
[GSStagingRoomMenu]
{

	shortcut = Back, KEY_ESCAPE


	[Background]
	{
		type=Image
		Pos=0,0
		Filename=Gfx\Interface\GameSpy\StagingRoom.tga
	}

	[Logo]
	{
		type=Image
		Pos=0,727
		Filename=Gfx\Interface\GameSpy\GameSpy_Logo.tga
	}

	[Title]
	{
		type=Text
		TwoDArea = 0, 51, 1024, 0
		Text="#iGAMESPY#"
		Align=ALIGN_CENTER
		Color=0,0,0,255
		Font=newmenu_35_white
	}

	[Back]
	{
		type=TextButton
		TwoDArea = 157, 683, 222, 25
		Align=ALIGN_CENTER
		Text="#iBACK#"
		Font=newmenu_20_white
		Color=255,255,255,255
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	} 

	[Ready]
	{
		type=TextButton
		TwoDArea = 394, 683, 222, 25
		Align=ALIGN_CENTER
		Text="#iGAMESETUP_READY#"
		Font=newmenu_20_white
		Color=255,255,255,255
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	} 
	[NotReady]
	{
		type=TextButton
		TwoDArea = 394, 683, 222, 25
		Align=ALIGN_CENTER
		Text="#iGAMESETUP_UNREADY#"
		Font=newmenu_20_white
		Color=255,255,255,255
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	} 

	[StartGame]
	{
		type=TextButton
		TwoDArea = 648, 683, 222, 25
		Align=ALIGN_CENTER
		Text="#iSTART#"
		Font=newmenu_20_white
		Color=255,255,255,255
		MouseOverColor=MENU_MOUSEOVER_COLOR
		OnClickSound="Sounds/Interface/Click 01.wav"
		DropShadow=1;
	} 


	[PlayersList]
	{
		type=Text
		TwoDArea = 632, 135, 308, 495
		Color=255,255,255,255
		Font=newmenu_20_white
	}


	[PlayerReady1]
	{
		type=Image
		Pos=602,135
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	[PlayerReady2]
	{
		type=Image
		Pos=602,156
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	[PlayerReady3]
	{
		type=Image
		Pos=602,177
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	[PlayerReady4]
	{
		type=Image
		Pos=602,198
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	[PlayerReady5]
	{
		type=Image
		Pos=602,219
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	[PlayerReady6]
	{
		type=Image
		Pos=602,240
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	[PlayerReady7]
	{
		type=Image
		Pos=602,261
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	[PlayerReady8]
	{
		type=Image
		Pos=602,282
		Filename=Gfx\Interface\GameSetup\NotReady.tga,NotReady
		Filename=Gfx\Interface\GameSetup\Ready.tga,Ready
	}
	
	
	[MessagesScrollUp]
	{
		type=Button
		BackgroundImage=Gfx\Interface\Menu\slider_arrow_up_1.tga
		PressImage=Gfx\Interface\Menu\slider_arrow_up_2.tga
		TwoDArea=563,135,16,16
		OnClickSound="Sounds/Interface/Click 02.wav"
	}

	[MessagesScrollDown]
	{
		type=Button
		BackgroundImage=Gfx\Interface\Menu\slider_arrow_down_1.tga
		PressImage=Gfx\Interface\Menu\slider_arrow_down_2.tga
		TwoDArea=563,585,16,16
		OnClickSound="Sounds/Interface/Click 02.wav"
	}

	[MessagesScrollBar]
	{
		type=ScrollBar
		TwoDArea = 562, 154, 16, 429
		TwoDArea = 563, 154, 0, 429
		BarImage=Gfx\Interface\Menu\slider_vert.tga
		UpButton=MessagesScrollUp
		DownButton=MessagesScrollDown
		BackgroundUpImage=Gfx\Interface\slideralap_felso.tga
		BackgroundCenterImage=Gfx\Interface\slideralap_center.tga
		BackgroundDownImage=Gfx\Interface\slideralap_also.tga
	}

	[Messages]
	{
		type=LongText
		TwoDArea = 68, 135, 485, 470
		Align=ALIGN_LEFT
		ScrollBar=MessagesScrollBar
		Font=newmenu_20_white
	}

	[MessagesLine1]
	{
		type=Image
		Pos=65,605
		Filename=Gfx\Interface\Extras\csik.tga
	}
	[MessagesLine2]
	{
		type=Image
		Pos=275,605
		Filename=Gfx\Interface\Extras\csik.tga
	}
	[MessagesLine3]
	{
		type=Image
		Pos=365,605
		Filename=Gfx\Interface\Extras\csik.tga
	}

	[MessageInput]
	{
		type=EditField
		TwoDArea = 68, 607, 485, 25
		Align=ALIGN_LEFT
		Font=newmenu_20_white
		Tooltip="#iT_CHATEDIT#"
		RetainsInputFocus=1
	}


	[MainScene2d]
	{
		type=Scene
		Create                =FALSE
		DeleteZBuffer         =FALSE
		DeleteBackground      =FALSE
		Render_Screen_Viewport=1
	}

}
