</comment>

	<comment>============ END TW2 PORTS ============</comment>


</jitsprites>
