     

;	Movement behaviour

	[MovementBehaviour]
	{
;		Pos=213,586
		Pos=213,578
		type=Image
		Filename=Gfx\Gui\ChickenHead_Left.tga,Value0
		Filename=Gfx\Gui\ChickenHead_Up.tga,Value1
		Filename=Gfx\Gui\ChickenHead_Right.tga,Value2
		Filename=Gfx\Gui\ChickenHead_alap.tga,Value3
	}

	[MovementBehaviour_ClickArea0]
	{
		type=Button
		shortcut = HoldPosition, KEY_G
		TwoDArea=207,566,22,37
		ToolTip = "#iHOLDPOS#"
		OnClickSound="Sounds/Interface/Click 06.wav"
	}
	[MovementBehaviour_ClickArea1]
	{
		type=Button
		shortcut = MoveInVicinity, KEY_H
		TwoDArea=229,566,31,37
		ToolTip = "#iMOVE_IN_VICINITY#"
		OnClickSound="Sounds/Interface/Click 06.wav"
	}
	[MovementBehaviour_ClickArea2]
	{
		type=Button
		shortcut = MoveFreely, KEY_J
		TwoDArea=260,566,24,37
		ToolTip = "#iMOVEFREE#"
		OnClickSound="Sounds/Interface/Click 06.wav"
	}

	[MovementBehaviour_Led0]
	{
		type=Image
		Pos=214, 583
		Filename=Gfx\Gui\Led_Yellow.tga,Value0
		Filename=Gfx\Gui\Led_Green.tga,Value1
	}
	[MovementBehaviour_Led1]
	{
		type=Image
		Pos = 243, 571
		Filename=Gfx\Gui\Led_Yellow.tga,Value0
		Filename=Gfx\Gui\Led_Green.tga,Value1
	}
	[MovementBehaviour_Led2]
	{
		type=Image
		Pos = 272, 583
		Filename=Gfx\Gui\Led_Yellow.tga,Value0
		Filename=Gfx\Gui\Led_Green.tga,Value1
	}

;	Firing behaviour

	[FiringBehaviour]
	{
		Pos = 293, 578
		type=Image
		Filename=Gfx\Gui\ChickenHead_Left.tga,Value0
		Filename=Gfx\Gui\ChickenHead_Up.tga,Value1
		Filename=Gfx\Gui\ChickenHead_Right.tga,Value2
		Filename=Gfx\Gui\ChickenHead_alap.tga,Value3
	}

	[FiringBehaviour_ClickArea0]
	{
		type=Button
		shortcut = HoldFire, KEY_B
		TwoDArea=286,566,25,37
		ToolTip = "#iHOLDFIRE#"
		OnClickSound="Sounds/Interface/Click 06.wav"
	}
	[FiringBehaviour_ClickArea1]
	{
		type=Button
		shortcut = ReturnFire, KEY_N
		TwoDArea=311,566,30,37
		ToolTip = "#iRETURNFIRE#"
		OnClickSound="Sounds/Interface/Click 06.wav"
	}
	[FiringBehaviour_ClickArea2]
	{
		type=Button
		shortcut = FireAtWill, KEY_M
		TwoDArea=341,566,24,37
		ToolTip = "#iFIRE_AT_WILL#"
		OnClickSound="Sounds/Interface/Click 06.wav"
	}

	[FiringBehaviour_Led0]
	{
		type=Image
		Pos=294,583
		Filename=Gfx\Gui\Led_Yellow.tga,Value0
		Filename=Gfx\Gui\Led_Green.tga,Value1
	}
	[FiringBehaviour_Led1]
	{
		type=Image
		Pos=323,571
		Filename=Gfx\Gui\Led_Yellow.tga,Value0
		Filename=Gfx\Gui\Led_Green.tga,Value1
	}
	[FiringBehaviour_Led2]
	{
		type=Image
		Pos = 352, 583
		Filename=Gfx\Gui\Led_Yellow.tga,Value0
		Filename=Gfx\Gui\Led_Green.tga,Value1
	}

