[MainViewport]
{
;	shortcut = RotateLeft, KEY_DELETE
;	shortcut = RotateRight, KEY_END
;	shortcut = PitchUp, KEY_PRIOR
;	shortcut = PitchDown, KEY_NEXT
;	shortcut = ZoomIn, KEY_INSERT
;	shortcut = ZoomOut, KEY_HOME
;
;	shortcut = RotateLeft2, KEY_LEFT, KEY_CONTROL
;	shortcut = RotateRight2, KEY_RIGHT, KEY_CONTROL
;
;	shortcut = HoldFire,       KEY_B
;	shortcut = ReturnFire,     KEY_N
;	shortcut = FireAtWill,     KEY_M
;	shortcut = HoldPosition,   KEY_G
;	shortcut = MoveInVicinity, KEY_H
;	shortcut = MoveFreely,     KEY_J
;	shortcut = StopUnits,      KEY_SPACE
;	shortcut = Unmount,        KEY_BACKSPACE
;	shortcut = InGameMenu, 	   KEY_ESCAPE


	shortcut = MissionEndDialog, 	   KEY_CONTROL,KEY_F12

	shortcut = Debug1, 	   KEY_NUMPAD1
	shortcut = Debug2, 	   KEY_NUMPAD2
	shortcut = Debug3, 	   KEY_NUMPAD3

	shortcut = Debug4, 	   KEY_NUMPAD4
	shortcut = Debug5, 	   KEY_NUMPAD5
	shortcut = Debug6, 	   KEY_NUMPAD6
	shortcut = Debug7, 	   KEY_NUMPAD7
	shortcut = Debug8, 	   KEY_NUMPAD8
	shortcut = Debug9, 	   KEY_NUMPAD9
	shortcut = Debug0, 	   KEY_NUMPAD0
	shortcut = Debug_Dot, 	   KEY_DECIMAL
	shortcut = Debug_Slash,    KEY_DIVIDE


	shortcut = StartInputRecording,    KEY_MENU, KEY_I
	shortcut = StartInputReplaying,    KEY_CONTROL,KEY_I
	shortcut = SaveInputStream,        KEY_SHIFT,KEY_I

	shortcut = StartStopCameraRecord,  KEY_L
	shortcut = StartStopCameraReplay,  KEY_CONTROL,KEY_L
	shortcut = StartStopHDDWrite,      KEY_SHIFT,KEY_L
	shortcut = PlaceCameraKey,         KEY_CONTROL,KEY_RETURN

	shortcut = FreeCameraMode,         KEY_CONTROL,KEY_K
;	shortcut = MakeScreenShot,         KEY_F11
	shortcut = SwitchFOWOnOff,         KEY_CONTROL,KEY_F

	shortcut = DamageAll, KEY_CONTROL, KEY_D
	shortcut = KillAll, KEY_CONTROL, KEY_C
	shortcut = Teleport, KEY_CONTROL, KEY_T


;	[MainScene2d_2]
;	{
;		type=Scene
;		Create                =FALSE
;		DeleteZBuffer         =FALSE
;		DeleteBackground      =FALSE
;		Render_Screen_Viewport=1
;	}

	[Background]
	{
		type=Button
		TwoDArea=0,0,1024,768
	}

	[MainScene]
	{
		type=Scene
		Create          = FALSE
		DeleteZBuffer   = TRUE
		DeleteBackground= TRUE
	}


	[Text]
	{
		type=Text
		Text="-"
		TwoDArea=0,0,0,0
		Font=newmenu_20_white
	}
	[TimerCounter]
	{
		type=Text
		Text=""
		TwoDArea=980,0,0,0
		Font=newmenu_20_white
	}

;	[Editfield]
;       {
;		type=EditField
;		DefaultText="#iMAINVIEWPORT#"
;		TwoDArea=100,100,100,20
;       }
;
;	[Image]
;      {
;		type=Image
;		Pos=100,100
;		Filename=Gfx\Interface\Editor\preview.tga,Image1
;		Filename=Gfx\Gui\Command_buttons\Stop1.tga,Image2
;      }
;
		
		
;	---

	[MainScene2d]
	{
		type=Scene
		Create                =FALSE
		DeleteZBuffer         =FALSE
		DeleteBackground      =FALSE
		Render_Screen_Viewport=1
	}
	
	[DrawCallback]
	{
		type=Button
	}
}
