; This is a BlueWater Hunter script
; The form is subject to change
; Currently, the only valid objects are Diver, School, Goal, Feature, and Animating
; 

[Terrain]
safsky
saf_water.bmp
saf_wtrbot.bmp
saf_level

[Sky]
; Terrain
Terrain\saf_sky.X
Terrain\saf_water.X

WEAPON, "diver\dart", .01, 6, 4, -2, 2, -5, 0


; Animating creatures are given as follows
; "Display name", "filename", scale, numFrames, tweenFrames, 

[Game]
"Black marlin", "fish\Black Marlin", 1.2, 1, 1,
"Atlantic Mackerel", "fish\Atlantic Mackerel", .3, 7, 1, 
"Wahoo", "fish\Wahoo", .3, 9, 0,

[predators]
"", "fish\tiger", .5, 0, 2,
"", "fish\ragtooth", .3, 0, 1.5,

[Animating]
"", "fish\dolphin", 1.25, 0, 2,
"", "fish\manta", 2, 0, 4,
"", "fish\bonito", .06, 0, 0,
"", "fish\skipjack", .06, 0, 0,
"", "fish\smallmack", .06, 0, 0,
;"",	"fish\jellyfish",		.2, 0, 0,
"",	"fish\seasnake",		1, 0, 1,

[AI]
terrain\SAfirstpass1.fishai


