컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
			    BIPROLEX+ (tm)
		 Dynamic Battle Field For Your Brains
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
			(c)1994-97 by K-D LAB
			 All Rights Reserved
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴
			FREEWARE FULL VERSION
컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴컴

			    Key Features:

- Strong-playable arcade/puzzle game for one/two players...
- Original combination of best classic Tetris&Arcanoid principles...
- Intuitively intelligible rules and complex victory strategy...
- Dynamics, necessity of many parameters tracking, variety of situations...
- The game for advanced players with good playing skills...
- Stunning sprite and real-time post-process realization...
- Smart computer robots for standalone gaming...
- Over 80 different levels with various combat tactics...
- Many months of brain enjoyment - very long playable game...


	While creating this game first of all we took pains to make it
interesting for ourselves - the feature that many games  lack  due  to
the fact that their creators  have been much  more  concerned  with  a
nice label and the volume of trade of their monstrous  creation.  What
we say here does not mean we are against a colourful  design,  neither
we are ascetic supporters of a monochrome text mode  and  we  did  our
best to present BIPROLEX+ in graphics and sound. But the  main concern
still was to create the game to be used for fun for a long  time,  but
not to be thrown away in a wastebin after a few hours of amusement.

	Despite having a very  sophisticated  strategy	and  requiring
skills of following many parametres  as  well  as  knowledge  of  many
tricky things - in other words all these habits that the user acquires
in due course of time -  this game at the same time does not  offer  a
dull preparatory  introduction to the rules and documentation as  soon
the basis of it has been  constituted  with  the  help	of   classical
principles of such "hits" as TETRIS  and  ARCANOID  (here  TETLIX  and
ARCALEX), expanded in many ways, altered and "wrapped" in  a  splendid
sprite realization.

	Technically the game requires processor with no less than i386
with 2Mb RAM for the mute mode (4Mb with sound) and a simple  VGA.  To
get a musical background (music, sound effects, speech)  there	should
be a SOUNDBLASTER-compatible sound card. The use  of   mouse  is  also
preferable (3 buttons are recommended).

	The game screen consists of two parts:	the  left  information
panel, presents different information about the  competition  and  the
competitors' parametres; the right panel depicts  the  battle  itself.
Each level is characterized by some initial  configuration  consisting
of  glitching "stones" and multicoloured blocks  of  different  power.
This configuration dictates tactics necessary for the game.  The  main
task of the players  is  to  collect  "stones"  due  to  their  value.
Depending on the type of competition of the current game players  take
sides of one of the competing objects: either TETLIX or ARCALEX.

	TETLIX - is presented  by an object, which can move left-right
in the upper part of the game field. Its main function is to  generate
4-blocked figures, which fall down and fill  the  main	configuration.
The player controls the fall of  figures  and  uses  the  main	device
called "dropping", which is  available  when  horizontal  solid  lines
appear in a  configuration.  TETLIX's  success  depends  much  on  the
effectiveness of these "droppings" as soon,  firstly,  -  the  blocks'
fall is dangerous  for	ARCALEX  and   makes  TETLIX's  tasks  easier,
secondly, - "dropping" is  the  most  effective  means  of  collecting
"stones" since all "stones" belong to TETLIX which  are  contained  in
horizontal solid lines created by TETLIX. Isolated  from  one  another
during	their  fall,  figures	actively   interact   with   so-called
"creatures", which can move freely across the whole unoccupied by  the
objects space. These objects are very important in  the  game  process
functionally. The interaction depends on the type of  the  "creature".

	ARCALEX - is presented by the object which can move left-right
in  the lower part of the  screen.  Its  main  function  is  to   ward
off  an amorphous flying "ball", so that not to let it leave the  game
field. Each missed "ball" leads  to   immediate   "dropping",   making
ARCALEX's situation complicated. The number of   "balls"  is  limited.
ARCALEX  itself  consists  of  3  parts  :   the   central   "engine",
elimination of which destroys the whole body of ARCALEX, and  the  two
spherical "guns" placed to the left and to the right of the  "engine",
which can disappear, get restored, stick to  some  objects  and  shoot
with "bullets". The "ball" can be  of 4 different states.

	We hope, the game's  structure  is  not  too complicated  - if
the user has played BIPROLEX+ just  once,  he/she  would  realize  the
dynamic beauty and logistics of the game.

	    For more detailed info please read MANUAL.DOC.

			    ENVIRONMENT :

i386+ required (32-bit DOS-Extender using)
100% VGA-compatibility (VGA X-modes using)
Sound Card recommended (16-bit stereo effects, speech)
Mouse/Joystick for good playing
14 Mb on hard disk
MS-DOS 5.00 or Windows 95 (DOS session)

			   GAME PROCEDURE:

Use SETUP.BAT for game configuration.
Use START.BAT for game running.

After game running in Main Menu you can:
- Select <PLAY> for start game (default is computer robots battle)
- Select <DEMO> for showing of prerecorded human gaming
- Select <EDIT COMPETITIONS> for creating new competition types
- Select <EDIT PLAYERS> for creating new players
- Select <EDIT GAMES> for creating new saving slots of real games

			    DEVELOPER INFO

Russian game development company K-D Lab was founded in the city of
Kaliningrad in 1995 from programmers group called K-Division. In
1996 its action-puzzle "Brainy Ball" won worldwide ENIX INTERNET
ENTERTAINMENT CONTEST in Japan. Today K-D Lab has range of technologies
like real-time 3D and 2.5D. Currently it develops new smashing game
called "VANGERS" for Russian company Buka. The game is planned to be
released autumn 1997. E-mail: KranK@kdlab.koenig.su

		       PRODUCTION STAFF MEMBERS

		       Andrey "KranK" Kouzmine
		      Alexander "Sicher" Kotliar
			Andrey "Kron" Suhanov
		       Nick "Cranium" Stepankov
			 Vadim "Monk" Adamluk
		      Michail "Snark" Piskounov
		       Eugene "Steeler" Hudenko

			    PUBLISHER INFO

Sivers Studio was founded in March 1997 by a group of professionals
who previously worked at SBG Publishing. Our goal is development
and publishing of high standard games and multimedia encyclopedies. In
1997 we plan to release to Russian market at least two game projects and
a several art encyclopedies. E-mail: sivers@online.ru

			      DISCLAIMER

The BIPROLEX+ program is provided without warranty of any kind.
The user of the BIPROLEX+ assumes complete responsibility for any and
all incidental or consequential damages which may occur during normal
or abnormal use of the BIPROLEX+ program.

			       LICENSE

    The entire BIPROLEX+ package are Copyright 1994,1997 K-D LAB.
    All rights reserved. The freeware version of BIPROLEX+ may be
    freely distributed to others by any means: BIPROLEX+ could be
    included in CDROM collections, subscription download areas, BBS
    packages, provided it remains in its complete and unmodified
		    original archive BIPROLEX.EXE.

			      - Enjoy -
