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  ScenarioName:Djebel el Hamra
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  BriefMapFilename:Hamra.bmp
  Date:22.02.1943
  Time:13:00
  Duration:01:30
  Temperature:20°
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  Weather2:nothing;Edit10;Edit11;Edit12;Edit13
  Weather3:nothing;Edit14;Edit15;Edit16;Edit17
  Weather4:nothing;Edit18;Edit19;Edit20;Edit21
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[Chunk:CombatGroup(8)]
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[Chunk:CombatGroup(9)]
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[Chunk:CombatGroup(10)]
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[Chunk:Unit(40)]
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[Chunk:CombatGroup(12)]
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[Chunk:CombatGroup(13)]
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[Chunk:CombatGroup(14)]
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  ReturnToTop:0
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(6)]
  NameShort:ComScr6
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:10
  NextScript:7
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(7)]
  NameShort:ComScr7
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:11
  NextScript:16
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(8)]
  NameShort:ComScr8
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:12
  NextScript:9
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(9)]
  NameShort:ComScr9
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:13
  NextScript:17
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(10)]
  NameShort:ComScr10
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:14
  NextScript:18
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(11)]
  NameShort:ComScr11
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:-1
  NextScript:12
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(12)]
  NameShort:ComScr12
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Alpha
  EventParm2:Zreba
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:16
  NextScript:19
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(13)]
  NameShort:ComScr13
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:18
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(14)]
  NameShort:ComScr14
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Bussard
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:19
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(15)]
  NameShort:ComScr15
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Habicht
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:20
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(16)]
  NameShort:ComScr16
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:21
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(17)]
  NameShort:ComScr17
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Sperber
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:22
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(18)]
  NameShort:ComScr18
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Close Combat
  FirstScriptRow:23
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(19)]
  NameShort:ComScr19
  NameLong:
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Bravo
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:25
  NextScript:20
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(20)]
  NameShort:ComScr20
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:26
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(21)]
  NameShort:ComScr21
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:-1
  NextScript:22
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(22)]
  NameShort:ComScr22
  NameLong:
  Priority:6
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Echo
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:27
  NextScript:23
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(23)]
  NameShort:ComScr23
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:28
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(24)]
  NameShort:ComScr24
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:-1
  NextScript:25
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(25)]
  NameShort:ComScr25
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Delta
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:29
  NextScript:26
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(26)]
  NameShort:ComScr26
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:30
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(27)]
  NameShort:ComScr27
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:-1
  NextScript:28
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(28)]
  NameShort:ComScr28
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Target
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:31
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(29)]
  NameShort:ComScr40
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:34
  NextScript:32
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(30)]
  NameShort:ComScr30
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:-1
  NextScript:31
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(31)]
  NameShort:ComScr31
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Target
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:33
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(32)]
  NameShort:ComScr41
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:37
  NextScript:36
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(33)]
  NameShort:ComScr33
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:35
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(34)]
  NameShort:ComScr34
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:36
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:15
[ChunkEnd]

[Chunk:CombatScript(35)]
  NameShort:ComScr35
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:-1
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:16
[ChunkEnd]

[Chunk:CombatScript(36)]
  NameShort:ComScr42
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Weitsmann
  EventParm2:Area 10
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:42
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(37)]
  NameShort:ComScr37
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:-1
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:17
[ChunkEnd]

[Chunk:CombatScript(38)]
  NameShort:ComScr38
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:32
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:18
[ChunkEnd]

[Chunk:CombatScript(39)]
  NameShort:ComScr40
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:43
  NextScript:44
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(40)]
  NameShort:ComScr40
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:38
  NextScript:41
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(41)]
  NameShort:ComScr41
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:39
  NextScript:42
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(42)]
  NameShort:ComScr42
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Weitsmann
  EventParm2:Area 10
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:40
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(43)]
  NameShort:ComScr43
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Ouchtaka
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Ignore all
  FirstScriptRow:41
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(44)]
  NameShort:ComScr41
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:44
  NextScript:45
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(45)]
  NameShort:ComScr42
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Weitsmann
  EventParm2:Area 10
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:45
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(0)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:3
  NextRow:1
  PrevRow:-1
  MessageID:18
  SendTime:1
  SendTo:2
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(1)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Crossing
  Parm2Group:area
  Formation:1
  NextRow:2
  PrevRow:0
  MessageID:19
  SendTime:1
  SendTo:2
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(2)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(3)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:GER_Rueckzug
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:2
  CombatScript:1
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(4)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:3
  NextRow:5
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(5)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Crossing
  Parm2Group:area
  Formation:3
  NextRow:6
  PrevRow:4
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(6)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:5
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(7)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:GER_Rueckzug
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:2
  CombatScript:3
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(8)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(9)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:GER_Rueckzug
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:2
  CombatScript:5
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(10)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:6
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(11)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:GER_Rueckzug
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:2
  CombatScript:7
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(12)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:8
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(13)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:GER_Rueckzug
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:2
  CombatScript:9
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(14)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Zreba
  Parm2Group:area
  Formation:0
  NextRow:15
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:10
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(15)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:0
  NextRow:17
  PrevRow:14
  MessageID:0
  SendTime:0
  SendTo:2
  CombatScript:10
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(16)]
  Command:Wait
  Parm1:*00:03:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:3
  NextRow:24
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(17)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:15
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:10
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(18)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:13
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(19)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:14
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(20)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:15
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(21)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:16
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(22)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:17
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(23)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:2
  CombatScript:18
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(24)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:16
  MessageID:21
  SendTime:0
  SendTo:2
  CombatScript:12
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(25)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:22
  SendTime:0
  SendTo:2
  CombatScript:19
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(26)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:6
  SendTime:0
  SendTo:2
  CombatScript:20
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(27)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Crossing
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:23
  SendTime:0
  SendTo:2
  CombatScript:22
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(28)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:11
  SendTime:0
  SendTo:2
  CombatScript:23
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(29)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Crossing
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:24
  SendTime:0
  SendTo:2
  CombatScript:25
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(30)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:8
  SendTime:0
  SendTo:2
  CombatScript:26
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(31)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:28
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(32)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:38
  CombatGroup:18
[ChunkEnd]

[Chunk:ScriptRow(33)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:31
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(34)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:29
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(35)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Crossing
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:33
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(36)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Hamra
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:34
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(37)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:2
  CombatScript:32
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(38)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:40
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(39)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:2
  CombatScript:41
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(40)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:17
  SendTime:0
  SendTo:2
  CombatScript:42
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(41)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:18
  SendTime:0
  SendTo:2
  CombatScript:43
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(42)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:17
  SendTime:0
  SendTo:2
  CombatScript:36
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(43)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:39
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(44)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Target
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:2
  CombatScript:44
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(45)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:17
  SendTime:0
  SendTo:2
  CombatScript:45
  CombatGroup:7
[ChunkEnd]

[Chunk:BehaviourSetNew(0)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(1)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(2)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(3)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(4)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(5)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(6)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(7)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(8)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(9)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(10)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(11)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(12)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(13)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(14)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(15)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(16)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(17)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(18)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(19)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(20)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(21)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(22)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(23)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(24)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(25)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(26)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(27)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(28)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(29)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(30)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(31)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(32)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(33)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(34)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(35)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(36)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(37)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(38)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(39)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(40)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(41)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(42)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(43)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(44)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(45)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(128)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(129)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(130)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(131)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(132)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(133)]
  Name:_Low Range Fight AOF
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(134)]
  Name:_Ambush
  Row0:125;1;3;
  Row1:125;1;3;
  Row2:125;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(135)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(136)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(137)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(138)]
  Name:-- 11 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(139)]
  Name:-- 12 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:UserDefGroup(0)]
[ChunkEnd]

[Chunk:UserDefGroup(1)]
[ChunkEnd]

[Chunk:UserDefGroup(2)]
[ChunkEnd]

