; This is a BlueWater Hunter script
; The form is subject to change
; Currently, the only valid objects are Diver, School, Goal, Feature, and Animating
; 

[Terrain]
hawsky
haw_water.bmp
haw_wtrbot.bmp
haw_level

[Sky]
; Terrain
Terrain\haw_sky.X
Terrain\haw_water.X


; Animating creatures are given as follows
; "Display name", "filename", scale, numFrames, tweenFrames, 
[Game]
"Giant trevally", "fish\Giant Trevally", .3, 6, 1, 
"Mahi mahi", "fish\Mahi-mahi", .3, 5, 1, 
"Yellowfin tuna", "fish\Yellowfin Tuna", .6, 11, 1,

[predators]
"", "fish\tiger", .5, 0, 2, 
"", "fish\hammerhead", .25, 0, 2,


[Animating]
"", "fish\dolphin",     1.25, 0, 2, 
"", "fish\greywhale", 2.5, 0, 5, 
"", "fish\molamola", 1, 0, 0,
"", "fish\bonito", .06, 0, 0, 
"", "fish\skipjack", .06, 0, 0, 
"", "fish\smallmack", .06, 0, 0, 
"",	"fish\turtle",			.008, 0, 4,
"",	"fish\batray",		1.25, 0, 1,

[Feature]
; Features are given as follows
; "filename", scale, numFrames, tweenFrames, "placementBitmap"
"Terrain\seafan1" 1.8, 0, 12, "hawground.bmp"



[AI]
terrain\HAfirstpass1.fishai


