// 2-3: Quest to bring the crystal starts
// 2-4: Crystal found
// 2-6: Quest for sword starts
// 2-9: Nothing more to say
// 200-1: Roarke decides to try and become a better person

//level:0
//init_char:Monster
//first_char:She says urgently, but with great toil and pain, `Kill Moktar before more ruin //comes to us!`
//event:quit

level:0
init_char:Player
first_char:`Adrianna! Are you okay?`
second_char:She is bloody, battered, and weak. `Roarke,` she barely manages to speak. `I am dying.`
//i_flags:1-16
next:1

level:0
init_char:Monster
first_char:She looks at you weakly.
i_flags:0-1
next:2

level:0
init_char:Monster
first_char:`Bring the Amaranth root and water from the magic spring to the cauldron.`
i_flags:2-3
event:quit

level:0
init_char:Monster
first_char:`What is it you would ask of me? I owe you.`
i_flags:2-5
next:9

level:0
init_char:Monster
first_char:`Go and get your sword,` she urges. `Then we'll talk more.`
i_flags:2-6
event:quit

level:0
init_char:Monster
first_char:`There is much I must tell you.`
i_flags:2-7
next:11

level:0
init_char:Monster
first_char:`Go and seek your destiny. Find a way into the Keep.`
i_flags:2-9
event:quit

level:1
init_char:Player
first_char:`You are resiliant. You will live.`
second_char:She coughs, pain on her face. She speaks in gasps. `That Manawyd traitor, Moktar, tortured me for information. Not much time left.`
s_flags:0-1
next:2

level:2
init_char:Player
first_char:`Adrianna, there must be something I can do.`
second_char:She wheezes, stiffening from aches. Then she says, toiling to get each word from her lips, `Perhaps. There is a healing potion you could make. A root, Amaranth. Water from a magic spring behind the falls. Bring them to the cauldron.`
next:3

level:3
init_char:Player
first_char:`Where is this Amaranth root?`
second_char:She coughs, wheezes. `Not much time, Roarke. Amaranth is in the ground. Feeds on moonlight. Look near trees for the mystic glow.`
s_flags:2-3
next:4

level:4
init_char:Player
first_char:`I will get it and return.`
second_char:`Hurry.` She smiles weakly, trying to hold herself up. `I must rest.`
event:quit

level:5
init_char:Player
first_char:OBSOLETE
second_char:OBSOLETE
event:quit,quit

level:6
init_char:Monster
first_char:She drinks the mixture slowly. She begins chanting, and a slight glow appears around her. For some time she continues...
next:7

level:7
init_char:Monster
first_char:In meditation she regains vigour, though she is still wounded and weak. The glow begins to wane. 
s_flags:2-5
next:8

level:8
init_char:Monster
first_char:`Roarke,` she says with notably less effort than before, `you have saved me.` She smiles warmly, grasping your hand firmly in appreciation.
next:9

level:9
init_char:Player
first_char:`Tell me about this invasion.`
first_char:`Where is my Ancestral Sword?`
first_char:`Where is my armor?`
first_char:`I must go.`
second_char:`I am glad you are back in Elvod with me. There is much happening. But first I feel you should arm yourself with your Ancestral Sword, the one your family has handed down for generations. Then we will talk about our problems.`
second_char:`Had I not hidden it away, the Cheitans would have taken it as a trophy.`
second_char:`I'm sorry, the Cheitans got to it before I could. They have taken it.`
second_char:`Be well, my friend.`
event:none,none,none,quit
next:9,10,9,0

level:10
init_char:Player
first_char:`I'm thankful for your help.`
second_char:`I have wrapped it in cloth treated with animal fat and had it placed under the water in the tunnel within this cave. Find it there, swim. Come back to me. There is more to discuss.`
s_flags:2-6
event:quit

level:11
init_char:Monster
first_char:`You must listen to me. Malek Taus and Weirus are closer than ever to victory. They have nearly collected the entire Cipher of Elements, except for a single piece which is in possession of the Daughters of Shamesh.`
next:12

level:12
init_char:Player
first_char:`Who are the Daughters of Shamesh?`
first_char:`How can we stop the Chietans?`
first_char:`I must ask you of other things.`
first_char:`I must go.`
second_char:`I was once among them, but for my own reasons have chosen to live alone. They are a religious sect, and in Cheitan a similar sisterhood exists. They are neutral to all this conflict, so maybe they will help you.`
second_char:`If Weirus gets the whole Cipher of Elements, we will not stop them. It is dire that you find the piece that is not in Cheitan hands and hide it away. Weirus' infernal powers grow by the minute as he studies the pieces of it that he has.`
second_char:`Of course.`
second_char:`Farewell, Roarke.`
event:none,none,none,quit
next:12,13,11,0

level:13
init_char:Monster
first_char:`I believe the first three pieces of the Cipher are in the Cheitan citadel, Adhad Adgal. If you care for your child, let her live in a land free of Malek Taus' tyranny.`
next:14

level:14
init_char:Monster
first_char:`Roarke, you must go to Adhad Adgal and get the other pieces before Weirus becomes too powerful to fight.`
next:15

level:15
init_char:Player
first_char:`I only care that Sylmaril is alive. I will protect her no matter who rules the land.`
second_char:She frowns. `I thought you wanted to become more compassionate? You yourself said that the wars you fought destroyed your soul, that you wished there was a way to shed the numbness of too many battles. Here's a chance to redeem yourself from the shackles of your suffering!`
next:16

level:16
init_char:Player
first_char:`Andrianna, I can never change. Sylmaril's happiness is all I have.`
first_char:`Maybe you are right. I want to change.`
second_char:She pauses, staring into your soul. `So it is. And so it shall be. But I am disappointed in you.`
second_char:`I hope you truly believe that. Your heart is aching for light in its perpetual darkness. The light is there, but only if you seek it out.`
s_flags:2-9,200-1#2-9
event:quit,quit
