; This is a BlueWater Hunter script
; The form is subject to change
; Currently, the only valid objects are Diver, School, Goal, Feature, and Animating
; 

[Terrain]
mexsky
mex_water.bmp
mex_wtrbot.bmp
mex_level

[Sky]
; Terrain
Terrain\mex_sky.X
Terrain\mex_water.X


WEAPON, "diver\dart", .01, 6, 4, -2, 2, -5, 0


; Animating creatures are given as follows
; "Display name", "filename", scale, recordIndex, tweenFrames,


[Game]
"Bluefin Tuna", "fish\Bluefin Tuna", 1, 3, 1.5,
"Yellowtail", "fish\Yellowtail", .7, 12, 0,
"Yellowfin tuna", "fish\Yellowfin Tuna", .6, 11, 1,

[predators]
"", "fish\greatwhite", 1.5, 0, 1.5,
"", "fish\hammerhead", .25, 0, 2,

[Animating]
"", "fish\dolphin",     1.25, 0, 2,
"", "fish\molamola", 1, 0, 0,
"", "fish\bonito", .06, 0, 0,
"", "fish\skipjack", .06, 0, 0,
"", "fish\smallmack", .06, 0, 0,
"",	"fish\slswim",			1, 0, 2,
"",	"fish\stingray",		1, 0, 3,

[AI]
terrain\MXfirstpass1.fishai



