// 2-13:  Delivered Stigg's message
// 2-14:  Spawns 2 mercs
// 2-15:  Dirk won't speak (missed out on a Strength point)
// 2-16:  Dirk will help you and be quiet
// 2-17:  Dirk finished talking

level:0
init_char:Monster
first_char:`Who are you? You fight like ten men!` he says with youthful excitement and in spite of his pain.
s_flags:0-1
next:1

level:0
init_char:Player
first_char:`I must speak to you again.`
i_flags:0-1
next:1

level:0
init_char:Player
first_char:`Are you Dirk?`
i_flags:2-11
s_flags:0-1
next:4

level:0
init_char:Player
first_char:`I must speak to you again.`
i_flags:2-13
next:1

level:0
init_char:Player
first_char:`Will you shut up now, before every Cheitan in Lucitania comes?`
second_char:He looks down, saying, `Yes, I'm sorry. I want to help you.`
i_flags:2-14
next:3

level:0
init_char:Monster
first_char:`If you must hit me, I do not wish to talk to you. Leave me to my sorrow in this dungeon.`
i_flags:2-15
event:quit

level:0
init_char:Monster
first_char:`How can I help you?`
i_flags:2-16
next:3

level:0
init_char:Monster
first_char:`I don't think I can help you anymore.`
i_flags:2-17
event:quit

level:1
init_char:Player
first_char:`I am Roarke the Merciless.`
first_char:`I am someone that needs your help.`
second_char:His eyes widen. `No!` he says, a smile crossing his lips. `But it is you!` he yelps. `It's really you!`
second_char:He looks puzzled. `How can I help you? You just killed everyone, and I can't help you with that.`
next:2,3

level:2
init_char:Player
first_char:`Quiet, before you alert more guards.`
first_char:Slap Dirk to his senses.
first_char:`I must go before you get us into trouble.`
second_char:He relents. `But you are a famous man, and I am meeting you!` You hear footsteps approaching.
second_char:You slap him in the head. He silently glares at you. Then, in a low voice, says, `You are no hero. You are as bad as the Cheitans.` Tears fill his eyes as he turns away.
second_char:`No, I'll be quiet. Don't leave,` he pleads. `I want to help you.`
s_flags:2-14,2-15,2-16
event:quit,quit,none
next:0,0,3

level:3
init_char:Player
first_char:`I'm looking for my daughter, a very young girl named Sylmaril.`
second_char:`I know the girl you speak of! She had the most striking eyes. I remember seeing her. But they put her in a caravan, and it left a couple days ago. I know nothing of where it might be going.`
next:6

level:4
init_char:Monster
first_char:`I am.`
second_char:`I bring a message from your father. He says to tell you that he is waiting for you and is in good health.`
next:5

level:5
init_char:Monster
first_char:Tension visibly disappears from his face. `I was so worried that he was dead!` he exclaims loudly. `Thank you for this message. Who are you?`
second_char:> STRENGTH +1 <
s_flags:2-13
event:strength
next:1

level:6
init_char:Player
first_char:`Is there any way through this Keep except out the front gate?`
second_char:`No, I'm afraid that is the only way to get to the canyons. But I do know that there is a secret trapdoor just up the stairs as you leave this dungeon. They used to keep weapons there, I think. When I was a junior servant here, we would sometimes see them taking arms down that door.`
s_flags:2-17
next:7

level:7
init_char:Player
first_char:`Thank you for your help.`
second_char:`All Lucitania is depending on you. I hope you can crush the Cheitans for us!`
next:8

level:8
init_char:Player
first_char:`An old friend of mine once said that war is not about who wins. It is about what's left.`
second_char:He beams at you in admiration, saying nothing.
event:quit
