  [ShortCuts]
{
#include "Shortcuts.inf"
#include "Shortcuts_.inf"
}


[InGameUI]
{

;	Command panel
#include "CommandPanel.inf"


;	Selection panel
#include "SelectionPanel.inf"
#include "ReinforcementPanel.inf"

;#include "MsgPanel.inf"

;Quick selection
	[QuickSelectBg1]
	{
		type=Image
		Pos=330,566
		Filename=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelect1]
	{
		type=Button
		TwoDArea=334,572,100,50
		BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelectName1]
	{
		type=Text
		TwoDArea = 337, 608, 90, 10
		Font=newmenu_14_white
	}

	[QuickSelectBg2]
	{
		type=Image
		Pos=438,566
		Filename=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelect2]
	{
		type=Button
		TwoDArea=442,572,100,50
		BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelectName2]
	{
		type=Text
		TwoDArea = 449, 608, 90, 10
		Font=newmenu_14_white
	}

	[QuickSelectBg3]
	{
		type=Image
		Pos=546,566
		Filename=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelect3]
	{
		type=Button
		TwoDArea=550,572,100,50
		BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelectName3]
	{
		type=Text
		TwoDArea = 557, 608, 90, 10
		Font=newmenu_14_white
	}

	[QuickSelectBg4]
	{
		type=Image
		Pos=654,566
		Filename=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelect4]
	{
		type=Button
		TwoDArea=658,572,100,50
		BackgroundImage=Gfx\Interface\Management\Unit_alap_1.tga
	}

	[QuickSelectName4]
	{
		type=Text
		TwoDArea = 665, 608, 90, 10
		Font=newmenu_14_white
	}

}

[InGameUI2]
{
	
	[PauseText]
	{
		type = Text
		Align = 3
		TwoDArea = 412, 40, 200, 20
		Text = "#d##iPAUSED#"
		Font = newmenu_35_white
		Visible = 0
		Color=255,255,255,255
	}

	[WaitingOthersText]
	{
		type = Text
		Align = ALIGN_CENTER
		TwoDArea = 0, 250, 1024, 20
		Text = "#d##iWAITING_FOR_PLAYER#"
		Font = newmenu_35_white
		Visible = 0
		Color=255,255,255,255
	}

;	Message panel
#include "MsgPanel.inf"

;	[Background]
;	{
;		type=Button
;		TwoDArea=0,0,1024,768
;	}

;	CountDown
	[CountDown]
	{
		type=Text
		Align=3
		TwoDArea=482,3,60,20
		Font=newmenu_20_white
	}
	[CountDownBackground]
	{
		type=Image
		Pos = 394, 0
		Filename = Gfx\Gui\Countdown.tga
	}

;Multiplayer chat
	[ChatPrefix]
	{
		type=Image
		Pos = 0, 495
		Filename = Gfx\Interface\GameSetup\chatsend_all_2.tga, All
		Filename = Gfx\Interface\GameSetup\chatsend_team_2.tga, Team
	}

	[ChatInput]
	{
		type=EditField
		TwoDArea = 50, 495, 974, 20
		Font=newmenu_20_white
	}

;	Short messages
	[ShortMsgPanel]
	{
		type = LongText
		Transparent = 1
		TwoDArea = 0, 0, 380, 470
		Font=newmenu_22_white
		Align=ALIGN_LEFT
	}

	[ShortInfo]
	{
		type=Text
		TwoDArea=0,0,1016,30
		Align=ALIGN_RIGHT
		Text=""
		Font=newmenu_20_white
	}

	[SpeedText]
	{
		Type = Text
		TwoDArea = 900, 130, 100, 20
		Font=newmenu_20_white
	}

	[ReinforcementArrivalTime]
	{
		Type = Text
		TwoDArea = 811, 545, 200, 20
		Text=""
		Font=newmenu_20_white
	}

	[ConquerTimeLimit]
	{
		Type = Text
		TwoDArea = 811, 525, 200, 20
		Text=""
		Font=newmenu_20_white
	}

	[MainScene2d]
	{
		type=Scene
		Create                =FALSE
		DeleteZBuffer         =FALSE
		DeleteBackground      =FALSE
		Render_Screen_Viewport=1
	}
 }

;	MiniMap
#include "MiniMap.inf"
