
[StoryModeMenu]
{

	shortcut = Back, KEY_ESCAPE

	[Title]
	{
		type=Text
		TwoDArea = 0, 140, 1024, 40
;		Color=MAINMENU_TITLE_COLOR
		Align=ALIGN_CENTER
		Text="#iSTORYMODE#"
		Color=0,0,0,255
		Font=newmenu_35_white
	}

	[DifficultyEasy]
	{
		type=TextButton
		TwoDArea = 128, 400, 256, 40
;		Color=MAINMENU_BTN_COLOR
;		MouseOverColor=MAINMENU_BTN_MOUSEOVER_COLOR
		Align=ALIGN_CENTER
		Text="#iEASY#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[DifficultyNormal]
	{
		type=TextButton
		TwoDArea = 384, 400, 256, 40
;		Color=MAINMENU_BTN_COLOR
;		MouseOverColor=MAINMENU_BTN_MOUSEOVER_COLOR
		Align=ALIGN_CENTER
		Text="#iNORMAL#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[DifficultyHard]
	{
		type=TextButton
		TwoDArea = 640, 400, 256, 40
;		Color=MAINMENU_BTN_COLOR
;		MouseOverColor=MAINMENU_BTN_MOUSEOVER_COLOR
		Align=ALIGN_CENTER
		Text="#iHARD#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[Back]
	{
		type=TextButton
		TwoDArea = 256, 600, 256, 40
;		Color=MAINMENU_BTN_COLOR
;		MouseOverColor=MAINMENU_BTN_MOUSEOVER_COLOR
		Align=ALIGN_CENTER
		Text="#iBACK#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[StartGame]
	{
		type=TextButton
		TwoDArea = 512, 600, 256, 40
;		Color=MAINMENU_BTN_COLOR
;		MouseOverColor=MAINMENU_BTN_MOUSEOVER_COLOR
		Align=ALIGN_CENTER
		Text="#iSTARTGAME#"
		Font=newmenu_20_white
		Color=0,0,0,0
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[MainScene2d]
	{
		type=Scene
		Create                =FALSE
		DeleteZBuffer         =FALSE
		DeleteBackground      =FALSE
		Render_Screen_Viewport=1
	}

}
