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  ScenarioWidth:7920
  ScenarioHeight:3920
  ScenarioName:To Sbeitla
  MultiPlayer:0
  BriefMapFilename:ToSbeitla.bmp
  Date:16.02.1943
  Time:09:00
  Duration:01:30
  Temperature:20°
  Clouds:none - blue Sky
  Border0:0
  Border1:1
  Border2:1
  Border3:1
  Border4:0
  Border5:0
  Border6:0
  Border7:0
  VarA:50
  VarB:25
  VarC:25
  BorderMid0:2
  BorderMid1:6
  MissionGoal0:Take Bridge;primary;Clear;80;area;Bridge;;
  MissionGoal1:Arrive at Menakrer;secondary;Arrive;50;cg;Zug Falke;area;Menakrer
  MissionGoal2:Hold Menakrer;bonus;Hold ;100;area;Menakrer;;
  MissionGoal3:Gerhardt survives;hidden;Survive;50;cg;Gerhardt;;
  MissionGoal4:;;;0;;;;
  MissionGoal5:;;;0;;;;
  MissionGoal6:;;;0;;;;
  MissionGoal7:;;;0;;;;
  MissionGoal8:;;;0;;;;
  MissionGoal9:;;;0;;;;
  MissionGoal10:;;;0;;;;
  MissionGoal11:;;;0;;;;
  MissionGoal12:;;;0;;;;
  MissionGoal13:;;;0;;;;
  MissionGoal14:;;;0;;;;
  MissionGoal15:;;;0;;;;
  Weather0:Wind (Force / Direction);09:20;09:50;2;200
  Weather1:nothing;Edit6;Edit7;Edit8;Edit9
  Weather2:nothing;Edit10;Edit11;Edit12;Edit13
  Weather3:nothing;Edit14;Edit15;Edit16;Edit17
  Weather4:nothing;Edit18;Edit19;Edit20;Edit21
  Weather5:nothing;Edit22;Edit23;Edit24;Edit25
  DefWindForce:50
  DefWindDirection:45
  Campaign:Desert
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[Chunk:Unit(34)]
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[Chunk:Unit(35)]
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[Chunk:Unit(36)]
  Name:ATGun37
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[Chunk:Unit(37)]
  Name:cal50
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[Chunk:CombatGroup(11)]
  Name:CG Nelson
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[Chunk:Unit(38)]
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[Chunk:Unit(40)]
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[Chunk:Unit(41)]
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[Chunk:CombatGroup(12)]
  Name:Platoon Bravo
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[Chunk:Unit(42)]
  Name:M4A1
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[ChunkEnd]

[Chunk:Unit(43)]
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[Chunk:Unit(44)]
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[Chunk:Unit(45)]
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[Chunk:Unit(46)]
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[Chunk:CombatGroup(13)]
  Name:CG Collins
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[Chunk:Unit(47)]
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[ChunkEnd]

[Chunk:Unit(48)]
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[Chunk:Unit(49)]
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[Chunk:Unit(50)]
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[ChunkEnd]

[Chunk:CombatGroup(14)]
  Name:CG Bellington
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[ChunkEnd]

[Chunk:Unit(51)]
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[ChunkEnd]

[Chunk:Unit(52)]
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[Chunk:Unit(53)]
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[Chunk:Unit(54)]
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[Chunk:Unit(55)]
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[Chunk:CombatGroup(15)]
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[Chunk:Unit(56)]
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[ChunkEnd]

[Chunk:Unit(57)]
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[Chunk:Unit(58)]
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[ChunkEnd]

[Chunk:CombatGroup(16)]
  Name:CG Godfrey
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[ChunkEnd]

[Chunk:Unit(59)]
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[ChunkEnd]

[Chunk:Unit(60)]
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[ChunkEnd]

[Chunk:Unit(61)]
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[ChunkEnd]

[Chunk:Unit(62)]
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[Chunk:Unit(63)]
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[ChunkEnd]

[Chunk:CombatGroup(17)]
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[Chunk:Unit(64)]
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[ChunkEnd]

[Chunk:Unit(65)]
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[Chunk:Unit(66)]
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[ChunkEnd]

[Chunk:CombatGroup(18)]
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[ChunkEnd]

[Chunk:Unit(67)]
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[ChunkEnd]

[Chunk:Unit(68)]
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[ChunkEnd]

[Chunk:Unit(69)]
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[ChunkEnd]

[Chunk:Unit(70)]
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[ChunkEnd]

[Chunk:Unit(71)]
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[ChunkEnd]

[Chunk:CombatGroup(19)]
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[ChunkEnd]

[Chunk:Unit(72)]
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[ChunkEnd]

[Chunk:Unit(73)]
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[ChunkEnd]

[Chunk:Unit(74)]
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[ChunkEnd]

[Chunk:CombatGroup(20)]
  Name:CG Goodly
  Nationality:1
  NrUnits:5
  PositionX:1178
  PositionY:2573
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:49
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:0
  Variation1:0
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(75)]
  Name:M3GMC
  Nationality:1
  Experience:1
  Score:42
  PositionX:1178
  PositionY:2573
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:34583
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(76)]
  Name:M3GMC
  Nationality:1
  Experience:1
  Score:42
  PositionX:1178
  PositionY:2517
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:63581
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(77)]
  Name:M3
  Nationality:1
  Experience:0
  Score:34
  PositionX:1178
  PositionY:2461
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:45164
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(78)]
  Name:M3
  Nationality:1
  Experience:0
  Score:34
  PositionX:1178
  PositionY:2405
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:39839
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(79)]
  Name:M3
  Nationality:1
  Experience:0
  Score:34
  PositionX:1178
  PositionY:2349
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:58929
  Modification0:255
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(21)]
  Name:Goodly
  Nationality:1
  NrUnits:3
  PositionX:1297
  PositionY:2539
  LookAtNode:-1
  NodeExpanded:1
  FirstCombatScript:51
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:1
  DefaultFormation:4
  MultiPlayer:0
  Variation0:0
  Variation1:0
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:Unit(80)]
  Name:Bazooka
  Nationality:1
  Experience:2
  Score:9
  PositionX:1297
  PositionY:2539
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:38607
  Modification0:44
  Modification1:255
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(81)]
  Name:USInf
  Nationality:1
  Experience:1
  Score:4
  PositionX:1312
  PositionY:2524
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:43578
  Modification0:44
  Modification1:43
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:Unit(82)]
  Name:BARteam
  Nationality:1
  Experience:1
  Score:8
  PositionX:1281
  PositionY:2523
  LookAtNode:-1
  NodeExpanded:0
  FuelLevel:80
  AmmoLevel:80
  ID:49550
  Modification0:44
  Modification1:43
  Modification2:255
  Modification3:255
  Modification4:255
  Modification5:255
  Modification6:255
  Modification7:255
[ChunkEnd]

[Chunk:CombatGroup(33)]
  Name:Global Script
  Nationality:0
  NrUnits:0
  PositionX:-64
  PositionY:-64
  LookAtNode:-1
  NodeExpanded:0
  FirstCombatScript:32
  Collapsed:0
  Score:0
  Reinforcement:0
  LoadedInfantry:0
  DefaultFormation:0
  MultiPlayer:0
  Variation0:1
  Variation1:1
  Variation2:1
  PlayerPlatoon:0
[ChunkEnd]

[Chunk:CombatScript(0)]
  NameShort:ComScr0
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:8
  NextScript:21
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(1)]
  NameShort:ComScr1
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:19
  NextScript:11
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(2)]
  NameShort:ComScr2
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:31
  NextScript:12
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(3)]
  NameShort:ComScr3
  NameLong:HOLD MENAKRER
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:4
  NextScript:29
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(4)]
  NameShort:ComScr4
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:17
  NextScript:16
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(5)]
  NameShort:ComScr5
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:39
  NextScript:34
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(6)]
  NameShort:ComScr6
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:42
  NextScript:35
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(7)]
  NameShort:ComScr7
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_default
  FirstScriptRow:45
  NextScript:17
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(8)]
  NameShort:ComScr8
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:-1
  NextScript:19
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(9)]
  NameShort:ComScr9
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:47
  NextScript:18
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(10)]
  NameShort:ComScr10
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:-1
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:13
[ChunkEnd]

[Chunk:CombatScript(11)]
  NameShort:ComScr11
  NameLong:TO MENAKRER
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Menakrer
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:0
  NextScript:13
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(12)]
  NameShort:ComScr12
  NameLong:TO MENAKRER
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Menakrer
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Low Range Fight
  FirstScriptRow:1
  NextScript:20
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(13)]
  NameShort:ComScr13
  NameLong:TO SOUTH
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:ApproachSouth
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:5
  NextScript:14
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(14)]
  NameShort:ComScr14
  NameLong:TO MIDDLE
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:ApproachMiddle
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:6
  NextScript:15
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(15)]
  NameShort:ComScr15
  NameLong:TO BRIDGE
  Priority:3
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Approach2
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:7
  NextScript:28
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(16)]
  NameShort:ComScr16
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:11
  NextScript:33
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(17)]
  NameShort:ComScr17
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:12
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:0
  CombatGroup:10
[ChunkEnd]

[Chunk:CombatScript(18)]
  NameShort:ComScr18
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:13
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:12
[ChunkEnd]

[Chunk:CombatScript(19)]
  NameShort:ComScr19
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:14
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:11
[ChunkEnd]

[Chunk:CombatScript(20)]
  NameShort:ComScr20
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:15
  NextScript:27
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(21)]
  NameShort:ComScr21
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:16
  NextScript:22
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(22)]
  NameShort:ComScr22
  NameLong:HOLD BRIDGE
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Bridge
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:18
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:0
[ChunkEnd]

[Chunk:CombatScript(23)]
  NameShort:ComScr1
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:20
  NextScript:24
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(24)]
  NameShort:ComScr24
  NameLong:HOLD BRIDGE
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:Bridge
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:21
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:5
[ChunkEnd]

[Chunk:CombatScript(25)]
  NameShort:ComScr1
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Long Range Fight
  FirstScriptRow:22
  NextScript:26
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(26)]
  NameShort:ComScr24
  NameLong:HOLD BRIDGE
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:Bridge
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:30
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:6
[ChunkEnd]

[Chunk:CombatScript(27)]
  NameShort:ComScr27
  NameLong:AT MENAKRER
  Priority:2
  ScriptSet:0
  Event:CG State
  EventParm1:KG Gerhardt
  EventParm2:Menakrer
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Low Range Fight
  FirstScriptRow:3
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:2
[ChunkEnd]

[Chunk:CombatScript(28)]
  NameShort:ComScr28
  NameLong:HOLD BRIDGE
  Priority:4
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:Bridge
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Long Range Fight
  FirstScriptRow:25
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:1
[ChunkEnd]

[Chunk:CombatScript(29)]
  NameShort:ComScr29
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:33
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:3
[ChunkEnd]

[Chunk:CombatScript(30)]
  NameShort:ComScr30
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:35
  NextScript:31
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(31)]
  NameShort:ComScr31
  NameLong:ATTACK NELSON
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:CG Nelson
  EventParm2:spotted
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Medium Range Fight AOF
  FirstScriptRow:36
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:4
[ChunkEnd]

[Chunk:CombatScript(32)]
  NameShort:ComScr32
  NameLong:SHELL FALKE I
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:spotted
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:37
  NextScript:56
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(33)]
  NameShort:ComScr33
  NameLong:HOLD MENAKRER
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Alpha
  EventParm2:Menakrer
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Medium Range Fight
  FirstScriptRow:38
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:7
[ChunkEnd]

[Chunk:CombatScript(34)]
  NameShort:ComScr34
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:40
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:8
[ChunkEnd]

[Chunk:CombatScript(35)]
  NameShort:ComScr35
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:43
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:9
[ChunkEnd]

[Chunk:CombatScript(36)]
  NameShort:ComScr36
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:49
  NextScript:37
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(37)]
  NameShort:ComScr37
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:50
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:14
[ChunkEnd]

[Chunk:CombatScript(38)]
  NameShort:ComScr38
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:51
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:15
[ChunkEnd]

[Chunk:CombatScript(39)]
  NameShort:ComScr36
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:52
  NextScript:40
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:18
[ChunkEnd]

[Chunk:CombatScript(40)]
  NameShort:ComScr37
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:53
  NextScript:43
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:18
[ChunkEnd]

[Chunk:CombatScript(41)]
  NameShort:ComScr38
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:54
  NextScript:42
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:1
  CombatGroup:19
[ChunkEnd]

[Chunk:CombatScript(42)]
  NameShort:ComScr42
  NameLong:UNLOAD
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:CG Belling
  EventParm2:Menakrer
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Infantry
  FirstScriptRow:57
  NextScript:44
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:19
[ChunkEnd]

[Chunk:CombatScript(43)]
  NameShort:ComScr43
  NameLong:TAKE MENAKRER
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:CG Belling
  EventParm2:Menakrer
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Infantry
  FirstScriptRow:56
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:18
[ChunkEnd]

[Chunk:CombatScript(44)]
  NameShort:ComScr44
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:58
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:19
[ChunkEnd]

[Chunk:CombatScript(45)]
  NameShort:ComScr45
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:59
  NextScript:46
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:16
[ChunkEnd]

[Chunk:CombatScript(46)]
  NameShort:ComScr46
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:60
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:16
[ChunkEnd]

[Chunk:CombatScript(47)]
  NameShort:ComScr47
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:61
  NextScript:48
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:17
[ChunkEnd]

[Chunk:CombatScript(48)]
  NameShort:ComScr48
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:62
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:17
[ChunkEnd]

[Chunk:CombatScript(49)]
  NameShort:ComScr45
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:63
  NextScript:50
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:20
[ChunkEnd]

[Chunk:CombatScript(50)]
  NameShort:ComScr46
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:64
  NextScript:53
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:20
[ChunkEnd]

[Chunk:CombatScript(51)]
  NameShort:ComScr47
  NameLong:ALWAYS
  Priority:0
  ScriptSet:0
  Event:Always
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Infantry
  FirstScriptRow:65
  NextScript:52
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:21
[ChunkEnd]

[Chunk:CombatScript(52)]
  NameShort:ComScr48
  NameLong:WITHDRAWAL
  Priority:9
  ScriptSet:0
  Event:OnWithdraw
  EventParm1:none
  EventParm2:none
  EventParm1Group:Misc
  EventParm2Group:Misc
  BehaviourSet:_Ignore all
  FirstScriptRow:66
  NextScript:55
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:21
[ChunkEnd]

[Chunk:CombatScript(53)]
  NameShort:ComScr53
  NameLong:TO BRIDGE
  Priority:1
  ScriptSet:0
  Event:CG State
  EventParm1:Platoon Bravo
  EventParm2:withdraw
  EventParm1Group:cg
  EventParm2Group:Misc
  BehaviourSet:_Low Range Fight
  FirstScriptRow:67
  NextScript:54
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:20
[ChunkEnd]

[Chunk:CombatScript(54)]
  NameShort:ComScr54
  NameLong:HOLD BRIDGE
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:CG Goodly
  EventParm2:Bridge
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Low Range Fight
  FirstScriptRow:68
  NextScript:-1
  Collapsed:0
  RemoveOnExit:0
  ReturnToTop:1
  CombatGroup:20
[ChunkEnd]

[Chunk:CombatScript(55)]
  NameShort:ComScr55
  NameLong:UNLOAD
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:CG Goodly
  EventParm2:Bridge
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Infantry
  FirstScriptRow:69
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:21
[ChunkEnd]

[Chunk:CombatScript(56)]
  NameShort:ComScr56
  NameLong:SHELL FALKE II
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Falke
  EventParm2:Approach2
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Ignore all
  FirstScriptRow:70
  NextScript:58
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:CombatScript(58)]
  NameShort:ComScr58
  NameLong:SHELL ADLER II
  Priority:0
  ScriptSet:0
  Event:CG State
  EventParm1:Zug Adler
  EventParm2:ApproachMiddle
  EventParm1Group:cg
  EventParm2Group:area
  BehaviourSet:_Ignore all
  FirstScriptRow:72
  NextScript:-1
  Collapsed:0
  RemoveOnExit:1
  ReturnToTop:0
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(0)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:5
  SendTime:1
  SendTo:1
  CombatScript:11
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(1)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:12
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(2)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:31
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(3)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:32
  PrevRow:-1
  MessageID:16
  SendTime:0
  SendTo:1
  CombatScript:27
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(4)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:1
  CombatScript:3
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(5)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:ApproachSouth
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:13
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(6)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:ApproachMiddle
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:14
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(7)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:6
  SendTime:1
  SendTo:1
  CombatScript:15
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(8)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:3
  NextRow:9
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(9)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Approach2
  Parm2Group:area
  Formation:0
  NextRow:10
  PrevRow:8
  MessageID:13
  SendTime:0
  SendTo:2
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(10)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:9
  MessageID:14
  SendTime:0
  SendTo:2
  CombatScript:0
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(11)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:1
  SendTime:0
  SendTo:1
  CombatScript:16
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(12)]
  Command:Wait
  Parm1:*00:00:05
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:1
  NextRow:46
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:1
  CombatScript:17
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(13)]
  Command:Wait
  Parm1:*00:00:05
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:48
  PrevRow:-1
  MessageID:22
  SendTime:0
  SendTo:1
  CombatScript:18
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(14)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Garet el Ayat
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:9
  SendTime:0
  SendTo:2
  CombatScript:19
  CombatGroup:11
[ChunkEnd]

[Chunk:ScriptRow(15)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:GermanRetreat
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:12
  SendTime:0
  SendTo:2
  CombatScript:20
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(16)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:GermanRetreat
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:11
  SendTime:0
  SendTo:2
  CombatScript:21
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(17)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:4
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(18)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:15
  SendTime:0
  SendTo:2
  CombatScript:22
  CombatGroup:0
[ChunkEnd]

[Chunk:ScriptRow(19)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:-1
  MessageID:6
  SendTime:1
  SendTo:1
  CombatScript:1
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(20)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:2
  NextRow:26
  PrevRow:-1
  MessageID:5
  SendTime:1
  SendTo:1
  CombatScript:23
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(21)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:6
  SendTime:0
  SendTo:1
  CombatScript:24
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(22)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:1
  NextRow:23
  PrevRow:-1
  MessageID:5
  SendTime:1
  SendTo:1
  CombatScript:25
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(23)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:ApproachSouth
  Parm2Group:area
  Formation:1
  NextRow:24
  PrevRow:22
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:25
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(24)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Approach2
  Parm2Group:area
  Formation:3
  NextRow:29
  PrevRow:23
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:25
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(25)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:15
  SendTime:0
  SendTo:2
  CombatScript:28
  CombatGroup:1
[ChunkEnd]

[Chunk:ScriptRow(26)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:ApproachMiddle
  Parm2Group:area
  Formation:2
  NextRow:27
  PrevRow:20
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:23
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(27)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Approach2
  Parm2Group:area
  Formation:3
  NextRow:28
  PrevRow:26
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:23
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(28)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:27
  MessageID:14
  SendTime:0
  SendTo:2
  CombatScript:23
  CombatGroup:5
[ChunkEnd]

[Chunk:ScriptRow(29)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:3
  NextRow:-1
  PrevRow:24
  MessageID:14
  SendTime:0
  SendTo:2
  CombatScript:25
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(30)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:6
  SendTime:0
  SendTo:1
  CombatScript:26
  CombatGroup:6
[ChunkEnd]

[Chunk:ScriptRow(31)]
  Command:Wait
  Parm1:*00:30:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:2
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:2
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(32)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:3
  MessageID:17
  SendTime:0
  SendTo:2
  CombatScript:27
  CombatGroup:2
[ChunkEnd]

[Chunk:ScriptRow(33)]
  Command:Wait
  Parm1:*00:00:01
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:34
  PrevRow:-1
  MessageID:7
  SendTime:0
  SendTo:1
  CombatScript:29
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(34)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Area 24
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:33
  MessageID:18
  SendTime:0
  SendTo:2
  CombatScript:29
  CombatGroup:3
[ChunkEnd]

[Chunk:ScriptRow(35)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Garet el Ayat
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:30
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(36)]
  Command:engage
  Parm1:80%
  Parm1Group:engt
  Parm2:CG Nelson
  Parm2Group:cg
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:19
  SendTime:0
  SendTo:2
  CombatScript:31
  CombatGroup:4
[ChunkEnd]

[Chunk:ScriptRow(37)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:Zug Falke
  Parm2Group:cg
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:32
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(38)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:33
  CombatGroup:7
[ChunkEnd]

[Chunk:ScriptRow(39)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Area 23
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:5
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(40)]
  Command:Wait
  Parm1:*00:00:05
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:1
  NextRow:41
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:1
  CombatScript:34
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(41)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:Area 21
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:40
  MessageID:2
  SendTime:0
  SendTo:2
  CombatScript:34
  CombatGroup:8
[ChunkEnd]

[Chunk:ScriptRow(42)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:6
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(43)]
  Command:Wait
  Parm1:*00:00:05
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:1
  NextRow:44
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:1
  CombatScript:35
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(44)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatNorth
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:43
  MessageID:21
  SendTime:0
  SendTo:2
  CombatScript:35
  CombatGroup:9
[ChunkEnd]

[Chunk:ScriptRow(45)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:7
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(46)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatSouth
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:12
  MessageID:2
  SendTime:0
  SendTo:2
  CombatScript:17
  CombatGroup:10
[ChunkEnd]

[Chunk:ScriptRow(47)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:9
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(48)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatBravo
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:13
  MessageID:10
  SendTime:0
  SendTo:2
  CombatScript:18
  CombatGroup:12
[ChunkEnd]

[Chunk:ScriptRow(49)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Garet el Rhiyat
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:36
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(50)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatNorth
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:37
  CombatGroup:14
[ChunkEnd]

[Chunk:ScriptRow(51)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Garet el Rhiyat
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:38
  CombatGroup:15
[ChunkEnd]

[Chunk:ScriptRow(52)]
  Command:Wait
  Parm1:+00:30:00
  Parm1Group:00:00
  Parm2:none
  Parm2Group:Misc
  Formation:0
  NextRow:55
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:39
  CombatGroup:18
[ChunkEnd]

[Chunk:ScriptRow(53)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatNorth
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:40
  CombatGroup:18
[ChunkEnd]

[Chunk:ScriptRow(54)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:41
  CombatGroup:19
[ChunkEnd]

[Chunk:ScriptRow(55)]
  Command:move
  Parm1:Normal
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:52
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:39
  CombatGroup:18
[ChunkEnd]

[Chunk:ScriptRow(56)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Menakrer
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:43
  CombatGroup:18
[ChunkEnd]

[Chunk:ScriptRow(57)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:23
  SendTime:0
  SendTo:0
  CombatScript:42
  CombatGroup:19
[ChunkEnd]

[Chunk:ScriptRow(58)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatNorth
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:20
  SendTime:0
  SendTo:0
  CombatScript:44
  CombatGroup:19
[ChunkEnd]

[Chunk:ScriptRow(59)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Soug
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:45
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(60)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatSouth
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:46
  CombatGroup:16
[ChunkEnd]

[Chunk:ScriptRow(61)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Soug
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:47
  CombatGroup:17
[ChunkEnd]

[Chunk:ScriptRow(62)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatSouth
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:48
  CombatGroup:17
[ChunkEnd]

[Chunk:ScriptRow(63)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Soug
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:49
  CombatGroup:20
[ChunkEnd]

[Chunk:ScriptRow(64)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatSouth
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:50
  CombatGroup:20
[ChunkEnd]

[Chunk:ScriptRow(65)]
  Command:defend
  Parm1:stay in area
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:51
  CombatGroup:21
[ChunkEnd]

[Chunk:ScriptRow(66)]
  Command:Withdraw
  Parm1:none
  Parm1Group:Misc
  Parm2:RetreatSouth
  Parm2Group:area
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:52
  CombatGroup:21
[ChunkEnd]

[Chunk:ScriptRow(67)]
  Command:move
  Parm1:Step by Step
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:2
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:53
  CombatGroup:20
[ChunkEnd]

[Chunk:ScriptRow(68)]
  Command:defend
  Parm1:leave area
  Parm1Group:Misc
  Parm2:Bridge
  Parm2Group:area
  Formation:1
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:54
  CombatGroup:20
[ChunkEnd]

[Chunk:ScriptRow(69)]
  Command:unload
  Parm1:-
  Parm1Group:Misc
  Parm2:-
  Parm2Group:Misc
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:24
  SendTime:0
  SendTo:0
  CombatScript:55
  CombatGroup:21
[ChunkEnd]

[Chunk:ScriptRow(70)]
  Command:American
  Parm1:1
  Parm1Group:Artillery
  Parm2:Zug Falke
  Parm2Group:cg
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:0
  SendTime:0
  SendTo:0
  CombatScript:56
  CombatGroup:33
[ChunkEnd]

[Chunk:ScriptRow(72)]
  Command:American
  Parm1:2
  Parm1Group:Artillery
  Parm2:Zug Adler
  Parm2Group:cg
  Formation:0
  NextRow:-1
  PrevRow:-1
  MessageID:25
  SendTime:0
  SendTo:1
  CombatScript:58
  CombatGroup:33
[ChunkEnd]

[Chunk:BehaviourSetNew(0)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(1)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(2)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(3)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(4)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(5)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(6)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(7)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(8)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(9)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(10)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(11)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(12)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(13)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(14)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(15)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(16)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(17)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(18)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(19)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(20)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(21)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(22)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(23)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(24)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(27)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(28)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(29)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(30)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(31)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(32)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(33)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(34)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(35)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(36)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(37)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(38)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(39)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(41)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(42)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(43)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(44)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(45)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(46)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(47)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(48)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(49)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(53)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(54)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(55)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(56)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(57)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(58)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(128)]
  Name:_Ignore all
  Row0:50;3;3;
  Row1:50;3;3;
  Row2:50;3;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(129)]
  Name:_Long Range Fight
  Row0:500;1;1;
  Row1:500;1;1;
  Row2:500;1;1;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(130)]
  Name:_Medium Range Fight
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(131)]
  Name:_Medium Range Fight AOF
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(132)]
  Name:_Low Range Fight
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(133)]
  Name:_Low Range Fight AOF
  Row0:250;1;3;
  Row1:250;1;3;
  Row2:250;1;3;
  Row3:100;1;1;
  Row4:0;1;0;
  Row5:0;1;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(134)]
  Name:_Ambush
  Row0:125;1;3;
  Row1:125;1;3;
  Row2:125;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(135)]
  Name:_Infantry
  Row0:200;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(136)]
  Name:_Close Combat
  Row0:50;1;3;
  Row1:50;1;3;
  Row2:50;1;3;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(137)]
  Name:_default
  Row0:400;1;3;
  Row1:400;1;3;
  Row2:400;1;3;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:2;2;2;
[ChunkEnd]

[Chunk:BehaviourSetNew(138)]
  Name:-- 11 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:25;1;1;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:BehaviourSetNew(139)]
  Name:-- 12 --
  Row0:50;1;1;
  Row1:50;1;1;
  Row2:50;1;1;
  Row3:0;0;0;
  Row4:0;0;0;
  Row5:0;0;0;
  Row6:1;1;1;
[ChunkEnd]

[Chunk:UserDefGroup(0)]
[ChunkEnd]

[Chunk:UserDefGroup(1)]
[ChunkEnd]

[Chunk:UserDefGroup(2)]
[ChunkEnd]

