; This is a BlueWater Hunter script
; The form is subject to change
; Currently, the only valid objects are Sky, School, Animating, Feature, and Goal
; 

[Terrain]
calisky
cali_water.bmp
cali_wtrbot.bmp
Cali_level

[Sky]
; Terrain
Terrain\cali_sky.X
Terrain\cali_water.X


; Animating creatures are given as follows
; "Display name", "filename", scale, numFrames, tweenFrames,

[Game]
"White seabass",	"fish\White Seabass",	.3, 10, 2,
"Yellowtail",		"fish\Yellowtail",		.7, 12, 0, 
"Bluefin Tuna",		"fish\Bluefin Tuna",		1, 3, 1.5, 

[predators]
;"",					"fish\greatwhite",	1, 0, 1.5,

[Animating]
"",					"fish\molamola",	1, 0, 0, 
"",					"fish\bonito",		.06, 0, 0, 
"",					"fish\skipjack",	.06, 0, 0, 
"",					"fish\smallmack",	.04, 0, 0, 
"",	"fish\batray",		1.25, 0, 1, 

[Feature]
; Features are given as follows
; "filename", scale, numFrames, tweenFrames, "placementBitmap"
"Terrain\Kelp" 1.5, 0, 12, "kelpgrow.bmp"

[AI]
terrain\CAfirstpass1.fishai
