          Code Name "Hell Squad" CD ROM Manual (English Version)


                       Digital Dreams Entertainment

                                 presents

                    Code Name "Hell Squad" AMIGA CD ROM


THE PLOT
---------------
Somewhere in the universe in a galaxy far away...
A young and rich alien boy after successfully graduating from university is
awarded an intergalactic space ship as a gift from his parents. Trying to
figure out the most effective way of spending his free time he decides to
travel off to a distant planet in another galaxy and have some fun. To us
this planet is as Earth.

Soon enough, the alien boy becomes familiar with all the high-tech
capabilities of his new toy and starts having a real fun by employing his
superior technology on the green and blue planet. Earthlings, on the other
hand, do not seem to share boy's enthusiasm and sense for fun.

Unable to discover the cause of all the new circumstances that confuse and
frighten Earth's population, American government forms a task force with a
mission to find and eliminate the threat. The task force assigns the ground
operation to their best four men already proven in similar situations (what
similar situations?).


SYSTEM REQUIREMENTS
--------------------------------------
Code Name "Hell Squad" runs on both PAL and NTSC systems. Fundamentally it
requires a 68000 CPU, 3MB of Memory (2MB of which must be Chip Memory) and
a 2x Speed CD-ROM drive (an 8x or higher speed CD ROM drive is highly
recommended for better performance).


INSTALLATION
-----------------------
Code Name "Hell Squad" runs directly from CD and does not require any hard
drive installation. Double click on "HellSquad" icon launches game's intro
animation while double click on the "Engine" starts the game.


INTRO ANIMATION
-----------------------------
Introduction animation will set the mood for this exciting adventure as well
as provide you with the plot so far. At any point you can press the "ESC" key
or click left mouse button to skip the animation and start the game.


GAME MENU OPTION SCREEN
--------------------------------------------
Game Menu Option screen can be accessed at any point from within the game by
pressing the "ESC" key. Use up & down "arrow" keys or your joystick to select
menu items and press the "shift" key or your joystick "fire" button to confirm
your selection.


CREDITS
-------------
Find out who is to blame for making this game as good as it is.


LOAD/SAVE GAME
-----------------
This menu item opens a new menu with options as follows:

save game
-----------------
Saves your current position in one of 8 available game position slots. You
can enter your position file name here. Note that all positions are saved
directly to the "S:" directory on your hard drive.

load game
-----------------
Let's you load a previously stored game position.

restart game
----------------
Restarts the game.


BACK TO GAME
----------------
Exits the menu and resumes the game.

GAME CONTROLS
-------------
Displays all available game controls.

VIEW MODE
-------------
Let's you switch from PAL to NTSC and vice versa.

EXIT TO OS
------------------
I'm sure you are not going to use this option too often. Anyway, it takes you
back to your workbench.


SHIELDS
-------------
Each time your active game character gets shot or hurt he loses some shield
points. When all shield points are out the next damage will cause character
to die. Shield points renew while character is taking a rest in inactive,
hibernated state.

LOOKING, COLLECTING, EXCHANGING AND OPERATING OBJECTS
---------------------------------------------------------
Whenever you come across an object that can be viewed, collected, exchanged
or operated, the relevant "action" icon will automatically appear on the
bottom right of the game screen. By pressing the "Shift" key or your
Joystick "fire" button you can initiate that available action.

NOTE: USE action is initiated with RETURN or ENTER key.


RUCKSACK & ACTIVE OBJECT
---------------------------------
You have the ability to collect many objects throughout your adventure,
many will be integral elements to certain puzzles. Although you can collect
many objects you can only have one from within your collection activated at
any one time (this object has a hi-lighted surround). At any point in the
game you can hold down the rucksack key (see controls) and scroll through
your collected objects. The object you stop at (with hi-lighted surround)
will now be classed as your active object.
Some objects need to be combined with other objects. This is done by having
the "ALT" key held down while selecting a first object and then selecting a
second object while still holding this "ALT" key. When two objects are
combined together they will be removed individually while forming a new one.


USING OBJECTS
------------------------
When reaching a certain location within the game where the use of one of
your collected objects is required, then the appropriate "action" icon will
automatically appear. This will happen only if you have that specific
object activated. For example, if you'd like to fill up a bottle at a pond,
you walk to the pond and if bottle was selected the USE icon will show. If
not, select bottle to become the active object. Now, press RETURN or ENTER
and your character will fill the bottle with water.


TALKING TO CHARACTERS
--------------------------------------------
You meet many characters in the game. Some of them can and need to be talked
to. A communication icon that shows in the bottom right of the screen tells
you when you are close to such a character. Spoken text chunks stay on the
screen for a period of time, but can be speeded up by pressing the "Shift"
Key or your Joystick "fire" button.


CONTROLS
-----------------
ARROW keys or JOYSTICK functions while:
Running  - Make your character run in 8 different directions.
Shooting - Turn your character around his vertical axis and thus change his
           shooting direction.
Browsing inventory - Browse through items.

SHIFT/FIRE function:
Tells your character to start shooting or initiates an action if it's icon
is displayed in the bottom right of the screen (this does not apply,
however, to the Use action).

RETURN/ENTER key:
Performs the Use action whenever Use Icon is shown.

AMIGA/ALT key:
When an Amiga key is pressed, arrows and joystick functions move a
highlighted inventory pointer that selects which item should be used. The
item is finally selected when Amiga key is released.

SPACE key:
Space key pauses the game and lets you select an inventory item without a
risk for your character to get into trouble.

ESCAPE key
Escape key pauses the game and enters the game menu. When the menu is on,
pressing Esc key resumes the game.

FUNCTION keys
F1-F4 - Activate one of the four Hell Squad characters. Only characters 
        that are still alive can be selected.
   F5 - Points out all visible scene exits.


ACTION ICONS
---------------------
There are certain moments in game when your character can perform a
particular action other than just walking and shooting. In such a case, a 
small icon will show in the bottom right of the game screen.
Each character action is assigned its own icon. An action is performed by
pressing Fire or Shift key while the icon is shown (except for the USE
action which is preformed by pressing Return/Enter key). Here's a list of 
all actions with their associated icons:

LOOK - a blinking eye
       When an object or a location is particularly important or is just 
       looking interesting, you can take a closer look at it.

TAKE - a hand picking up an object
       When your character gets close enough to an object that can be picked
       up, this icon will show. After you take the object, it will pop up in 
       your inventory (rucksack) at the bottom of the screen.

USE - a hand moving
      It is often a case that you need to use certain item in one or more
      appropriate situations in order to make some game progress. Select an
      item of your choice and move your character so that he gets close to
      a spot where you think the item should be used. An appropriate icon 
      will show when the action is available.

TALK - mouth talking
       Many characters in the game can also be spoken to. In some cases this
       is the only way out.

EXIT - character running.
       Each scene has it's own entry/exit points. When a character gets close
       to such a point the game will show a running-man icon. In order to
       actually exit the scene stop your character while the icon is still 
       shown and then move him towards the exit once again.


AND FINALLY
---------------------
Well, that's all you need to know to experience the Code Name "Hell Squad"
to the full, and we all hope that you enjoy playing the game as much as we 
have enjoyed creating it.



For more information on Code name Hell Squad please visit the official web site:
--------------------------------------------------------------------------------

                       Digital Dreams Entertainment

                              www.dd-ent.com


                    Code Name "Hell Squad" AMIGA CD-ROM
        (C) 2000 Digital Dreams Entertainment. All rights reserved.
