#include "../GlobalIncludes.inf"

#define UNIT_INFO_COLOR 255,255,192,255 


[SU_Name]
{
	type = Text
	TwoDArea = 0, 0, 200, 8
	Color = UNIT_INFO_COLOR
	Font = newmenu_20_white
}

[SU_LevelLabel]
{
	type = Text
	TwoDArea = 0, 16, 150, 8
	Text = "#iLEVEL#"
	Color = UNIT_INFO_COLOR
	Font = newmenu_20_white
}
[SU_Level]
{
	type = Text
	TwoDArea = 150, 16, 30, 8
	Color = UNIT_INFO_COLOR
	Aling = ALIGN_LEFT
	Font = newmenu_20_white
}

[SU_DamageLabel]
{
	type = Text
	TwoDArea = 0, 32, 150, 8
	Text = "#iDAMAGE#"
	Color = UNIT_INFO_COLOR
	Font = newmenu_20_white
}
[SU_Damage]
{
	type = Text
	TwoDArea = 150, 32, 80, 11
	Color = UNIT_INFO_COLOR
	Font = newmenu_20_white
}

[SU_FiringRateLabel]
{
	type = Text
	TwoDArea = 0, 48, 150, 8
	Text = "#iFIRING_RATE#"
	Color = UNIT_INFO_COLOR
	Font = newmenu_20_white
}
[SU_FiringRate]
{
	type = Text
	TwoDArea = 150, 48, 80, 11
	Color = UNIT_INFO_COLOR
	Font = newmenu_20_white
}

[SU_Reloading]
{
	type = Text
	TwoDArea = 200, 5, 5, 60
}
