Crimsonland MOD SDK 1.0 (rel 14/08/03 dd/mm/yy)
2003 (c) 10tons Entertainment

This SDK is provided as is, with no technical support or guarantees what so ever.
10tons Entertainment is not responsible for any damage using these will or will not do.

This package contains simple Source Developer's Kit for making your own "MODs"
that run inside Crimsonland. The word modification is somewhat misleading as you really
don't get to easily tweak the game behavior but are given an interface to create
a whole game of your own using simplified version of Crimsonland graphics and sound engine.
So those of you who were thinking of just adjusting weapon firerates and converting
graphics will be probably dissappointed :/

As the SDK API is quite simple and straigtforward, the only documentation are the
comments in ClMod.h and the two example MODs provided with sources. It should be
enough to get all you who are interested started on making small games that run
inside Crimsonland.

!! NOTE that running MODs requires full version of Crimsonland v1.93 or above.
   The "mods" menu is not enabled in the demo version of the game.


Sample MOD, an asteroid-like game is provided as an example how one clmod is built.
To install and play CrimsonRoks:

1) copy cl_mod_sdk_v1/mods folder to mods folder under Crimsonland game folder
   (eg. C:/Program Files/Crimsonland)
2) run Crimsonland. There should be new menu option, "mods" that can be used to launch the mod.

Feel free to tweak the sources and develop it into whatever you see fit -- and Have Fun =)