
[NewGameMenu]
{

	shortcut = Back, KEY_ESCAPE

	[Top]
	{
		type=Image
		Pos=359,80
		Filename=Gfx\Interface\Menu\MainMenu_Top.tga
	}
	[Bottom]
	{
		type=Image
		Pos=359,350
		Filename=Gfx\Interface\Menu\MainMenu_Bottom.tga
	}

;	[StoryMode]
;	{
;		type=TextButton
;		TwoDArea = 384, 270, 256, 25
;		Align=ALIGN_CENTER
;		Text="#iSTORYMODE#"
;		Font=newmenu_20_white
;		Color=MAINMENU_BTN_COLOR
;		ShadowColor=MAINMENU_BTN_SHADOWCOLOR
;		MouseOverColor=MENU_MOUSEOVER_COLOR
;		OnClickSound="Sounds/Interface/Click 01.wav"
;		ToolTip="#iSTORY_EXPLANATION#"
;		DropShadow=1;
;	}

	[Campaign]
	{
		type=TextButton
		TwoDArea = 384, 239, 256, 25
		Align=ALIGN_CENTER
		Text="#iCAMPAIGN#"
		Font=newmenu_20_white
		ShadowColor=MAINMENU_BTN_SHADOWCOLOR
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		ToolTip="#iCAMPAIGN_EXPLANATION#"
		DropShadow=1;
	}

;	[Skirmish]
;	{
;		type=TextButton
;		TwoDArea = 384, 288, 256, 25
;		Color=MAINMENU_BTN_COLOR
;		MouseOverColor=MAINMENU_BTN_MOUSEOVER_COLOR
;		Align=ALIGN_CENTER
;		Text="#iSKIRMISH#"
;		Font=newmenu_20_black
;		MouseOverFont=newmenu_20_white
;		OnClickSound="Sounds/Interface/Click 01.wav"
;	}

	[Scenario]
	{
		type=TextButton
		TwoDArea = 384, 288, 256, 25
		Align=ALIGN_CENTER
		Text="#iSCENARIO#"
		Font=newmenu_20_white
		ShadowColor=MAINMENU_BTN_SHADOWCOLOR
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		ToolTip="#iSCENARIO_EXPLANATION#"
		DropShadow=1;
	}

	[Back]
	{
		type=TextButton
		TwoDArea = 384, 338, 256, 25
		Align=ALIGN_CENTER
		Text="#iBACK#"
		Font=newmenu_20_white
		ShadowColor=MAINMENU_BTN_SHADOWCOLOR
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	}

	[MainScene2d]
	{
		type=Scene
		Create                =FALSE
		DeleteZBuffer         =FALSE
		DeleteBackground      =FALSE
		Render_Screen_Viewport=1
	}

}
