
-- The Blue Mango Quest version 0.6.4 --
(c) 2000-2001 Clément Bourdarias (code), Guillaume Burlet (graphics)


-- STEP 1: Initialization --
Looking for maps... found 8 official maps and 0 custom map
Opening configuration file for reading: mangoquest.ini
Opening configuration file for writing: mangoquest.ini
Config file wrote successfully
Initializing video and timer... done!
Audio: opened audio at 22050 Hz 16 bit stereo
OpenGL initialization... OpenGL version: 4.2.11762 Compatibility Profile Context
 GL driver: ATI Technologies Inc. (ATI Radeon HD 5570)

-- STEP 2: Loading shared objects -- 
Loading menus... done!
Loading bonus... done!
Loading misc sounds and musics... done!
Loading HUD... done!

-- STEP 3: Falling into the menus loop --
--> Preparing to launch map game_data/maps/medium.bmq
+ Reading map file
 Verifying map... this seems to be good!
 Loading header and grid data... done!
 This map does not contain a winning square
 Loading geometry data... done!
 Map has 77 sectors.
+ Building world
 Connecting sectors... done!
 Loading world textures... done!
 Loading huts, Shmolluxs and teleports... done!
 Loading minimap: game_data/maps/medium.bmp

- Falling into the main game loop -
...and the winner is... bonus 17!
You are dead.
The bonus is no longer active (by cancel)
Bonus's effect is finished
Bonus's effect is finished
Lucky man ! We give you bonus 3.
Bonus's effect is finished
Bonus's effect is finished
Teleporting to square 255
You are dead.
You are dead.
- Exiting from the main game loop -

<-- Cleaning up map
 Unloading map from memory... done !
 Unloading world textures... done!
 Deleting hut, shmollux and teleports... done!

--> Preparing to launch map game_data/maps/labyrinthuss.bmq
+ Reading map file
 Verifying map... this seems to be good!
 Loading header and grid data... done!
 This map does not contain a winning square
 Loading geometry data... done!
 Map has 70 sectors.
+ Building world
 Connecting sectors... done!
 Loading world textures... done!
 Loading huts, Shmolluxs and teleports... done!
 Loading minimap: game_data/maps/labyrinthuss.bmp

- Falling into the main game loop -
...and the winner is... bonus 8!
...and the winner is... bonus 17!
The bonus is no longer active (by cancel)
Bonus's effect is finished
You are dead.
Bonus's effect is finished
You are dead.
The bonus is no longer active (by cancel)
Bonus's effect is finished
Bonus's effect is finished
You lose. Game is over.
The bonus is no longer active (by cancel)
- Exiting from the main game loop -

<-- Cleaning up map
 Unloading map from memory... done !
 Unloading world textures... done!
 Deleting hut, shmollux and teleports... done!

-- Exiting from the menus loop --

-- STEP 4: Destroying all shared things -- 
Deleting bonus... done!
Deleting HUD... done!
Deleting menus... done!

