; This is a BlueWater Hunter script
; The form is subject to change
; Currently, the only valid objects are Diver, School, Goal, Feature, and Animating
; 

[Terrain]
Pansky
Pan_water.bmp
Pan_wtrbot.bmp
Pan_level

[Sky]
; Terrain
Terrain\Pan_sky.X
Terrain\Pan_water.X


WEAPON, "diver\dart", .01, 6, 4, -2, 2, -5, 0


; Animating creatures are given as follows
; "Display name", "filename", scale, numFrames, tweenFrames,

[Game]
"Yellowfin tuna", "fish\Yellowfin Tuna", .6, 11, 1,
"Amberjack", "fish\Amberjack", .25, 0, 0,
"Blue marlin", "fish\Blue Marlin", 1, 2, 2,

[predators]
"", "fish\hammerhead", .25, 0, 2,

[Animating]
"", "fish\orca", 1.5, 0, 2,
"", "fish\whaleshark", .6, 0, 3,
"", "fish\manta", 2, 0, 4,
"", "fish\bonito", .06, 0, 0,
"", "fish\skipjack", .06, 0, 0,
"", "fish\smallmack", .04, 0, 0,
"", "fish\jellyfish",		1, 0,5,
"", "fish\seasnake",		1, 0, 1,

[Feature]
; Features are given as follows
; "filename", scale, numFrames, tweenFrames, "placementBitmap"
"Terrain\seafan2" 5, 0, 12, "panground.BMP"

[AI]
terrain\PAfirstpass1.fishai


