
Release Notes for Whiplash
==========================


 
   TABLE of CONTENTS 
   =================             

   1. Installing Whiplash

   2. CD Audio Music

   3. Playing Whiplash

   4. Online Manual

   5. Windows 95

   6. SVGA

   7. Technical Information

   8. Cheaters Never Prosper

   9. Game Playing Tips

  10. System Specifications

  11. Technical Support

  12. Credits

  13. Legal Information


 
1. Installing Whiplash
======================

To install Whiplash switch to your CD-ROM (usually
your D: drive). Type "INSTALL" and follow the on-screen
instructions.


2. CD audio music
=================

To select CD audio:

  o    From the INSTALL program, select the device you want to use
       for sound effects.
  o    When you are asked if you want to use the device for
       music, select "NO".
  o    Choose CD audio music from the menu.


3. Playing Whiplash
====================

Go to your Whiplash directory (e.g. cd c:\intrplay\whiplash)
and type "WHIPLASH".

Default Keys
------------

	Steer Left  - Z
	Steer Right - X
	Accelerate  - T
	Decelerate  - F
	Up Gear     - R
	Down Gear   - D

	Change view down     = F3               
	Change view up       = F4              
	Decrease screen size = -               
	Increase screen size = +                
	Configuration menu   = ESC            

All menus are accessed by using the arrow keys and using
the [ENTER] key to select.



4. Online Manual
================

All Interplay products now have a online manual. To access
the Whiplash online manual switch to your CD drive and type
"MANUAL".


5. Windows 95
=============

Whiplash is designed to run optimally under DOS but can
be run from Windows 95. We have created two PIF files
that will help you run Whiplash from Windows 95 called
WHIPW and WHIPD. 

WHIPW will take you to a DOS shell and disable certain
keys and screen savers (especially important in multi-player
games).

WHIPD will disable Windows altogether and will improve the
performance of the game.


6. SVGA Mode
============

Whiplash supports 256 colour 640x400 screen mode. To play the
game in this mode you MUST have VESA compatible display drivers 
installed either through software or on board your video card.


7. Technical Information
========================
Whiplash features several modes for multiple players: Serial 
cable, modem play, and up to 16 players via IPX-based network.


Modem Play
----------

Whiplash offers over 20 included setups for various modems.  If 
you experience problems setting up your modem, or your modem is
not displayed on the list included with the game, there are 
several options you can try.  First, most of our strings will
generally work with brand name compatible modems.  For instance,
if you own a USRobotics modem that is not listed, try using the 
USRobotics Sportster 14.4/28.8 setting.  Unfortunately, each
modem brand has settings that differ between other brands.  
Listed below is a common initialization string that may prove
helpful - put this in the INIT: column in the Player Setup.

AT&F &D2 &C1 S0=0

This string will set up the modem at it's default settings,
turns off error correction and flow control, and also makes
sure the modem does not automatically answer.  If you have
a "MODEM ERROR", try consulting your manual for options
regarding disabling error correction and CTS/RTS flow control.

If you continue to have problems, please call Interplay's 
Customer Service department.  The phone numbers are listed
at the bottom of this text file.


Net Play
--------

Whiplash is very exciting multi-player game, especially in 
full 16 player mode, but please take note of the following 
tips.

You must have IPX drivers loaded before you start Whiplash
to be able to enjoy net play. If these drivers are not
loaded, you will receive a 'NETWORK ERROR'.

On any one server, up to four seperate games of Whiplash
can be played at one time. That is a total of 64 players!

Due to copy protection the Whiplash CD must be in your CD
drive at all times. In a network game only one player needs
the CD for each game. This means up to sixteen players can
play Whiplash with just one copy of the game!

You can only join games in-between races. You may not join a 
championship season in progress.

Remember that Whiplash has been designed for flexibility, you
can make up your own rules. One of our favourites is what
we call 'Demolition Derby'. Select the 'head-to-head'
option for human players only, put up the difficulty level,
switch damage to high and away you go. The last player moving
is the winner.


8. Cheaters never prosper
=========================

While Whiplash was going through final testing many rumours
were started about hidden tracks, new vehicles with strange
powers and other weird stuff. I can categorically say that
these rumours are totally unfounded and no notice should be
taken of them whatsoever.

Well... OK here's one, if you change your name to REMOVE it
will remove all cheats!

Don't like that one? How about entering your name as nothing,
that is just pressing [ENTER].

A bit boring maybe? For that W I D E feeling try CINEMA.

I am sure there aren't anymore because they would have told
me, wouldn't they? Anyway check out WWW.INTEPLAY.COM for the
latest and greatest non-existant cheat codes.


9. Game Playing Tips
====================

Here are some tips to help you become a great driver.

Choosing the correct car for your driving style is one
of the most important decisions in the game, each one
has it's advantages and disadvantages. Our personal
favourites are Global because of it's high speed and
Mission because of it's great traction.

We have found that the drivers who do best are the ones
that incur the least damage. Damage slows your car down
and means you have to spend precious seconds in the pit.
Learn the tracks, use your brakes and take a smooth
line (an analog joystick helps here).

The pits are an art in themselves, the less time spent
in them the greater your chance of winning. Your first
objective is to slow down as fast as possible, the best
way to do this is to slam into one of your opponents thus
inflicting damage on him at the same time. Repair takes
place while your car is stationery so you can start your 
engine before the repairs are complete.

Each computer opponent has it's own personality, look
out for Bob, he tends to drive backwards and take out
other drivers.


10. System Specifications
========================

Minimum specification   486 DX2 66Mhz
			8Mb RAM
			30Mb Hard drive space

Recommended Spec.       Pentium
			8Mb Ram
			30Mb Hard drive space
			Sound Board
			VESA compatible SVGA card


11. Technical Support
====================
If you have any problems or questions about Whiplash please call
Interplay Technical Support at 714-553-6678.  Also we offer support
on any on-line services, or you can fax directly at 714-252-2820 
Attn: Technical Support. We encourage our customers to utilize all
of these services.  


12. Credits
==========
Gremlin Interactive

Programming -                    Graham Stone & Damian Hibbard
Lead Artist -                    Damon Godley
Artist & Track Design -          Kevin Crossley
Game Design -                    Ade Carless & the Fatal Crew
3D Texture Map Routines -        Laurent Noel
Original Programming -           Graham Stone, Tim Randall,
                                 Steve Camber
Creative Design -                Les Spink
Producer -                       Mark Glossop
Music and SFX -                  Neil Biggin
SFX -                            Patrick Phelan
Production Assistants -          Mick Sheehan & Tony Wills
Quality Assurance -              Rob Millington, Mick Sheehan,
                                 Lee Cambell,Sim Furniss,
                                 Tony Howe, Carl Bilby,
                                 Tony Wills


Interplay Productions

Executive Producer -             Alan Pavlish
Division Director -              Mark Nausha
Producer -                       Robert Pardo
Announcer Voice -                Larry Huffman
Audio Director -                 Charles Deenan
Voice Mastering -                Chris Borders, Craig Duman
SFX -                            Greg Allen

Director of Quality Assurance -  Jeremy S. Barnes
Assistant Director of Q.A. -     Darren L. Monahan
Administrative Assistant -       David L. Simon
Lead Testers -                   Darrell Jones, Chad Allison
Testers -                        Henry Kahng, Chris Peak,
                                 Frank Pimentel, James Dodds,
				 James Dunn, Marvic Ambata, 
				 Daniel Huffman, Quinn Summers,
				 Derek Bullard, Cory Nelson,
				 Colin Totman, Tony Piccoli,
				 Shanna San Paolo, Rob Loudon,
				 Matt Golembiewski, Erick Lujan,
				 Bill Fields, Doug Avery, Dave
				 Hendee, Chris Keenan, Phuong 
				 Nguyen, Steve McLafferty, Ron
				 Hodge, Cheryl Posner
Technical Coordinator -          John Werner
Compatibility Technicians -      Aaron Oliaz, Dan Forsyth, 
				 Derek Gibbs, Jack Parker, 
				 Marc Duran
I.S. Technicians -               Aaron Meyers, Bill Delk


13. Legal Information
====================
This software product and the manual are copyrighted and all 
rights are reserved by Interplay Productions and are protected 
by the copyright laws that pertain to computer software.  You 
may not copy the software except that you may make one copy of 
the software solely for backup or archival purposes.  You may 
not loan, sell, rent, lease, give, sub license, or otherwise 
transfer the software (or any copy).  You may not modify, adapt, 
translate, create derivative works, decompile, disassemble, or 
otherwise reverse engineer or attempt to reverse engineer or 
derive source code from, all or any portion of the software or 
anything incorporated therein or permit or encourage any third 
party to do so.


(c) 1996 Gremlin Interactive, Ltd.  All rights reserved.  
Whiplash is a trademark of Interplay Productions. Interplay 
is the sole publisher and distributor. Licensed from and 
developed by Gremlin Interactive Ltd.  