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[ChunkEnd]

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  ID:55407
  Modification0:21
  Modification1:40
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(9)]
  Name:Platoon Delta
  Nationality:1
  NrUnits:2
  PositionX:443
  PositionY:1116
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:8
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(33)]
  Name:M10
  Nationality:1
  Experience:4
  Score:65
  PositionX:449
  PositionY:1107
  LookAtNode:96
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:45783
  Modification0:32792
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(34)]
  Name:M10
  Nationality:1
  Experience:2
  Score:65
  PositionX:437
  PositionY:1125
  LookAtNode:95
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:35684
  Modification0:32792
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(10)]
  Name:Platoon Bravo
  Nationality:1
  NrUnits:2
  PositionX:339
  PositionY:1131
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:1
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(35)]
  Name:M10
  Nationality:1
  Experience:4
  Score:65
  PositionX:342
  PositionY:1121
  LookAtNode:87
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:45539
  Modification0:32792
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(36)]
  Name:M10
  Nationality:1
  Experience:2
  Score:65
  PositionX:336
  PositionY:1142
  LookAtNode:88
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:41816
  Modification0:32792
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(11)]
  Name:CG Jones
  Nationality:1
  NrUnits:4
  PositionX:700
  PositionY:1000
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:6
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:4
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(37)]
  Name:USInf
  Nationality:1
  Experience:2
  Score:4
  PositionX:681
  PositionY:1015
  LookAtNode:70
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:58231
  Modification0:44
  Modification1:43
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(38)]
  Name:Paras
  Nationality:1
  Experience:5
  Score:5
  PositionX:712
  PositionY:984
  LookAtNode:72
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:44973
  Modification0:44
  Modification1:43
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(39)]
  Name:cal50
  Nationality:1
  Experience:3
  Score:7
  PositionX:714
  PositionY:1017
  LookAtNode:71
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:38710
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(40)]
  Name:cal50
  Nationality:1
  Experience:3
  Score:7
  PositionX:696
  PositionY:985
  LookAtNode:73
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:33810
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(12)]
  Name:CG Wesley
  Nationality:1
  NrUnits:4
  PositionX:502
  PositionY:1048
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:10
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:4
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(41)]
  Name:Paras
  Nationality:1
  Experience:5
  Score:5
  PositionX:537
  PositionY:1065
  LookAtNode:80
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:53266
  Modification0:44
  Modification1:43
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(42)]
  Name:Bazooka
  Nationality:1
  Experience:0
  Score:9
  PositionX:506
  PositionY:1064
  LookAtNode:85
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:46096
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(43)]
  Name:Bazooka
  Nationality:1
  Experience:3
  Score:9
  PositionX:459
  PositionY:1032
  LookAtNode:78
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:63259
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(44)]
  Name:BARteam
  Nationality:1
  Experience:0
  Score:8
  PositionX:506
  PositionY:1033
  LookAtNode:79
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:50053
  Modification0:44
  Modification1:43
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(13)]
  Name:Convoy
  Nationality:1
  NrUnits:4
  PositionX:140
  PositionY:1548
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:3
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(45)]
  Name:Willys
  Nationality:1
  Experience:2
  Score:15
  PositionX:153
  PositionY:1500
  LookAtNode:115
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:57587
  Modification0:3
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(46)]
  Name:Truck4
  Nationality:1
  Experience:3
  Score:20
  PositionX:145
  PositionY:1536
  LookAtNode:116
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:43209
  Modification0:30
  Modification1:31
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(47)]
  Name:Truck4
  Nationality:1
  Experience:3
  Score:20
  PositionX:132
  PositionY:1563
  LookAtNode:117
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:33421
  Modification0:30
  Modification1:31
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(48)]
  Name:Truck4
  Nationality:1
  Experience:3
  Score:20
  PositionX:133
  PositionY:1593
  LookAtNode:118
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:49090
  Modification0:30
  Modification1:31
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(14)]
  Name:CG Sidman
  Nationality:1
  NrUnits:3
  PositionX:76
  PositionY:1706
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:13
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:1
  DefaultFormation:4
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(49)]
  Name:Bazooka
  Nationality:1
  Experience:3
  Score:9
  PositionX:76
  PositionY:1706
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:50181
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(50)]
  Name:Bazooka
  Nationality:1
  Experience:3
  Score:9
  PositionX:91
  PositionY:1691
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:61516
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(51)]
  Name:Bazooka
  Nationality:1
  Experience:3
  Score:9
  PositionX:60
  PositionY:1690
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:40082
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(33)]
  Name:Global Script
  Nationality:0
  NrUnits:0
  PositionX:-64
  PositionY:-64
  LookAtNode:-1
  NodeExpanded:0
  FirstCombatScript:0
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:CombatScript(0)]
  NameShort:ComScr0
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Bussard
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:3
  NextScript:15
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(1)]
  NameShort:ComScr8
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:1
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(2)]
  NameShort:ComScr2
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:Enemy 1
  FirstScriptRow:2
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(3)]
  NameShort:ComScr3
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:15
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(4)]
  NameShort:ComScr4
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:5
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(5)]
  NameShort:ComScr4
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:6
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(6)]
  NameShort:ComScr6
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:7
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(7)]
  NameShort:ComScr7
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:8
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(8)]
  NameShort:ComScr8
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:0
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(9)]
  NameShort:ComScr9
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:9
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(10)]
  NameShort:ComScr6
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:10
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(11)]
  NameShort:ComScr11
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:11
  NextScript:12
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(12)]
  NameShort:ComScr12
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Greif
  EventParm2:Area S
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:12
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(13)]
  NameShort:ComScr13
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Close Combat
  FirstScriptRow:19
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(14)]
  NameShort:ComScr14
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:20
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(15)]
  NameShort:ComScr15
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:
  FirstScriptRow:21
  NextScript:16
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(16)]
  NameShort:ComScr16
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:KG Stahler
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:
  FirstScriptRow:22
  NextScript:17
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(17)]
  NameShort:ComScr17
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Greif
  EventParm2:destroyed
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:
  FirstScriptRow:23
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(18)]
  NameShort:ComScr18
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:24
  NextScript:19
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(19)]
  NameShort:ComScr19
  NameLong:
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Milan
  EventParm2:Chadonnay
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:25
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(20)]
  NameShort:ComScr20
  NameLong:
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_default
  FirstScriptRow:26
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(0)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Area 5
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:8
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(1)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Railway Station
  Parm2Group:area
  Formation:3
  NextRow:4
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:1
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(2)]
  Command:Set
  Parm1:UserFlag1
  Parm1Group:Misc
  Parm2:TRUE
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(3)]
  Command:Reinforcement
  Parm1:Zug Greif
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(4)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Railway Station
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:1
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(5)]
  Command:engage
  Parm1:01:00:00
  Parm1Group:engt
  Parm2:St.Restan
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(6)]
  Command:engage
  Parm1:01:00:00
  Parm1Group:engt
  Parm2:Chadonnay
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:5
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(7)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:St.Restan
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:6
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(8)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Chadonnay
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:7
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(9)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Chadonnay
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:9
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(10)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Chadonnay
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:10
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(11)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:greif
  Parm2Group:path
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:11
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(12)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Area 5
  Parm2Group:area
  Formation:3
  NextRow:13
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(13)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Railway Station
  Parm2Group:area
  Formation:3
  NextRow:14
  PrevRow:12
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(14)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Railway Station
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:13
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(15)]
  Command:Wait
  Parm1:+00:08:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:16
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(16)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Chadonnay
  Parm2Group:area
  Formation:0
  NextRow:17
  PrevRow:15
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(17)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:18
  PrevRow:16
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(18)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:US-Retreat
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:17
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:3
  CombatGroup:13
[ChunkEnd]

[Chunk:ScriptRow(19)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Chadonnay
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:13
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(20)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:14
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(21)]
  Command:Reinforcement
  Parm1:KG Koslowski
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:15
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(22)]
  Command:Reinforcement
  Parm1:Zug Sperber
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:16
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(23)]
  Command:Reinforcement
  Parm1:Zug Milan
  Parm1Group:cg
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:17
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(24)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Chadonnay
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:18
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(25)]
  Command:engage
  Parm1:100%
  Parm1Group:engt
  Parm2:Platoon Alpha
  Parm2Group:cg
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:19
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(26)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Area S
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:20
  CombatGroup:6
[ChunkEnd]

[Chunk:BehaviourSetNew(0)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(1)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(2)]
  Name:Enemy 1
  Row0:500;1;3;
  Row1:500;1;3;
  Row2:500;1;3;
  Row3:100;1;3;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:0;0;0;
[ChunkEnd]

[Chunk:BehaviourSetNew(3)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(4)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(5)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(6)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(7)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(8)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(9)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(10)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(11)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(12)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(13)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(14)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(18)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(19)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(20)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(128)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(129)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(130)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(131)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(132)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(133)]
  Name:_Low Range Fight AOF
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(134)]
  Name:_Ambush
  Row0:125;1;3;
  Row1:125;1;3;
  Row2:125;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(135)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(136)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(137)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(138)]
  Name:-- 11 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(139)]
  Name:-- 12 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:UserDefGroup(0)]
[ChunkEnd]

[Chunk:UserDefGroup(1)]
[ChunkEnd]

[Chunk:UserDefGroup(2)]
[ChunkEnd]

