stop
{
	trigger
	{
		!state started
	}
	start
	{
		+state started
		+state waiting
	}
}

stophump
{
	trigger
	{
		state waiting
	}
	start
	{
		-state waiting
		+state jumping
	}
}

hump
{
	trigger
	{
		-anim stophump
	}
	trigger
	{
		-anim hump
	}
	start
	{
		+state humping
	}
}

norun stop
