
[OptionsMenu]
{

	shortcut = Back, KEY_ESCAPE

	[Background]
	{
		type=Image
		Pos=353,160
		Filename=Gfx\Interface\Menu\main_menu.tga
	}

	[Title]
	{
		type=Text
		TwoDArea = 0, 177, 1024, 40
		Align=ALIGN_CENTER
		Text="#iOPTIONS#"
		Color=0,0,0,255
		Font=newmenu_35_white
	}

	[Graphics]
	{
		type=TextButton
		TwoDArea = 384, 250, 256, 40
		Align=ALIGN_CENTER
		Text="#iGRAPHICS#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
 		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[Sound]
	{
		type=TextButton
		TwoDArea = 384, 290, 256, 40
		Align=ALIGN_CENTER
		Text="#iSOUND#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[Game]
	{
		type=TextButton
		TwoDArea = 384, 330, 256, 40
		Align=ALIGN_CENTER
		Text="#iGAME#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[Controls]
	{
		type=TextButton
		TwoDArea = 384, 370, 256, 40
		Align=ALIGN_CENTER
		Text="#iCONTROLS#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[Back]
	{
		type=TextButton
		TwoDArea = 384, 410, 256, 40
		Align=ALIGN_CENTER
		Text="#iBACK#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[MainScene2d]
	{
		type=Scene
		Create                =FALSE
		DeleteZBuffer         =FALSE
		DeleteBackground      =FALSE
		Render_Screen_Viewport=1
	}

}
