level:0
init_char:Monster
first_char:`Who goes there?` he says timidly.
s_flags:0-1
next:1

level:0
init_char:Monster
first_char:`Speak quietly. I fear the Cheitans might find us.`
i_flags:0-1
next:2

level:0
init_char:Monster
first_char:`How did you find me?`
i_flags:0-2
next:3

level:0
init_char:Monster
first_char:`Please don't kill me.`
i_flags:0-3
event:quit

level:0
init_char:Monster
first_char:`Shh,` he whispers. `Did you hear that? They're coming!`
i_flags:0-4
event:quit

level:1
init_char:Player
first_char:`Are you friend or foe?`
second_char:`Which are you?`
next:2

level:2
init_char:Player
first_char:`Friend.`
first_char:`Foe.`
second_char:`Come closer so we can speak softly.`
second_char:`Cheitan...` he mumbles nervously.
// SET FLAG HERE TO TRIGGER NEXT CONVERSATION AFTER
// TARGET_INT IS DONE
s_flags:0-2,0-3
event:quit,quit

level:3
init_char:Player
first_char:`Luck, I suppose.`
second_char:`So it was not from my own carelessness that you discovered me?`
next:4

level:4
init_char:Player
first_char:`Are you such a coward that you would deny your patriotic duty to defend this town?`
second_char:He looks down. `The forces were... too great. It was suicidal.` His voice trembles. `How could I go into battle knowing I would not come out alive?`
next:5

level:5
init_char:Player
first_char:`You were stationed in the Keep, right?`
second_char:`Yes.`
next:6

level:6
init_char:Player
first_char:`Is there any way to reach the Keep without a frontal assault on the Cheitan guards?`
second_char:`Probably not, though there is a swamp that junctions with the main path. But you would have to dig a tunnel to get in that way.`
next:7

level:7
init_char:Player
first_char:`Could the guards be avoided from there?`
second_char:`Not completely. You would have to fight no matter what.`
next:8

level:8
init_char:Player
first_char:`Unless I had a means to become invisible.`
second_char:He looks at you strangely. `What?`
next:9

level:9
init_char:Player
first_char:`Adrianna might know of such things.`
second_char:`Who is Adrianna?`
next:10

level:10
init_char:Player
first_char:`I was thinking out loud. I must go.`
second_char:`Perhaps we'll meet again.`
s_flags:0-4
event:quit
