[CarExplosion1]
dpx       = 3
dpy       = 3
rate      = 3
drate     = 0
v         = 3.25
dv        = 0
danglev   = 2
dtimestart= 30
timelife  = 800
dtimelife = 20
dumping   = 0.96
sprite    = data\obj\piece_4.tga
alpha     = data\obj\_piece_4.tga
animtime  = 5
animphases= 6

[CarExplosion2]
dpx       = 3
dpy       = 3
rate      = 3
drate     = 1
v         = 3.25
dv        = 1.25
danglev   = 2
dtimestart= 30
timelife  = 800
dtimelife = 200
dumping   = 0.96
sprite    = data\obj\piece_5.tga
alpha     = data\obj\_piece_5.tga
animtime  = 7
animphases= 6

[CarExplosion3]
dpx       = 3
dpy       = 3
rate      = 3
drate     = 1
v         = 3.25
dv        = 1.25
danglev   = 2
dtimestart= 30
timelife  = 800
dtimelife = 200
dumping   = 0.96
sprite    = data\obj\piece_6.tga
alpha     = data\obj\_piece_6.tga
animtime  = 9
animphases= 3

[CarExplosion4]
dpx       = 3
dpy       = 3
rate      = 3
drate     = 1
v         = 3.25
dv        = 1.25
danglev   = 2
dtimestart= 30
timelife  = 800
dtimelife = 200
dumping   = 0.96
sprite    = data\obj\piece_7.tga
alpha     = data\obj\_piece_7.tga
animtime  = 11
animphases= 6

[CarExplosion5]
dpx       = 3
dpy       = 3
rate      = 3
drate     = 1
v         = 3.25
dv        = 1.25
danglev   = 2
dtimestart= 30
timelife  = 800
dtimelife = 200
dumping   = 0.96
sprite    = data\obj\piece_8.tga
alpha     = data\obj\_piece_8.tga
animtime  = 13
animphases= 6

[CarExplosion6]
dpx       = 3
dpy       = 3
rate      = 3
drate     = 1
v         = 3.25
dv        = 1.25
danglev   = 2
dtimestart= 30
timelife  = 800
dtimelife = 200
dumping   = 0.96
sprite    = data\obj\piece_9.tga
alpha     = data\obj\_piece_9.tga
animtime  = 17
animphases= 6

[RocketCarExplosion1]
dpx       = 3
dpy       = 3
rate      = 3
drate     = 0
v         = 3.25
dv        = 0
danglev   = 2
dtimestart= 30
timelife  = 400
dtimelife = 20
dumping   = 0.96
sprite    = data\obj\piece_1.tga
alpha     = data\obj\_piece_1.tga
animtime  = 5
animphases= 6

[RocketCarExplosion2]
dpx       = 2
dpy       = 2
rate      = 3
drate     = 1
v         = 4.25
dv        = 0.25
danglev   = 2
dtimestart= 30
timelife  = 400
dtimelife = 200
dumping   = 0.97
sprite    = data\obj\piece_2.tga
alpha     = data\obj\_piece_2.tga
animtime  = 5
animphases= 6

[RocketCarExplosion3]
dpx       = 4
dpy       = 4
rate      = 8
drate     = 1
v         = 9.5
dv        = 1.25
danglev   = 2
dtimestart= 30
timelife  = 300
dtimelife = 200
dumping   = 0.99
sprite    = data\obj\piece_3.tga
alpha     = data\obj\_piece_3.tga
animtime  = 10
animphases= 3

[ExplosionBulletSmall]
sprite    = data\obj\bulletsm.tga
animtime  = 300
animphases= 6
dpx       = 2
dpy       = 2
rate      = 4
drate     = 2
v         = 0.5
dv        = 0.25
danglev   = 2
timelife  = 300
dtimelife = 200
dumping   = 0.95

[ExplosionCarDeath]
sprite    = "data\obj\spark.tga"
animtime  = 1000
animphases= 7
rate      = 15
drate     = 1
dpx       = 4
dpy       = 4
v         = 1.0
dv        = 0.5
danglev   = 2
timelife  = 1000
dtimelife = 300
dumping   = 0.95

[RocketSmoke]
sprite     = data\obj\rsmoke.tga
alpha      = data\obj\_rsmoke.tga
animtime   = 500
animphases = 4
rate       = 15
drate      = 1
dpx        = 4
dpy        = 4
v          = 0.4
dv         = 0.1
danglev    = 2
timelife   = 300
dtimelife  = 100
dumping    = 0.95

[CarGraySmoke]
sprite     = data\obj\bigsmoke.tga
alpha      = data\obj\_bigsmoke.tga
animtime   = 1250
animphases = 22
rate       = 0.25
drate      = 0.25
dpx        = 0
dpy        = 0
vx         = 0
vy         = 0
wind       = 0
v          = 0.5
dv         = 0
danglev    = 10
timelife   = 1000
dtimelife  =  250
dumping    = 1


[CarDarkSmoke]
sprite     = data\obj\bigsmoke1.tga
alpha      = data\obj\_bigsmoke1.tga
animtime   = 1250
animphases = 32
rate       = 1
drate      = 0
dpx        = 10
dpy        = 10
vx         = 0.5
vy         = 0.5
v          = 0.1
dv         = 0.05
danglev    = 2
timelife   = 1000
dtimelife  =  250
dumping    = 0.9999

[FireCar]
sprite     = data/obj/fires.tga
animtime   = 400
animphases = 10
rate       = 1
drate      = 0.5
dpx        = 5
dpy        = 5
vx         = 1
vy         = 1
v          = 0.025
dv         = 0.005
anglev     = 20
danglev    = 10
timelife   = 200
dtimelife  = 200
dumping    = 1

[FireCar2]
sprite     = data/obj/glow.tga
animtime   = 400
animphases = 6
rate       = 2.5
drate      = 0
dpx        = 6
dpy        = 6
vx         = 1
vy         = 1
v          = 0.025
dv         = 0.005
anglev     = 20
danglev    = 10
timelife   = 200
dtimelife  = 200
dumping    = 1

[CarCollision]
sprite     = data\obj\sparksmall.tga
animtime   = 500
animphases = 4
v          = 0.5
dv         = 0.25
danglev    = 2
timelife   = 400
dtimelife  = 100
dumping    = 0.95