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  ScenarioHeight:2920
  ScenarioName:Cleaning up!
  MultiPlayer:0
  BriefMapFilename:StLambert.bmp
  Date:20.08.1944
  Time:10:00
  Duration:02:00
  Temperature:30°
  Clouds:none - blue Sky
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  Border6:0
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  MissionGoal0:Destoy Pelikan;bonus;Destroy;100;cg;Zug Pelikan;;
  MissionGoal1:Hold Church;hidden;Hold ;100;area;Church;;
  MissionGoal2:Destroy Schroeder;secondary;Destroy;100;cg;KG Schroeder;;
  MissionGoal3:Dest Sperber;primary;Destroy;100;cg;Zug Sperber;;
  MissionGoal4:;;;0;;;;
  MissionGoal5:;;;0;;;;
  MissionGoal6:;;;0;;;;
  MissionGoal7:;;;0;;;;
  MissionGoal8:;;;0;;;;
  MissionGoal9:;;;0;;;;
  MissionGoal10:;;;0;;;;
  MissionGoal11:;;;0;;;;
  MissionGoal12:;;;0;;;;
  MissionGoal13:;;;0;;;;
  MissionGoal14:;;;0;;;;
  MissionGoal15:;;;0;;;;
  Weather0:nothing;Edit2;Edit3;Edit4;Edit5
  Weather1:nothing;Edit6;Edit7;Edit8;Edit9
  Weather2:nothing;Edit10;Edit11;Edit12;Edit13
  Weather3:nothing;Edit14;Edit15;Edit16;Edit17
  Weather4:nothing;Edit18;Edit19;Edit20;Edit21
  Weather5:nothing;Edit22;Edit23;Edit24;Edit25
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  Campaign:Normandy
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  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(7)]
  Name:PantherD
  Nationality:0
  Experience:2
  Score:75
  PositionX:4156
  PositionY:938
  LookAtNode:61
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:46781
  Modification0:5
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(8)]
  Name:PantherD
  Nationality:0
  Experience:2
  Score:75
  PositionX:4203
  PositionY:899
  LookAtNode:64
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:40152
  Modification0:5
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(9)]
  Name:PantherD
  Nationality:0
  Experience:2
  Score:75
  PositionX:4233
  PositionY:865
  LookAtNode:65
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:41327
  Modification0:5
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(10)]
  Name:Pz4J
  Nationality:0
  Experience:1
  Score:73
  PositionX:4255
  PositionY:837
  LookAtNode:66
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:56741
  Modification0:2
  Modification1:3
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(3)]
  Name:KG Schroeder
  Nationality:0
  NrUnits:3
  PositionX:3310
  PositionY:2338
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:5
  Collapsed:0
  Score:0
  Reinforcement:1
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(11)]
  Name:PSW2344
  Nationality:0
  Experience:1
  Score:40
  PositionX:3327
  PositionY:2321
  LookAtNode:69
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:58160
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(12)]
  Name:PSW2344
  Nationality:0
  Experience:1
  Score:40
  PositionX:3311
  PositionY:2339
  LookAtNode:70
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:33567
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(13)]
  Name:PSW2344
  Nationality:0
  Experience:1
  Score:40
  PositionX:3293
  PositionY:2356
  LookAtNode:71
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  FuelLevel:80
  AmmoLevel:80
  ID:48865
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(4)]
  Name:Zug Pelikan
  Nationality:0
  NrUnits:3
  PositionX:3861
  PositionY:2065
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:7
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  Score:0
  Reinforcement:1
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(14)]
  Name:JgdPz5
  Nationality:0
  Experience:3
  Score:80
  PositionX:3838
  PositionY:2044
  LookAtNode:72
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  FuelLevel:80
  AmmoLevel:80
  ID:45154
  Modification0:2
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(15)]
  Name:JgdPz5
  Nationality:0
  Experience:3
  Score:80
  PositionX:3863
  PositionY:2061
  LookAtNode:73
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  FuelLevel:80
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  ID:49489
  Modification0:2
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(16)]
  Name:JgdPz5
  Nationality:0
  Experience:3
  Score:80
  PositionX:3884
  PositionY:2091
  LookAtNode:74
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  FuelLevel:80
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  ID:51034
  Modification0:2
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(5)]
  Name:Zug Bussard
  Nationality:0
  NrUnits:4
  PositionX:2801
  PositionY:1438
  LookAtNode:-1
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  FirstCombatScript:8
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  Score:0
  Reinforcement:1
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(17)]
  Name:Hetzer
  Nationality:0
  Experience:2
  Score:54
  PositionX:2800
  PositionY:1424
  LookAtNode:77
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:53621
  Modification0:2
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(18)]
  Name:Hetzer
  Nationality:0
  Experience:2
  Score:54
  PositionX:2775
  PositionY:1402
  LookAtNode:78
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:43832
  Modification0:2
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(19)]
  Name:Hetzer
  Nationality:0
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  Score:54
  PositionX:2810
  PositionY:1450
  LookAtNode:76
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  FuelLevel:80
  AmmoLevel:80
  ID:52007
  Modification0:2
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(20)]
  Name:Hetzer
  Nationality:0
  Experience:2
  Score:54
  PositionX:2820
  PositionY:1477
  LookAtNode:75
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:55661
  Modification0:2
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(6)]
  Name:KG Wetzmann
  Nationality:0
  NrUnits:2
  PositionX:3469
  PositionY:1604
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:10
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  Score:0
  Reinforcement:1
  LoadedInfantry:0
  DefaultFormation:4
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(21)]
  Name:Pschreck
  Nationality:0
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  Score:9
  PositionX:3455
  PositionY:1592
  LookAtNode:80
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  FuelLevel:80
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  ID:53591
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(22)]
  Name:Pschreck
  Nationality:0
  Experience:1
  Score:9
  PositionX:3483
  PositionY:1617
  LookAtNode:79
  NodeExpanded:0
  FuelLevel:80
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  ID:39280
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(7)]
  Name:Zug Geier
  Nationality:0
  NrUnits:2
  PositionX:3354
  PositionY:734
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:11
  Collapsed:0
  Score:0
  Reinforcement:1
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(23)]
  Name:TigerL
  Nationality:0
  Experience:2
  Score:91
  PositionX:3354
  PositionY:744
  LookAtNode:81
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:53360
  Modification0:3
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(24)]
  Name:TigerL
  Nationality:0
  Experience:2
  Score:91
  PositionX:3355
  PositionY:725
  LookAtNode:82
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:62216
  Modification0:3
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(8)]
  Name:Zug Sperber
  Nationality:0
  NrUnits:2
  PositionX:3352
  PositionY:2256
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:13
  Collapsed:0
  Score:0
  Reinforcement:1
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(25)]
  Name:TigerL
  Nationality:0
  Experience:2
  Score:91
  PositionX:3352
  PositionY:2238
  LookAtNode:83
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:54930
  Modification0:3
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(26)]
  Name:TigerL
  Nationality:0
  Experience:2
  Score:91
  PositionX:3352
  PositionY:2275
  LookAtNode:84
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:58826
  Modification0:3
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(9)]
  Name:Platoon Alpha
  Nationality:1
  NrUnits:5
  PositionX:3244
  PositionY:1525
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:-1
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:1
[ChunkEnd]

[Chunk:Unit(27)]
  Name:M4
  Nationality:1
  Experience:3
  Score:68
  PositionX:3209
  PositionY:1564
  LookAtNode:6
  NodeExpanded:1
  FuelLevel:80
  AmmoLevel:80
  ID:35136
  Modification0:38
  Modification1:21
  Modification2:40
  Modification3:41
  Modification4:20
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(28)]
  Name:M4
  Nationality:1
  Experience:3
  Score:68
  PositionX:3231
  PositionY:1551
  LookAtNode:7
  NodeExpanded:1
  FuelLevel:80
  AmmoLevel:80
  ID:43311
  Modification0:38
  Modification1:21
  Modification2:40
  Modification3:41
  Modification4:20
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(29)]
  Name:M4A176W
  Nationality:1
  Experience:3
  Score:76
  PositionX:3248
  PositionY:1528
  LookAtNode:8
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  FuelLevel:80
  AmmoLevel:80
  ID:50124
  Modification0:21
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
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[ChunkEnd]

[Chunk:Unit(30)]
  Name:M4A276W
  Nationality:1
  Experience:0
  Score:77
  PositionX:3264
  PositionY:1505
  LookAtNode:9
  NodeExpanded:1
  FuelLevel:80
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  ID:37857
  Modification0:21
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
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[ChunkEnd]

[Chunk:Unit(31)]
  Name:M4A3
  Nationality:1
  Experience:0
  Score:70
  PositionX:3271
  PositionY:1481
  LookAtNode:10
  NodeExpanded:1
  FuelLevel:80
  AmmoLevel:80
  ID:52427
  Modification0:38
  Modification1:21
  Modification2:20
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(33)]
  Name:Global Script
  Nationality:0
  NrUnits:0
  PositionX:-64
  PositionY:-64
  LookAtNode:-1
  NodeExpanded:0
  FirstCombatScript:2
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:CombatScript(0)]
  NameShort:ComScr0
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:0
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(1)]
  NameShort:ComScr1
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:2
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(2)]
  NameShort:ComScr2
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Sperling
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:
  FirstScriptRow:4
  NextScript:4
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(3)]
  NameShort:ComScr3
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:5
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(4)]
  NameShort:ComScr4
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:
  FirstScriptRow:7
  NextScript:6
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(5)]
  NameShort:ComScr5
  NameLong:
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  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:9
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(6)]
  NameShort:ComScr6
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:KG Schroeder
  EventParm2:Church
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:
  FirstScriptRow:13
  NextScript:9
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(7)]
  NameShort:ComScr7
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:14
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(8)]
  NameShort:ComScr8
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:18
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(9)]
  NameShort:ComScr9
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:
  FirstScriptRow:20
  NextScript:12
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(10)]
  NameShort:ComScr10
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Close Combat
  FirstScriptRow:21
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(11)]
  NameShort:ComScr11
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:23
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(12)]
  NameShort:ComScr12
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Bussard
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:
  FirstScriptRow:25
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(13)]
  NameShort:ComScr13
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:26
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(0)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(1)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:0
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(2)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:3
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:1
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(3)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:2
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:1
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[ChunkEnd]

[Chunk:ScriptRow(4)]
  Command:Reinforcement
  Parm1:Zug Adler
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(5)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:6
  PrevRow:-1
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  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(6)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:5
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(7)]
  Command:Reinforcement
  Parm1:Zug Falke
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:8
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(8)]
  Command:German
  Parm1:1
  Parm1Group:Artillery
  Parm2:Art1
  Parm2Group:area
  Formation:0
  NextRow:11
  PrevRow:7
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(9)]
  Command:move
  Parm1:Scout
  Parm1Group:Misc
  Parm2:Church
  Parm2Group:area
  Formation:2
  NextRow:10
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:5
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(10)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Church
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:9
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:5
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(11)]
  Command:Wait
  Parm1:*00:00:10
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:12
  PrevRow:8
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(12)]
  Command:Reinforcement
  Parm1:KG Schroeder
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:16
  PrevRow:11
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(13)]
  Command:German
  Parm1:2
  Parm1Group:Artillery
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:0
  NextRow:22
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:6
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(14)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:15
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:7
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(15)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:14
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:7
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(16)]
  Command:Wait
  Parm1:*00:03:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:17
  PrevRow:12
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(17)]
  Command:Reinforcement
  Parm1:Zug Pelikan
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:16
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(18)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:1
  NextRow:19
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:8
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(19)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:1
  NextRow:-1
  PrevRow:18
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:8
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(20)]
  Command:Reinforcement
  Parm1:Zug Bussard
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:9
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(21)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:10
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(22)]
  Command:Reinforcement
  Parm1:KG Wetzmann
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:13
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:6
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(23)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:St. Lambert
  Parm2Group:area
  Formation:3
  NextRow:24
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:11
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(24)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:23
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:11
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(25)]
  Command:Reinforcement
  Parm1:Zug Geier
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:28
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(26)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:St. Lambert
  Parm2Group:area
  Formation:3
  NextRow:27
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:13
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(27)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:26
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:13
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(28)]
  Command:Reinforcement
  Parm1:Zug Sperber
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:25
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:33
[ChunkEnd]

[Chunk:BehaviourSetNew(0)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(1)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(2)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(3)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(4)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(5)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(6)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(7)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(8)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(9)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(10)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(11)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(12)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(13)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(14)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(15)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(16)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(17)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(18)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(19)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(20)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(21)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(22)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(23)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(24)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(25)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(26)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(27)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(28)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(29)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(30)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(31)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(32)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(33)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(34)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(35)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(36)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(37)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(38)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(39)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(40)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(41)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(42)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(43)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(44)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(45)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(46)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(47)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(48)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(49)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(50)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(51)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(52)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(53)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(54)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(55)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(56)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(57)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(58)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(59)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(60)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(61)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(62)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(63)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(64)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(65)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(66)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(67)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(68)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(69)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(70)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(71)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(72)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(73)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(74)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(75)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(76)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(77)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(78)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(79)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(80)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(81)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(82)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(128)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(129)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(130)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(131)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(132)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(133)]
  Name:_Low Range Fight AOF
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(134)]
  Name:_Ambush
  Row0:125;1;3;
  Row1:125;1;3;
  Row2:125;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(135)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(136)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(137)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(138)]
  Name:-- 11 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(139)]
  Name:-- 12 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:UserDefGroup(0)]
[ChunkEnd]

[Chunk:UserDefGroup(1)]
[ChunkEnd]

[Chunk:UserDefGroup(2)]
[ChunkEnd]

