<assets>
<font>
<name value="System"/>
<file value="Windows_10.xml"/>
</font>
<font>
<name value="Display_Huge"/>
<file value="Tumblebugs_General_22.xml"/>
</font>
<font>
<name value="Display_Large"/>
<file value="Tumblebugs_General_20.xml"/>
</font>
<font>
<name value="Display_Medium"/>
<file value="Tumblebugs_General_18.xml"/>
</font>
<font>
<name value="Display_Small"/>
<file value="Tumblebugs_General_16.xml"/>
</font>

<font>

<name value="Display_Mega"/>
<file value="Tumblebugs_BonusRound_38.xml"/>
</font>

<sfx>
<name value="Bonus_Round"/>
<file value="sfx\LB_BonusRound.ogg"/>
<loop value="TRUE"/>
</sfx>
<sfx>
<name value="Menu_Theme"/>
<file value="sfx\LB_MenuTheme.ogg"/>
<loop value="TRUE"/>
</sfx>
<sfx>
<name value="Game_A"/>
<file value="sfx\LB_GameA.ogg"/>
<loop value="TRUE"/>
</sfx>
<sfx>
<name value="Game_B"/>
<file value="sfx\LB_GameB.ogg"/>
<loop value="TRUE"/>
</sfx>
<sfx>
<name value="Game_C"/>
<file value="sfx\LB_GameC.ogg"/>
<loop value="TRUE"/>
</sfx>
<sfx>
<name value="Hurry_Up"/>
<file value="sfx\LB_HurryUp.ogg"/>
<loop value="TRUE"/>
</sfx>
<sfx>
<name value="Level_Select"/>
<file value="sfx\LB_LevelSelect.ogg"/>
<loop value="TRUE"/>
</sfx>
<sfx>
<name value="Victory"/>
<file value="sfx\LB_Victory.ogg"/>
<loop value="TRUE"/>
</sfx>

<sfx>
<name value="Game_Over"/>
<file value="sfx\LB_Game_Over.ogg"/>
<pitch value="1.0"/>
<gain value="1.0"/>
</sfx>

<sfx>
<name value="Round_Complete"/>
<file value="sfx\LB_Round_Complete.ogg"/>
<pitch value="1.0"/>
<gain value="1.0"/>
</sfx>

<sfx>
<name value="Level_Complete"/>
<file value="sfx\LB_Level_Complete.ogg"/>
<pitch value="1.0"/>
<gain value="1.0"/>
</sfx>

<sfx>
<name value="Stage_Complete"/>
<file value="sfx\LB_Stage_Complete.ogg"/>
<pitch value="1.0"/>
<gain value="1.0"/>
</sfx>

<sfx>
<name value="Lost_Life_Hole"/>
<file value="sfx\LB_Lost_Life_Hole.ogg"/>
<pitch value="1.0"/>
<gain value="1.0"/>
</sfx>

<sfx>
<name value="Round_Start"/>
<file value="sfx\LB_Round_Start.ogg"/>
<pitch value="1.0"/>
<gain value="1.0"/>
</sfx>


<sfx>
<name value="Ball_Click1"/>
<file value="sfx\LB_Ball_Click1.ogg"/>
<pitch value="1.0"/>
<gain value="0.5"/>
</sfx>
<sfx>
<name value="Ball_Click2"/>
<file value="sfx\LB_Ball_Click2.ogg"/>
<pitch value="1.0"/>
<gain value="0.3"/>
</sfx>


<sfx>
<name value="Shard_Click"/>
<file value="sfx\LB_Ball_Click_Shard.ogg"/>
<pitch value="1.0"/>
<gain value="0.3"/>
</sfx>

<sfx>
<name value="Ball_Destroyed_Miss"/>
<file value="sfx\LB_Ball_Destroyed_Miss.ogg"/>
<pitch value="1.0"/>
<gain value="0.3"/>
</sfx>


<sfx>
<name value="Ball_Destroyed_Small"/>
<file value="sfx\LB_Ball_Destroyed1.ogg"/>
</sfx>
<sfx>
<name value="Ball_Destroyed_Medium"/>
<file value="sfx\LB_Ball_Destroyed2.ogg"/>
</sfx>
<sfx>
<name value="Ball_Destroyed_Large"/>
<file value="sfx\LB_Ball_Destroyed3.ogg"/>
</sfx>
<sfx>
<name value="Ball_Destroyed_Wildcard"/>
<file value="sfx\LB_Ball_Destroyed4.ogg"/>
</sfx>
<sfx>
<name value="Ball_Destroyed_DeusEx"/>
<file value="sfx\LB_Ball_Destroyed5.ogg"/>
</sfx>
<sfx>
<name value="Ball_Fire"/>
<file value="sfx\LB_Ball_Fire.ogg"/>
</sfx>
<sfx>
<name value="Ball_Fire_Precision"/>
<file value="sfx\LB_Ball_Fire_Precision.ogg"/>
</sfx>

<sfx>
<name value="Ball_Fire_Bugbuster"/>
<file value="sfx\LB_Ball_Fire_Bugbuster.ogg"/>
</sfx>

<!--	<sfx>
<name value="BonusChainEnd"/>
<file value="sfx\LB_BonusComboEnd.ogg"/>
</sfx>-->

<sfx>
<name value="BonusLevel_Complete"/>
<file value="sfx\LB_BonusLevel_Complete.ogg"/>
</sfx>
<sfx>
<name value="BonusLevel_Fail"/>
<file value="sfx\LB_BonusLevel_Fail.ogg"/>
</sfx>
<sfx>
<name value="BonusLevel_Perfect"/>
<file value="sfx\LB_BonusLevel_Perfect.ogg"/>
</sfx>
<!-- to be deleted	<sfx>
<name value="Bonus_Chain"/>
<file value="sfx\LB_Bonus_Chain.ogg"/>
</sfx> -->
<sfx>
<name value="Bonus_Combo"/>
<file value="sfx\LB_Bonus_Combo.ogg"/>
</sfx>
<sfx>
<name value="Bonus_Gap"/>
<file value="sfx\LB_Bonus_Gap.ogg"/>
<gain value="0.4"/>
</sfx>
<!-- to be deleted
<sfx>
<name value="ButtonClick_Down"/>
<file value="sfx\LB_ButtonClick_Down.ogg"/>
</sfx>
<sfx>
<name value="ButtonClick_Up"/>
<file value="sfx\LB_ButtonClick_Up.ogg"/>
</sfx> -->
<!--	 to be deleted <sfx>
<name value="Complete_Level"/>
<file value="sfx\LB_Complete_Level.ogg"/>
</sfx>
<sfx>
<name value="Complete_Round"/>
<file value="sfx\LB_Complete_Round.ogg"/>
</sfx>
<sfx>
<name value="Complete_Stage"/>
<file value="sfx\LB_Complete_Stage.ogg"/>
</sfx> -->
<sfx>
<name value="ExtraLife"/>
<file value="sfx\LB_ExtraLife.ogg"/>
</sfx>
<!-- to be deleted	<sfx>
<name value="LastLifeLoop"/>
<file value="sfx\LB_LastLifeLoop.ogg"/>
</sfx>
<sfx>
<name value="LevelUp"/>
<file value="sfx\LB_LevelUp.ogg"/>
</sfx> -->
<sfx>
<name value="PathIndicator"/>
<file value="sfx\LB_PathIndicator.ogg"/>
<loop value="FALSE"/>
</sfx>
<sfx>
<name value="Powerup_Appear"/>
<file value="sfx\LB_Powerup_Appear.ogg"/>
<gain value="0.15"/>
</sfx>
<sfx>
<name value="Powerup_Disappear"/>
<file value="sfx\LB_Powerup_Disappear.ogg"/>
<gain value="0.15"/>
</sfx>
<sfx>
<name value="Powerup_Extraletter"/>
<file value="sfx\LB_Powerup_Extraletter.ogg"/>
<gain value="0.6"/>
</sfx>
<sfx>
<name value="Powerup_FastForward"/>
<file value="sfx\LB_Powerup_FastForward.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Precision"/>
<file value="sfx\LB_Powerup_Precision.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Precision_Stop"/>
<file value="sfx\LB_Powerup_Precision_Stop.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Bugbuster"/>
<file value="sfx\LB_Powerup_Bugbuster.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Rewind"/>
<file value="sfx\LB_Powerup_Rewind.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Stop"/>
<file value="sfx\LB_Powerup_Stop.ogg"/>
<gain value="0.3"/>
</sfx>
<sfx>
<name value="Powerup_Superbug"/>
<file value="sfx\LB_Powerup_Superbug.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Wildcard"/>
<file value="sfx\LB_Powerup_Wildcard.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Blossom"/>
<file value="sfx\LB_Powerup_Blossom.ogg"/>
</sfx>
<sfx>
<name value="Powerup_Colourburst"/>
<file value="sfx\LB_Powerup_Colourburst.ogg"/>
</sfx>
<sfx>
<name value="Colourburst_Change_Colour"/>
<file value="sfx\LB_Colourburst_Change_Colour.ogg"/>
</sfx>
<!-- to be deleted	<sfx>
<name value="Pusher_Emerges"/>
<file value="sfx\LB_Pusher_Emerges.ogg"/>
</sfx> -->
<sfx>
<name value="Pusher_Hit"/>
<file value="sfx\LB_Pusher_Hit.ogg"/>
</sfx>
<sfx>
<name value="Pusher_Stunned"/>
<file value="sfx\LB_Pusher_Stunned.ogg"/>
</sfx>
<!-- to be deleted	<sfx>
<name value="RoundTransition"/>
<file value="sfx\LB_RoundTransition.ogg"/>
</sfx> -->
<sfx>
<name value="Warning"/>
<file value="sfx\LB_Warning.ogg"/>
</sfx>
<sfx>
<name value="Title_Whoosh"/>
<file value="sfx\LB_Title_Whoosh.ogg"/>
</sfx>
<sfx>
<name value="PathIndicator_Hole"/>
<file value="sfx\LB_PathIndicator_Hole.ogg"/>
</sfx>

<sfx>
<name value="Round_Start_Whoosh"/>
<file value="sfx\LB_Round_Start_Whoosh.ogg"/>
<gain value="0.4"/>
</sfx>

<sfx>
<name value="Lost_Life"/>
<file value="sfx\LB_Lost_Life.ogg"/>

</sfx>


<sfx>
<name value="Pusher_Destroyed"/>
<file value="sfx\LB_Pusher_Destroyed.ogg"/>
</sfx>

<sfx>
<name value="Score_Tally"/>
<file value="sfx\LB_Score_Tally.ogg"/>
<loop value="TRUE"/>
</sfx>

<sfx>
<name value="Launcher_Swap"/>
<file value="sfx\LB_Launcher_Swap.ogg"/>
<gain value="0.5"/>
</sfx>

<sfx>
<name value="Bonus_Combo2"/>
<file value="sfx\LB_Bonus_Combo2.ogg"/>
</sfx>

<sfx>
<name value="Bonus_Combo3"/>
<file value="sfx\LB_Bonus_Combo3.ogg"/>
</sfx>

<sfx>
<name value="Launcher_Starbug"/>
<file value="sfx\LB_Bugbuster_Loaded.ogg"/>
<loop value="TRUE"/>
</sfx>

<sfx>
<name value="Launcher_Wildbug"/>
<file value="sfx\LB_Wildcard_Loaded.ogg"/>
<loop value="TRUE"/>
</sfx>

</assets>


