  
[Pointer]
{

;	[Background]
;	{
;		type=Button
;		TwoDArea=0,0,1024,768
;	}

	[ManagementDragImage]
	{
		type=Image
		Pos=50,25
	}

	[DefaultPointer]
	{
		type=Image
		Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Default0
		Pos=0,0
		Visible=false
	}

	[AttackPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Attack_1.cur, E_Default0
		Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
		Filename = Gfx\Kurzor\Attack_3.cur, E_AttackMove0
		Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
		Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0	; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
		Pos = 0, 0
		Visible=false
	}

	[AttackPosPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Attack_place_1.cur, E_Default0
		Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
		Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
		Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0	; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
		Pos = 0, 0
		Visible=false
	}

	[AttackCaterpillarPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Attack_track_1.cur, E_Default0
		Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
		Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
		Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0	; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
		Pos = 0, 0
		Visible=false
	}

	[AttackTurretPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Attack_turret_1.cur, E_Default0
		Filename = Gfx\Kurzor\Attack_NeedsMove.cur, E_NeedsMove0
		Filename = Gfx\Kurzor\Attack_2.cur, D_Disabled0
		Filename = Gfx\Kurzor\Attack_2.cur, T_TemporaryDisabled0	; (Spidy) a T_ azt jelenti, hogy Temporary Disabled
		Pos = 0, 0
		Visible=false
	}


	[MountPointer]
	{
		type=Image
		Filename=Gfx\Kurzor\Mount_1.cur,E_Default0
		Filename = Gfx\Kurzor\Mount_2.cur, D_Disabled0
		Filename = Gfx\Kurzor\Melee.cur, E_Melee0
		Filename = Gfx\Kurzor\Melee.cur, E_JoinMelee0
		Pos=0, 0
		Visible=false
	}

	[UnmountPointer]
	{
		type=Image
		Filename=Gfx\Kurzor\Unmount.cur,E_Default0
		Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
		Pos=0, 0
		Visible=false
	}

	[HaulPointer]
	{
		type=Image
		Filename=Gfx\Kurzor\Haul_1.cur, E_Default0
		Filename=Gfx\Kurzor\Haul_2.cur, D_Disabled0
		Filename=Gfx\Kurzor\UnHaul_1.cur, E_EndHaul0		;;
		Pos=0, 0
		Visible=false
	}

	[MovePointer]
	{
		type=Image
		Filename = Gfx\Kurzor\Move.cur, E_Default0
		Filename = Gfx\Kurzor\Move_unable.cur, D_Disabled0
		Filename = Gfx\Kurzor\Move_unable.cur, E_Border0
		Pos=0, 0
		Visible=false
	}

	[FormationMovePointer]
	{
		type=Image
		Filename = Gfx\Kurzor\Formation_move_1.cur, E_Default0
		Filename = Gfx\Kurzor\Formation_move_2.cur, D_Disabled0
		Filename = Gfx\Kurzor\Formation_move_2.cur, E_Border0
		Pos=0, 0
		Visible=false
	}

	[FollowPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Follow_1.cur, E_Default0
		Filename = Gfx\Kurzor\Move_unable.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[TurnPointer]
	{
		type=Image
		Filename=Gfx\Kurzor\Turn_1.cur,E_Default0
		Filename=Gfx\Kurzor\Turn_2.cur,E_Disabled0
		Pos=0, 0
		Visible=false
	}

	[HealPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Heal_1.cur, E_Default0
		Filename = Gfx\Kurzor\Heal_2.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[RepairPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Repair_new_1.cur, E_Default0
		Filename = Gfx\Kurzor\Repair_new_2.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[DefusePointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Aknafelszed_1.cur, E_Default0
		Filename = Gfx\Kurzor\Aknafelszed_2.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[LayMinePointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Aknalerak_1.cur, E_Default0
		Filename = Gfx\Kurzor\Aknalerak_2.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[DetonatePointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Detonate_1.cur, E_Default0
		Filename = Gfx\Kurzor\Detonate_2.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[AirStrikePointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Airstrike.cur, E_Default0
		Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[ReconPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Recon_target_1.cur, E_Default0
		Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[ArtilleryPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Artillery.cur, E_Default0
		Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[DropParatroopersPointer]
	{
		type = Image
		Filename = Gfx\Kurzor\Paratrooper_1.cur, E_Default0
		Filename=Gfx\Kurzor\Kurzor_alap.cur, D_Disabled0
		Pos = 0, 0
		Visible=false
	}

	[MainScene2d]
	{
		type=Scene
		Create                =FALSE
		DeleteZBuffer         =FALSE
		DeleteBackground      =FALSE
		Render_Screen_Viewport=1
	}

}