KEYBOARD QUICKIES! #
ESC Key - Pauses or exits the game.#
Shift Key - Shows your unit ranks.#
CTRL Key - During network games, this records#
and sends sounds. #
F5 - Use this during network games to chat to#
opponents and partners. #
#
STRATEGO CLASSIC#
Stratego Classic plays just like the classic board game.#
#
WINNING THE GAME#
The first player to attack an opponents#
Flag captures it and wins the game. #
If you cannot move or attack on#
your turn, you lose the game. #
#
MOVEMENT AND BATTLES#
Units move and attack one square at a time, #
forward, backward or sideways. #
#
EQUALLY RANKED UNITS#
When units of the same rank battle, both#
units are removed from the board. #
#
EXCEPTIONS: #
Bombs. #
Bombs do not move. #
Bombs kill every unit that attack#
them except for the Miners. #
When a Miner attacks a Bomb, the Bomb#
is removed from the board. #
#
SCOUTS#
Scouts can move and attack at any distance. #
#
SPIES AND FLAGS#
Flags can't move. #
Spies and Flags lose to any attacking enemy unit. #
#
EXCEPTION#
Spies outrank Marshals when the Spy attacks first. #
If the Marshal attacks the Spy, the Spy loses the battle. #
#
ULTIMATE LIGHTNING#
The Ultimate Lightning version of Stratego is similar#
to Stratego Classic but is faster to#
play due to the use of fewer units. #
A new game feature called Rescue has#
also been added to gameplay. #
#
WINNING THE GAME#
The first player to attack an opponent's Flag captures#
it and wins the game. If you cannot move or attack on#
your turn, you lose the game. #
#
RESCUE#
Twice per game, you can rescue one of#
your previously defeated units. #
When you move any of your units#
onto a square in your enemies back row, #
you may regain one of your defeated units. #
Once in the back row, immediately#
select and place your rescued unit in any unoccupied#
space on your half of the battlefield. Each piece can#
only perform a rescue once in any game. #
#
MOVEMENT AND BATTLES#
Units move and attack one square at a time, #
forward, backward or sideways. #
#
EXCEPTIONS: #
Captain. #
Captains can move two spaces per turn, #
either in a straight line, or by changing direction#
after the first space moved. #
#
SCOUTS#
Scouts have the same attributes as they do in Stratego#
Classic, but now feature the Miner skill of having the#
ability to defeat Bombs. #
Scouts cannot rescue other units. #
#
ULTIMATE CAMPAIGN#
The gameplay in Ultimate Campaign is the same as in#
Ultimate Lightning, with the exception that each player#
has two armies to control. #
The first army is placed on the battlefield. #
The second army is kept in reserve. #
#
WINNING THE GAME#
To win, capture both of your enemies' Flags, or capture#
their first Flag before the second Flag is placed. If#
you cannot move or attack on your turn, #
you lose the game. #
#
On your turn, you can choose to do one of the following: #
Move a battlefield unit. #
Attack an enemy unit.(If you attack and win the battle, #
you can also reinforce.) #
Reinforce your army with a reserve unit. #
#
HOW TO REINFORCE#
To reinforce, select the reinforce button#
and select a new unit. Place that unit on an unoccupied#
space in the first four rows of your starting side#
of the battlefield. The first unit you choose to reinforce#
with must be your second armies' Flag. #
#
ALLIANCE CAMPAIGN#
Alliance Campaign is a four-player game. #
Each player controls an army of 20 units. #
Players across from each other on the battlefield#
are allies. Players next to each other on the#
battlefield are enemies. #
#
WINNING THE GAME#
To win, either unite your Flag with your#
ally's Flag, or capture both of the enemies' Flags. #
#
MOVEMENT AND BATTLES#
Movement and Battles is the same as for#
Ultimate Stratego with the following exceptions: #
#
CANNONS#
Cannons replace Bombs, and can move. #
Cannons move one space per turn, except when firing. #
Cannons only fire in a straight line (not diagonally). #
To fire, the cannon needs three spaces: #
Two empty spaces, and a target on the third space. #
The cannon defeats all units it attacks. #
Any unit that attacks a Cannon, however, defeats it. #
A Cannon can fire over a lake with the lake#
counting as one space. Once a Cannon is fired, it is#
removed from the board, and placed in its owners reserve#
for later use. #
#
FLAGS#
Flags can move one space per turn, but are defenceless#
to all other units. Once a Flag is captured, it is#
placed in either thee victor's or ally's stockade. #
The victor or their ally should keep one of their own#
units next to the stockade to guard the captured Flag, #
since the Flag can be rescued. You or your ally can#
rescue guarded/captured Flags by moving a unit adjacent#
to the stockade where the Flag is being held. #
Once a Flag is rescued, it is placed in a vacant spot#
in its originating camp. A Flag can move out of a#
stockade if no enemy units are in any adjacent square#
guarding them. #
#
RESERVES#
You may place a reserve into a vacant spot in your camp, #
if you haven't yet moved or have just won a battle on#
that same turn. #
#
GAMEPLAY EXCEPTIONS#
Although you have 20 units to use, you may only place#
13 when you begin. One of those 13 units must be your#
Flag. The remaining seven units stay in your reserves#
for later placement. Before the game begins, you may#
want to discuss plans of attack with your human ally. #
If playing over a network, this can be done#
via the Chat feature. #
#
On your turn, you can choose to do one of the following: #
Move a battlefield unit. #
Attack an enemy unit. (If you attack and win, you can#
immediately reinforce.) #
Reinforce your army with one of your reserves. #
#
ALLIANCE LIGHTNING#
Alliance Lightning is a faster play version of the#
four-player Alliance Campaign. #
#
GAMEPLAY EXCEPTIONS#
The gameplay in Alliance Lightning is the same as#
in Alliance Campaign with the following #
exceptions: #
Cannons are not removed when they attack, and occupy#
the defeated target's space. Cannons stay in #
play after use. #
Since there are no reserves, no additional units#
enter play following a successful attack. Once defeated, #
a unit is out of play. #
