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  ScenarioWidth:6920
  ScenarioHeight:4920
  ScenarioName:Sbeitla
  MultiPlayer:0
  BriefMapFilename:Sbeitla.bmp
  Date:17.02.1943
  Time:10:00
  Duration:01:30
  Temperature:20°
  Clouds:large - large clouds, 10% blue only
  Border0:0
  Border1:1
  Border2:1
  Border3:1
  Border4:0
  Border5:0
  Border6:0
  Border7:0
  VarA:50
  VarB:25
  VarC:25
  BorderMid0:2
  BorderMid1:6
  MissionGoal0:Arrive at Sbeitla;primary;Arrive;75;cg;Zug Falke;area;Sbeitla
  MissionGoal1:Tigers survived;secondary;Survive;100;cg;Zug Adler;;
  MissionGoal2:Destroy Alpha;hidden;Destroy;100;cg;Platoon Alpha;;
  MissionGoal3:Take Sbeitla;bonus;Clear;80;area;Sbeitla;;
  MissionGoal4:;;;0;;;;
  MissionGoal5:;;;0;;;;
  MissionGoal6:;;;0;;;;
  MissionGoal7:;;;0;;;;
  MissionGoal8:;;;0;;;;
  MissionGoal9:;;;0;;;;
  MissionGoal10:;;;0;;;;
  MissionGoal11:;;;0;;;;
  MissionGoal12:;;;0;;;;
  MissionGoal13:;;;0;;;;
  MissionGoal14:;;;0;;;;
  MissionGoal15:;;;0;;;;
  Weather0:Rain (Intensity / Thickness);10:10;10:25;3;100
  Weather1:Rain (Intensity / Thickness);10:50;11:20;2;100
  Weather2:nothing;Edit10;Edit11;Edit12;Edit13
  Weather3:nothing;Edit14;Edit15;Edit16;Edit17
  Weather4:nothing;Edit18;Edit19;Edit20;Edit21
  Weather5:nothing;Edit22;Edit23;Edit24;Edit25
  DefWindForce:100
  DefWindDirection:45
  Campaign:Desert
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[ChunkEnd]

[Chunk:Unit(12)]
  Name:SPW2501
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[ChunkEnd]

[Chunk:Unit(13)]
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[ChunkEnd]

[Chunk:CombatGroup(4)]
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[ChunkEnd]

[Chunk:Unit(14)]
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[ChunkEnd]

[Chunk:Unit(15)]
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[ChunkEnd]

[Chunk:Unit(16)]
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[ChunkEnd]

[Chunk:Unit(17)]
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[ChunkEnd]

[Chunk:CombatGroup(5)]
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[ChunkEnd]

[Chunk:Unit(18)]
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[ChunkEnd]

[Chunk:Unit(19)]
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[ChunkEnd]

[Chunk:Unit(20)]
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[ChunkEnd]

[Chunk:Unit(21)]
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[ChunkEnd]

[Chunk:CombatGroup(6)]
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[ChunkEnd]

[Chunk:Unit(22)]
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[ChunkEnd]

[Chunk:Unit(23)]
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[ChunkEnd]

[Chunk:Unit(24)]
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[ChunkEnd]

[Chunk:Unit(25)]
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[ChunkEnd]

[Chunk:CombatGroup(7)]
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[ChunkEnd]

[Chunk:Unit(26)]
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[ChunkEnd]

[Chunk:Unit(27)]
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[ChunkEnd]

[Chunk:Unit(28)]
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[Chunk:Unit(29)]
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[ChunkEnd]

[Chunk:CombatGroup(8)]
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[Chunk:Unit(30)]
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[ChunkEnd]

[Chunk:Unit(31)]
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[ChunkEnd]

[Chunk:Unit(32)]
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[ChunkEnd]

[Chunk:Unit(33)]
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[ChunkEnd]

[Chunk:CombatGroup(9)]
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[ChunkEnd]

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[ChunkEnd]

[Chunk:Unit(35)]
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[Chunk:Unit(36)]
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[Chunk:Unit(37)]
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[Chunk:CombatGroup(10)]
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[ChunkEnd]

[Chunk:Unit(39)]
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[ChunkEnd]

[Chunk:Unit(40)]
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[ChunkEnd]

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[Chunk:CombatGroup(11)]
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[ChunkEnd]

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[ChunkEnd]

[Chunk:Unit(45)]
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[ChunkEnd]

[Chunk:CombatGroup(12)]
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[ChunkEnd]

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[ChunkEnd]

[Chunk:Unit(47)]
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[ChunkEnd]

[Chunk:Unit(48)]
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[ChunkEnd]

[Chunk:Unit(49)]
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[ChunkEnd]

[Chunk:Unit(50)]
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[ChunkEnd]

[Chunk:CombatGroup(13)]
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[ChunkEnd]

[Chunk:Unit(51)]
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[ChunkEnd]

[Chunk:CombatScript(7)]
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[ChunkEnd]

[Chunk:CombatScript(9)]
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[ChunkEnd]

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  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:5
  NextScript:25
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(11)]
  NameShort:ComScr11
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:8
  NextScript:31
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(12)]
  NameShort:ComScr12
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:9
  NextScript:33
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(13)]
  NameShort:ComScr13
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:15
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(14)]
  NameShort:ComScr14
  NameLong:WITDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:16
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(15)]
  NameShort:ComScr15
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:17
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(16)]
  NameShort:ComScr16
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:18
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:16
[ChunkEnd]

[Chunk:CombatScript(17)]
  NameShort:ComScr17
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:-1
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:15
[ChunkEnd]

[Chunk:CombatScript(18)]
  NameShort:ComScr18
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:19
  NextScript:36
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(19)]
  NameShort:ComScr19
  NameLong:ARTSTR F1
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:AtTrigger1
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Ignore all
  FirstScriptRow:20
  NextScript:23
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(20)]
  NameShort:ComScr4
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:24
  NextScript:21
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(21)]
  NameShort:ComScr18
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:25
  NextScript:37
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(22)]
  NameShort:ComScr4
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:26
  NextScript:39
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(23)]
  NameShort:ComScr23
  NameLong:ARTSTR A1
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:AtTrigger1
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_default
  FirstScriptRow:82
  NextScript:57
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(24)]
  NameShort:ComScr24
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:-1
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:17
[ChunkEnd]

[Chunk:CombatScript(25)]
  NameShort:ComScr25
  NameLong:TAKE HUILERIE
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:AtTrigger1
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:28
  NextScript:26
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(26)]
  NameShort:ComScr26
  NameLong:TAKE BRIDGE
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Huilerie
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:29
  NextScript:27
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(27)]
  NameShort:ComScr27
  NameLong:TAKE SBEITLA
  Priority:3
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Bridge Defense
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:30
  NextScript:28
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(28)]
  NameShort:ComScr28
  NameLong:HOLD SBEITLA
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Sbeitla
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:31
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(29)]
  NameShort:ComScr29
  NameLong:HOLD SBEITLA
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:Sbeitla
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:32
  NextScript:30
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(30)]
  NameShort:ComScr30
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:34
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(31)]
  NameShort:ComScr31
  NameLong:HOLD SBEITLA
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Sperber
  EventParm2:Sbeitla
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:36
  NextScript:32
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(32)]
  NameShort:ComScr32
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:38
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(33)]
  NameShort:ComScr33
  NameLong:UNLOAD
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Gerhardt
  EventParm2:VillAtt1
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Low Range Fight
  FirstScriptRow:11
  NextScript:34
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:1
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(34)]
  NameShort:ComScr34
  NameLong:HOLD HUILERIE
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:KG Gerhardt
  EventParm2:Huilerie
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Low Range Fight
  FirstScriptRow:39
  NextScript:35
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:1
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(35)]
  NameShort:ComScr35
  NameLong:PANIC UNLOAD
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:KG Gerhardt
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:40
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(36)]
  NameShort:ComScr36
  NameLong:HOLD HUILERIE
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Gerhardt
  EventParm2:Huilerie
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Infantry
  FirstScriptRow:42
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(37)]
  NameShort:ComScr37
  NameLong:UNLOAD
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Lenz
  EventParm2:Bridge Defense
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Ignore all
  FirstScriptRow:45
  NextScript:38
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(38)]
  NameShort:ComScr38
  NameLong:PANIC UNLOAD
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:KG Lenz
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:46
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(39)]
  NameShort:ComScr39
  NameLong:HOLD SBEITLA
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Lenz
  EventParm2:Sbeitla
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Infantry
  FirstScriptRow:48
  NextScript:40
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(40)]
  NameShort:ComScr40
  NameLong:WITHDRAW
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:49
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(41)]
  NameShort:ComScr2
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:51
  NextScript:42
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(42)]
  NameShort:ComScr11
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:54
  NextScript:43
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(43)]
  NameShort:ComScr31
  NameLong:HOLD SBEITLA
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Sperber
  EventParm2:Sbeitla
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:56
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(44)]
  NameShort:ComScr3
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:57
  NextScript:45
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(45)]
  NameShort:ComScr12
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:58
  NextScript:46
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(46)]
  NameShort:ComScr33
  NameLong:UNLOAD
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Gerhardt
  EventParm2:VillAtt2
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Low Range Fight
  FirstScriptRow:59
  NextScript:47
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:1
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(47)]
  NameShort:ComScr34
  NameLong:HOLD HUILERIE
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:KG Gerhardt
  EventParm2:Huilerie
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Low Range Fight
  FirstScriptRow:61
  NextScript:48
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:1
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(48)]
  NameShort:ComScr35
  NameLong:PANIC UNLOAD
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:KG Gerhardt
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:62
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(49)]
  NameShort:ComScr4
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:64
  NextScript:50
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(50)]
  NameShort:ComScr18
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:65
  NextScript:51
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(51)]
  NameShort:ComScr36
  NameLong:HOLD HUILERIE
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Gerhardt
  EventParm2:Huilerie
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Infantry
  FirstScriptRow:67
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(52)]
  NameShort:ComScr4
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:68
  NextScript:53
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(53)]
  NameShort:ComScr18
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:70
  NextScript:54
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(54)]
  NameShort:ComScr37
  NameLong:UNLOAD
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:KG Lenz
  EventParm2:Bridge Defense
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Ignore all
  FirstScriptRow:71
  NextScript:55
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(55)]
  NameShort:ComScr38
  NameLong:PANIC UNLOAD
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:KG Lenz
  EventParm2:under attack
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:72
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(56)]
  NameShort:ComScr4
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:74
  NextScript:58
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(57)]
  NameShort:ComScr57
  NameLong:ARTSTR S1
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Sperber
  EventParm2:AtTrigger1
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_default
  FirstScriptRow:89
  NextScript:67
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(58)]
  NameShort:ComScr39
  NameLong:HOLD SBEITLA
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Lenz
  EventParm2:Sbeitla
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Infantry
  FirstScriptRow:76
  NextScript:59
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(59)]
  NameShort:ComScr40
  NameLong:WITHDRAW
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:77
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(60)]
  NameShort:ComScr60
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:102
  NextScript:61
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:18
[ChunkEnd]

[Chunk:CombatScript(61)]
  NameShort:ComScr61
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:103
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:18
[ChunkEnd]

[Chunk:CombatScript(62)]
  NameShort:ComScr62
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:104
  NextScript:63
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:19
[ChunkEnd]

[Chunk:CombatScript(63)]
  NameShort:ComScr63
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:105
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:19
[ChunkEnd]

[Chunk:CombatScript(64)]
  NameShort:ComScr64
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:106
  NextScript:65
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:20
[ChunkEnd]

[Chunk:CombatScript(65)]
  NameShort:ComScr65
  NameLong:HOLD SBEITLA
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Delta
  EventParm2:Sbeitla
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:107
  NextScript:66
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:20
[ChunkEnd]

[Chunk:CombatScript(66)]
  NameShort:ComScr66
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:108
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:20
[ChunkEnd]

[Chunk:CombatScript(67)]
  NameShort:ComScr67
  NameLong:ARTSTR F2
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:AtTrigger2
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_default
  FirstScriptRow:109
  NextScript:68
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(68)]
  NameShort:ComScr68
  NameLong:ARTSTR A2
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:AtTrigger2
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_default
  FirstScriptRow:118
  NextScript:69
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(69)]
  NameShort:ComScr69
  NameLong:ARTSTR S2
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Sperber
  EventParm2:AtTrigger2
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_default
  FirstScriptRow:127
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(0)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:1
  PrevRow:-1
  MessageID:1
  SendTime:1
  SendTo:1
  CombatScript:1
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(1)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:0
  MessageID:14
  SendTime:1
  SendTo:2
  CombatScript:1
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(2)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:33
  PrevRow:-1
  MessageID:3
  SendTime:0
  SendTo:1
  CombatScript:9
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(3)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:4
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(4)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:3
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(5)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:13
  SendTime:0
  SendTo:2
  CombatScript:10
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(6)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:3
  NextRow:7
  PrevRow:-1
  MessageID:4
  SendTime:1
  SendTo:1
  CombatScript:2
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(7)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Bridge Defense
  Parm2Group:area
  Formation:0
  NextRow:35
  PrevRow:6
  MessageID:16
  SendTime:1
  SendTo:2
  CombatScript:2
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(8)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:37
  PrevRow:-1
  MessageID:5
  SendTime:0
  SendTo:1
  CombatScript:11
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(9)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:8
  SendTime:0
  SendTo:1
  CombatScript:12
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(10)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:AtTrigger1
  Parm2Group:area
  Formation:0
  NextRow:79
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(11)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:1
  NextRow:12
  PrevRow:-1
  MessageID:7
  SendTime:0
  SendTo:1
  CombatScript:33
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(12)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:11
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:33
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(13)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(14)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:5
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(15)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatUS
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:10
  SendTime:0
  SendTo:1
  CombatScript:13
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(16)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:97
  PrevRow:-1
  MessageID:30
  SendTime:0
  SendTo:2
  CombatScript:14
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(17)]
  Command:Wait
  Parm1:*00:00:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:99
  PrevRow:-1
  MessageID:31
  SendTime:0
  SendTo:2
  CombatScript:15
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(18)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:101
  PrevRow:-1
  MessageID:32
  SendTime:0
  SendTo:2
  CombatScript:16
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(19)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:1
  NextRow:43
  PrevRow:-1
  MessageID:19
  SendTime:0
  SendTo:1
  CombatScript:18
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(20)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike11
  Parm2Group:area
  Formation:0
  NextRow:21
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:19
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(21)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:22
  PrevRow:20
  MessageID:12
  SendTime:0
  SendTo:2
  CombatScript:19
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(22)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike12
  Parm2Group:area
  Formation:0
  NextRow:23
  PrevRow:21
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:19
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(23)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:27
  PrevRow:22
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:19
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(24)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:AtTrigger1
  Parm2Group:area
  Formation:0
  NextRow:44
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:20
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(25)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:1
  CombatScript:21
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(26)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:22
  SendTime:1
  SendTo:2
  CombatScript:22
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(27)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike13
  Parm2Group:area
  Formation:0
  NextRow:75
  PrevRow:23
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:19
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(28)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:25
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(29)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Bridge Defense
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:16
  SendTime:1
  SendTo:2
  CombatScript:26
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(30)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:27
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(31)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:28
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(32)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:2
  SendTime:0
  SendTo:1
  CombatScript:29
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(33)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:2
  MessageID:15
  SendTime:0
  SendTo:2
  CombatScript:9
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(34)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:30
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(35)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:7
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(36)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:6
  SendTime:0
  SendTo:1
  CombatScript:31
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(37)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:8
  MessageID:13
  SendTime:0
  SendTo:2
  CombatScript:11
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(38)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:32
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(39)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:34
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(40)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:2
  NextRow:41
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:35
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(41)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:40
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:35
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(42)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:17
  SendTime:0
  SendTo:2
  CombatScript:36
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(43)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:19
  MessageID:18
  SendTime:0
  SendTo:2
  CombatScript:18
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(44)]
  Command:move
  Parm1:Path
  Parm1Group:Misc
  Parm2:AttPath 1
  Parm2Group:path
  Formation:0
  NextRow:-1
  PrevRow:24
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:20
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(45)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:1
  CombatScript:37
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(46)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:47
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:38
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(47)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:46
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:38
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(48)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:21
  SendTime:0
  SendTo:1
  CombatScript:39
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(49)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:50
  PrevRow:-1
  MessageID:23
  SendTime:0
  SendTo:2
  CombatScript:40
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(50)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:VillAtt1
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:49
  MessageID:24
  SendTime:0
  SendTo:1
  CombatScript:40
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(51)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:AtTrigger1
  Parm2Group:area
  Formation:0
  NextRow:52
  PrevRow:-1
  MessageID:0
  SendTime:1
  SendTo:1
  CombatScript:41
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(52)]
  Command:move
  Parm1:Path
  Parm1Group:Misc
  Parm2:AttPath 1
  Parm2Group:path
  Formation:0
  NextRow:53
  PrevRow:51
  MessageID:25
  SendTime:1
  SendTo:1
  CombatScript:41
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(53)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:52
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:41
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(54)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:55
  PrevRow:-1
  MessageID:5
  SendTime:0
  SendTo:1
  CombatScript:42
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(55)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:54
  MessageID:13
  SendTime:0
  SendTo:2
  CombatScript:42
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(56)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:6
  SendTime:0
  SendTo:1
  CombatScript:43
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(57)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:AtTrigger1
  Parm2Group:area
  Formation:0
  NextRow:80
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:1
  CombatScript:44
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(58)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:8
  SendTime:0
  SendTo:1
  CombatScript:45
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(59)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:1
  NextRow:60
  PrevRow:-1
  MessageID:27
  SendTime:0
  SendTo:1
  CombatScript:46
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(60)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:59
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:46
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(61)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:47
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(62)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:2
  NextRow:63
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:48
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(63)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:62
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:48
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(64)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:49
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(65)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:1
  NextRow:66
  PrevRow:-1
  MessageID:19
  SendTime:0
  SendTo:1
  CombatScript:50
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(66)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:65
  MessageID:18
  SendTime:0
  SendTo:2
  CombatScript:50
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(67)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:17
  SendTime:0
  SendTo:2
  CombatScript:51
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(68)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:AtTrigger1
  Parm2Group:area
  Formation:0
  NextRow:69
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:52
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(69)]
  Command:move
  Parm1:Path
  Parm1Group:Misc
  Parm2:AttPath 2
  Parm2Group:path
  Formation:0
  NextRow:-1
  PrevRow:68
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:52
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(70)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:1
  CombatScript:53
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(71)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:1
  CombatScript:54
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(72)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:73
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:55
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(73)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:RetreatGer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:72
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:55
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(74)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:22
  SendTime:1
  SendTo:2
  CombatScript:56
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(75)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:81
  PrevRow:27
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:19
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(76)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:21
  SendTime:0
  SendTo:1
  CombatScript:58
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(77)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:78
  PrevRow:-1
  MessageID:23
  SendTime:0
  SendTo:2
  CombatScript:59
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(78)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:VillAtt2
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:77
  MessageID:24
  SendTime:0
  SendTo:1
  CombatScript:59
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(79)]
  Command:move
  Parm1:Path
  Parm1Group:Misc
  Parm2:AttPath 1
  Parm2Group:path
  Formation:0
  NextRow:-1
  PrevRow:10
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(80)]
  Command:move
  Parm1:Path
  Parm1Group:Misc
  Parm2:AttPath 2
  Parm2Group:path
  Formation:0
  NextRow:-1
  PrevRow:57
  MessageID:26
  SendTime:0
  SendTo:1
  CombatScript:44
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(81)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike14
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:75
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:19
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(82)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike11
  Parm2Group:area
  Formation:0
  NextRow:83
  PrevRow:-1
  MessageID:12
  SendTime:0
  SendTo:2
  CombatScript:23
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(83)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:84
  PrevRow:82
  MessageID:28
  SendTime:0
  SendTo:1
  CombatScript:23
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(84)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike12
  Parm2Group:area
  Formation:0
  NextRow:85
  PrevRow:83
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:23
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(85)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:86
  PrevRow:84
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:23
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(86)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike13
  Parm2Group:area
  Formation:0
  NextRow:87
  PrevRow:85
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:23
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(87)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:88
  PrevRow:86
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:23
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(88)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike14
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:87
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:23
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(89)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike11
  Parm2Group:area
  Formation:0
  NextRow:90
  PrevRow:-1
  MessageID:12
  SendTime:0
  SendTo:2
  CombatScript:57
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(90)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:91
  PrevRow:89
  MessageID:29
  SendTime:0
  SendTo:1
  CombatScript:57
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(91)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike12
  Parm2Group:area
  Formation:0
  NextRow:92
  PrevRow:90
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:57
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(92)]
  Command:Wait
  Parm1:*00:00:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:93
  PrevRow:91
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:57
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(93)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike13
  Parm2Group:area
  Formation:0
  NextRow:94
  PrevRow:92
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:57
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(94)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:95
  PrevRow:93
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:57
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(95)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike14
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:94
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:57
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(96)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Forward Defense
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:6
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(97)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatUS
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:16
  MessageID:10
  SendTime:0
  SendTo:1
  CombatScript:14
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(98)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Huilerie
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:7
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(99)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatUS
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:17
  MessageID:11
  SendTime:0
  SendTo:1
  CombatScript:15
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(100)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Bridge Defense
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:8
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(101)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatUS
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:18
  MessageID:11
  SendTime:0
  SendTo:1
  CombatScript:16
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(102)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:60
  CombatGroup:18
[ChunkEnd]

[Chunk:ScriptRow(103)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatUS
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:10
  SendTime:0
  SendTo:1
  CombatScript:61
  CombatGroup:18
[ChunkEnd]

[Chunk:ScriptRow(104)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:62
  CombatGroup:19
[ChunkEnd]

[Chunk:ScriptRow(105)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatUS
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:11
  SendTime:0
  SendTo:1
  CombatScript:63
  CombatGroup:19
[ChunkEnd]

[Chunk:ScriptRow(106)]
  Command:move
  Parm1:Road
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:2
  CombatScript:64
  CombatGroup:20
[ChunkEnd]

[Chunk:ScriptRow(107)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Sbeitla
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:33
  SendTime:0
  SendTo:2
  CombatScript:65
  CombatGroup:20
[ChunkEnd]

[Chunk:ScriptRow(108)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatUS
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:10
  SendTime:0
  SendTo:1
  CombatScript:66
  CombatGroup:20
[ChunkEnd]

[Chunk:ScriptRow(109)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStike21
  Parm2Group:area
  Formation:0
  NextRow:110
  PrevRow:-1
  MessageID:34
  SendTime:0
  SendTo:2
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(110)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:111
  PrevRow:109
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(111)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike22
  Parm2Group:area
  Formation:0
  NextRow:112
  PrevRow:110
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(112)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:113
  PrevRow:111
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(113)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike23
  Parm2Group:area
  Formation:0
  NextRow:114
  PrevRow:112
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(114)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:115
  PrevRow:113
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(115)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike24
  Parm2Group:area
  Formation:0
  NextRow:116
  PrevRow:114
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(116)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:117
  PrevRow:115
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(117)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike25
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:116
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:67
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(118)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStike21
  Parm2Group:area
  Formation:0
  NextRow:119
  PrevRow:-1
  MessageID:34
  SendTime:0
  SendTo:2
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(119)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:120
  PrevRow:118
  MessageID:28
  SendTime:0
  SendTo:1
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(120)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike22
  Parm2Group:area
  Formation:0
  NextRow:121
  PrevRow:119
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(121)]
  Command:Wait
  Parm1:*00:00:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:122
  PrevRow:120
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(122)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike23
  Parm2Group:area
  Formation:0
  NextRow:123
  PrevRow:121
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(123)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:124
  PrevRow:122
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(124)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike24
  Parm2Group:area
  Formation:0
  NextRow:125
  PrevRow:123
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(125)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:126
  PrevRow:124
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(126)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike25
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:125
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:68
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(127)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStike21
  Parm2Group:area
  Formation:0
  NextRow:128
  PrevRow:-1
  MessageID:34
  SendTime:0
  SendTo:2
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(128)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:129
  PrevRow:127
  MessageID:29
  SendTime:0
  SendTo:1
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(129)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike22
  Parm2Group:area
  Formation:0
  NextRow:130
  PrevRow:128
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(130)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:131
  PrevRow:129
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(131)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike23
  Parm2Group:area
  Formation:0
  NextRow:132
  PrevRow:130
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(132)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:133
  PrevRow:131
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(133)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike24
  Parm2Group:area
  Formation:0
  NextRow:134
  PrevRow:132
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(134)]
  Command:Wait
  Parm1:*00:00:02
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:135
  PrevRow:133
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(135)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:AtStrike25
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:134
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:69
  CombatGroup:33
[ChunkEnd]

[Chunk:BehaviourSetNew(0)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(1)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(2)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(3)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(4)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(5)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(6)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(7)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(8)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(9)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(10)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(11)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(12)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(13)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(14)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(15)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(16)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(17)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(18)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(19)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(20)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(21)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(22)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(23)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(24)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(25)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(26)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(27)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(28)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(29)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(30)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(31)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(32)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(33)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(34)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(35)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(36)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(37)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(38)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(39)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(40)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(44)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(45)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(46)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(47)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(48)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(57)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(60)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(61)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(62)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(63)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(64)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(65)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(66)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(67)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(68)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(69)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(128)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(129)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(130)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(131)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(132)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(133)]
  Name:_Low Range Fight AOF
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(134)]
  Name:_Ambush
  Row0:125;1;3;
  Row1:125;1;3;
  Row2:125;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(135)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(136)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(137)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(138)]
  Name:-- 11 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(139)]
  Name:-- 12 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:UserDefGroup(0)]
[ChunkEnd]

[Chunk:UserDefGroup(1)]
[ChunkEnd]

[Chunk:UserDefGroup(2)]
[ChunkEnd]

