Getting Started

INTRODUCTION | SYSTEM REQUIREMENTS | GETTING STARTED | CONTROLS | GAME MENUS | SUPPORT | CREDITS

# GETTING STARTED

You can change game settings - FULL SCREEN mode*, MUSIC volume, etc. from the MAIN MENU. Select "OPTIONS" to change the default settings such as TUTORIAL on/off, FULL SCREEN on/off, SOUND FX volume, and MUSIC volume.

Select a character to begin playing! Click on the index below to jump to the relevant topic.

### INDEX

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CHARACTERS | THE PORT CITIES | THE PORT INTERFACE | THE PORT BUILDINGS | YOUR SHIP | SEA AND PORT COMBAT | GAME CONTROLS | SCORING

### CHARACTERS

You can play either of the two characters in Tradewinds Legends: Unlikely Heroes.

The characters you can select in the beginning of the game are as follows:

Ivory: Ageless and coldly beautiful, IVORY is half ifrit, half human, and all emotionless cruelty. Make no mistake, it is not that she enjoys the suffering of mortals. It is simply that she is incapable of comprehending the concepts of pleasure or pain. Her disciplinary methods are simple: rip out victim's tooth; repeat as necessary. If that doesn't work, then the ifrit really comes to the surface, and things start getting rather toasty. And yet, there may still be some shreds of humanity lurking somewhere behind those flat, frightening eyes - if you can look past the flames shooting out of them.

Smith and Ardru: A simple blacksmith. The youngest son of the Caliph of the Ten Kingdoms. Fate makes strange bedfellows, and this pair of convicts on the lam are as odd an odd couple as ever there was. ARDRU HAROUN and the man who has revealed no name other than THE SMITH didn't exactly plan to be co-captains. The leg irons made that choice for them. A partnership of inconvenience, based on the one thing they shared: a need to escape the Rajah's dungeon. Well, that and the chains. Now it's a race against time and luck, to free themselves of their bonds before their jailers catch up with them...

### THE PORT CITIES

You may sail to any city on the map by simply clicking on it. You may set sail from any port by simply hitting the set sail button on the right hand side of the port interface.

If the Set Sail button is disabled, you may want to check your ship. It may be too overburdened to leave port.

There are ten port cities that you can visit in the game. Certain ports may not be discovered in the beginning of the game, and these are designated with a question mark. You can sail to any of the available ports, and locked ports are discovered after you complete a certain number of tasks in Story Mode.

Each city has a distinct cultural identity, and a visually unique set of buildings where you can trade, manage your fleet, accept tasks, and handle all other aspects of running your businesses. You can only sail to ports that are discovered, i.e., not marked with a question mark.

### THE PORT INTERFACE

Take note of the left hand side of the port interface. The cash/bank/debt display shows how much cash you are carrying on your person, the amount of money you have deposited in the bank and your total debt to the moneylender.

In Tradewinds Legends you may decide to accept tasks from Palaces in return for money or special items. To get a task, walk into a palace. If you accept a task, the Tasks label on the interface will glow. Click on it to track your current task as you progress.

Click on Log to view your ship's log.

You may accumulate special items in the game as a result of completing tasks or due to your character's special abilities. Click on the Items label to examine your inventory of special items and the powers they possess. Take note, not all special items are useful.

Click on the Cargo label to examine what you are carrying on your ship.

Click on the Fleet label to examine your ships and their stats.

### PORT BUILDINGS

You have the opportunity to visit the buildings in the port town in order to manage your fortunes, your men and your ship. There are ten port towns. There are seven kinds of buildings, and anywhere from three to all seven of these buildings may appear in any town. They are:

The Marketplace: Every town has a marketplace where you can buy and sell goods. The goods are salt, tea, wine, amber, oil, weapons, parchment, indigo, rugs, and gunpowder. Not all goods are available to you from the very beginning, and certain goods are banned in certain cities at certain times, so be careful.

The Moneylender: The town's moneylender is happy to loan you dinari in amounts up to twice your current net worth. However, your debts accrue interest at the steep rate of 10% per month. You want to visit him and pay him back as quickly as possible.

The Palace: The Sultan handles the affairs of state in the port. He often has tasks for trustworthy captains. These tasks are used to unlock new ports and goods in Story Mode, as well as to accumulate wealth and special items that will be of assistance on the high seas and in trade. Not all Sultans are available to you in the beginning of the game. You may wish to start by visiting the Sultan in your home port.

The Temple : The temple is a great place to meet up with traders like you. You might hear rumors of market opportunities, tips on how to play the game, meet up with people that can help you with your assigned tasks, or gain the respect and admiration of others.

The Shipyard: Shipyards are where you can repair your ships, buy and sell cannons, and buy new ammunition, such as Ifrit Fire, Lodestone, Plagues and Wrath of Djinn. Also ships are for sale, so that you can trade in your old one or enhance your fleet.

The Bank: The bank is the safest place to put your money. Deposit your money in the bank and watch it accrue interest. Banks don't get robbed, but you only have access to all of your funds when you are in the same town as your bank.

The Magic Shop: The magic shop is where you can go to browse fine goods. You'll find all sorts of wonders great and small. You can also sell of some of your less-than-wonderful items here.

The Warehouse: The warehouse is the ultimate place to safely store your Cargo. You can store any good, even Contraband items, without any chance of confiscation! Warehouses can hold much more than your ships can hold. Upgrading to a larger Warehouse is expensive, but the storage space you get is worth it!

### YOUR SHIP

You amass wealth through trade, and trade means sea and air travel. The amount you can carry and your ability to protect it depends upon how you manage your ship. You can buy, sell, repair and upgrade your ships in town. You may buy up to 10 ships and upgrade them individually.

A ship is a balance of firepower and cargo space. You can fill up your ships with cannons, but each cannon occupies space that could otherwise be used for storing cargo.

There are seven types of ships in Tradewinds Legends: Dhow, Junk, Galley, Caravel, Dirigible, Vimanas and Dragonship. Each ship has a unique combination of cargo space and hull strength. Some are also specifically designed for floating, and others for flying.

### SEA AND PORT COMBAT

When at sea, you are at the mercy of nature, and of hostile ships and ports. While you can't do anything about passing storms, hostile ships and ports you can do something about.

When encountering a battle you will see the enemy fleet above you. If you encounter a hostile port, you will see its fortresses above you as well. The Sidebar will now be replaced with a list of all the ships in your fleet. Clicking on a single ship will give you information on that ship, including Movement Type, Hull Strength, Cargo Capacity, Cannons, and that ship's Special Ability. If you came unprepared and can't outrun the ships, you're in trouble. Remember, the wise trader strikes a balance between cargo and firepower. Combat unfolds in real-time, so click on an enemy ship or fortress to begin combat and then click to select another ship to commence firing there, or use the targeting icons to select the strongest ship, the weakest ship, or to fire on the entire enemy fleet. You can also attempt to flee whenever you want.

Click on each enemy ship individually to commence firing on that ship. If you have special ammunition, you may click on the special ammunition icon along the bottom of the screen to arm your cannons with that weapon.

Cannon fire is the default ship weapon.

Ifrit Fire damages the sails of an enemy ship making them less maneuverable. Your ships can then easily aim at the enemy.

Lodestones, magically enhanced explosives, will, once airborne, will seek out the cannons of your enemies and obliterate them.

Use this powerful magic to send a Plague of Killer Bees on an enemy ship. The enemy will be overwhelmed and unable to fire for ten seconds.

Wrath of Djinn summons a Djinn who sends lightning to rain down upon an enemy ship.

If, during battle, certain ships of yours are close to being defeated, you can select those ships and flee. This will enable you to keep some remaining ships engaged in battle.

You can try to run at any time by clicking on the flee all button if you're outgunned or just plain chicken. You will continue to be fired upon by enemy ships while fleeing.

*For better performance: Run the game in full screen. Turn it on by pressing F5 or select it from the OPTIONS Menu.

### GAME CONTROLS

Controls are mouse and keyboard. When trading in ports, you can use the keyboard to enter amounts to buy and sell, but clicking on buttons is the principal means of interfacing with the game.

### SCORING

Your score equals your Net Worth which is calculated as the amount of money you have in the bank PLUS the amount of cash you are carrying MINUS your total debt.

### Product Distribution:

Please feel free to pass the demo version of this game on, at no cost, to others. You may not de-compile, reverse engineer, or disassemble this game except to the extent and for the express purposes authorized by applicable law notwithstanding this limitation. Title, ownership and intellectual property rights, including any patent rights, in and to game shall remain in Sandlot Games and/or its licensors or suppliers. The game is protected by the copyright laws of the United States and international copyright treaties. You may not modify this game or create derivative works based upon this game. You may not rent, lease, or otherwise receive any compensation for this game, including by bundling this game with other fee-based products.

©2006 Sandlot Games Corporation. All Rights Reserved.