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  ScenarioHeight:3920
  ScenarioName:Northern Lessay 
  MultiPlayer:0
  BriefMapFilename:Lessay1.bmp
  Date:27.07.1944
  Time:10:00
  Duration:01:30
  Temperature:29°
  Clouds:none - blue Sky
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  Border4:1
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  Border6:0
  Border7:0
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  VarC:30
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  MissionGoal0:US Goal;primary;Destroy;100;cg;Convoy Mueller;;
  MissionGoal1:US Goal;primary;Destroy;100;cg;Convoy Meier;;
  MissionGoal2:US Goal;secondary;Arrive;50;cg;Platoon Alpha;area;Airfield Charles Lindberg
  MissionGoal3:US Goal;bonus;Clear;1;area;Airfield Charles Lindberg;;
  MissionGoal4:US Goal;hidden;Destroy;100;cg;Zug Falke;;
  MissionGoal5:US Goal;hidden;Destroy;100;cg;Zug Bussard;;
  MissionGoal6:;;;0;;;;
  MissionGoal7:;;;0;;;;
  MissionGoal8:;;;0;;;;
  MissionGoal9:;;;0;;;;
  MissionGoal10:;;;0;;;;
  MissionGoal11:;;;0;;;;
  MissionGoal12:;;;0;;;;
  MissionGoal13:;;;0;;;;
  MissionGoal14:;;;0;;;;
  MissionGoal15:;;;0;;;;
  Weather0:nothing;Edit2;Edit3;Edit4;Edit5
  Weather1:nothing;Edit6;Edit7;Edit8;Edit9
  Weather2:nothing;Edit10;Edit11;Edit12;Edit13
  Weather3:nothing;Edit14;Edit15;Edit16;Edit17
  Weather4:nothing;Edit18;Edit19;Edit20;Edit21
  Weather5:nothing;Edit22;Edit23;Edit24;Edit25
  DefWindForce:60
  DefWindDirection:350
  Campaign:Normandy
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[ChunkEnd]

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[Chunk:CombatGroup(2)]
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[ChunkEnd]

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[Chunk:CombatGroup(3)]
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[ChunkEnd]

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[Chunk:CombatGroup(4)]
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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

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[ChunkEnd]

[Chunk:Unit(33)]
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[Chunk:CombatScript(9)]
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[Chunk:CombatScript(12)]
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[Chunk:CombatScript(14)]
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[Chunk:CombatScript(15)]
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  EventParm1Group:area
  EventParm2Group:UnitList
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:12
  NextScript:50
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:16
[ChunkEnd]

[Chunk:CombatScript(16)]
  NameShort:ComScr16
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Convoy Meier
  EventParm2:Meier
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:
  FirstScriptRow:44
  NextScript:28
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(17)]
  NameShort:ComScr17
  NameLong:
  Priority:7
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:13
  NextScript:18
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:17
[ChunkEnd]

[Chunk:CombatScript(18)]
  NameShort:ComScr18
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:14
  NextScript:32
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:17
[ChunkEnd]

[Chunk:CombatScript(19)]
  NameShort:ComScr19
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:-1
  NextScript:20
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(20)]
  NameShort:ComScr20
  NameLong:
  Priority:7
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:17
  NextScript:21
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(21)]
  NameShort:ComScr21
  NameLong:
  Priority:1
  ScriptSet:0
  Event:Area
  EventParm1:Area 7
  EventParm2:Friendly All
  EventParm1Group:area
  EventParm2Group:UnitList
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:18
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(22)]
  NameShort:ComScr22
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:-1
  NextScript:23
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(23)]
  NameShort:ComScr23
  NameLong:
  Priority:7
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:20
  NextScript:24
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(24)]
  NameShort:ComScr24
  NameLong:
  Priority:1
  ScriptSet:0
  Event:Area
  EventParm1:Area 7
  EventParm2:Friendly All
  EventParm1Group:area
  EventParm2Group:UnitList
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:21
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(25)]
  NameShort:ComScr25
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:-1
  NextScript:26
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(26)]
  NameShort:ComScr26
  NameLong:
  Priority:7
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:23
  NextScript:27
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(27)]
  NameShort:ComScr27
  NameLong:
  Priority:1
  ScriptSet:0
  Event:Area
  EventParm1:Area 7
  EventParm2:Friendly All
  EventParm1Group:area
  EventParm2Group:UnitList
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:24
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(28)]
  NameShort:ComScr28
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Area
  EventParm1:US_Attack1
  EventParm2:Friendly All
  EventParm1Group:area
  EventParm2Group:UnitList
  BehaviourSet:
  FirstScriptRow:62
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(29)]
  NameShort:ComScr29
  NameLong:
  Priority:7
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:26
  NextScript:33
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(31)]
  NameShort:ComScr31
  NameLong:
  Priority:7
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:27
  NextScript:35
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:15
[ChunkEnd]

[Chunk:CombatScript(32)]
  NameShort:ComScr32
  NameLong:
  Priority:3
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Bussard
  EventParm2:spotted
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:28
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:17
[ChunkEnd]

[Chunk:CombatScript(33)]
  NameShort:ComScr33
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:29
  NextScript:34
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(34)]
  NameShort:ComScr34
  NameLong:
  Priority:3
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Foxtrott
  EventParm2:Ami Mitte
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:30
  NextScript:47
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(35)]
  NameShort:ComScr35
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:31
  NextScript:36
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:15
[ChunkEnd]

[Chunk:CombatScript(36)]
  NameShort:ComScr36
  NameLong:
  Priority:3
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Delta
  EventParm2:Ami Mitte
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:32
  NextScript:46
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:15
[ChunkEnd]

[Chunk:CombatScript(37)]
  NameShort:ComScr37
  NameLong:
  Priority:7
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:33
  NextScript:38
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(38)]
  NameShort:ComScr38
  NameLong:
  Priority:1
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:34
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(39)]
  NameShort:ComScr39
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:46
  NextScript:57
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(40)]
  NameShort:ComScr40
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:67
  NextScript:41
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(41)]
  NameShort:ComScr41
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:38
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(43)]
  NameShort:ComScr43
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Area
  EventParm1:German_start
  EventParm2:Friendly All
  EventParm1Group:area
  EventParm2Group:UnitList
  BehaviourSet:_Ignore all
  FirstScriptRow:41
  NextScript:12
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(45)]
  NameShort:ComScr45
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:45
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(46)]
  NameShort:ComScr46
  NameLong:
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Flughafen
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:48
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:15
[ChunkEnd]

[Chunk:CombatScript(47)]
  NameShort:ComScr47
  NameLong:
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Flughafen
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:50
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(48)]
  NameShort:ComScr48
  NameLong:
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Sperber
  EventParm2:spotted
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:47
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(50)]
  NameShort:ComScr50
  NameLong:
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:56
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:16
[ChunkEnd]

[Chunk:CombatScript(52)]
  NameShort:ComScr52
  NameLong:
  Priority:4
  ScriptSet:0
  Event:Area
  EventParm1:Flughafen
  EventParm2:Enemy All
  EventParm1Group:area
  EventParm2Group:UnitList
  BehaviourSet:_Long Range Fight
  FirstScriptRow:59
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(53)]
  NameShort:ComScr53
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:60
  NextScript:54
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(54)]
  NameShort:ComScr54
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Schweitzer
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:63
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(57)]
  NameShort:ComScr57
  NameLong:
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:65
  NextScript:58
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(58)]
  NameShort:ComScr58
  NameLong:
  Priority:8
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:66
  NextScript:48
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(0)]
  Command:Wait
  Parm1:*00:10:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:1
  CombatScript:0
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(1)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Path 32
  Parm2Group:path
  Formation:0
  NextRow:2
  PrevRow:0
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(2)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Mueller
  Parm2Group:area
  Formation:0
  NextRow:51
  PrevRow:1
  MessageID:0
  SendTime:0
  SendTo:2
  CombatScript:0
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(3)]
  Command:Wait
  Parm1:*00:12:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:4
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:1
  CombatScript:3
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(4)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Path 2
  Parm2Group:path
  Formation:0
  NextRow:6
  PrevRow:3
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(5)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(6)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Meier
  Parm2Group:area
  Formation:0
  NextRow:61
  PrevRow:4
  MessageID:0
  SendTime:0
  SendTo:1
  CombatScript:3
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(7)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Rueckzug_ger
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:30
  SendTime:0
  SendTo:2
  CombatScript:8
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(8)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Rueckzug_ger
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:30
  SendTime:0
  SendTo:2
  CombatScript:9
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(9)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Area 18
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:11
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(10)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:26
  SendTime:0
  SendTo:2
  CombatScript:13
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(11)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:14
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(12)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:German Sued
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:5
  SendTime:0
  SendTo:2
  CombatScript:15
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(13)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:27
  SendTime:0
  SendTo:2
  CombatScript:17
  CombatGroup:17
[ChunkEnd]

[Chunk:ScriptRow(14)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Rec East
  Parm2Group:area
  Formation:2
  NextRow:15
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:18
  CombatGroup:17
[ChunkEnd]

[Chunk:ScriptRow(15)]
  Command:American
  Parm1:2
  Parm1Group:Artillery
  Parm2:Area 18
  Parm2Group:area
  Formation:0
  NextRow:16
  PrevRow:14
  MessageID:6
  SendTime:0
  SendTo:2
  CombatScript:18
  CombatGroup:17
[ChunkEnd]

[Chunk:ScriptRow(16)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Area 18
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:15
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:18
  CombatGroup:17
[ChunkEnd]

[Chunk:ScriptRow(17)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:25
  SendTime:0
  SendTo:2
  CombatScript:20
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(18)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:19
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:21
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(19)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:18
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:21
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(20)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:8
  SendTime:0
  SendTo:2
  CombatScript:23
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(21)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:22
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:24
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(22)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:21
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:24
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(23)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:2
  CombatScript:26
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(24)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:25
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:27
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(25)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:24
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:27
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(26)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Ami Mitte
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:10
  SendTime:0
  SendTo:2
  CombatScript:29
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(27)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Ami Mitte
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:11
  SendTime:0
  SendTo:2
  CombatScript:31
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(28)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Ami Mitte
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:32
  CombatGroup:17
[ChunkEnd]

[Chunk:ScriptRow(29)]
  Command:Wait
  Parm1:*00:02:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:54
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:33
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(30)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:36
  PrevRow:-1
  MessageID:14
  SendTime:0
  SendTo:2
  CombatScript:34
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(31)]
  Command:Wait
  Parm1:*00:01:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:55
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:35
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(32)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:37
  PrevRow:-1
  MessageID:15
  SendTime:1
  SendTo:2
  CombatScript:36
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(33)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Ami Mitte
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:2
  CombatScript:37
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(34)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:0
  NextRow:35
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:38
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(35)]
  Command:engage
  Parm1:0
  Parm1Group:engt
  Parm2:Enemy All
  Parm2Group:UnitList
  Formation:0
  NextRow:-1
  PrevRow:34
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:38
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(36)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:30
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:34
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(37)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:32
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:36
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(38)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Detect Ami
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:30
  SendTime:0
  SendTo:2
  CombatScript:41
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(41)]
  Command:Wait
  Parm1:*00:10:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:42
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:1
  CombatScript:43
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(42)]
  Command:Set
  Parm1:UserFlag1
  Parm1Group:Misc
  Parm2:TRUE
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:41
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:43
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(43)]
  Command:Set
  Parm1:MissionGoal
  Parm1Group:Misc
  Parm2:FALSE
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(44)]
  Command:Set
  Parm1:MissionGoal
  Parm1Group:Misc
  Parm2:FALSE
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:16
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(45)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Lessay
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:45
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(46)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:39
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(47)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:48
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(48)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:49
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:46
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(49)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:48
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:46
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(50)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:47
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(51)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Mueller
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:2
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(54)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Ami Mitte
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:29
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:33
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(55)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Ami Mitte
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:31
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:35
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(56)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:33
  SendTime:0
  SendTo:2
  CombatScript:50
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(59)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:52
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(60)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:53
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(61)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Meier
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:6
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(62)]
  Command:German
  Parm1:2
  Parm1Group:Artillery
  Parm2:US_Attack1
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:28
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(63)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Flughafen
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:24
  SendTime:0
  SendTo:1
  CombatScript:54
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(64)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:7
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(65)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:German Sued
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:57
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(66)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Rueckzug_ger
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:30
  SendTime:0
  SendTo:2
  CombatScript:58
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(67)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Rueckzug_Area_ Ami
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:40
  CombatGroup:0
[ChunkEnd]

[Chunk:BehaviourSetNew(0)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(1)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(2)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(3)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(4)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(5)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(6)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(7)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(8)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(9)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(10)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(11)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(12)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(13)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(14)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(15)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(16)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(17)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(18)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(19)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(20)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(21)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(22)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(23)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(24)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(25)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(26)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(27)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(28)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(29)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(30)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(31)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(32)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(33)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(34)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(35)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(36)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(37)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(38)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(39)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(40)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(41)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(42)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(43)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(44)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(45)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(46)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(47)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(48)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(49)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(50)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(51)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(52)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(53)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(54)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(55)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(56)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(57)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(58)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(59)]
  Name:vsHeavies
  Row0:250;1;2;
  Row1:250;1;2;
  Row2:250;1;2;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(60)]
  Name:Usual
  Row0:100;1;3;
  Row1:250;1;3;
  Row2:500;1;2;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(61)]
  Name:Engage all
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:50;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(62)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(63)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(64)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(65)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(66)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(67)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(68)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(69)]
  Name:Attack until Retreat
  Row0:100;1;1;
  Row1:100;1;1;
  Row2:100;1;1;
  Row3:100;1;1;
  Row4:2;0;7;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(128)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(129)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(130)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(131)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(132)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(133)]
  Name:_Low Range Fight AOF
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(134)]
  Name:_Ambush
  Row0:125;1;3;
  Row1:125;1;3;
  Row2:125;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(135)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(136)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(137)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(138)]
  Name:-- 11 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(139)]
  Name:-- 12 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:UserDefGroup(0)]
[ChunkEnd]

[Chunk:UserDefGroup(1)]
[ChunkEnd]

[Chunk:UserDefGroup(2)]
[ChunkEnd]

